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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 2 => Topic started by: tomcat on Sep 23, 2015, 01:53 PM

Title: Through the Haunted Wood
Post by: tomcat on Sep 23, 2015, 01:53 PM
:ooc: Moving these items forward:

Results of Lore tests for Journey

PCAdvantagePosition
Arbogast1 diescout
Esgalwen1 dieguide
Bandy1 dielook-out
Grimbeorn2 dicehunter
Orophin0 dice
Rorin0 dice

The journey from Tyrant's Hill to Dol Guldur is:

60 miles
10 days of travel
2 Fatigue test required TN 18


You will need to:

1) make a travel roll for your Fatigue test
2) a success means the PC made the travel unhindered; a FAIL result means you will increase your Fatigue by 2 (Encumbrance value)
3) on an  :~~: , a hazard occurs

South of the Tyrant's Hill, their journey changed dramatically. The company was now in the haunted woods of Southern Mirkwood, where the shadow still lay heavily over the forest. Even with summer blooming to the north, the woods here were slimy and dank and foul.

The journey to the edge of Dol Guldur covered sixty miles and took ten days. Paths would abruptly end or would weave back round on themselves causing confusion for the guides. Large deadfalls would bar their way and the company would need to troop around them, sometimes going far astray. At times the path would submerge into foul pools or streams and again their journey was thwarted. Even Radagast began to show signs that his spirits were tried and he, too, would suffer from the oppressing gloom and noxious vapours that rose in the morning and dissipate only by midday.

On the sixth day out from Tyrant's Hill, Esgalwen who led the Company as their guide climbed up a thick twist of roots - the tree growing on the edge of an embankment. Her hand reached the ground, as she pulled herself up, her fingers squishing into the moss and mud. The sight before her made her stifle a scream. The Dúnadan had seen much in her time along the borders of Mordor, but the horror before her was pure cruelty.

The hiss of her breath caused Arbogast to scramble up beside her, followed by the rest of her companions. Strung between two trees - its branches roped together with vines to make a truss - was the body of a man...or what had been a man. He hung upside down, his face black from the pooling of his own blood. The body had been opened at the stomach and the viscera hung down like the vines of the forest. It was evident that creatures had taken interest in the dead man and cruel bites pocked the flesh.

Esgalwen at last let loose the cry when she saw among the littered items, under the body, a cloak that she knew belonged to a Ranger of Ithilien.

(https://rpg.avioc.org/webimages/lotr/tor/Golnura.jpg)
Title: Re: Through the Haunted Wood
Post by: Posterboy on Sep 23, 2015, 05:47 PM
 :ooc: Alright, well, here are Esgalwen's two travel rolls for fatigue (TN=18):

travel skill = 3 3d6 : 1, 6, 4, total 11
feate die 1d12 : 11, total 11


Title: Re: Through the Haunted Wood
Post by: Posterboy on Sep 23, 2015, 05:53 PM
 :ooc:  >:p  Well, poo. That first roll is not so good. Here's my guide roll for triggering a hazard (sorry companions):

Travel Skill = 3: 3d6 : 5, 6, 4, total 15

Feat Die: 1d12 : 4, total 4
Title: Re: Through the Haunted Wood
Post by: Posterboy on Sep 23, 2015, 05:56 PM
 :ooc:  #:S Hopefully, a 19 is good enough to overcome the hazard...

Here is my second fatigue roll (TN=18):

Travel Skill (3): 3d6 : 6, 5, 2, total 13

Feat Die: 1d12 : 1, total 1
Title: Re: Through the Haunted Wood
Post by: Posterboy on Sep 23, 2015, 05:58 PM
 :ooc: Oh... close! 14, plus bonus 3 I get from the backpack, brings it to 17. I'll spend my bonus journey die to succeed:
Bonus die: 1d6 : 1, total 1
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 23, 2015, 06:49 PM
 :ooc: Don't forget that Radagast's blessing applies to Fatigue tests too.
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 23, 2015, 09:00 PM
First roll:
Rolled 2d6+6 : 2, 5 + 6, total 13
Rolled 1d12 : 11, total 11
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 23, 2015, 09:02 PM
:ooc: I think I need new e-dice - these ones roll numbers I do not wish them to! 

I'll make my second Travel roll, just to speed things along, but I'll wait until I know what the hazard is before I do any more. 

