RPG.avioc.org

Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 5 => Topic started by: tomcat on Jan 18, 2018, 05:53 AM

Title: The Lair - round 11
Post by: tomcat on Jan 18, 2018, 05:53 AM
Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in

Kindling the Lamp:
• Arbogast 3/3 DONE
• Esgalwen 3/3 DONE
• Grimbeorn 3/3 DONE
• Morirúsë 3/3 DONE

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/2

Lair score:
• 8/20

Situation Modifiers:
• The parties now have Initiative, as tides are changing

Physical Modifiers (complications):
• none

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Arbogast
Esgalwen
Grimbeorn
Morirúsë
---
Kilic
Kol
Tate
Stig








6 (shield +3)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
6 (shield +3)

4 (shield +4)
4
2 (shield +3)
5/8 [small folk]








2d (helm +1)
1d (helm n/a)
2d (helm n/a)
2d (helm n/a)

2d+1
3d
3d
2d








5/16 MISERABLE
5/12
2/12 MISERABLE
4/10 MISERABLE

16/16
13/13
15/15
17/17








26/26
3/27 WEARY
15/31
4/28 [32/56*]

26/26
30/30
29/29
21/21








open
Defensive
Defensive
Defensive

tbd
tbd
tbd
tbd

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Warg 1
Warg 2
Warg 3
Warg 4
Warg 5
Great Warg 2
Mornhûn [WoM]






6
6
6
6
6
8
9






3d
3d
3d
3d
3d
3d
4d






3/3
3/3
3/3
3/3
3/3
4/5
12/12






18/18
18/18
18/18
18/18
18/18
0/42 WEARY
27/75 WOUNDED 1






attacking Kilic
attacking Kilic
attacking Tate
attacking Tate
attacking Kol
fighting Arbogast and Grimbeorn
fighting Esgalwen and Morirúsë

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat

* Morirúsë's current :<3: is in brackets. When the encounter is over and he diminishes once more (Ulmo draws back his graces), he will essentially go unconscious. If he gets two wounds in this encounter, too, he will die. Make sense? Let me know if there are questions.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 18, 2018, 06:04 AM
:ooc: still working on this round's setup. Give me some time.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 18, 2018, 10:05 AM
:ooc: Initiative has changed...the parties may go first.
Title: Re: The Lair - round 11
Post by: GandalfOfBorg on Jan 18, 2018, 10:47 AM
 :ooc:
Stance: Defensive, Action: Command
 :00:
Axes -  1d12 : 9, total 9
Rolled 4d6 : 3, 3, 1, 6, total 13

 :00:
Battle -  1d12 : 10, total 10
Rolled 3d6 : 4, 2, 6, total 12

Title: Re: The Lair - round 11
Post by: GandalfOfBorg on Jan 18, 2018, 10:53 AM
"Diiiieeee!" bellows Grimbeorn as his axe falls on the wounded creature.  "Protect Esgalwen and corner it!  The light is coming and the beast's end is near!"
Title: Re: The Lair - round 11
Post by: tomcat on Jan 18, 2018, 10:59 AM
:ooc: Greater warg protection test

TN 18 armour 3d
:00: 1d12 : 9, total 9
Rolled 3d6 : 3, 5, 4, total 12

Title: Re: The Lair - round 11
Post by: tomcat on Jan 18, 2018, 10:59 AM
 :ooc: Even WEARY, that is a success!  >:D
Title: Re: The Lair - round 11
Post by: Eclecticon on Jan 18, 2018, 01:49 PM
:ooc: Wounding it is likely to be a crap shoot.  Intimidating it until its Hate is gone might make it flee, given everything else that's going on right now. 
Title: Re: The Lair - round 11
Post by: Eclecticon on Jan 18, 2018, 02:02 PM
:ooc: Quick Hope roll...

:00: 1d12 : 3, total 3
Rolled 3d6 : 1, 6, 3, total 10


(:csu:)
Title: Re: The Lair - round 11
Post by: Eclecticon on Jan 18, 2018, 02:53 PM
The light about him has waxed to the point where he can barely open his eyes, but still Arbogast fights on, striking again and again. 

