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Oct 18, 2021, 05:26 PM

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81
:ooc: Yea - that was brutal. Do you think you could roll ANY better, Paul! Thanks for the good protection roll, though. ;)

Looking at the :<3: values stacked against us, the Enemy traits and the action economy, I made a huge miscalculated blunder there. I forgot about their Hideous Toughness, too...

Okay, on to Round 2.

PS - does my allowed Awe roll give us any benefit? Or was their :@: reduction due to my roll?
82
:ooc: The tradition of the GM rolling well continues - all companions recover three Endurance, and we have a dead orc.  Tom, feel free to let us know how that happens.
83
:ooc: Also, because you've taken the trouble to look up some actual Anglo-Saxon poetry, have a free Rally Comrades roll (TN 14, based on Song):

:00: 1d12 : 7, total 7
Rolled 2d6 : 1, 6, total 7
84
:ooc: That it is. 

:00: 1d12 : 3, total 3
Rolled 2d6 : 3, 1, total 4
85
Thats a protection test at least.
86
Hathcyn mumbled to himself barely audible. "If this is to be how it goes, then it shall be as it was to be."

He leveled his spear in the courtyard of the Woodmen desolation. He set his face and advanced upon his foes, no longer content to hold ground he meant to advance upon them.

His voice rose up then among the din and clash if the metal songs.

" From times far away the wanderer recalls
The deadly slashes and says,
"What happened to the horse?
What happened to the warrior?
What happened to the gift-giver?
What happened to the wine hall?
Where are the sounds of joy?

Ea-la bright beaker!
Ea-la byrnied warrior!
Ea-la the chiefs majesty!
How those moments went, Grayed in the night as if they never were!"

Open stance Attack
Rolled 1d12 : 9, total 9

Rolled 4d6 : 6, 5, 6, 2, total 19
87
Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 0/2
• Hathcyn 3/3

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• The orcs have been granted dark inspiration by the sorcery of the Eye.  Their attacks are all considered Favoured

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6 ( :-X-: +3)
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 11/14
• 8/12
• 5/13
• 10/27
• 26/31
• 12/29
Forward
Defensive
Defensive
WEARY
normal
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Cackling orc
Rusty-helmed orc
Sword-wielding orc
Thick-handed orc
Red-eyed orc
Spitting orc
Bloody-shielded orc
Reeking orc
• 6
• 6
• 4
• 6
• 6
• 6
• 6
• 6
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 1/3
• 2/3
• 0/3
• 0/3
• 3/3
• 3/3
• 3/3
• 0/3
• 9/16
• 16/16
• 0/16
• 0/16
• 16/16
• 16/16
• 16/16
• 0/16
vs Esgalwen
vs Esgalwen
DEAD
DEAD
vs Grimbeorn
vs Grimbeorn
vs Hathcyn
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
88
Terror and furor descend upon the tiny battlefield as the orcs drive home their spears with the great strength for which their kind is infamous.  Try as she may, Esgalwen cannot parry every blow and she is driven backwards by iron heads forged in the blackness beneath Mount Gram.  The stiffened leather of her shirt prevents the worst of the harm, however, as do the scales of Hathcyn's corselet. 

From out through the hole in the roof of Sweartmereseld comes a hoarse voice that is unmistakably that of Arbogast, though most of his words are drowned out by the grunting of the two trolls and a tremendous crash.  What little the companions, hard-pressed as they are, can comprehend sounds like the end of a wrathful lament for the Tarn-folk's sorrow and shame. 
89
:ooc: Nasty result for Esgalwen as the orcs pile on her - she loses 16 Endurance and needs to make a Protection roll against the Rusty-helmed orc's spear (TN 12). 

:00: 1d12 : 10, total 10
Rolled 1d6 : 5, total 5


Grimbeorn fares better, losing four Endurance.  Hathcyn gets hit by a lucky spear-blow, losing four Endurance, and also needs a Protection roll (same TN). 

:00: 1d12 : 3, total 3
Rolled 3d6 : 5, 6, 5, total 16
90
Nimronyn descends like a thunderbolt through the misty dimness but the orc beneath the blow moves swiftly and surely, taking the blow upon its thickly-mailed shoulder with a screeching cackle and eyes flashing with bloodlust.  Neither does Grimbeorn, keeping his shield up and making only a single blow, daunt his foe.  Two orcs, one with foul runes painted in blood on its shield, press upon Hathcyn before he can fully regain his breath from the long run.  Lost in the fog, the kinsmen of Arbogast and the warriors of the Woodmen join the battle with a great clashing of iron. 

The orcs, sensing the hesitancy of the companions, press forward at the cry of their leader, a brute of a creature with a bent sword in either hand. 


:ooc: The orcs counter-attack:

Cackling Orc (TN 15)
:00: 1d12 : 5, total 5
Rolled 3d6+4 : 4, 1, 2 + 4, total 11


Rusty-helmed Orc (TN 15)
:00: 1d12 : 9, total 9
Rolled 3d6+4 : 4, 4, 3 + 4, total 15


Sword-wielding Orc (TN 15)
:00: 1d12 : 9, total 9
Rolled 3d6+4 : 6, 5, 2 + 4, total 17


Thick-handed Orc (TN 20)
:00: 1d12 : 3, total 3
Rolled 3d6+4 : 6, 2, 2 + 4, total 14


Red-eyed Orc (TN 20)
:00: 1d12 : 8, total 8
Rolled 3d6+4 : 5, 3, 3 + 4, total 15


Spitting Orc (TN 20)
:00: 1d12 : 2, total 2
Rolled 3d6+4 : 1, 5, 6 + 4, total 16


Bloody-shielded Orc (TN 19)
:00: 1d12 : 10, total 10
Rolled 3d6+4 : 4, 2, 1 + 4, total 11


Reeking Orc (TN 19)
:00: 1d12 : 12, total 12
Rolled 3d6+4 : 4, 4, 5 + 4, total 17
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