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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on May 20, 2007, 07:11 PM

Title: Three Tears - Round 5
Post by: tomcat on May 20, 2007, 07:11 PM
Situation: The battle is fully engaged.

Situational Modifiers: The area within the orange circle is the only area where attacks are not penalized by a -5 Darkness penalty. If you wish to attack any character outside the orange ring (ranged combat), a successful Observe (Spot) TN 12 is required (1 Action and -5 Darkness penalty applies) to see the target. A failure at this Observe test penalizes by DOS: -3, -5, -7 and is cumulative with the -5 Darkness penalty. Any character at a higher elevation than his opponent receives a +3 advantageous position bonus to attack.

Easterling / Warg Stats: This is a major battle so some of the baddies are standard hit points, so be ready. Mook health levels for the minor baddies... 5 hits for Easterlings TN 10 defence, 6 for Wargs TN 11 defence

Physical Modifiers: Ranged attacks against Sagath will be affected by -3 for shields and -2 movement


Initiative:

Edrahil 10
Dirnhael 9
Fengel 9
Éothraim 9
Galudir 8
Easterlings 8
Nain 6
Koskas 6
Durgil

**Please remember to give me your next round's initiative at the end of your posts
Title: Re: Three Tears - Round 5
Post by: sdrotar on May 20, 2007, 11:19 PM
OOC: Oops! :-[
Next Round Initiative:
Roll(2d6)+2: 1,6,+2 Total:9
Title: Re: Three Tears - Round 5
Post by: tomcat on May 21, 2007, 07:13 AM
OOC: Due to the nature of the attack from Galudir (i.e. blind backstab), I am going to multiply the damage by 1.5 for a total of 27. If Galudir had the rogue ability Treacherous Blow and made a Called-shot, I would increase the damage even more - but that just gives you something to work for with your advancements.  ;D Great attack though Nikitas!  :>

Now, Werewolves only take half damage from unenchanted weapons to we reduce the damage from 27 to 14, minus out 3 for armour and we get a total of 11.

The following text relates to the last round but is the lead in to Round 5.



Again pain screamed through Koskas' body as Galudir's blade entered his back just below the right shoulder blade. The wolf-thing wheeled his gaze from Dirnhael and turned a hate-filled stare on the rogue, all the while a baleful howl echoed into the night.

Somewhere off in the shadowed distance, Dirnhael heard the feeble cry of Edrahil, "Ware the chariots! They push into the ravine!"

The cry could not be heard by the drivers of the wains due to the rumbling of hooves and the clatter of their vehicles over the uneven terrain. They pushed the horses that drew the chariots harder, although each driver feared that at any moment they could break a wheel, snap their yoke, or the animal could go down with a broken leg. Still they drove on, drawing weapons as they came.

Edrahil watched on in vain as the chariots came, unable to do anything to stop them.



OOC: I can do nothing with Edrahil this round due to him being at such a low negative... -5 for wounds, -3 for spell in force, -6 for two castings. That -14 plus his +8 to magic garners him a -6 modifier and with no courage, he can't even pull off a potential TN 10 spell (Blinding Flash), which would have been great! I can see the first charioteer being hit with a flash of light, or even the horse, and wrecking his wain - the rest behind slamming in and having an awful pile-up!  :(

No sense in rolling it though... so next in the initiative line-up may go.
Title: Re: Three Tears - Round 5
Post by: sdrotar on May 21, 2007, 09:30 AM
His plan had worked - at least for one fleeting moment.
As the beast-Koskas wheeled around to face the wily man that Dirnhael knew as Thermon, he decided that he would have no better chance to attack.
Were this a man, Dirnhael would have thought twice about stabbing at someone's back, but this was no man - it was a fell creature, nothing more, and Dirnhael sought to end the abomination of its existence.