Rolled 2d6+6 : 4, 5 + 6, total 15
Rolled 1d12 : 4, total 4


Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 23, 2015, 09:25 PM
:ooc: On second thought, I'm going to add my bonus die to my first total (still possible I might escape without further fatigue):
Rolled 1d6 : 3, total 3


I'll also roll my Explore skill in case one of the hazards lands on scouty ol' me (according to p 160, they don't have to):
Rolled 3d6 : 4, 1, 1, total 6
Rolled 1d12 : 8, total 8
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 23, 2015, 09:31 PM
:ooc: Well, that was a bust.  If the hazard ends up pointed my way, I'll spend a Hope point to bring the total up to 18, on the assumption that the TN is the same as for our Travel rolls. 
Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 24, 2015, 04:04 AM
 :ooc: Here goes nothing...
 :00:
TN 18 Travel -  1d12 : 8, total 8
Rolled 3d6 : 3, 2, 3, total 8

 :00:
TN 18 Travel -  1d12 : 3, total 3
Rolled 3d6 : 2, 3, 3, total 8

Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 24, 2015, 04:11 AM
Quote from: Telcontar on Sep 23, 2015, 06:49 PM:ooc: Don't forget that Radagast's blessing applies to Fatigue tests too.

 :ooc: The bonus comes from which attribute?  Also if the skill is a Favored Skill, would the Attribute value be the Favored value?
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 24, 2015, 09:25 AM
I believe a Fatigue test is a Heart Attribute, so the Heart score, if it's favored, then yes that one.
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 24, 2015, 11:47 AM

:00:
TN 18 Travel - (http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 1, total 1
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 3, 1, 6, total 10

:00:
TN 18 Travel - (http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 11, total 11
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 4, 3, 3, total 10
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 24, 2015, 11:51 AM
 :ooc: Whoops, bad formatting. Also crap rolls....
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 24, 2015, 01:30 PM
 :ooc: for years I accused Doug of rigging the dice roller against me. Now I realize he just does it to all the players!

That's three :~~: so far on this leg og the journey, and in Southern Mirkwood,  >:D  [<  >:D

I'll revisethe earlier post for Rorin, any word on Orophin?
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 24, 2015, 02:26 PM
:ooc: I am collecting the roll results and going through PM's right now.

I am waiting on Bandobras to post - might make the rolls for him tonight if he is still busy, just so I can give you guys more info.

Also waiting to hear if Shawn wants Orophin - otherwise the Elf is gone. Kory (Stefan) just bought a new house and is very busy with real life right now and will be taking some time away from our boards.

I will get a post up in a little while.
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 24, 2015, 02:27 PM
Quote from: Telcontar on Sep 24, 2015, 01:30 PM:ooc: for years I accused Doug of rigging the dice roller against me. Now I realize he just does it to all the players!

That's three :~~: so far on this leg og the journey, and in Southern Mirkwood,  >:D  [<  >:D
:ooc: Yeah, we're really cranking out the hazard episodes here!  We don't even have the consolation you get with physical dice, which can have all the bad numbers rolled out of them early in the session. 
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 24, 2015, 03:52 PM
Or flung across the room in punishment.

The hand of the roleplayer is a fickle god....
Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 24, 2015, 05:35 PM
 :ooc: I'm back.

First Travel roll
Rolled 1d12 : 9, total 9

Rolled 2d6 : 2, 6, total 8


Second Travel Roll
Rolled 1d12 : 7, total 7

Rolled 2d6 : 4, 5, total 9


Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 24, 2015, 05:39 PM
 :ooc: I'm a little uncertain how Radagast's magic feet work. Did Bandy get a success on both rolls because he adds his Heart score to each?
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 24, 2015, 05:47 PM
 :ooc: yea, I am working out everybody's rolls right now.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 24, 2015, 06:36 PM
 :ooc: Orophin

TN 18    Travel (H)   ♦♦○○○○
:00: travel test 1 1d12 : 9, total 9
Rolled 2d6+3 : 5, 1 + 3, total 9
:00: travel test 2 1d12 : 1, total 1
Rolled 2d6+3 : 1, 5 + 3, total 9

Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 24, 2015, 07:03 PM
:ooc: These are the results of the Travel tests for Fatigue

