Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.
Combat Advantage dice:• Arbogast 1/1
• Esgalwen 2/2
• Hathcyn 0/0
• Laeral 0/2
Situation Modifiers:• The unseen foes have the initiative.
Physical Modifiers (complications): • Footing is treacherous. Any character struck with a Great or Extraordinary success must make an Athletics roll (at TN 5 + Endurance lost) or fall. Characters on the raft receive a +4 bonus to their roll. Characters can also use a called shot (TOR p 178) to perform a Pummelling Attack (Adventurer's Companion, p 111) to automatically knock their opponent into the water.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Hathcyn Laeral
| | • 6 (:<|: +3) • 6 • 7 • 8 | | • 2d (:C|: +3) • 1d (:C|: n/a) • 2d (:C|: n/a) • 3d (:C|: n/a) | | • 12/16 • 10/14 • 8/13 • 10/12 | | • 12/26 • 27/27 • 16/29 • 17/28 | | Defensive Rearward Defensive Rearward | | weary normal normal normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Bowman 1 Unseen bowman 2 Bowman 3 Knifeman 1 Knifeman 2 Lake-Beast | | • 4 • ? • 4 • 3 • 3 • 4 | | • 1d • ? • 1d • 1d • 1d • 2d | | • 2/2 • ? • 2/2 • 2/2 • 2/2 • 5/6 | | • 14/14 • ? • 1/14 • 0/12 • 0/12 • 0/32 | |
|
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Undaunted by the fate of their comrade, the remaining bowmen continue to shoot. On the planks, the knifeman grabs Arbogast's shield in his free hand, trying to wrench the Woodman from the path.
:ooc: The bowmen shoot at Arbogast and Esgalwen:
Bowman 1 (vs Arbogast):00: 1d12 : 3, total 3
Rolled 2d6+3 : 6, 4 + 3, total 13
Bowman 2 (vs Esgalwen):00: 1d12 : 3, total 3
Rolled 2d6+3 : 3, 6 + 3, total 12
Knifeman (vs Arbogast):00: 1d12 : 6, total 6
Rolled 2d6 : 3, 6, total 9
The arrows go wide, the bowmen hampered as much as the companions by the dim light and confusion of battle. Nor can the knifeman unbalance the Fire-watcher enough to hinder him.
:ooc: Let's see whether you guys can start to turn things around this round...
:ooc: i am going to see what Arbogast does first before I take my move. It will be to attack if he needs it or to try and spot another archer.
Unable to see where the arrows came from, Esgalwen could see the danger in front of her friend. Arbogast held the line for them and his danger was great, as the thin plank only allowed Hathcyn to do so much. Perhaps she could even those odds.
She drew back another shot and aimed at the knifeman harassing her friend.
:ooc: I will use an Advantage dice at need. Here is her attack.
TN 15 great bow 3d6:00: 1d12 : 7, total 7
Rolled 3d6 : 1, 2, 6, total 9
:dmg: 7 edge: 10 injury: 16
:ooc: That is a :%: success for 13 :<3:, which should take him out. Yes?
Laeral curses her ill luck and searches the darkness with bow drawn for the source of the other two arrows.
:ooc:
Awareness - 1d12 : 9, total 9
Rolled 3d6 : 4, 5, 5, total 14
:ooc: Nice rolling, guys. I have to head off to an aiki grading very soon but I'll get on this when I come home.
:ooc: if you want to move things along Hathcyn attacks the knife guy or searches with the lantern as needed. Both die rolls are the same so here it is for either action.
Rolled 1d12 : 11, total 11
Rolled 3d6 : 1, 1, 2, total 4
:ooc: :(
So, Fraeg Runeroller is from the Grey Mountains.....
As the man in front of them falls, Hathcyn and Arbogast advance steadily, spear lunging forward over shield. As the knifeman twists and grasps Hathcyn's spear before it can be withdrawn, Arbogast sees a chance and swings his axe low, aiming to hook the man's legs...
:ooc: Arbogast will try for a called shot:
:00: 1d12 : 10, total 10
Rolled 4d6 : 1, 4, 5, 4, total 14
:ooc: Okay, so the called shot didn't work out, but it
is a piercing blow! Let's see what happens there.
Protection roll:00: 1d12 : 3, total 3
Rolled 1d6 : 6, total 6
To his shock, the Fire-watcher finds that his strike is not true, and instead of toppling the man from the plank path, the Warden's Axe shears through tendon and bone to leave the planks slick with blood and a single foot sitting obscenely still as its erstwhile owner crashes into the water below.
Ahead, Hathcyn spies a place where the planks broaden out into a rough platform.