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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 11 => Topic started by: Eclecticon on Oct 10, 2021, 09:03 PM

Title: Breaking the Siege - Round 1
Post by: Eclecticon on Oct 10, 2021, 09:03 PM
Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 1/2
• Hathcyn 3/3

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• The orcs have been granted dark inspiration by the sorcery of the Eye.  Their attacks are all considered Favoured

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6 ( :-X-: +3)
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 11/14
• 8/12
• 5/13
• 11/27
• 23/31
• 13/29
Forward
Defensive
Defensive
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Cackling orc
Rusty-helmed orc
Sword-wielding orc
Thick-handed orc
Red-eyed orc
Spitting orc
Bloody-shielded orc
Reeking orc
• 6
• 6
• 4
• 6
• 6
• 6
• 6
• 6
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 1/3
• 2/3
• 2/3
• 2/3
• 3/3
• 3/3
• 3/3
• 3/3
• 9/16
• 16/16
• 16/16
• 11/16
• 16/16
• 16/16
• 16/16
• 16/16
vs Esgalwen
vs Esgalwen
vs Esgalwen
vs Grimbeorn
vs Grimbeorn
vs Grimbeorn
vs Hathcyn
vs Hathcyn

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
(http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Title: Re: Breaking the Siege - Round 1
Post by: tomcat on Oct 11, 2021, 07:24 AM
Quote from: Eclecticon on Oct 10, 2021, 09:03 PMPhysical Modifiers (complications):
• The orcs have been granted dark inspiration by the sorcery of the Eye.  Their attacks are all considered Favoured.

:ooc:  This might be a grim day for our heroes! :|

I am not sure if my narrative grants me a free Awe roll to try and intimidate the orcs? I will call upon my Enemy-lore (orcs) trait, too, in case that might help her in causing them any insecurity.

If so, it is below included with my attack roll. If not, I will only be making the attack.

TN -- Awe 3d
:00: 1d12 : 10, total 10
Rolled 3d6 : 3, 1, 6, total 10


Esgalwen will run in to attack the Cackling Orc in Forward stance. She gains the following benefits:
• Skirmisher trait increases her :+~: by +3 to 9
• Shadow Bane allows me to add one Success die to my attack.
• Nimronyn as a bane weapon reduces its Edge by my Valour when I fight orcs/goblins so it will be a 6.
• She is attacking two-handed
TN 12 longsword 5d
:00: 1d12 : 2, total 2
Rolled 5d6 : 4, 4, 2, 4, 1, total 15

:dmg: 11   edge: 6   injury: 18
Title: Re: Breaking the Siege - Round 1
Post by: tomcat on Oct 11, 2021, 07:25 AM
:ooc: A nice Awe roll if useful. A very uninspiring attack roll, although it is a success.

If the Awe roll was allowed, it is a 20 :%: success, with maybe a benefit from my Enemy-lore (orcs) trait. I leave it in your hands, Paul.

As for the attack, I hit the Cackling orc with a 17 success for 11 :<3: loss. This tactical situation needed a first kill on my attack here and that was not achieved. I hope she is able to roll with the results.
Title: Re: Breaking the Siege - Round 1
Post by: GandalfOfBorg on Oct 11, 2021, 07:27 AM
Grimbeorn takes the greater orcs in turn starting with the thick-handed brute, changing his stance to the defensive to help protect himself and others.

:ooc:
Stance: Defensive
Action: Defensive Fighting (-2d, +4 Parry)
+1d Advantage

 :00:
Axes -  1d12 : 3, total 3
Rolled 4d6 : 4, 4, 3, 4, total 15
Title: Re: Breaking the Siege - Round 1
Post by: Telcontar on Oct 11, 2021, 11:03 AM
Hathcyn surveyed the field, he took up a defensive position alongside Grimbeorn and steeled himself for the next combat.

 :ooc: Defensive stance, Second Wind
Athletics TN 14
Rolled 1d12 : 2, total 2

Rolled 2d6 : 6, 1, total 7
Title: Re: Breaking the Siege - Round 1
Post by: Telcontar on Oct 11, 2021, 11:05 AM
 :ooc: i need to dump some
Points in my favoured skills I'm liking rolling in triple AAA baseball over here.
Title: Re: Breaking the Siege - Round 1
Post by: Eclecticon on Oct 11, 2021, 03:52 PM
Quote from: tomcat on Oct 11, 2021, 07:25 AM:ooc: A nice Awe roll if useful. A very uninspiring attack roll, although it is a success.

If the Awe roll was allowed, it is a 20 :%: success, with maybe a benefit from my Enemy-lore (orcs) trait. I leave it in your hands, Paul.
:ooc: I'm fine with allowing an Awe roll - after all, we didn't do opening volleys, and it was very nice narration. 

Quote from: tomcat on Oct 11, 2021, 07:25 AMAs for the attack, I hit the Cackling orc with a 17 success for 11 :<3: loss. This tactical situation needed a first kill on my attack here and that was not achieved. I hope she is able to roll with the results.
Well, now I do too, especially because the Cackling Orc will drop a Hate point on his Hideous Toughness ability and reduce the Endurance loss down to seven. 

EDIT:  Same for the Thick-handed Orc.
Title: Re: Breaking the Siege - Round 1
Post by: Eclecticon on Oct 11, 2021, 04:54 PM
Nimronyn descends like a thunderbolt through the misty dimness but the orc beneath the blow moves swiftly and surely, taking the blow upon its thickly-mailed shoulder with a screeching cackle and eyes flashing with bloodlust.  Neither does Grimbeorn, keeping his shield up and making only a single blow, daunt his foe.  Two orcs, one with foul runes painted in blood on its shield, press upon Hathcyn before he can fully regain his breath from the long run.  Lost in the fog, the kinsmen of Arbogast and the warriors of the Woodmen join the battle with a great clashing of iron. 

The orcs, sensing the hesitancy of the companions, press forward at the cry of their leader, a brute of a creature with a bent sword in either hand. 


:ooc: The orcs counter-attack:

Cackling Orc (TN 15)
:00: 1d12 : 5, total 5
Rolled 3d6+4 : 4, 1, 2 + 4, total 11


Rusty-helmed Orc (TN 15)
:00: 1d12 : 9, total 9
Rolled 3d6+4 : 4, 4, 3 + 4, total 15


Sword-wielding Orc (TN 15)
:00: 1d12 : 9, total 9
Rolled 3d6+4 : 6, 5, 2 + 4, total 17


Thick-handed Orc (TN 20)
:00: 1d12 : 3, total 3
Rolled 3d6+4 : 6, 2, 2 + 4, total 14


Red-eyed Orc (TN 20)
:00: 1d12 : 8, total 8
Rolled 3d6+4 : 5, 3, 3 + 4, total 15


Spitting Orc (TN 20)
:00: 1d12 : 2, total 2
Rolled 3d6+4 : 1, 5, 6 + 4, total 16


Bloody-shielded Orc (TN 19)
:00: 1d12 : 10, total 10
Rolled 3d6+4 : 4, 2, 1 + 4, total 11


Reeking Orc (TN 19)
:00: 1d12 : 12, total 12
Rolled 3d6+4 : 4, 4, 5 + 4, total 17
Title: Re: Breaking the Siege - Round 1
Post by: Eclecticon on Oct 11, 2021, 05:01 PM
:ooc: Nasty result for Esgalwen as the orcs pile on her - she loses 16 Endurance and needs to make a Protection roll against the Rusty-helmed orc's spear (TN 12). 

:00: 1d12 : 10, total 10
Rolled 1d6 : 5, total 5


Grimbeorn fares better, losing four Endurance.  Hathcyn gets hit by a lucky spear-blow, losing four Endurance, and also needs a Protection roll (same TN). 

:00: 1d12 : 3, total 3
Rolled 3d6 : 5, 6, 5, total 16
Title: Re: Breaking the Siege - Round 1
Post by: Eclecticon on Oct 11, 2021, 05:17 PM
Terror and furor descend upon the tiny battlefield as the orcs drive home their spears with the great strength for which their kind is infamous.  Try as she may, Esgalwen cannot parry every blow and she is driven backwards by iron heads forged in the blackness beneath Mount Gram.  The stiffened leather of her shirt prevents the worst of the harm, however, as do the scales of Hathcyn's corselet. 

From out through the hole in the roof of Sweartmereseld comes a hoarse voice that is unmistakably that of Arbogast, though most of his words are drowned out by the grunting of the two trolls and a tremendous crash.  What little the companions, hard-pressed as they are, can comprehend sounds like the end of a wrathful lament for the Tarn-folk's sorrow and shame. 
Title: Re: Breaking the Siege - Round 1
Post by: tomcat on Oct 12, 2021, 08:11 AM
:ooc: Yea - that was brutal. Do you think you could roll ANY better, Paul! Thanks for the good protection roll, though. ;)

Looking at the :<3: values stacked against us, the Enemy traits and the action economy, I made a huge miscalculated blunder there. I forgot about their Hideous Toughness, too...

Okay, on to Round 2.

PS - does my allowed Awe roll give us any benefit? Or was their :@: reduction due to my roll?
Title: Re: Breaking the Siege - Round 1
Post by: Telcontar on Oct 12, 2021, 10:49 AM
Someone with a high inspire needs to Rally comrades. My 2d6 there was no better than my second wind attempt.