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Apr 24, 2024, 06:39 PM

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91
Gwaitlim, a novelty of these folk, seeks a more out of the way corner to keep himself.  A few of the star-struck still follow at his heel.  So out of main earshot of the rest of the room, the elf plies his little in the way of courtesy and more on his fair nature to sway the folk into telling their tales and about themselves, steering the conversation towards their latest dealings, purpose of their travel hence, and any news out of their lands.

 :ooc:
Uses his Fair trait along with Courtesy since he has no means of guile via Riddle (if you'll allow it).
 :00:
Courtesy - 1d12 : 12, total 12
Rolled 1d6 : 1, total 1

92
The Lady of Gondor sidled up to one of the member's of Ceawin's entourage who carried himself as a guard might - one of Ceawin's protectors. She handed him a freshly drawn cup of ale with a smile, "Here... to take the away the dust of the road."

The man took it with a pleasant nod, and Esgalwen continued making simple introductions. "The road is long, is it not? I, too, have traveled far... from Gondor, though it has been a lengthy time that I have been here. I might even call the Vale my home now, if it were not for the ever-constant stir within my heart to see the white towers once more. Will you be here long, as well, or is your task short? I do not envy you the return through the wood. I have done that passage a few times now and it never gets easier, or pleasant."
93
:ooc: Esgalwen's riddle roll...
TN 14 riddle 2d
:00: 1d12 : 10, total 10
Rolled 2d6 : 2, 3, total 5

94
DOM-Chapter 15 / Re: FELLOWSHIP PHASE - The Int...
Last post by tomcat - Mar 18, 2024, 10:23 AM
:ooc: No - visiting the armory and replacing an item gets you can activate an equal number of Qualities on a different magical piece of war gear. It doesn't have to be like-for-like.
95
Hathcyn was wary, and wary was a trait he was known for by those who knew him. He clashed mugs with Caewin and watched over the lip of his mug. Hus tankard came down and he laughed, slapped the man and called for another.
96
 :ooc: 🤣
97
 :ooc: ok here goes. Once again Paul punching where I have no skill. 😂

Riddle:
Rolled 1d12 : 12, total 12

Rolled 1d6 : 2, total 2
98
:ooc: The latter.  I assume that you're all moving around the hall independently, and only one distraction is required.
99
 :ooc: so one distraction roll and one riddle roll per round? Or one distraction and everyone else gets a riddle roll?
100
Try as he might, though, Caewin's bearing, mien and manner speak of nothing but common courtesy and the generosity that has brought him great fame. 

Arbogast, watching and long familiar with his friend's habits of thought, sees the flicker of annoyance even if Caewin does not.  Ever hard to know the mind of that one, he thinks to himself, but a long road has he travelled already, and not alone.  He recalls the passage of his own small family along the Forest Road, the closeness of the wayfort common rooms and the unspoken drive to huddle together in the warm light of lanterns during long hours of travel.  This company has scarce been out of each other's sight for weeks, and what the chieftain may not say, his servants will surely know.

Rising from his bench, he finds Gwaithlim and Luindîs amid a knot of Sunstead-folk trying to be discreet in their gawping.  Leaning in close to the she-Elf, he whispers "Our friend's guest's mind is surely heavy with great business.  I do not doubt that he would welcome a distraction." 

Eyes fairly flashing, she seizes upon the opportunity.  "A song, then!" she calls and skips soundlessly to the side of the hearth.  "While the boards are brought out, take your ease my friends!  You who have traversed the greatest of all forests, sit now and enjoy the excellent mead, and hear if you will the Lay of Thranduil and the Vampire, which you may have heard from Mannish mistrels as the ballad of the Green Prince and the Red Queen!  For you have walked in the shadow of the Mountains of Mirkwood, and it is here that the story begins..." 

As she lifts her voice to sing, the Fire-watcher turns his ears instead to the gossip of the travellers, mindful of anything that may hint at their business so far from home.   


:ooc: Right - this little sequence will be kind of a reverse-Encounter, because the key thing will be keeping Caewin distracted while you badger his underlings.  Each 'round', someone has to make a social test of some kind to keep his attention, and it needs to be something different from the last roll - there's only so much small talk to be made, after all.  Everyone else is allowed a Riddle roll (or something else that you can make a convincing case for) to find some information. 

Luindîs will start the former off with a Song roll:
:00: 1d12 : 7, total 7
Rolled 4d6 : 3, 6, 3, 3, total 15


And Arbogast will (provisionally) roll Riddle:
:00: 1d12 : 7, total 7
Rolled 3d6 : 6, 3, 6, total 15
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