PCTEST 1TEST 2ENCOTHER
Esgalwen14 :~~: 18 pass+2Guide Roll (travel) 19
Arbogast16 :~~: 19 pass+2Scout Roll (explore) 14
Grimbeorn22 pass17 fail+2n/a
Rorin15 fail14 :~~: +4n/a
Bandy23 pass21 passn/an/a
Orophin18 pass10 fail+2n/a

HAZARD TARGET rolls
Roll(1d12)+0: 2,+0 Total:2 - GUIDE (Esgalwen rolled a 19 success)
Roll(1d12)+0: 5,+0 Total:5 - SCOUT (Arbogast rolled a 14 Fail - spend a hope to achieve TN 18?)
Roll(1d12)+0: 6,+0 Total:6 - HUNTSMAN

Well, those kind of fell in order as the rolls already given.

Here is Grimbeorn's Explore test TN 18
TN 18 Hunting (W)   ♦♦♦○○○
:00: 1d12 : 11, total 11
Rolled 3d6 : 4, 5, 5, total 14

Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 24, 2015, 07:24 PM
:ooc: Consider my Hope point spent. 
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 24, 2015, 07:56 PM
:ooc: I have updated everyone's sheets for Fatigue from the table above

Arbogast spends a Hope to clear his test.

Grimbeorn rolls an  :~~:  for his Hazard Episode that was triggered by Rorin... I will get to the effects of this later in the Narrative.

Time to get back to the story!  ;D

Feel free to add narrative and dialogue for this thread for either before my text below (back to when the body was found), during it (meaning: add what you will about the burial and freeing the body) or after it (anything regarding moving forward from here).

Esgalwen scrambled forward towards the dead man, but was grabbed by the strong hands of the Beorning - there was naught she could do and the body was foul. They would need to bring it down and give the man a proper burial, but she should not be the one to do this thing. It was her friend and she did not need to see the pain to which he had been subjected.

Radagast whispered a word to the Vala under his breath as the trussed branches were cut and the body fell to the ground. There was an unpleasant, muted cracking sound as the man landed on the soft earth. Rorin and Bandobras were already at work making a hole, while Orophin, Grimbeorn and Arbogast drew the dead man to where they dug. Esgalwen sat, rummaging through the articles of his person that remained. She knew who he was - Ardil, son of Hardon, and he had been only thirty years old. Young for a Dúnadan, but he had been brave and fair. She remembered when he had taken his station among the Rangers of Ithilien, brandishing his father's sword that had been bestowed to this young son who had taken on such a mantle.

Where was it? she suddenly thought, looking around and underneath the nearby foliage. She found nothing.

It was dusk by the time the companions had completed their work. Radagast spoke, "We can go no further this day. Our hearts are burdened with the sadness of this scene and the light of day is behind us. We will continue in the morning."

Morning came like a gloomy omen. Rain fell from the sky and pattered down on them through the canopy. Rorin went to their bags to grab a bite of food for all of them, so they might break their fast. He gave a slight cry to the others when he saw, "OUR BAGS!"

The companions looked to see where the Dwarf stood, brushing something from the bags. Rorin shook his hand with a yelp as something bit him. They all came over to see that their backpacks had been invaded overnight by a pestilent, black mass of insects. They crawled over and inside the packs and had tainted all the food that had been stored within.

They now had nothing to eat.

With the gloom hanging over them, the oppressiveness of the woods and rain, and the terrible evil that seemed to cling to the area, the companions sat quietly and brooded. Were they defeated? Could they make it to that horrid castle, find what the wizards needed, and then make it home?

As if aware of their thoughts, Radagast's voice filled the thick silence. "We must tighten our belts and move on. Sitting here will accomplish us nothing. Perhaps along the way we can find safe things to eat, but the sooner we make our way the sooner we can leave this awful place."
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 24, 2015, 08:53 PM
Arbogast regards the ruined body of a man he never knew, now to lie in a resting place far from his lands and kin.  He tries to pay no mind to the dark, scuttling shapes that emerge from the disturbed soil, for such things are of the darkest part of the forest and best not dwelled upon by those that walk in the light.  The Ranger is laid upon the remains of his cloak, and yet still seems ill-prepared for his journey to whatever fate awaits the souls of Men. 