"FOR MY CHILDREN, AND THEIR CHILDREN UNTO THE ENDING OF THE WORLD!"



:ooc: No fancy manoeuvres this time.  Arbogast is just going to keep hacking at this thing until it's dead. 

:00: 1d12 : 10, total 10
Rolled 4d6 : 2, 3, 5, 1, total 11
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 19, 2018, 04:45 AM
 :ooc: before I post let's see how this goes....
 :vv:
Rolled 1d12 : 4, total 4

Rolled 3d6 : 1, 3, 6, total 10
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 19, 2018, 04:46 AM
Finally, I have made a roll on my own.
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 04:54 AM
 :ooc: I'm assuming the hunting party can attack too?

Also, would the light emanating inside the cave be visible to those outside the cave?


As the wargs appeared and arrayed themselves against the party, Tate sent a grim smile to Kol, "Looks like the master herein likes the likes of Kilic and I more than you."

Kilic bantered back, "And the halfling not at all, it would se..."

An arrow whizzed past the Dorwinion, the fletching nearly grazing his nose as it raced to lodge itself in a nearby warg's hide. "Let's just finish this business and be done!" piped up Stig. "I'm quite done with this cold."

Kol paid none of his party any mind though. His focus lay squarely on the creature that stood between him and his prize within the lair. Silently, he saluted the warg before rushing to engage the beast in battle.


:ooc: So, does the hunting party get to roll battle and other skills pre-battle... or are we just jumping in? And does the party get opening volley shots? (or does Stig at least?)

Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:01 AM
 :ooc: If needed, here's the battle rolls for the hunting party:

Kol [TN = 14]
Feat Die -
Rolled 1d12 : 1, total 1

Battle Skill -
Rolled 2d6 : 2, 4, total 6


Tate [TN = 14]
Feat Die -
Rolled 1d12 : 9, total 9

Battle Skill -
Rolled 2d6 : 4, 2, total 6


Kilic [TN = 14]
Feat Die -
Rolled 1d12 : 10, total 10

Battle Skill -
Rolled 3d6 : 3, 6, 1, total 10


Stig [TN = 14]
Feat Die -
Rolled 1d12 : 1, total 1

Battle Skill -
Rolled 2d6 : 6, 1, total 7
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:04 AM
 :ooc: So... I believe Tate would get 1 bonus success die, and Kilic gains 2?
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:12 AM
 :ooc: If the party is allowed an opening volley, I only imagine Stig taking a shot (from what I wrote, the other three already had blades drawn and shields up.

If they wouldn't normally get an opening volley, could Stig invoke his Keen Sight trait to gain the opening volley?

If so, here's Stig's attack against Warg 2 [TN = 18]:

Feat Die
Rolled 1d12 : 8, total 8

Fair Shot
Rolled 1d12 : 2, total 2

Bow Skill
Rolled 4d6 : 3, 3, 3, 6, total 15
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:16 AM
 :ooc: So, again, if the opening volley is allowed... Stig scores a great(?) success against Warg 2 for 11  :<3:  loss.
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 19, 2018, 05:23 AM
The aged elf sat at his workshop with fine delicate tools all around him. There were crystals, twisted wire, and glass as well a phials and jars all about him. Suddenly everything blazed with a brilliant flash of light Ormal fell back from his bench with the suddenness of it. This master of working with light was overcome by the intensity of it. For a moment all of his wondrous creations paled in the brilliance of a light that he remembered from of old. The elf laughed deeply and happily, something somewhere had suddenly changed.

Far away in the south there was less mirth, but more light. Morirúsë felt the light of the lamp surging up from the well. In the distant memory of his soul he remembered as a child the light to the trees. Here in Middle-earth even a shadow of that light was beyond compare, magnified as it was by Varda and Ulmo the elf was at peace in mind and body he felt at one with Arda.

The ancient beast howled in pain and fear at the light. A howl so great that it had not been heard for two ages of the world. The sound of it alone made the beasts of the wood run in terror, for women to drop to the ground and bury their faces, and men to tightly grip their tools and weapons and to hurry home. The pain and hatred of that howl was in equal measure and opposite that of the light.