***

ACTION 1: Attack Koskas
AC (Longsword) + Bonuses +19, Darkness -5 = +14 (plus an extra bonus for his advantageous position, perhaps?  [<)
Roll(2d6)+14: Roll(2d6)+14: 4,6,+14 Total:24
Damage if successful: Roll(2d6)+7: 5,3,+7 Total:15

ACTION 2: Attack Koskas
Roll(2d6)+14: 5,5,+14 Total:24
Damage if successful: Roll(2d6)+7: 3,5,+7 Total:15

ACTION 3: Attack Koskas (via Swift Strike 2)
Roll(2d6)+14:6,6,(6),(1)+14 Total:33
OOC: Turnabout is fair play, no? ;)
Damage if successful: Roll(2d6)+7: 5,3,+7 Total:15

ACTION 4: Delay until Thermon/Galudir moves and Koskas does in defense.

***

Dirnhael threw himself into the foul-smelling back of the beast, pressing against it with his shield to gain further leverage as he drove Vorandur as deeply as he could into Koskas' back.
Title: Re: Three Tears - Round 5
Post by: Palandil on May 21, 2007, 09:51 AM
Fengel heard Edrahil's warning, and he could even hear the chariots banging on the rocky ground.  His company were making quick work of the Sagath but with this new threat he knew not how things would turn.  He thought then of Dirnhael, where was he?  He should have been fighting alongside him by now.  "Has my thirst for vengeance caused my friend to fall in lands that he should not have been in at all?" he thought.  He pushed harder to slay the remaining Sagath before him, hoping that he might have opportunity to scan the field of battle for Dirnhael.

AC+8; Nim+1; specialty+2; warwise+3; Cerduil+1
Action 1: AC S11
Roll(2d6)+15: 4,1,+15 Total:20

Action 2: AC S11 if needed
Roll(2d6)+15: 5,1,+15 Total:21

If Action 2 is not needed Fengel will draw his bow and prepare to fire on the first Chariot driver he sees.

Action 3: (if needed to prepare bow and arrow) Aim

Action 4: RC
RC+4; Nim+1; specialty+2; warwise+3; Aim+3
Roll(2d6)+13: 5,3,+13 Total:21

If Action 4 is free Fengel will scan the battle field for Dirnhael and his friends.
Observe++3; Per+1; spot+2: Roll(2d6)+6: 3,3,+6 Total:12
Title: Re: Three Tears - Round 5
Post by: tomcat on May 21, 2007, 04:52 PM
Éothraim archers attack
AC +6, Specialty +2, Advantageous bonus +3
Action 1 - nock arrow
Action 2 - Fire
E1 v  S2 - Roll(2d6)+11: 4,5,+11 Total:20 SUCCESS
E2 v S6 - Roll(2d6)+11: 6,6,3,+11 Total:26 SUCCESS (3 HITS) DEAD
E3 v S1 - Roll(2d6)+11: 2,1,+11 Total:14 FAILED

E4 decides to sheath his blade and take up his bow once more (Actions 1 & 2)

Éothraim warriors attack
AC +7, Specialty +2, Wounds (vary)
E6 v S1
Action 1 - Roll(2d6)+4: 6,6,2,+4 Total:18 SUCCESS
Action 2 - Roll(2d6)+4: 5,4,+4 Total:13 SUCCESS
E7 v S4
Action 1 - Roll(2d6)+6: 4,6,+6 Total:16 SUCCESS
Action 2 - Roll(2d6)+6: 3,3,+6 Total:12 SUCCESS

Sagath defend
AC +7, Specialty +2, Parry bonus +1, SB +3, Wounds (vary)
S2 dodges E1 TN 20 - Action 1
Roll(2d6)+4: 1,3,+4 Total:8 FAILED (3 HITS)

S1 parries E6 TN 18, 13
Action 1 - Roll(2d6)+8: 6,5,+8 Total:19 SUCCESS
Action 2 - Roll(2d6)+8: 3,5,+8 Total:16 SUCCESS

