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Round 4 - Mewlip attack

Started by tomcat, Aug 04, 2005, 08:25 AM

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tomcat

The following is the current situation:

PM: Dim Lighting -3 to all tests; the ghoul's Defence is 12

SM: Daelhun is Tired -2 and Wounded -3 (Hardy); Dirnhael is Winded -1 and Injured -1 (Hardy); Edrahil is Dazed -1; Fengel is Wounded -5 and Winded -1; and Durgil is Winded -1. Be sure to keep an eye on the Status page for your Courage point availability

Mewlips are Unnerved -4 and have lost initiative for this round.

Initiatives:

Dirnhael- 11
Durgil- 9
Fengel- 9
Edrahil- 9
Daelhun-
Mewlips-

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Initiative - (5+3)+2-1=9

Glimsping between the shambled bodies of the creatures of Shadow, Durgil sees Dirnhael strain against the onslaught. Edrahil's display cowed them somewhat, but they were not banished and still threatened them all.  The yound Dunadan makes a mighty two-handed swing at the mewlip that threatens Dirnhael the most.

(Two-Handed Attack) AC: Blades - (5+3)+6+2-3-1=12
Damage: (6+3)+6+0+4=19
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

:arrow: Initiative roll:
Roll(2d6)+2:6,3,+2 Total:11

Edrahil had done it again - his magic had turned the tide of battle.
He knew his men were injured; some badly, and he needed to buy them time to get to their mounts...
"To your steeds," he said, as he brought Anduring above his head.
"I will join you soon enough!"

:arrow: Action 1: Attack nearest Mewlip (TN 12)
AC (Longsword) +11, Specialty +2, Anduring Bonus +2, Warwise +1, Dim Light -3, Winded -1, -1 Injured (Hardy edge) = +11
Roll(2d6)+11:3,3,+11 Total:17
Damage: Roll(2d6)+7:5,1,+7 Total:13

:arrow: Action 2: Attack nearest Mewlip (TN 12)
Roll(2d6)+11:2,4,+11 Total:17
Damage: Roll(2d6)+7:1,5,+7 Total:13

OOC: Hopefully, Dirnhael can distract them for a round to get the worst injured out of the fray - and then he's bailing if he can...
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

The mewlip attempts to evade Dirnhael TN 17, 17

Dodge +5, Unnerved -4
Roll(2d6)+1: 5,6,+1 Total:12 FAILED
Roll(2d6)+1: 6,1,+1 Total:8 FAILED

26 Damage
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

Daelhun knew he should heed his commander's orders, but he also saw the slight chance that he had to get away, and get away he must, he was the most wounded of the group and he had to fight himself in order to deside to heed the command.

He turned and ran to get to the horses, mounting them quickly he took Dirnhael's mount and moved closer so that they could all get out of there quickly atop their mounts.

Spend 1 courage to retreat....