"Here we are you and I, both relics of the past. Come, let it be the destruction of one or the other of us. Come fell beast, let us embrace and meet our fates in the light of the west."

" To me Atanatári! Strike now you inheritors of the earth and rid it of this ancient evil!"

The ancient blade of the forgotten wars was no longer briddled. The elf now struk at the beast to vanquish.

"Morirúsë! Morirúsë! Morirúsë Strike!"

 :ooc: With the change in order, I am assuming that I still have my TN31 from last round.
Attack
(https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 9, total 9
(https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 5d6 : 3, 3, 4, 2, 3, total 15
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 19, 2018, 05:24 AM
Doug,
 I fixed a typo, the rolls are legit. That's a protection test at least.
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:28 AM
 :ooc: I imagine Kol taking a forward stance... he anted to dispatch the warg quickly.

Kilic and Tate will both take a defensive stance.

Stig will be taking a rearward stance.

Here's Kol's attack:

Kol attacks Warg 5, forward stance, TN = 12

Feat Die: (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 10, total 10
Longsword (Two-handed): (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 4d6 : 3, 1, 4, 5, total 13
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:37 AM
 :ooc: My dice are also legit (unfortunately... I was hoping for at least one  :%: )... got interrupted by Tom's posts.

Anyway, Kilic will attack Warg 2, Tate will attack Warg 3, Stig will attack Warg 5

Kilic attacks Warg 2, defensive stance, TN = 18
Feat Die:
Rolled 1d12 : 1, total 1

Sword Skill:
Rolled 4d6 : 1, 4, 6, 6, total 17


Tate attacks Warg 3, defensive stance, TN = 18
Feat Die:
Rolled 1d12 : 9, total 9

Sword Skill:
Rolled 4d6 : 2, 4, 1, 6, total 13


Stig attacks Warg 5, rearward stance, TN = 18
Feat Die:
Rolled 1d12 : 6, total 6

Fair Shot:
Rolled 1d12 : 12, total 12

Bow:
Rolled 4d6 : 6, 1, 1, 6, total 14
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:42 AM
 :ooc: Using Tate's Shield Fighting ability:

Shield Fighting: Roll Feat Die. On an 8+, do additional damage equal to Damage (5) bonus plus encumbrance of shield (3).

Feat Die:
Rolled 1d12 : 10, total 10
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 05:53 AM
 :ooc: FANTASTIC!! So, my understanding of the round of combat is:

Kol hits Warg 5 for 7  :<3:  loss
Kilic hits Warg 2 for 13  :<3:  loss... with Stig's opening volley, Warg 2 should be dead.
Tate hits Warg 3 for 10  :<3: loss plus 8  :<3: more from shield fighting (does that sound like a lot?) for a total of 18, dispatching Warg 3
Stig his Warg 5 as well for 15  :<3:  loss, taking down Warg 5.

With Warg 5 down, is Kol free to leave the battle behind and move into the Lair?
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 08:29 AM
:ooc: Sorry for the delays - I was needing to have a private talk with Tom and it is done.

Now to get to this round...

• As stated, Grimbeorn's attack though successful, did not end the greater warg.

• Arbogast and Morirúsë complete the Lighting of the Lamp!  :csu:

• Arbogast hits the Werewolf with a 21 success for 5 :<3: loss and a protection test

• Morirúsë hits the Werewolf with a 24 success for 11 :<3: loss and a protection test


Arbogast's hit
TN 18 armour 2d
:00: 1d12 : 8, total 8
Rolled 2d6 : 6, 1, total 7


Morirúsë's hit
TN 18 armour 2d
:00: 1d12 : 2, total 2
Rolled 2d6 : 5, 1, total 6

Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 08:50 AM
The light flared throughout the cave and the darkness was removed. It was gold and silver and though bright, was pleasant and soothing to the companions that had struggled for so long. Weariness escaped arms and legs and their spirits seemed to be borne up out of shadow.