As the fellowship goes to begin filling in the grave, he holds up a hand.  "This man was kin to Esgalwen, whom we know.  To go unarmed into death is not fit for one such as he."  Then he carefully lowers himself down beside the body and places his spear beside the corpse.  He gives a slight nod of satisfaction, then raises his arms to be helped out of the grave. 
Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 25, 2015, 03:52 AM
 :ooc: If Heart is the attribute, then Grimbeorn's first roll succeeds 8+8+6=24.  Grimbeorn's second roll needs to use an Advantage Die.

 :00:
Rolled 1d6 : 5, total 5
Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 25, 2015, 07:40 AM
"I am a hunter by heart," says Grimbeorn.  "I can find us something to eat.  Or do you think, Master Radagast, that what might be found wouldn't be fair to eat?"
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 25, 2015, 07:56 AM
:ooc: Excellent, Matt!

I will remove the fatigue from your sheet.
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 25, 2015, 08:41 AM
Radagast scratched at his beard in thought. "Normally I would advocate the eating of roots and plant life. However, due to your need and where we are I would say that they would be the most dangerous. Many of the animals here, even the ordinary ones are quite feral and ill tempered. For our purposes I would say that any game animals that you find would be fit to eat. That may not be the case the closer we get to the fens and the hill, but that will be self evident when you see their appearance. Eat only animals that are free of missing fur or open wounds , and if they smell foul when cleaned do not eat the meat."
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 25, 2015, 10:12 AM
 :ooc: If possible Rorin would like to spend a Hope to make his first travel roll a success.


Rorin stared in disbelief at the broiling mass of life that their food bags had become. He picked up his own bag dumped the contents on the ground hoping that something of the contents remained untainted by this pestilence, but every last scrap of food was covered by the bugs...Even the package of salted pork that he had brought to share with his companions on a choice night by a fire. He looked for somebody to share this loss with, but the group's mood was somber and he decided to keep this small disappointment to himself.

To nobody in particular he said, "My father always told me to be wary of these cursed woods, it seems the old man was wiser than he seemed. Would that I had sturdy rock beneath my feet."
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 25, 2015, 10:36 AM
:ooc: I adjusted Rorin for the hope point and the reduction of fatigue.
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 25, 2015, 11:51 AM
 :ooc: spoiled salted pork!? Oh there is worse to come.....worse to come.  :SS  :\  >:D
Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 26, 2015, 03:10 AM
Numb and withdrawn, Bandy looks between the grave and the spoiled food and feels as if he has suffered an inconsolable loss. He has no words for the occasion or for his friends and only wants to escape this deadful place. Wearily, he says, "let us not tarry here any longer."

Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 26, 2015, 04:50 AM
"Your words are noted.  Do any wish to join me in the hunt?"

 :ooc: Grimbeorn's will set out when others are settled so he knows where to find them.
 :00:
hunting -  1d12 : 7, total 7
Rolled 3d6 : 5, 5, 3, total 13
Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 26, 2015, 04:46 PM
Not wanting to linger any longer, Bandy accepts Grimbeorn's offer. "I shall join you, if you do not mind. I am not much of a hunter but I can provide an extra set of eyes and can shoot well in case of trouble."
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 04:48 PM
:ooc: Matt, I am taking note of your successful hunting roll and will bring it into the Narrative very soon. I also already checked your success box on your sheet for Advancement Points, but the story narrative at the moment doesn't lend itself to Grimbeorn going off by himself to bring in a kill. I am not railing the game here, and we could even say that the company does sit and wait a day while the Beorning goes to hunt, but I'd rather work in his success in another way.

Cool?

And Jamie, I am only laying the blame on Rorin and Grimbeorn (below) cause it was Rorin's  :~~: that caused the Hazard, and Grimbeorn's  :~~: that failed the Hazard test.  ;D

Orophin stood, too, when the large Beorning posed his question, "Aye, it would help my mind to go for a hunt. There is much darkness here and to share in the delight of a hunt would remind me of my home far to the north. While we are away, perhaps someone can empty the packs and see what can be salvaged? We will also need a fire for certain."

To this, the Elf looked towards the Dwarf. It was not unknown to the Company that it was Rorin who had piled their backpacks where he did after the burial. In truth, it had been both Grimbeorn and Rorin who had set the encampment while the others either stood watch, or prepared the dinner. The fact that the Dwarf and Man had no idea that the packs would be infested by the terrible insects was irrelevant to the Elf. Even after the northern war, the relations between Elf and Dwarf were strained.

Radagast broke into the tension that was felt by all, "Though it would seem appropriate to go and hunt to bring us food, it is not the time. We must push on quickly and perhaps cinch our belts a little tighter. The dead Dúnadan was a warning for those that trespass in these woods, though it is uncertain to whom he offended. The Necromancer is gone but his shadow lies on the land...and the hearts of men."

Esgalwen looked to the wizard at this statement, "Perhaps it was orcs, or some other fell thing?"

"Perhaps," answered Radagast, "but we neither have the time to sort it out, nor the strength. We are but a day's travel before we come to the fens of Dol Guldur and then our decision is before us to either take the Fenbridge, which could be held by orcs, or traverse the fens themselves. Either choice is dangerous, but it is a choice that must be made. Fear not, Grimbeorn and Orophin - there will be time for us to garner food if any can be found."

The wizard stood, his staff in hand. He lifted his hat and atop his head was a nest, streaks of bird droppings running down his bald pate. Within the nest a bird flitted about and Radagast raised a finger to allow it to hop on as if a perch. He brought the bird close to mouth and he whispered. The small creature seemed to understand and then it was off - flying north through the woods. That done, the old brown man began to walk away towards the south.

"Come along now," he said. The companions all watched him in wonder and then grabbed their things and made to follow. Only Esgalwen hesitated - looking back to the grave of her fallen friend. She nodded, whispered a prayer and an oath under her breath, and then she, too, followed.

The rain continued through another day of their travel. The soft patter on the leaves above reminded Bandy of the sound of bacon as it popped and sputtered over a fire. It did not come down hard, just constant, and they were saturated to the core. Their hoods up, hung low over their faces from the weight of the water and drips dropped annoyingly from the brim.

Rorin rubbed at his neck, over and over, as he constantly feared that the insects that had crawled all over his pack were now on his back and in his hair. But though his fears were assuaged by Orophin, who followed close behind, still the Dwarf reached to rub and scratch.

It was late afternoon on the seventh day since they had left the comfort of Mogdred's hall when Esgalwen suddenly went low to the ground and took cover. She held a hand up to her friends to do the same and to be quiet. In the distance, just barely covered by the patter of the rain, the sound of cruel voices could be heard.

"Ay now, Kor, let's say you hand it over so's we can all see what you 'ave?"

"I'll hand over nuthin'! I found it in the dirt and leaves and I will do with it what I want."

"No, no, no... we're a pack and we's share amongst the pack, Kor!"

"And I'll shove my fist inta yer guts if you don't shut yer trap! I found it! I keep it! And if any of you lugs thinks you can take it...then try."

"Shut up!"

"What's that you say, ya filthy maggot!"

"I says shuddup! Do you hear that?"

"Hear what?"

For a moment, Esgalwen's heart froze thinking that their Company had been heard, if not seen. But then, she too heard the clomp of heavy boots. She bent to look around the tree and saw another group of orcs come running towards the first. To her left, Grimbeorn also leaned against a tree - his face a grim mask.

"YOU CURS! Whatcha be doin' in our woods, here?"

"Your woods? These woods are everyone's now that your dark master has left you behind!"

"Why you... he was your master, too, until you and your filthy friends here decided to make good with those...men! Whatcha got there?"

"We's go where the power is and it is growing! You are no more than filthy lapdogs licking at a pot that's empty! And what I have is mine own - now get ya gone! Run back to that rotting fortress on the hill."

"You maggot! I'll spill your stomach for that and watch as your lads eat what's left. Now...what do you have there? Looks like pretty fine steel - much nicer than any of you boys could make. Where did it come from? You find it here in my woods?"

"Your woods? ..."

And so the argument continued.

Hearing the words and thinking about her friend, Esgalwen peered once more around her tree to take a closer look. In the hand of a large orc, the one that had to be named Kor, was a sword. A finely made sword. Was it the treasured weapon of her friend's house?
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 05:23 PM
:ooc: Okay guys, you all see a party of four orcs arguing over something - and then - another four orcs come running in from the east. The argument is loud and nasty, but the orcs have yet to draw weapons on each other.

You guys need to give me a Stealth roll TN 14

Any failed roll means you guys are seen, heard, or smelled... I will see what happens.  ;)

If all successful, you guys also need to tell me - in character or out - whether you guys want to assault this group of eight orcs, or see if they end up killing themselves. Maybe they'll go their own ways.  (-D

No matter what, Esgalwen has a burning fire in her belly to find out if that is Ardil's family heirloom.

