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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 12: Troubles from Home => Topic started by: tomcat on Jul 12, 2015, 08:52 AM

Title: Blighted Woods - round 3
Post by: tomcat on Jul 12, 2015, 08:52 AM
Situation: The company is engaged in combat on the banks of the Gwathlo.

Situational Modifiers:
• B1 - Roll(2d6)+9: 5,4,+9 Total:18 SUCCESS - suffers -1 to all actions
• B2 - Roll(2d6)+9: 4,3,+9 Total:16 FAILED - suffers -2 to all actions
• B3 - Roll(2d6)+9: 1,2,+9 Total:12 FAILED - suffers -4 to all actions

Physical Modifiers:
• the terrain is very muddy and slippery, a PC may suffer falling prone from an extraordinary strike or a disastrous failure
• dark areas on the map will limit movement to 1/2; moving through more than 3 squares will require a STR test TN 12 or become stuck until the next round and a successful test; Disastrous failure means the bog is dragging the PC down and will take them in 2d6 rounds
• the terrain does not effect Witherfinger or the Wood Blights

Initiative:
Celdrahil (+6) - 13
Dirnhael (+5) - 12
Witherfinger (+2) - 12
Nain (+2) - 10
Blights (+2) - 10
Durgil (+2) - 9
Fengel (+3) - 8
Edrahil (+2) - 7

Celdrahil - 0/72, HL 12; W/W -0
Dirnhael - 0/54, HL 9; W/W -0
Durgil - 10/36, HL 6; W/W -1 (dazed)
Edrahil - 23/54, HL 9; W/W -3 (injured)
Fengel - 0/64, HL 14; W/W -0
Nain - 12/102, HL 17; W/W -0
Witherfinger - 16/160, HL 20; W/W -0
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Blight 1 - DEF 10, HP 123/126, HL 18, W/W -10 (near death)
Blight 2 - DEF 10, HP 20/126, HL 18, W/W -0
Blight 3 - DEF 10, HP 100/126, HL 18, W/W -7 (incapacitated)
Title: Re: Blighted Woods - round 3
Post by: GandalfOfBorg on Jul 12, 2015, 03:54 PM
 :ooc: Is the fire going by the time its Durgil's turn or will he have to wait?  He will at least move to protect the woodmen.
Title: Re: Blighted Woods - round 3
Post by: Telcontar on Jul 12, 2015, 05:22 PM
Celdrahil parried the blows of the forest creature using the force of the blows to deflect the impact off of the shields to counter attack again.

Rolled 2d6+18 : 1, 3 + 18, total 22


dmg
Rolled 2d6+7 : 1, 3 + 7, total 11


attack 2:
Rolled 2d6+18 : 3, 3 + 18, total 24


DMG
Rolled 2d6+7 : 4, 6 + 7, total 17
Title: Re: Blighted Woods - round 3
Post by: Stefan on Jul 13, 2015, 11:05 AM
 :ooc: I'm going to assume that the tree being incapacitated means that B3 it's lying on the ground leaking its last sap into the dirt.

As the first tree falls Nain turns and steps to the second (B2) and swings his mighty axe once again.

Atk 1
Rolled 2d6+13 : 4, 3 + 13, total 20


Dmg 1
Rolled 2d6+10 : 2, 6 + 10, total 18


Atk 2
Rolled 2d6+13 : 6, 6 + 13, total 25


Dmg 2
Rolled 2d6+10 : 1, 5 + 10, total 16
Title: Re: Blighted Woods - round 3
Post by: Stefan on Jul 13, 2015, 11:06 AM
 :ooc: correction, Nain is attacking B1
Title: Re: Blighted Woods - round 3
Post by: sdrotar on Jul 19, 2015, 11:30 AM
Stunned by Vorandur's capabilities against these foes, Dirnhael quickly whispered thanks to his wife Ioreth -- who provided him the sword -- and the lady Arwen, whose enchantment that rests upon it still carried awesome power. He gritted his teeth and pressed his attack.

Attack 1: AC (Blades/Longsword) +21, Terrain -2 = 19

 :00:
Rolled 2d6+19 : 4, 1 + 19, total 24


 :dmg:
Rolled 2d6+7 : 4, 5 + 7, total 16



Attack 2: AC (Blades/Longsword) +21, Terrain -2  = 19

 :00:
Rolled 2d6+19 : 4, 1 + 19, total 24


 :dmg:
Rolled 2d6+7 : 5, 4 + 7, total 16



:ooc: As before, Dirnhael will hold a potential third and fourth combat move (via Swift Strike 2) until their foes make their moves.
Title: Re: Blighted Woods - round 3
Post by: tomcat on Aug 02, 2015, 04:56 PM
:ooc: first let me introduce, Rothesay - Tom's friend - who will be joining us and taking up the role of Edrahil.