S4 parries E7 TN 16, 12
Action 1 - Roll(2d6)+13: 6,3,+13 Total:22 SUCCESS
Action 2 - Roll(2d6)+13: 1,6,+13 Total:20 SUCCESS

S11 parries Fengel TN 20
Action 1 - Roll(2d6)+8: 1,4,+8 Total:13 FAILED (2 HITS) DEAD

Koskas defend against Dirnhael TN 24, 24, 33
AC +11, Nimbleness +1, Specialty +2, Dazed -1
Action 1 - Roll(2d6)+13: 6,6,5,+13 Total:30 SUCCESS
Action 2 - Roll(2d6)+13: 4,4,+13 Total:21 +3 (Courage) = 24 SUCCESS
Action 3 (Multiple attacks) - Roll(2d6)+13: 3,1,+13 Total:17 +3 (Courage) = 20 FAILED (Damage if successful: Roll(2d6)+7: 5,3,+7 Total:15 plus 1 more d6 Roll(1d6)+0: 5,+0 Total:5 = total of 20 -3 armour = 17!)

Sagath attack
AC +7, Specialty +2, Wounds (vary), MAP (vary)
S1 v E6 TN 10
Action 3 - Roll(2d6)-1: 3,3,-1 Total:5 FAILED

S4 v E7 TN 10
Action 3 - Roll(2d6)+4: 6,5,+4 Total:15 SUCCESS
Action 4 - Roll(2d6)-1: 3,3,-1 Total:5 FAILED

E7 parries S4 TN 15
AC +7, Specialty +2, PB +1, SB +3, Wounded -3, MAP -5
Action 3 - Roll(2d6)+5: 2,2,+5 Total:9 FAILED (2 HITS) DEAD
Title: Re: Three Tears - Round 5
Post by: tomcat on May 21, 2007, 05:18 PM
The fight with the man before him was not going the way Koskas wanted. The werewolf's body bled from multiple wounds and he felt himself tiring, and now there was another warrior for him to deal with. He knew if he staggered, he would die in these hills... and that was not his intent.

The mage shapeshifter's keen ears could discern the sound of the chariotteers coming through the vale. That would be his escape! He grinned a nasty grin at Dirnhael even as he staggered back from the cruel stroke of Vorandúr.



OOC: Hey Paul, the first charioteer will not come out of the ravine until the beginning of Round 6, just so you know. Remember too that you need to include darkness penalties in your rolls for anyone outside the circle of orange.
Title: Re: Three Tears - Round 5
Post by: GandalfOfBorg on May 21, 2007, 06:21 PM
OOC: Weird, I come to the thread and no one has posted then I refresh after posting and now all this....  Tomcat, didn't I kill S1 and S6 last round?
Init - (5+2)+2=9

Durgil aware now of what Edrahil is calling for as he realizes both where and what is coming... and they're heading right for the elf!

OOC: (by the way, thanks for the idea) What would it take to take down one of horses pulling the first chariot?  I know I need a TN 12 Observe (Spot) test, but what is the creature's Defense (not including the darkness and DOF penalty, if any)?

Free) Reload
1) TN 12 Observe (Spot) - (6+4)+5-5+3 Courage=13
2) RC: Bows - (5+2)+14+2+3-5=21

OOC: I'll use another Courage if getting an extraordinary success will help.

EDIT: Init - (5+1)+2=8
Title: Re: Three Tears - Round 5
Post by: Nikitas on May 21, 2007, 06:45 PM
Action 1 & 2:
Armed Combat (Blades: Long sword):
2d6= 3,5
Nimbleness (+3), Skill Ranks (+6), Speciality (+2), Two-handed (+2), Skill-Maneuver Bonus (+1), Panicked (-2), Darkness Penalty (-5)
8+3+6+2+2+1-2-5= 15

Damage:
2d6= 5,4
Weapon Bonus (+5), Strength Bonus (+2), Two-handed (+4)
9+5+2+4= 20

Initiative:
2d6= 6,4
Swiftness (+5), Panicked (-2)
10+5-2= 13
------------------------------------------------------------------------------------------------

Galudir pressed his attack, swinging his blade in a wide upward arc and slicing into the sorcerer's flesh.
Title: Re: Three Tears - Round 5
Post by: tomcat on May 21, 2007, 07:37 PM
Quote from: GandalfOfBorg on May 21, 2007, 06:21 PMTomcat, didn't I kill S1 and S6 last round?

