• Welcome, Guest. Please login.
 
Mar 19, 2024, 01:25 AM

News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!


Recent posts

Pages 1 ... 8 9 10
91
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Telcontar - Feb 28, 2024, 03:38 AM
Weary and fatigued, bleeding and sore, the Beorning struck again at the foes before him.

The leaf bladed spear struck viciously at the Whooping Orc.

"Here is a something worthy of your gullet. Your cries will echo in the void this day."

Rolled 1d12 : 6, total 6

Rolled 4d6 : 2, 5, 3, 6, total 16
92
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 27, 2024, 03:31 PM
Winded and sore, keeping a single orc at bay taxes Hathcyn's abilities, and a second proves too much, forcing him back against a large stone and leaving him with a jagged cut on his arm that soon leaves his sleeve soaked and red.  Gwaithlim, less battle-wise despite his long years of life, is taken aback by the savagery of the orcs and left reeling from a pair of blows to his chest and belly from swords that seem to flick and bite like whips. 

About them, all is a wild din of wordless snarls and shouts, and the clangour of iron on iron as the fate of all in the skirmish hangs in the balance. 


:ooc: Over to you guys for your actions...
93
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Telcontar - Feb 26, 2024, 11:38 PM
 :ooc: weary seems accurate to me.
94
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 26, 2024, 08:36 PM
:ooc: Having gone away to calculate, Gwaithlim is also Weary. 

I'm a little swamped at the moment, so I'll leave the details of the narrative to you guys for this one.  I should be good for the next round in a day or two.
95
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 26, 2024, 08:30 PM
:ooc: Hathcyn is moderately lucky, losing four Endurance.  Confirm for me if you would please, Tom, but I believe he is now Weary.  Gwaithlim loses a total of 12 Endurance and needs a Protection test (TN12):
:00: 1d12 : 3, total 3
Rolled 3d6 : 5, 6, 3, total 14
96
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 26, 2024, 08:20 PM
Few though they are, Gerold's men are bold and seem quite willing to spill their blood to the last drops before seeing the shame of orcish thralldom visited upon their kinfolk.  Like a pack of boars, they and the orcs facing them crash together, to the ragged cheering of the prisoners on the hillside, just as one of the brutes surrounding Hathcyn turns to face Gwaithlim as the Elf rushes forward, hot-blooded and with sword in hand. 


:ooc: The orcs attack!  It's still two on one at this stage, but that will change next round as Esgalwen and Luindîs arrive. 

Whooping orc (TN 13)
:00: 1d12 : 2, total 2
Rolled 3d6 : 2, 1, 3, total 6


Torn-mouthed orc (TN 13)
:00: 1d12 : 9, total 9
Rolled 3d6 : 2, 4, 2, total 8


Black-helmed orc (TN 13)
:00: 1d12 : 11, total 11
Rolled 3d6 : 2, 2, 5, total 9


Thick-muscled orc (TN 13)
:00: 1d12 : 5, total 5
Rolled 3d6 : 3, 6, 1, total 10
97
DOM-Chapter 15 / Orcs, Wargs and Stones - Round...
Last post by Eclecticon - Feb 26, 2024, 04:19 PM
Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 0/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 9/14
• 8/12
• 17/27
• 14/30
• 11/29
• 20/27
Defensive
Forward
Forward
Forward
WOUNDED
WEARY
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 0
• 0
• 0
• 0
• 0
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 0
• 16
• 16
• 16
FLED
DEAD
DEAD
DEAD
FLED
DEAD
DEAD
vs Hathcyn, WEARY
vs Gwaithlim, WEARY
vs Gwaithlim

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
98
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 26, 2024, 03:52 PM
Bent over as he is, it is scant effort for Hathcyn to drop lower and take up his spear once again.  Once in his hands, it seems to thrash about like a wounded serpent, forcing the orcs back and giving the Longspear enough room to rise as war cries of the folk of Beorn sound nearby.
99
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Telcontar - Feb 26, 2024, 02:12 AM
 :ooc: ok lets see how this goes.

Rolled 1d12 : 3, total 3

Rolled 3d6 : 6, 4, 3, total 13
100
DOM-Chapter 15 / Re: Orcs, Wargs and Stones - R...
Last post by Eclecticon - Feb 25, 2024, 02:08 PM
Quote from: Telcontar on Feb 25, 2024, 05:29 AM:ooc: mechanically speaking what are my options?
:ooc: The obvious thing is to grab your spear again.  Based on our list of manoeuvres, you'll need to make a Battle roll (TN 14) to pick the spear up despite the three enemies trying to stop Hathycn from doing that.  It will take up your whole round, so you won't have the option of fighting defensively or escaping. 

Bear in mind, also, that Gwaithlim will arrive next round (though Hathcyn probably isn't aware of that at the moment).
Pages 1 ... 8 9 10