I will wait to see what you all decide.

To my knowledge, Orophin is my only PC that is now an NPC. Esgalwen will become one while Ayrn is away, if needs require that. Grimbeorn will be run by Matt at least until he makes his vows and goes off on a honeymoon.

No matter what, I will keep the story running and play the characters as needed. (If anyone is not happy with a GM-run PC decision, we can always work things out later).

It isn't really necessary until 'day 8' of travel (which is 'tomorrow' in game time), but I am going to now request the first needed Corruption test TN 16 for ALL PC's.

I am going to roll the needed rolls for Orophin and Esgalwen in the next post. Ayrn, if you are still able to be around - go ahead and work off of the rolls as your character would. If you can't be around, I will post for her again in a couple days.
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 26, 2015, 06:16 PM
:ooc: Let's see how the forest is weighing on Arbogast's spirits before I do anything IC...

Rolling Wisdom 2 vs TN 16 -
Rolled 2d6 : 1, 5, total 6
Rolled 1d12 : 2, total 2
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 26, 2015, 06:42 PM
The gloom, hunger and suspicion that he is unable to dispel lie heavy on the mind of Arbogast as he crouches in the sickly undergrowth.  There is no question in his mind: he is for battle and bloodshed in an attempt to drive away the darkness within by force of arms.  He takes the space of a few breaths to look over the tangled woods ahead - hardly the perfect terrain for an ambush, but certainly not the worst. 

He begins to work his way closer to the orcs, certain that his companions - as seasoned warriors as he - will be doing the same... and then thinks of Bandobras.  The Hobbbit has held his tongue since the spoiling of the food, but he must surely be as unhappy as he.  He is far from home and likely has no desire for deadly clash of arms.  And yet, if the orcs are not slain, they may pick up their trail and ambush them in turn as they near Dol Guldur.  So - a decision: if Bandobras is for battle then he will fight, but in defence of his friends, not for the sake of rash bloodlust. 

He looks back to his closest friend, cocks his head towards the orcs and raises an eyebrow.  Well?  What do you think?



:ooc: Stealth roll:
Rolled 2d6 : 4, 5, total 9
Rolled 1d12 : 3, total 3


Also, Battle roll:
Rolled 2d6 : 2, 5, total 7
Rolled 1d12 : 2, total 2
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 26, 2015, 06:44 PM
:ooc: Mother****er!
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 07:44 PM
:ooc: LOL! Dude, I promise you I have no control over the rolling code!  ;D

Really good posts, by the way.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 07:55 PM
:ooc: Alright, here are Esgalwen and Orophin's tests:

CORRUPTION

Esgalwen
TN 16 Wisdom ♦♦
:00: 1d12 : 12, total 12
Rolled 2d6 : 1, 2, total 3


Orophin
TN 16 Wisdom ♦♦
:00: 1d12 : 7, total 7
Rolled 2d6 : 2, 3, total 5


STEALTH
Esgalwen
TN 16 Stealth ♦♦○○○○
:00: 1d12 : 5, total 5
Rolled 2d6 : 2, 1, total 3


Orophin
TN 16 Stealth ♦♦○○○○
:00: 1d12 : 8, total 8
Rolled 2d6 : 3, 5, total 8
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 08:05 PM
:ooc: Oops... the Stealth TN above should've been 14.

CORRUPTION TN 16
• Arbogast failed Wisdom - gains 1 Shadow point
• Esgalwen rolled a :g: on Wisdom and is successful
• Orophin failed Wisdom - gains 1 Shadow point

STEALTH TN 14
• Arbogast failed - do you wanna spend a point of HOPE to succeed?
• Esgalwen failed - will spend a point of HOPE to succeed
• Orophin succeeded

Need Grimbeorn, Bandy, and Rorin
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 08:26 PM
:ooc: Here is a question for my fellow TOR rule wizards...

Orophin has the trait Merry, which states the character is not easily discouraged and can find the light in darkest shadows - TOR p.99

So - is it safe to allow him to call this trait into action on the Corruption test?

As for criteria in using Traits - a corruption test is not a Common Skill test that seems to bind all uses of traits.

So - should he not be able to use this trait against Corruption?

I think it is something that should apply, but I would maybe limit it to 1 extra advantage die against the Target Number.

Your input is appreciated.
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 26, 2015, 08:39 PM
That sounds pretty reasonable.  I'd actually let it go in other circumstances, but it's pretty hard to stay merry in southern Mirkwood when all your food is gone.
Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 26, 2015, 08:42 PM
As for using hope, could I invoke my Patient attribute for a basic success? Arbogast's mind isn't on what he's doing, but patience and taking care is part of his nature at a pretty deep level.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 09:02 PM
Quote from: Eclecticon on Sep 26, 2015, 08:39 PMThat sounds pretty reasonable.  I'd actually let it go in other circumstances, but it's pretty hard to stay merry in southern Mirkwood when all your food is gone.

 :ooc: agreed, so instead of an auto-success, I am just going to award an additional d6 roll. He needs a 4 or higher to succeed.

Rolled 1d6 : 5, total 5


Quote from: Eclecticon on Sep 26, 2015, 08:42 PMAs for using hope, could I invoke my Patient attribute for a basic success? Arbogast's mind isn't on what he's doing, but patience and taking care is part of his nature at a pretty deep level.

I am good with this, too. Arbogast succeeds at Stealth.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 26, 2015, 09:06 PM
:ooc: Oops... the Stealth TN above should've been 14.

UPDATED

CORRUPTION TN 16

• Arbogast failed Wisdom - gains 1 Shadow point
• Esgalwen rolled a :g: on Wisdom and is successful
• Orophin invokes a trait and succeeds

STEALTH TN 14
• Arbogast invokes a trait and succeeds
• Esgalwen failed - will spend a point of HOPE to succeed
• Orophin succeeded

Need Grimbeorn, Bandy, and Rorin
Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 27, 2015, 02:46 AM
 :ooc: Here we go with Corruption

Rolled 1d12 : 7, total 7

Rolled 3d6 : 4, 2, 5, total 11


And Stealth

Rolled 1d12 : 2, total 2

Rolled 3d6 : 6, 1, 3, total 10
Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 27, 2015, 03:00 AM
Bandy withdraws further into the underbrush and draws his bow. Thorns tug at his cloak and he fears the orcs will hear him. Exerting all his will, he stops and remains motionless, although he it is only a matter of time before the orcs will see him. He looks to his companions and hopes that they will have the good sense to let the beasts fight it out among themselves. The noisesome, slavering creatures are not as big as he imagined but they are still much larger than a Hobbit. And they look wickedly cruel.

Bandy curses to himself as he see Arbogast creeping toward the orcs. What is he doing? The look on Arbogast's face suggests this is the best, the only way. I must trust to friendship and his expereince, he thinks, as he too begins to move slowly, silently toward the orcs. 

:ooc: I'll spend a point of Hope to pass the Stealth test

And a Battle Roll
Rolled 1d12 : 2, total 2

Title: Re: Through the Haunted Wood
Post by: Bandobras on Sep 27, 2015, 03:02 AM
Quote from: tomcat on Sep 26, 2015, 08:26 PM:I think it is something that should apply, but I would maybe limit it to 1 extra advantage die against the Target Number.

Your input is appreciated.

Sounds reasonable to me. Either that or you could lower the TN by one level.
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 27, 2015, 05:20 AM
Quote from: tomcat on Sep 26, 2015, 08:26 PM:ooc: Here is a question for my fellow TOR rule wizards...

Orophin has the trait Merry, which states the character is not easily discouraged and can find the light in darkest shadows - TOR p.99

So - is it safe to allow him to call this trait into action on the Corruption test?

As for criteria in using Traits - a corruption test is not a Common Skill test that seems to bind all uses of traits.

So - should he not be able to use this trait against Corruption?

I think it is something that should apply, but I would maybe limit it to 1 extra advantage die against the Target Number.

Your input is appreciated.

This was discussed on the Cubicle 7 forum a few years ago when the game came out. I think the consensus from a rules persepective then was that it was up to the Loremaster. The group also felt that to use a trait to be 'immune' from corruption or Fatigue tests was not in the spirit of the game as those two pieces are core elements of the story telling aspect of thegame.
I dont know if further erratta has come out on the subject since then.
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 27, 2015, 12:57 PM
 :ooc:

Corruption:
Rolled 1d12 : 4, total 4

Rolled 2d6 : 1, 5, total 6


Stealth:
Rolled 1d12 : 11, total 11

Rolled 1d6 : 5, total 5
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 27, 2015, 12:59 PM
 :ooc: These 11's are KILLING me lol. I'll let the LoreMasters deal with the fallout from that one.
Title: Re: Through the Haunted Wood
Post by: Telcontar on Sep 27, 2015, 01:01 PM
Quote from: tomcat on Sep 26, 2015, 07:44 PM:ooc: LOL! Dude, I promise you I have no control over the rolling code!  ;D

Really good posts, by the way.