OOC:  :( Yes... sorry Matt! I totally screwed up and missed your post from last round. I am re-tooling as you read this.  

Quote from: GoBOOC: (by the way, thanks for the idea) What would it take to take down one of horses pulling the first chariot?  I know I need a TN 12 Observe (Spot) test, but what is the creature's Defense (not including the darkness and DOF penalty, if any)?

I like the rolls you gave me so I will let you know what happens with the morning's narrative and lead in to Round 6.

Still working out the effects of the two warriors being slain.   :|
Title: Re: Three Tears - Round 5
Post by: sdrotar on May 21, 2007, 07:54 PM
Quote from: Nikitas on May 21, 2007, 06:45 PM
Action 1 & 2:
Armed Combat (Blades: Long sword):
2d6= 3,5
Nimbleness (+3), Skill Ranks (+6), Speciality (+2), Two-handed (+2), Skill-Maneuver Bonus (+1), Panicked (-2), Darkness Penalty (-5)
8+3+6+2+2+1-2-5= 15

Damage:
2d6= 5,4
Weapon Bonus (+5), Strength Bonus (+2), Two-handed (+4)
9+5+2+4= 20

Initiative:
2d6= 6,4
Swiftness (+5), Panicked (-2)
10+5-2= 13
------------------------------------------------------------------------------------------------

Galudir pressed his attack, swinging his blade in a wide upward arc and slicing into the sorcerer's flesh.

OOC: Will these attacks take place before Koskas' parries due to Galudir's Initiative?
Title: Re: Three Tears - Round 5
Post by: tomcat on May 21, 2007, 08:08 PM
Quote from: sdrotarOOC: Will these attacks take place before Koskas' parries due to Galudir's Initiative?

OOC: Essentially Galudir's attack would fall simultaneously on Koskas as yours, but the werewolf doesn't see Galudire as much a threat (at least his weapon) as he does Dirnhael, so my parries will remain as posted. As far as missing GoB's rolls on last round... I am going to leave stuff as it is, but I am bringing back to life one of the Eothraim warriors... just because I have no desire to untie the knot. It will all work out next round anyway.

Koskas takes the attack from Galudir

Damage = 20 divided by two = 10 -3 armour = 7 damage
Title: Re: Three Tears - Round 5
Post by: sdrotar on May 21, 2007, 11:57 PM
OOC: In that case... let me take one more crack at him.

ACTION 4: Attack Koskas (via Swift Strike 2)
Roll(2d6)+14: 4,3,+14 Total:21
Damage if successful: Roll(2d6)+7: 5,1,+7 Total:13

Next round Initiative:
Roll(2d6)+2: 5,4,+2 Total:11

Title: Re: Three Tears - Round 5
Post by: Palandil on May 22, 2007, 04:31 AM
Quote from: Palandil on May 21, 2007, 09:51 AM
AC+8; Nim+1; specialty+2; warwise+3; Cerduil+1
Action 1: AC S11
Roll(2d6)+15: 4,1,+15 Total:20

Action 2: stick Cerduil in the ground beside Fengel

Action 3: Ready bow and arrow

Action 4: Fengel will scan the battle field for Dirnhael and his friends.
Observe++3; Per+1; spot+2: Roll(2d6)+6: 3,3,+6 Total:12
I made some changes to Fengel's actions.  I know that with that observe roll all Fengel will be able to see is Nain, and maybe Durgil.
Next round initiative: Roll(2d6)+3: 2,4,+3 Total:9
Title: Re: Three Tears - Round 5
Post by: Stefan on May 22, 2007, 04:50 AM
Hearing Edrahil shouting about the Chariots, Nain slices the easterling one last time then charges down the hill to finish the last of them before this new threat arrives.

