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Mellwayn - round 1

Started by tomcat, Dec 24, 2012, 11:15 AM

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tomcat

Dec 24, 2012, 11:15 AM Last Edit: Jan 01, 2013, 03:39 PM by tomcat
Situation: The corpse of Mellawyn springs to action, attacking those that have disturbed her realm.

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will gain a +2 bonus to resist Intimidation due to Celdrahil's use of the Power of Words.
  • Mellawyn exudes Terror and all PC's must overcome Fear TN 15 each round, or suffer penalties
  • none

Wounds
Mellawyn (13): 34 Injured -3 :csu:

Initiative
Gandalf (+4) - 16
Celdrahil (+6) - 15
Dirnhael (+5) - 15
Durgil (+2) - 13
Edrahil (+2) - 12
Mellawyn (+4) - 12
Ginnar (+2) - 8
Fengel (+3) - 7





The undead Mellawyn moves like a cat, animating from the attack of Celdrahil's sword. The sword had driven into the soft flesh at the throat, above the collarbone, but seemed to do little more than pierce the old flesh. The unnatural light that glowed on her breast was not affected and now pulsed faster.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: Gandalf do your thing!
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Dec 28, 2012, 09:35 PM #2 Last Edit: Dec 28, 2012, 09:40 PM by tomcat

Hearing the commotion behind him, Gandalf turns with a start, "Wha...?"

The wizard saw that Celdrahil was in close proximity to the now animated form of Mellawyn, the Dúnadan with sword in hand. From the breast of the undead creature, the shard's glow did not grow brighter, but it reached out to the dead bodies that lay about and enveloped them. Gandalf knew what trouble that would soon be stirred. He hoisted his staff and...




:ooc: Gandalf casts Wizard's Fist
Action 1 - cast spell
:00: TN 12 Willpower +8, Strong-willed +2, Wizard's Heart +2
Rolled 2d6+12 : 1, 6 + 12, total 19


if successful, must make an opposed Strength test between Mellawyn and Gandalf (Strength 25 (+9) provided by spell)
Mellawyn 2d6+3 : 1, 2 + 3, total 6

Gandalf 2d6+9 : 5, 3 + 9, total 17


if successful, Gandalf flings Mellawyn away from Celdrahil and slams her into the wall
damage 1d6+11 : 2 + 11, total 13
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Dec 28, 2012, 09:47 PM #3 Last Edit: Dec 28, 2012, 10:32 PM by tomcat
:ooc: Due to Gandalf's Extraordinary Success on his Strength test, he is awarded additional +2d6 damage (house rule)

Roll(2d6)+0: 2,2,+0 Total:4

Total 17 damage, which Mellawyn suffers 1/2 (Undead Stamina), or 9 damage

[EDIT] Mellawyn once animated causes continuous Terror to those who view her. Each PC must overcome this fear or be affected:

Mellawyn's Terror affect:
:00: TN -- Intimidate +7, Specialty +2 = +9 divided by 2
Roll(2d6)+5: 4,6,+5 Total:15

SO - Gandalf would need to overcome fear of TN 15
:00: TN 15 Willpower +8, Strong-willed +2, Celdrahil's bonus +2
Roll(2d6)+14: 4,2,+14 Total:20 SUCCESS

So Gandalf's actions went without hindrance...

NOW... I think Mellwayn will try to counter-spell Gandalf. If successful, Gandalf's first action will be negated along with the damage.

Mellawyn casts counter Wizard's Fist (1 action)
:00: TN 12 Willpower +5
Roll(2d6)+5: 4,3,+5 Total:12 SUCCESS

With her success, both Gandalf and Mellawyn now oppose each other to see whose spell wins:
Opposed Bearing test:
Gandalf Bearing - Roll(2d6)+5: 5,3,+5 Total:13
Mellwayn Bearing - Roll(2d6)+2: 5,5,+2 Total:12

#:S Gandalf's actions stays as stated above... now I have to perform his second action!  ':}

It is going to wait until tomorrow morning.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: Do your thing Gandalf!

dont turn me into a frog or anything unnatural
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Sorry for the delays here, gents!




