• Welcome, Guest. Please login.
 
Apr 28, 2024, 07:27 PM

News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!


The ford - round 3

Started by tomcat, Mar 18, 2017, 01:13 PM

Previous topic - Next topic

tomcat

Mar 19, 2017, 06:39 AM #15 Last Edit: Mar 19, 2017, 06:54 AM by tomcat
:ooc: Sweet! With a :g:, the orc feels the bite of her steel!


A look of surprise crossed Gaushnol's face as Esgalwen's feint drew away his guard only to have Nimronyn strike at his collar. There was a meaty sound as the keen-blade struck and lopped the head from its neck.

Grimbeorn watched as the headless form of the orc reached up in futility to find its missing head, all the while his weapons clattering to the ground. And then, the body of proud Gaushnol fell - his black blood pulsing out and soaking into the sandy, rocky beach of the ford where it now lay.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Grimbeorn sneered at the filthy corpse and gave it a swift kick.  He began to move towards the place that hid the troll but stopped himself.  Belabored by his injuries, he moved to join the freed peoples.  To the others, "I will help them, I am no use to you right now."
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Arbogast hears what he hopes is not the sound of snapping bone, followed by Bandy's brave cry and the troll's bellow of pain.  Rushing in after his small friend, he finds the light of the Stone painfully bright in the small space.  Bandy, though clearly hurt, is using his small stature to best effect against the enormous creature, which flails its meaty arms to and fro in a furious attempt to crush him. 

The Fire-watcher sees the boy he spied earlier - lanky body curled in a desperate attempt to shield himself - and yanks him roughly to his feet.  "Rise!  Rise and run," he yells as he shoves the youth towards the door.  Then, as the light of the Stone starts to fade, he positions himself by the door, hoping to give Bandy the benefit of his shield. 

"Fall back!  While the sun shines, this beast is a prisoner here!" 


:ooc: Arbogast is shifting into Defensive stance and Protecting Bandy.  If the troll wants to spend its last Hate points, I'll spend a Hope to make it target someone closer to its own size. 

Meanwhile, an attack roll:

Rolled 1d12 : 7, total 7
Rolled 4d6 : 4, 4, 2, 4, total 14


Incidentally, if we both make it out of the room alive, I'm going to recommend we set fire to the wooden roof.  The troll can either burn when the timbers start falling or it can come out into the sunlight.  Either way, it's in trouble. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Mar 19, 2017, 04:49 PM #18 Last Edit: Mar 19, 2017, 04:52 PM by Eclecticon
:ooc: That's a hit, by my count.  I've previously made a point of the fact that the interior of the hut isn't good for axe-fighting, though, so if Doug wants to make it a miss for dramatic purposes that's cool with me. 

Incidentally, everyone with Bandy as their Fellowship focus gets a point of temporary Shadow for him having been wounded.  :csu:  Thanks, Tom.   :>
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: it was bound to happen, lol. Also, I have three rounds of Light if Elbereth left and the troll doesnt have enough Hate left to strike me. Using my Kings blade I can wound him with a great or extraordinary success. Paul, hows that for shameless exploitation of the rules. :). In other words, Bandy may get a chance to be known as the troll slayer.  ;D

The Hobbit avoided the thrashing arms of the beast, and jabbed with his blade holding the gem aloft filling the cabin with light.

"Take the folk from here. I'll keep this beast from throwing anymore rocks. "
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

disench4nted

Mar 20, 2017, 06:12 AM #20 Last Edit: Mar 21, 2017, 08:51 AM by disench4nted
As Gaushnol's body fell, Rorin scrambled to his feet and collected himself. He turned and clapped Esgalwen on the back, "Well struck m'lady, the likes of him never stood a chance against your skill with a blade.", he spat on the orc's corpse and jogged over to  Troll's hut where Arbogast and Bandy were battling with the Troll.

"Bandy, Arbogast! We should stay clear of the hut's opening so the troll cannot throw any more stones at us.", Rorin winced and felt his side where he had been struck, "Give me a few minutes and I'm sure we can bring down this flimsy hut."

 :ooc:

Once everyone is clear of the entrance Rorin will begin inspecting the structure for any sort of weakness. A cornerstone that can be undone, a way to displace the roof, whatever.

Question: Since we are still trying to 'fight' the troll, can we use our combat advantage dice on tests to bring down the hut?

Craft
This dice roll has been tampered with!
Rolled 1d12 : 3, total 3
Rolled 3d6 : 2, 3, 4, total 9


Telcontar

 :ooc: bandy is inside the hut in close combat with the troll.  The hostages are in there and Abrogast is in the doorway making himself a target for the troll who has enough hate left to hit him. This is where Doug earns his pay as LM, and sorts out this mess.  ;D
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

disench4nted

 :ooc:
Oh shoot, I thought Arbogast was getting Bandy out of there. I can change my post if we need to.

Telcontar

 :ooc: Bandy going in was a power gamer move, the troll cant hit him and cant throw rocks at him if he is in close combat. Also, all I have to do is roll a six to wound the troll again. Downside is I only have three rounds to do it in.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Quote from: disench4nted on Mar 20, 2017, 08:41 AM:ooc:
Oh shoot, I thought Arbogast was getting Bandy out of there. I can change my post if we need to.
:ooc: That was my intention.  Getting the kid out of there was a higher priority, though, and I didn't want to a) narrate too many actions in a single round, and b) narrate for another PC.  So, Arbogast is currently inside the hut, though close to the door (the way I'm picturing it is that there isn't a lot of room inside given that most of it is full of troll).  He's in close combat, but is focused on keeping the troll sufficiently off-balance for Bandy to beat a prudent retreat.  The fact that Bandy isn't doing that is somewhat troubling, but I guess we're all allowed our powergamer moments.  :)
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

disench4nted

 :ooc:

I'm going to edit my last post to more accurately reflect what's actually going on, not what I thought was going on haha.

tomcat

Quote from: disench4nted on Mar 20, 2017, 06:12 AMQuestion: Since we are still trying to 'fight' the troll, can we use our combat advantage dice on tests to bring down the hut?

:ooc: I don't see it written anywhere that you can, but neither do I see that you can't. Nor do I think it would break anything if you did, so go for it.

Quote from: From the TOR book (page 151...How to use bonus Success dice
Heroes may spend their bonus Success dice to boost their rolls during the ensuing endeavour.

Every successful Battle roll grants a hero a number of bonus Success dice to use during the ensuing fight — the hero will exploit the battlefield or the weather conditions to gain an edge, for example repairing to a convenient spot to cover his back, or kicking a fire to raise a cloud of sparks at the right moment.

I think evaluating the structure to see how to bring it down is as much of a battle/tactics roll as anything else a PC might do. Sieges are built on these kind of tests.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Arbogast's attack results

• He hits the troll with a 21 success for 5 END  :<3:  loss



All right - this round is over for all intents and purposes. If you have any other narrative/dialogue to add, feel free but I am going to make the new round.

I have Bandy in direct contact with the Troll, along with Arbogast. Rorin is outside the hut calling to them but inspecting the structure.

Grimbeorn ran to assist the captives - I am going to use GM fiat and say some of them were tied up outside the troll hideout.

Esgalwen is still standing over the orc body, whom she just slew.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]