Second, as usual - sorry for the delays! Summer has been BUSY!

Third...let's rock this combat:

Witherfinger attacks B2:
Action 1 & 2
TN 10 Armed natural weapons (branches) +10 (2d6+10)
:00: attack 1 2d6+10 : 4, 1 + 10, total 15

:00: attack 2 2d6+10 : 2, 3 + 10, total 15

:dmg: attack 1 2d6+10 : 3, 1 + 10, total 14

:dmg: attack 2 2d6+10 : 3, 6 + 10, total 19

Title: Re: Blighted Woods - round 3
Post by: tomcat on Aug 02, 2015, 05:05 PM
:ooc: Matt, the fire is not yet going - the men are working on it.

The companions once more brought their weapons to bear against the possessed trees, but this time the things moved branches to block attacks. Unlike before, the eyes shone a little brighter with a malice that was almost palpable.


:ooc: The blights move to defend themselves:

B1 - attempt to Parry Celdrahil
TN 22 & 24 Armed natural weapons (branches) +10
:00: TN 22 2d6+10 : 6, 5 + 10, total 21

:00: TN 24 2d6+10 : 6, 2 + 10, total 18


B1 - attempt to Parry Dirnhael
TN 24 & 24 Armed natural weapons (branches) +10 (MAP -5,-10)
:00: TN 24 2d6+5 : 4, 5 + 5, total 14

:00: TN 24 2d6+0 : 2, 3, total 5


B1 will not be able to defend against Nain

B2 - attempt to Parry Witherfinger
B1 - attempt to Parry Celdrahil
TN 15 & 15 Armed natural weapons (branches) +10 (2d6+8)
:00: TN 22 2d6+10 : 3, 4 + 10, total 17

:00: TN 24 2d6+10 : 3, 1 + 10, total 14
Title: Re: Blighted Woods - round 3
Post by: tomcat on Aug 02, 2015, 05:15 PM
:ooc: Results:

B1 takes 11+17 from Celdrahil -16 (8x2) Armor
B1 takes 16+19 from Dirnhael
B1 takes 22+22 from Nain -16 (8x2) Armor

TOTAL DAMAGE to B1: 12+16+19+14+14=75

B2 takes 19-8=11 from Witherfinger

I posted the updates to the Blights above. I need to do Fengel and will wait for Matt (Rothesay) to perform Edrahil's actions.
Title: Re: Blighted Woods - round 3
Post by: GandalfOfBorg on Aug 02, 2015, 06:46 PM
Durgil stands near the men ready to protect them as They get the fire going.
Title: Re: Blighted Woods - round 3
Post by: Rothesay on Aug 02, 2015, 08:23 PM
 :ooc: Hello! Joining in the thick of things it seems. Well, I'll endeavor not to get in the way or trip over anything!

Edrahil, feeling a strange sensation, as though his sinews were strengthened with resolve, realizes that his magical efforts came at a great cost. Worried he might injure his friends and companions between him and the blasted fell creatures if he drew on the power again, he decides to gain a better position from which to render what aid he can. Seeing that Durgil standing firm, he moves towards the melee. (First action, move to R2.)

As he does so, he wonders if there are more of these blighted husks, and indeed, if there might be a malevolence behind them. Drawing on the ancient perceptions of the Eldar, he reached out around him.

Second Action:

Observe (sense power) +6

 :00:
Rolled 2d6+6 : 5, 3 + 6, total 14

 :ooc: So, you type what you need into the roll brackets and it rolls? Nice. It changes with each preview though so I assume only the post roll is good?
Title: Re: Blighted Woods - round 3
Post by: Rothesay on Aug 03, 2015, 03:37 AM
 :ooc: Whoops, missed the half move thing.

Eldrahil will move to U2.
Title: Re: Blighted Woods - round 3
Post by: tomcat on Aug 09, 2015, 04:40 PM
Quote from: Rothesay on Aug 02, 2015, 08:23 PM:ooc: So, you type what you need into the roll brackets and it rolls? Nice. It changes with each preview though so I assume only the post roll is good?

:ooc: Welcome, Matt!

Yes, the in post dice roller works well, but it doesn't allow edits without tagging them.

You can also add comments within your roll by bracketing them with { } before the dice 2d6. I have an auto fill, too, above which looks like a target (next to the dice roller icon).

Going to be updating this game in a few.