Mellawyn lifted from her seat and was thrust back, slamming into the wall with a heavy thud. Gandalf pulled forward with his staff and then shoved once more at the air, the whole time the body of the undead flailing and dancing in the air only to slam again into the wall.




Gandalf casts again
Action 2 - cast spell
:00: TN 12 Willpower +8, Strong-willed +2, Wizard's Heart +2, Prior casting -3
Rolled 2d6+9 : 3, 5 + 9, total 17


if successful, must make an opposed Strength test between Mellawyn and Gandalf (Strength 25 (+9) provided by spell)
Mellawyn 2d6+3 : 1, 3 + 3, total 7

Gandalf 2d6+9 : 4, 1 + 9, total 14


damage if successful 1d6+9 : 5 + 9, total 14


Mellawyn will attemtpt the counter-spell again
Action 2 - cast spell
:00: TN 12 Willpower +5
Rolled 2d6+5 : 4, 2 + 5, total 11


Opposed Bearing test if Mellawyn successfully casts
Gandalf Bearing 2d6+5 : 4, 6 + 5, total 15

Mellawyn Bearing 2d6+2 : 1, 3 + 2, total 6
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Dec 30, 2012, 03:20 PM #6 Last Edit: Dec 30, 2012, 03:36 PM by tomcat
:ooc: Mellawyn suffers 14/2 damage, or 7

You may now go, Tom... along with everyone else that has init order before the bad guy.

I will also ask that you give me next rounds initiative roll at the end of your post.

Thanks!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Durgil sees the dark energy flooding the room, inhabiting the bodies strewn about.  He hastily draws his swords knowing that this is not bow-work, and positions himself ready for the attack to come.  "Backs to another, protect each other!"

Willpower - Roll(2d6)+5: 4,4,+5 Total:13

Init - Roll(2d6)+2: 5,6,+2 Total:13
ooc: Man, why don't these rolls come when I really need them ;)
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Celdrahil was undetered by the initial set back. His trust in Gondorian Steel and the blood of his line was unwavering. He made another attack against the creature. His sword making two quick thrusts at the undead abomination. He maintained the presence of mind to prepare for a parry as well should he need to.

Atck 1:
Rolled 2d6+16 : 5, 1 + 16, total 22


Dmg1
Rolled 2d6+10 : 5, 3 + 10, total 18


Attck 2
Rolled 2d6+16 : 5, 4 + 16, total 25


Dmg2
Rolled 2d6+10 : 6, 6 + 10, total 22
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: init.
Rolled 2d6+6 : 1, 4 + 6, total 11
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: dmg2 stacked,
Rolled 1d6 : 1, total 1
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Celdrahil rends Mellawyn's decayed flesh with terrible wounds that would kill a living man. The undead creature screams and spits at the man, her mouth full of shards of jagged teeth.

Durgil is correct in his preparation - the unholy light closes around four decyed bodies of men and orcs and the companions look on in fear as they begin to move.




:ooc: A couple things:

I needed Celdrahil's Willpower to resist fear TN 15 roll so here it is:
Roll(2d6)+3: 4,3,+3  Total:10 Failure (or Complete Success for Mellawyn which causes Celdrahil to suffer -2 to all tests)

Second, Tom, damage dice do not cascade, just the actual skill checks.

Lastly, Mellawyn suffers the following:

(18/2) + (22/2) = 20
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: gotcha, any success bonuses?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: You deserve many bonuses, as I didn't even have her defend, but you guys are beatin' on her like a pinata at a kid's birthday party and only two of you have gone. I hope she survives round fuckin' one to even offer a challenge.

So, I am just going to leave it with the 20 damage done.  ;)
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Quote from: tomcat on Dec 28, 2012, 09:47 PM
[EDIT] Mellawyn once animated causes continuous Terror to those who view her. Each PC must overcome this fear or be affected:

Mellawyn's Terror affect:
:00: TN -- Intimidate +7, Specialty +2 = +9 divided by 2
Roll(2d6)+5: 4,6,+5 Total:15


Dirnhael's Willpower +2, Celdrahils' bonus +2
:00:
Rolled 2d6+4 : 3, 1 + 4, total 8


Next round's Initiative:
:00:
Rolled 2d6+5 : 6, 5 + 5, total 16
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun