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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on Apr 18, 2008, 10:06 AM

Title: Round 3 - Blood Night
Post by: tomcat on Apr 18, 2008, 10:06 AM
Situation: Edrahil, Dirnhael and Fengel are under attack by Koskas and 2 servants; Durgil stands alone against 3.

Situational Modifiers: Rain and dark cause a -7 penalty to all physical actions (traits and abilities will reduce this penalty)

Koskas is standard health points; the Sagath warriors are 5 HIT opponents with wound penalties based on the number of hits:


1 HITno effect
2 HITS-1 penalty
3 HITS-3 penalty
4 HITS-5 penalty
5 HITSDead

Physical Modifiers: S4 is blinded for another 6 rounds and at an additional -5 to all actions

Initiative:
Koskas - 15
Dirnhael - 12
Fengel - 11
Sagath - 9
Edrahil - 6
Durgil - 6
Title: Re: Round 3 - Blood Night
Post by: GandalfOfBorg on Apr 18, 2008, 05:58 PM
Strength - (5+3)+0=8

Durgil continues to leg it double-quick to the mayor.

Init - (6+3)+2=11
Title: Re: Round 3 - Blood Night
Post by: sdrotar on Apr 18, 2008, 06:55 PM
Initiative roll: Roll(2d6)+2: 4,6,+2 Total:12

OOC: Was Dirnhael able to close the gap between Koskas and himself? No more of that magical, ranged combat **** ? ;)
Title: Re: Round 3 - Blood Night
Post by: tomcat on Apr 19, 2008, 05:29 AM
Sagath run after Durgil:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 8 Run +1
-------------------------
Full-round Action: Roll(2d6)+1: 6,4,+1 Total:11 SUCCESS [The Sagath close the distance by 1 length (Durgil is now only 1 length ahead)]

[OOC:] Hey Shawn, there was no great distance between you guys, so you can melee anytime... as Koskas is about to do now. I just need to take care of a few things before I can finish this post, so check back.  ;D

Title: Re: Round 3 - Blood Night
Post by: Palandil on Apr 19, 2008, 09:52 AM
OOC: Sorry, forgot to roll initiative again.

Roll(2d6)+3: 5,3,+3 Total:11

As the warg fell heavy on the saturated earth, Fengel made haste to Edrahil's aid.  He figured Dirnhael could handle the foul creature for a few more moments, however Edrahil was not much of a fighter against one assailant, let alone two.  His strength and powers were needed more against the foul magic of the wolf man.
Title: Re: Round 3 - Blood Night
Post by: tomcat on Apr 22, 2008, 05:20 PM
Angered by the DĂșnadan's luck in evading his arcane attacks, Koskas rushes in for a more primal means to dispatch his enemy.




Koskas attacks Dirnhael
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +9, Specialty +2, Night-eyed +5, Size mod -2, Weather -7
-------------------------
Action 1 (claw): Roll(2d6)+7: 1,4,+7 Total:12 SUCCESS [damage if not parried Roll(1d6)+5: 3,+5 Total:8]
Action 2 (claw): Roll(2d6)+7: 1,3,+7 Total:11 SUCCESS [damage if not parried Roll(1d6)+5: 6,+5 Total:11]
Action 3 (bite): Roll(2d6)+7: 3,1,+7 Total:11 SUCCESS [damage if not parried Roll(2d6)+3: 1,6,+3 Total:10]
Title: Re: Round 3 - Blood Night
Post by: tomcat on Apr 29, 2008, 07:59 AM
[OOC:] I am waiting on you guys here... Fengel and Dirnhael. Once done, I can continue the initiative order.
Title: Re: Round 3 - Blood Night
Post by: Palandil on Apr 29, 2008, 09:32 AM
Run TN 10:
run+1; STR+1
Roll(2d6)+2: 2,1,+2 Total:5  FAILED

Fengel's feet slipped in the mud and he could not muster enough momentum to charge the unblinded warrior.  Nevertheless the gap between them was closed quickly, and with a flash of steel Cerduil found its target.

Action 2: Attack S5
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 6,6,+10 Total:22+Roll(1d6)+0: 5,+22 Total:27 SUCCESS

Action 3: Attack S5
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 5,1,+10 Total:16  SUCCESS

Action 4: Delayed For the sake of moving along Fengel will attack the sagath warrior again instead of delaying.
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 1,1,+10 Total:12 Roll(1d6)+0: 3, 12-3 Total:9 well that was probably useless.
Title: Re: Round 3 - Blood Night
Post by: sdrotar on Apr 30, 2008, 09:19 AM
Quote from: tomcat on Apr 22, 2008, 05:20 PM
Angered by the DĂșnadan's luck in evading his arcane attacks, Koskas rushes in for a more primal means to dispatch his enemy.




Koskas attacks Dirnhael
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +9, Specialty +2, Night-eyed +5, Size mod -2, Weather -7
-------------------------
Action 1 (claw): Roll(2d6)+7: 1,4,+7 Total:12 SUCCESS [damage if not parried Roll(1d6)+5: 3,+5 Total:8]
Action 2 (claw): Roll(2d6)+7: 1,3,+7 Total:11 SUCCESS [damage if not parried Roll(1d6)+5: 6,+5 Total:11]
Action 3 (bite): Roll(2d6)+7: 3,1,+7 Total:11 SUCCESS [damage if not parried Roll(2d6)+3: 1,6,+3 Total:10]


OOC: I can't remember if Dirnhael had his shield. I assume he always carries it with him, but I didn't know if Middle-earth folk often carried shields into pubs with them. Unless you tell me otherwise, Tomcat, I'll assume he doesn't have it. It has a +3 parry bonus if he does.

ACTION 1: Parry (TN 12)
AC (Longsword) plus bonuses +19, Misc. penalties -7, Total +12
Roll(2d6)+12:5,6,+12 Total:23 - SUCCESS

ACTION 2: Parry (TN 11)
Roll(2d6)+12:2,2,+12 Total:16 - SUCCESS

ACTION 3 (no penalty due to Swift Strike 2): Parry (TN 11)
Roll(2d6)+12:5,3,+12 Total:20 - SUCCESS

***

The man-wolf's furious attacks were driven by his rage, and easily deflected by Dirnhael. Perhaps Koskas' anger was making him vulnerable, he thought. He drew Vorandur back, intending to find out.

ACTION 4 (no penalty due to Swift Strike 2): Attack Koskas
AC (Longsword) plus bonuses +19, Misc. penalties -7, Total +12
Roll(2d6)+12:5,1,+12 Total:18
Damage if successful: Roll(2d6)+7:1,4,+7 Total:12

Next Round Initiative: Roll(2d6)+2:3,3,+2 Total:8
Title: Re: Round 3 - Blood Night
Post by: tomcat on May 01, 2008, 11:42 AM
S5 attempts to parry Fengel
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 27, 16, 9 AC +5, Specialty +2, PB +1, Weather -7, (MAP -5)
-------------------------
Roll(2d6)+1: 3,5,+1 Total:9 FAILED
Roll(2d6)+1: 1,3,+1 Total:5 FAILED
Roll(2d6)-4: 2,4,-4 Total:2 FAILED

Koskas attempts to parry Dirnhael
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 18 AC +9, Specialty +2, Night-eyed +5, Weather -7, MAP -5
-------------------------
Roll(2d6)+4: 6,2,+4 Total:12 FAILED [18 damage -3 armour = 15]

Sagath 4 can still do nothing.

Edrahil attacks the unprotected S4
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +6, Specialty +2, Keen-eyed +2, Injured -3, Weather -7
-------------------------
Roll(2d6)+0: 5,6,+0 Total:11 SUCCESS [S4 cannot defend, he takes 1 HITS]




The Sagath was unable to defend himself due to the horrible weather conditions and he fell quickly to the series of swift strokes from Fengel. Edrahil also slashed his sword into the other, blinded, Easterling warrior.

Unfortunately for Dirnhael, his attack was batted away. Still, Koskas looked about and saw that whatever advantage of numbers he had was now gone.
Title: Re: Round 3 - Blood Night
Post by: Palandil on May 01, 2008, 11:54 AM
As the warrior fell Fengel turned in the direction of Dirnhael and the beast.  While the blood of Koskas's two minions dripped from Cerduil, Fengel began to move to aid Dirnhael.  The feeling of retribution being resolved coursed through his veins and he only hoped that he would get the chance to plunge his sword into this beast of Harizan's.

Initiative:Roll(2d6)+3: 5,3,+3 Total:11