For the wargs it was different.

The large, dire warg that had snarled at Grimbeorn suddenly cowered down towards the floor and whined like a whipped pup. It gave a long, mournful yelp and barreled past the Beorning, out of the cave and past the new melee that had just started. The monster was wounded, but it ran into the woods and disappeared.

The fell-beast known as Mornhûn, the black-heart, Beast of Mirkwood, also began to whine and snarl. The light hit its form and wolf body began to burn. Fur and skin sloughed from its flanks exposing muscle and bone, and that, too, smoked and burned away. Evil still glowed in its eyes and it stared into those of the Noldo as if offering up one last curse of hatred.

Axe and sword smote Mornhûn, cutting deep and the monster fell to the ground. It drew in haggard, bubbling breaths - the last it would take on this world. Morirúsë lifted his sword once more only to chop back down and lop the wolf's head from its dissolving corpse. The light of the lamp was burning away all the evil within the cave.

From without, Kilic and his companions heard the terrible commotion and then witnessed as a beautiful light flared inside the cave, removing all darkness from its opening. The wargs they fought all cowered of a sudden, and looked back towards the lair of their master. Of a sudden, a dire beast the size of a horse bounded from the new glow and disappeared into the woods. The Men and Hobbit did not tarry from their attacks on the evil pack, and quickly dispatched three of the wargs even as they stood in confusion. The last two bolted and dodged around the men's stabbing weapons.

A great cry and a wave of power was released from the cave, knocking them back, and then all was silent.

Only the wind in the pine trees could be heard whistling above.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 08:53 AM
Rolled 1d12 : 3, total 3
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 09:05 AM
:ooc: Being bathed in the light, ALL PC's gain back the following:

• 3 Hope

• their favoured Body score in Endurance

More to follow... I am waiting on some PM's to be answered.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 10:25 AM
:ooc: This is the last post on this thread from me.

Tom should have one more post to make here.

I am going to be doing the Fellowship Phase post and then turning things over to Paul.

You guys can feel free to post here - and in the Fellowship thread - as you please. We will need some new/old character interactions to create the Company.

Ayrn, obviously highlight the PC that you will be taking into our next chapter. The other three can go into the history and be available if you ever want to switch up your character.
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 19, 2018, 11:14 AM
 :ooc: Is there anything at all remaining of the werewolf?
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 11:35 AM
:ooc: Tom will let us know in his post.
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 19, 2018, 01:02 PM
 :ooc: give me a chance to work something up and I'll post it here. I need to think through a couple things and then get my thoughts together.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 19, 2018, 02:13 PM
Esgalwen pushed herself up from the floor of the cave, using the wall to support herself. Her body ached from the excessive pounding it had received from the monster. Three times it had slammed her into the wall and only her armour, along with a little luck, had kept the wolf's fangs from disemboweling her.

Each of her companions were in their own thoughts but the Dúnadan woman did not pay them any attention. Instead she slowly strode to where the waterfall fell in golden and silver hues, staring at it in amazement. The light encouraged her and she felt the pain leave her torso, the bruising and swelling starting to fade.

They had won a great victory.

They had beaten back the Shadow, if only in this small part of the world. Still, it was a victory that would unite the men and women of Mirkwood. It was a victory like that of the death of Smaug.

She turned back to her friends and gave a tired smile. It was time to rest.

They had earned it.
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 21, 2018, 09:51 AM
The form of the great beast began to burn away. First it was the great whiskers of the beast, and the long hair of its tail. Next the pelt of the beast began to crumble into fine ash and the sinew and muscle followed suit. The great head and eyes of the beast were locked on the elf, and these were the last to be touched by the consuming nature of the light. While the corporeal nature of the beast perished a great dark spirit remained. A cloud as dark as the pit that Esgalwen had fallen into under the mountain. A presence so filled with hate it made the skin crawl despite having no solid form.