Action 1: Attack S2
Roll(2d6)+12: 3,3+9=15

Action 2: Charge S4
Roll(2d6)+12: 6,4+9=19+1(charge)=20
If successful Damage X1.5 and TN 16 Str test to remain standing

Init Rd 3:
Roll(2d6)+2: 2,3+2=7
Title: Re: Three Tears - Round 5
Post by: tomcat on May 23, 2007, 12:01 PM
Quote from: sdrotar on May 21, 2007, 11:57 PMOOC: In that case... let me take one more crack at him.
ACTION 4: Attack Koskas (via Swift Strike 2)
Roll(2d6)+14: 4,3,+14 Total:21
Damage if successful: Roll(2d6)+7: 5,1,+7 Total:13

OOC: Can't a werewolf get a break around here?  ;D

Koskas defends against Dirnhael TN 21
AC +11, Nimbleness +1, Specialty +2, Injured -3, MAP -5
Action 4- Roll(2d6)+6: 3,3,+6 Total:11 FAILED (Damage: Roll(3d6)+7: 5,1,4,+7 Total:17 -3 armour = 14)

Between wounds and MAP's, Koskas is spent for this round...  Poor old wolf.  :(

I will resolve Nain's attack when I get home tonight and then set up Round 6.

Title: Re: Three Tears - Round 5
Post by: sdrotar on May 23, 2007, 05:17 PM
Quote from: tomcat on May 23, 2007, 12:01 PM
Quote from: sdrotar on May 21, 2007, 11:57 PMOOC: In that case... let me take one more crack at him.
ACTION 4: Attack Koskas (via Swift Strike 2)
Roll(2d6)+14: 4,3,+14 Total:21
Damage if successful: Roll(2d6)+7: 5,1,+7 Total:13

OOC: Can't a werewolf get a break around here?  ;D

Koskas defends against Dirnhael TN 21
AC +11, Nimbleness +1, Specialty +2, Injured -3, MAP -5
Action 4- Roll(2d6)+6: 3,3,+6 Total:11 FAILED (Damage: Roll(3d6)+7: 5,1,4,+7 Total:17 -3 armour = 14)

Between wounds and MAP's, Koskas is spent for this round...  Poor old wolf.  :(

I will resolve Nain's attack when I get home tonight and then set up Round 6.



OOC: Yeah, poor wolfie... he nearly killed me in one freaking round - only thing that saved my sorry butt was the dice and Courage Points... I feel awful for him.   :roll:
Title: Re: Three Tears - Round 5
Post by: tomcat on May 23, 2007, 06:34 PM
S2 attempts to parry Nain TN 15
AC +7, Specialty +2, Parry bonus +1, SB +3, Wound -5
Action 2 - Roll(2d6)+8: 1,1,-1,+8 Total:9 FAILED (2 HITS) DEAD

S4 attempts to parry Nain TN 20
AC +7, Specialty +2, Parry bonus +1, SB +3, MAP -15
Roll(2d6)-2: 3,5,-2 Total:6 FAILED (3 HITS)
Title: Re: Three Tears - Round 5
Post by: GandalfOfBorg on May 23, 2007, 07:26 PM
OOC: Talk about your one-sided victories, just look at the death :o
Title: Re: Three Tears - Round 5
Post by: sdrotar on May 23, 2007, 08:19 PM
Quote from: GandalfOfBorg on May 23, 2007, 07:26 PM
OOC: Talk about your one-sided victories, just look at the death :o

OOC: We're not done yet...  :(