Sure Doug....sure.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 27, 2015, 02:53 PM
:ooc: Making the rolls for Grimbeorn:

CORRUPTION
TN 16 Wisdom ♦♦♦
:00: 1d12 : 11, total 11
Rolled 3d6 : 5, 2, 4, total 11


STEALTH
TN 14 Stealth ○○○○○○
:00: 1d12 : 8, total 8
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 27, 2015, 02:56 PM
:ooc: Incredible! The number of 11's that have shown up in these last series of rolls are insane. It's like the roller knows you guys are in the land of the Shadow!  :o


UPDATED

CORRUPTION TN 16

• Arbogast failed Wisdom - gains 1 Shadow point
• Esgalwen rolled a :g: on Wisdom and is successful
• Orophin invokes a trait and succeeds
• Bandy rolls an 18 and succeeds
• Roron failed Wisdom - gains 1 Shadow point
• Grimbeorn rolled an  :~~: - gains 1 Shadow point

STEALTH TN 14
• Arbogast invokes a trait and succeeds
• Esgalwen failed - will spend a point of HOPE to succeed
• Orophin succeeded
• Bandy spends a Hope and succeeds
• Rorin rolls an  :~~: - fails Stealth
• Grimbeorn rolled an 8 -fails Stealth

More to come a little later tonight.

If anyone has not given me a battle roll, might as well roll them now for me. I will make the rolls for anyone who has not posted by later tonight.
Title: Re: Through the Haunted Wood
Post by: disench4nted on Sep 27, 2015, 07:20 PM
 :ooc:  battle roll:
Rolled 1d12 : 9, total 9

Rolled 2d6 : 4, 4, total 8
Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 28, 2015, 04:18 AM
 :ooc: Sorry I missed what's been going on, you've been keeping a faster pace that in the past.  (-D

BATTLE
 :00:
Rolled 1d12 : 2, total 2
Rolled 2d6 : 2, 6, total 8

Title: Re: Through the Haunted Wood
Post by: GandalfOfBorg on Sep 28, 2015, 04:22 AM
Grimbeorn is not one to just sneak past an enemy as despicable as these orc.  His blood boils at their mere presence but follows the lead of his companions, that is until the utterly cliche twig snaps under his feet and he pauses to see what happens.
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 28, 2015, 06:23 AM
:ooc: Battle rolls:

Esgalwen
TN 14 battle ♦♦○○○○
:00: 1d12 : 5, total 5
Rolled 2d6 : 1, 4, total 5


Orophin
TN 14 battle ♦♦○○○○
:00: 1d12 : 11, total 11
Rolled 2d6 : 2, 2, total 4




Quote from: Bandobras on Sep 27, 2015, 03:02 AMSounds reasonable to me. Either that or you could lower the TN by one level.

I think this is a great option! I will make this our standard and at it to our House Rules list.

Just so you know, the other game rule I am housing is that Introductions will not count towards the overall success of an Encounter. All the successful introduction will do is allow you to then do an interaction, which will count towards the Encounter success.[/color]
Title: Re: Through the Haunted Wood
Post by: tomcat on Sep 28, 2015, 06:38 AM
The snap of the branch popped in the stillness of the woods. To Bandy, it seemed louder than any noise should have been in such a wet and muffled environment. Even with the noise of their argument, the orcs heard.

"What's that?" asked one.

"Dunno...came from over there," said another.

"You have more of your lads out here ready to ambush us or something," Kor screamed at the other orc leader.

"If we was gonna ambush you, you'd be dead already!" answered the other. "There's something else out there."

As a group the orcs drew their weapons and began to move towards where the companions kept cover.

:ooc: Opening up a combat thread - please post here what stance you will take.

Title: Re: Through the Haunted Wood
Post by: Eclecticon on Sep 28, 2015, 03:09 PM
:ooc: Unless otherwise noted, Arbogast will be in Open stance.