This dark cloud latched onto the Noldo elf, and in his turn a great white light surrounded the elf so that his physical body too became hard to discern. The blackness surrounded it and the burning eyes of the beast still drilled into Morirúsë. The light of the elf grew smaller and smaller as the tendrils of the beast wrapped around him and squeezed, breaking down the barriers of the light and like a dark sap flooded into cracks and sections of the light. The nature of the elf was compressed into a fine point of light, a candle wavering in the winter wind.
Then the tide turned. The fine point of light reduced to its core began to grow again. The light that had almost guttered out grew and grew. The shape of the elf was discernable again in the light and it threw back the darkness. The shape reared and backed away from the elf and burst like a black ball of pitch. The shape of it was burned into the wall of the cavern and a putrid smell rushed out of the cave, fine soot lacking substance or consistency covered the wall.

The light surrounding the elf went out and his body remained. The sword arm was at his side and he swayed on his feet.

"We have triumphed, the beast is gone in form and spirit."

The elf swooned and fell to the ground utterly exhausted, unconscious, but still breathing.
Title: Re: The Lair - round 11
Post by: GandalfOfBorg on Jan 21, 2018, 01:50 PM
It was done at last. Grimbeorn sought out his friends to make sure they were alright and then he saw the form of the elf laying upon the floor.  "That elf thinks he's so high and mighty.  I bet he thinks we'll just cart him out of here, a great hero."  The Beorning gives a rare chuckle at his own jest.  "Esgalwen, is the lamp lost, too far out of reach to rescue?"
Title: Re: The Lair - round 11
Post by: Eclecticon on Jan 21, 2018, 06:33 PM
Nearby, Arbogast helps Esgalwen, still weakened and bloodied from the battle, to her feet.  "Leave her," he says, "and leave the lamp, too.  It has shone this day as the Lamp of Balthi has not done in centuries, and I doubt there is much of it left to find." 

He turns his head at a slight sound from the cave opening.  "That aside," he adds, "we are not alone here."  Checking that Esgalwen can stand on her own, he turns back to the Beorning.  "Come.  Let us see who has come so far to meet us." 
Title: Re: The Lair - round 11
Post by: tomcat on Jan 21, 2018, 06:46 PM
:ooc: I will post Fellowship Phase tomorrow along with rewards.

I am not sure I am going to give any other story than that all the PC's leave the cave.

Paul - it is all yours from there.
Title: Re: The Lair - round 11
Post by: Telcontar on Jan 22, 2018, 01:28 AM
 :ooc: is the lamp recoverable
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 22, 2018, 06:31 AM
As the warg before him fell to Stig's arrow, Kolbeinn focused his eyes on the cave before him. Already, in his heart, he knew they had found the beast he had sought all these years, that his father before him had sought, and his father's father. Here, now, he stood before the dark spirit's lair and already, as the brilliant light pulsed out from the cave, the force knocking him to the ground, Kol knew the creature was already slain and it would not be his blade that put it down. While there was joy in his heart, it was tainted with envy and choked out with bitterness.

The man of Dale rose again and, with a jealous heart, moved towards the cave.

"Kol?" Tate called out to his friend. Kolbeinn didn't turn, so focused on finding the beast he was. "Kol!"

The three companions looked to one another, gathered themselves and followed after their leader and friend.


Kol entered into lair, his eyes quickly assessing the situation, taking note of the fair woman wounded, the rugged warrior caring for her, the giant of a man with his might axe, and the elf-kind lying on the floor amongst the dead wolves that littered the floor. The beast was not amongst them.

"Where is he!?!" Kol demanded.

"Kol," Tate came and put hand on his friend's shoulder. "...stop."

Kol shrugged his friend's hand away. "Where is the beast!?!" he called out, looking first to Arbogast, then to Grimbeorn. "Where is he?!?"

The stoic Dorwinion simply said, "It's over, Kolbeinn. It's finished."

"NO!" Kolbeinn swung around, sword still in hand, his blade a challenge. The Dalish warrior was in a rage now. "His body is not amongst the dead." Turning back to Grimbeorn and Arbogast, "Tell me where he is?! He is mine!"

