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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 11 => Topic started by: Eclecticon on Oct 12, 2021, 07:01 PM

Title: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 12, 2021, 07:01 PM
Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 0/2
• Hathcyn 2/3

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• The orcs have been granted dark inspiration by the sorcery of the Eye.  Their attacks are all considered Favoured

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6 ( :-X-: +3)
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 11/14
• 8/12
• 5/13
• 6/27
• 18/31
• 12/29
Forward
Forward
Defensive
WEARY
normal
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Cackling orc
Rusty-helmed orc
Sword-wielding orc
Thick-handed orc
Red-eyed orc
Spitting orc
Bloody-shielded orc
Reeking orc
• 6
• 6
• 4
• 6
• 6
• 6
• 6
• 6
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 0/3
• 2/3
• 0/3
• 0/3
• 3/3
• 0/3
• 3/3
• 0/3
• 0/16
• 16/16
• 0/16
• 0/16
• 16/16
• 16/16
• 16/16
• 0/16
DEAD
vs Esgalwen
DEAD
DEAD
vs Grimbeorn
vs Grimbeorn
vs Hathcyn
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 12, 2021, 07:05 PM
Unseen by the companions, but clearly heard, the eastern door of Sweartmereseld splinters.  A roar of triumph from the trolls are answered by a furious cry and a swashing of blades against shields from within, as if the beasts were assaulting a hall filled with broken bells.  Be it ever so brief, new life has been breathed into the fire in the hearts of the folk of the Tarn. 
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 12, 2021, 08:14 PM
 :ooc: Hathcyn is switching to a defensive stance.

The Beorning's long spear sought the body of more orcs.

Rolled 1d12 : 2, total 2

Rolled 4d6 : 2, 4, 5, 4, total 15
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 12, 2021, 08:16 PM
Rolled 1d6 : 2, total 2


I'll use an advantage die to make that a hit.
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 12, 2021, 08:46 PM
:ooc: Sadly, that doesn't raise his result above its original 15 (the '2' dice are discounted after Hathcyn hit the Weariness threshold last round).  Do you want to use another advantage die, or a Hope point?
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 12, 2021, 10:37 PM
 :ooc: i didnt read the intro I was looking at my character sheet. Not worth throwing good money after bad. I'll stick with that.
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 13, 2021, 02:24 AM
:ooc: Yes, sorry. It's a pain in the arse to update the character sheets every time someone gets a bump or scratch, so I basically just do it for AP and use the forum threads while a fight is going on.
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 13, 2021, 05:12 AM
 :ooc: totally makes sense I just looked to see my pips on skills and was going off of that.
Title: Re: Breaking the Siege - Round 3
Post by: tomcat on Oct 13, 2021, 07:40 AM
:ooc: Esgalwen is in a bit of a predicament here with her :zz: state. I was thinking about a Rally, but my Inspire is only a 2d and that doesn't give me great return on the investment. I think her best choice here is to reduce the number of opponents she faces, so she will continues as is with a two-handed attack on the cackling orc.  [<

TN 12 5d (+1d for shadow bane)
:00: 1d12 : 6, total 6
Rolled 5d6 : 4, 6, 6, 5, 6, total 27

:dmg: 11   edge: 6   injury: 18
Title: Re: Breaking the Siege - Round 3
Post by: tomcat on Oct 13, 2021, 07:43 AM
:ooc: HOLY CRAP! That was beautiful.

I hit the Cackling Orc with a 33 :%: :%: success for 23 :<3: loss. It is also a :+~: success with a TN 18.

I will roll the :+~: test again for you, Paul. If it is incorrect, feel free to ignore it.
TN 18 armour 2d
:00: 1d12 : 11, total 11
Rolled 2d6 : 3, 4, total 7

Title: Re: Breaking the Siege - Round 3
Post by: tomcat on Oct 13, 2021, 07:45 AM
:ooc: WOW! A great roll for the Orc, too, but even with his Hideous Toughness - he is lowered to 0 :<3: which I still think is a kill?
Title: Re: Breaking the Siege - Round 3
Post by: tomcat on Oct 13, 2021, 07:54 AM
She dodged and parried, side stepping and maneuvering away from the orcs that attacked. One wore a grim, rusted helmet and she felt his bent blade slash into her leather armor causing her to catch her breath. Sweat and blood ran down her forehead stinging her eyes. Esgalwen was beginning to feel the weight of her sword, now heavy in her hand.

The broad-grinned orc that cackled maniacally stepped in close and she took the advantage, gritting her teeth and stabbing with Nimronyn. The blade pierced its neck and a terrible gurgling replaced the laughter. She twisted the sword and was disgusted by the sound of popping vertebrae, and then yanked it free. The horrid creature fell lifeless to the ground

Near her, Esgalwen watched her remaining helmed opponent strafe to her left looking for any weakness in the woman's guard.
Title: Re: Breaking the Siege - Round 3
Post by: GandalfOfBorg on Oct 13, 2021, 09:06 AM
Grimbeorn sees the tides beginning to turn in the local engagement but concern tempers any excitement at the breeching of the settlement by the trolls.  The creatures in front of him are all but keep him away from his friends within and it burns within him.  "Fly if you value your filthy hides more than your brethren.  You cannot withstand the Bear of the North!"

 :ooc: Would love to Rally but think we can survive this encounter but once we take on some trolls, it will be more important ;)

Stance: Forward
Action: Intimidate
+1d, Advantage

 :00:
Awe (F) -  1d12 : 2, total 2
Rolled 4d6 : 4, 6, 4, 2, total 16


 [< *please fail your attacks*
Title: Re: Breaking the Siege - Round 3
Post by: GandalfOfBorg on Oct 13, 2021, 09:07 AM
 :ooc: At least 1 Hate removed from each orc in front of me, yes?
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 13, 2021, 10:26 AM
 :ooc: yeah we need an inspiring member of this party for sure. I need to up that and athletics. I too was torn between attacking to kill or recovry like options and stances.
Title: Re: Breaking the Siege - Round 3
Post by: tomcat on Oct 13, 2021, 11:12 AM
:ooc: Well Esgalwen's Noble Lineage gives her advantage on the Feat die (roll two and keep the better), but I am not sure the return on the roll is worth enough at the moment. Three of four :<3: points are not going to help when we each have about 32+ :<3: points facing us. It was better to cut another down and maybe the next, and then I will call on the inspiration with the respite.
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 13, 2021, 06:51 PM
Quote from: GandalfOfBorg on Oct 13, 2021, 09:06 AM+1d, Advantage

:ooc: Sorry Matt, all Grimbeorn's advantage dice have been used up over the last two rounds.  Fortunately, ignoring the last d6 doesn't change the result - the Red-eyed orc loses all its Hate points and Grimbeorn gains another AP ( :csu: ).
Title: Re: Breaking the Siege - Round 3
Post by: Telcontar on Oct 13, 2021, 06:53 PM
:ooc: I seem to recall we had a discussion a few years ago about Rally Comrades and/or Second wind were under whelming combat actions.
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 13, 2021, 07:08 PM
The red-eyed orc before Grimbeorn quails momentarily at his words, but the next nearest creature merely spits a ghastly reddish-black substance on the ground.  "Fall upon, worm!  The days of Men are ending!" 


:ooc: Orc attacks:

Rusty-helmed Orc (TN 15)
:00: 1d12 : 7, total 7
Rolled 3d6+4 : 1, 2, 5 + 4, total 12


Red-eyed Orc (TN 14)
:00: 1d12 : 11, total 11
Rolled 3d6+4 : 4, 1, 5 + 4, total 14


Spitting Orc (TN 14)
:00: 1d12 : 12, total 12
Rolled 3d6+4 : 4, 5, 3 + 4, total 16


Bloody-shielded Orc (TN 19)
:00: 1d12 : 1, total 1
Rolled 3d6+4 : 5, 2, 3 + 4, total 14
Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 13, 2021, 07:17 PM
:ooc: Hathcyn escapes harm this round!  Grimbeorn, though, needs a Protection roll (TN 12 as before):

:00: 1d12 : 8, total 8
Rolled 2d6 : 1, 6, total 7


Title: Re: Breaking the Siege - Round 3
Post by: Eclecticon on Oct 13, 2021, 07:26 PM
Though orcs and Men alike fall, those that remain fight on with a determination bordering on madness.  Jaws are locked tight in fear, else open wide in screams wherein rage and terror cannot be unmingled.  Esgalwen and Grimbeorn both feel the bite of orc-spears, but neither is slowed.  Hathycn, swift on his feet as ever, darts away from a forward-thrust spear and whirls for a counter-attack. 

As he does so, a black-fletched shaft streaks down to lodge in the soft, wet earth.  The orc before him turns its gaze for a brief instant up and over its shoulder.  The Longspear's eyes follow to see Lindwine perched by a hole in the roof of the hall, her face drawn and haggard but her shaking fingers already reaching down to take up another arrow that unseen hands pass upward.  Beyond her, the roaring of trolls is tempered with that of Men as unseen battle is joined. 

Meeting Hathcyn's gaze for the briefest moment, the Ice-dancer raises her voice and, like some revenant from a fearful fireside tale, shrieks "BLOOD AND VENGEANCE!" 


:ooc: The Bloody-shielded orc takes an arrow hit, which it reduces to a single point of lost Endurance with a Hate spend, and Lindwine joins the fight.