 :ooc: I don't want to take liberties for your characters. If you want to role play this out, cool. If not, I can simply write that Arbogast relates the story of the wolf burning up and go from there.
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 23, 2018, 06:46 AM
The Woodland warrior answered the raging King's Man, "Your companion is right. The beast of Mirkwood is dead." Bathed in the light of the waterfall, Arbogast proceeded to tell the hunting party the fate of the beast, how the now unconscious elf had cut off it's head, and how the light from elven made device had burned away the foul creature's spirit. He finished his story by pointing to the image of the beast etched into the rock of the cavern wall. "This is all that remains."

Kolbeinn looked up in wonder at the image of the werewolf. "You were supposed to be mine," he mumbled. "Mine!" He dropped to his knees, hot and bitter tears streamed down his face.

Tate looked around at those who had slayed the beast. "Forgive my friend. He has been fed stories of bringing this creature to justice since he was a boy. To be so close to achieving what he kin before him could not..."

"Feels like being robbed," Kilic stated flatly.

Tate gave a slight nod to the Dorwinion, and looked upon Kol with compassion for a long moment before returning his gaze to Arbogast. "We are glad for your victory, and celebrate your triumph. It is a good day for our peoples. May we help dress your wounds?"


 :ooc: Again, if you like, we can role play this out... or not. If not, Kol will spend a long time in front of the image of the werewolf, mumbling to himself. Tate will warn any of their new companions to leave Kol be. Should any of your characters interrupt Kol, especially the elf, the Dalish warrior will likely lash out with a verbal barrage if not with an actual challenge.

Otherwise, Tate, Kilic and Stig will offer whatever aid they can and share whatever provisions they have. Tate and Stig will also want to explore/search the rest of the cave, looking to see if there are any treasures to be found.

Should the Elf notice the elven lamp Tate picked up from outside and wish to have it, Tate will return it to him without hesitation.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 23, 2018, 07:54 AM
:ooc: Hey Ayrn - I don't think anyone is ignoring your posts, and I am definitely going to give you some replies for Esgalwen.

I just think we are all coming down from the long episode and Paul is getting ready to take over. Matt was away, too.

I will give you a in-game post in a just a bit
Title: Re: The Lair - round 11
Post by: tomcat on Jan 23, 2018, 08:28 AM
"Forgive us," said Esgalwen wearily. She used the offered shoulder of her friend and approached the newcomers. "We four are travelers out of the south and we have been pursuing the beast you sought, after it attacked us near Woodland Hall."

The others could immediately see she was no Woodman, though her clothing affected such.

"Long has been our travel and great our sacrifices, so any aid you may offer would be greatly appreciated. But have no fear - the beast is quite dead. It was burned away by the light of the Elves, and great power is theirs to control."

Arbogast aided her to a soft place under a fir tree, on a bed of needles. The day's light was beginning to fail as the sun moved west, but still the fresh air and breezes improved the ranger's heart.

"I am Esgalwen, daughter of Eradan, of Ithilien far to the south. These are my boon companions, Arbogast of the Woodmen, Grimbeorn, son of Beorn, and the fallen Elf is Morirúsë."
Title: Re: The Lair - round 11
Post by: Posterboy on Jan 23, 2018, 09:06 AM
 :ooc: Yeah, my apologies if my second post came too quick, or my last set of OOC comments sounded snappy... I did not mean to do so (Blast you text-based gaming platform! Unable to communicate tone of voice and body language!)

Anyway, not worries about no quick responses. I'm only posting because I got space and time and stuff in my head to write.  :tup:

Coming in when this hunting party did and the original companions slaying the werewolf before Kol could even lay eyes on it totally changed the outcome of what I thought Kol would go. At the start of creating him, I had ideas of carrying him forward into the rest of the campaign with possible love relationship striking up between him and Esgalwen and all the ways that would impact the campaign setting, and far as trade and politics.

But then this side story of why Kol is actually hunting the werewolf came out, and the thought of what if some of the taint from the evil spirit took up residence inside Kol and attached itself to Kol's obsession of killing the werewolf... especially if he was a seasoned warrior like Arbogast and didn't actually have full hope and no shadow points... maybe this actually becomes the tipping point, where Kol goes home a bitter man, never fully recovering, always holding resentment towards this 4 strangers, especially the elf.

What if Kol actually begins to work against the 4 companions (subtly or openly)? I feel like that is the way Kol is going.

Kilic, I imagine, will likely look to settle down, marry and raise a family... not sure yet if he'll settle in Dale or Dorwinion.

I see Stig continuing to interact with Tate and distancing himself from Kol as Kol's path turns darker. He's available to pick up as a character... though, if he hears of Bandy, he may be tempted to seek his kin out.

Tate is the only one I can see moving forward, though his loyalty to Kol may keep him stuck.

Paul, when are you hoping to start the next leg of our journey? This week already, or next?   
Title: Re: The Lair - round 11
Post by: tomcat on Jan 23, 2018, 09:38 AM
Quote from: Posterboy on Jan 23, 2018, 09:06 AM:ooc: Yeah, my apologies if my second post came too quick, or my last set of OOC comments sounded snappy... I did not mean to do so (Blast you text-based gaming platform! Unable to communicate tone of voice and body language!)

Anyway, not worries about no quick responses. I'm only posting because I got space and time and stuff in my head to write.  :tup:

Coming in when this hunting party did and the original companions slaying the werewolf before Kol could even lay eyes on it totally changed the outcome of what I thought Kol would go. At the start of creating him, I had ideas of carrying him forward into the rest of the campaign with possible love relationship striking up between him and Esgalwen and all the ways that would impact the campaign setting, and far as trade and politics.

But then this side story of why Kol is actually hunting the werewolf came out, and the thought of what if some of the taint from the evil spirit took up residence inside Kol and attached itself to Kol's obsession of killing the werewolf... especially if he was a seasoned warrior like Arbogast and didn't actually have full hope and no shadow points... maybe this actually becomes the tipping point, where Kol goes home a bitter man, never fully recovering, always holding resentment towards this 4 strangers, especially the elf.

What if Kol actually begins to work against the 4 companions (subtly or openly)? I feel like that is the way Kol is going.

Kilic, I imagine, will likely look to settle down, marry and raise a family... not sure yet if he'll settle in Dale or Dorwinion.

I see Stig continuing to interact with Tate and distancing himself from Kol as Kol's path turns darker. He's available to pick up as a character... though, if he hears of Bandy, he may be tempted to seek his kin out.

Tate is the only one I can see moving forward, though his loyalty to Kol may keep him stuck.

Paul, when are you hoping to start the next leg of our journey? This week already, or next?  

:ooc: It's totally cool. I didn't take anything as snappy. I just didn't want you to not get a response.  ;)
Title: Re: The Lair - round 11
Post by: Eclecticon on Jan 23, 2018, 10:29 AM
Quote from: Posterboy on Jan 23, 2018, 09:06 AM:ooc: maybe this actually becomes the tipping point, where Kol goes home a bitter man, never fully recovering, always holding resentment towards this 4 strangers, especially the elf.

What if Kol actually begins to work against the 4 companions (subtly or openly)? I feel like that is the way Kol is going.

Kilic, I imagine, will likely look to settle down, marry and raise a family... not sure yet if he'll settle in Dale or Dorwinion.

I see Stig continuing to interact with Tate and distancing himself from Kol as Kol's path turns darker. He's available to pick up as a character... though, if he hears of Bandy, he may be tempted to seek his kin out.

Tate is the only one I can see moving forward, though his loyalty to Kol may keep him stuck.

Paul, when are you hoping to start the next leg of our journey? This week already, or next?   

:ooc: I like the way you think, sir.

As for the next story, that's kind of up to you guys - I'll start it when everyone's head a crack at the Fellowship phase.  I know that doesn't leave you with a lot to do mechanically, but obviously feel free to add as much narration as you can physically tolerate to pass the time.
Title: Re: The Lair - round 11
Post by: tomcat on Jan 23, 2018, 03:50 PM
:ooc: Just as an FYI - I am ready to go whenever our Loremaster is.