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Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on May 03, 2015, 09:12 am

Title: Shadowed Cargo - round 2
Post by: tomcat on May 03, 2015, 09:12 am
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: The team has been confronted by the Bando Gora in the primary cargo hold

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 0/96
Mitts - 29/80 CT -1
Hammer - 0/91
Haywire - 20/81
Longshot - 33/81
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Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25
Bando Gora Captain BG2 - REF 24, HP 0/102 CT -0, Threshold 25
Bando Gora soldier BG4 - REF 19, HP 26/59 CT -0, Threshold 21
Bando Gora soldier BG5 - REF 19, HP 27/59 CT -0, Threshold 21
Bando Gora grunt BG6 - REF 16, HP 0/47 CT -0, Threshold 17
* have taken their second wind

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+11) 31
BG Captain 1 (+11) 30
BG Captain 2 (+11) 24
Longshot (+11) 22
Martel (+13) 21
Haywire (+11) 21
BG soldier 4 (+10) 20
BG grunt 6 (+7)16
Hammer (+12) 15
BG soldier 5 (+10) 12
Title: Re: Shadowed Cargo - round 2
Post by: disench4nted on May 03, 2015, 10:48 am
 :ooc: Small thing, Haywire should have moved 3 squares closer to the rest of the squad after his withdraw.
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 03, 2015, 12:15 pm
:ooc: Corrected  ;D
Title: Re: Shadowed Cargo - round 2
Post by: GandalfOfBorg on May 03, 2015, 03:14 pm
 :ooc: sorry I wasn't clear in previous post but meant to have Martel 6 squares closer to mitts last round.

Martel ignites his lightsaber and proceeds to move to help his injured comrade.
Title: Re: Shadowed Cargo - round 2
Post by: Stefan on May 04, 2015, 06:56 am
 :ooc:Hammer is just going to use the same actions/rolls that I posted for last round.
Title: Re: Shadowed Cargo - round 2
Post by: sdrotar on May 04, 2015, 01:40 pm
Quote from: Stefan on May 04, 2015, 06:56 am
:ooc:Hammer is just going to use the same actions/rolls that I posted for last round.


:ooc: Same goes for Longshot.
Title: Re: Shadowed Cargo - round 2
Post by: disench4nted on May 05, 2015, 08:20 am
Haywire fires at his assailant again and continues to withdraw.

:ooc: Fire at BG5 then move 1 square up, and 5 squares to the right.

Quote
Assault rifle with Point Blank Shot
Rolled 1d20+11 : 16 + 11, total 27

Rolled 3d8+5 : 1, 5, 2 + 5, total 13

Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 06, 2015, 12:27 pm
As a corpsman, Mitts knew immediately that he was in trouble. The force pike had cracked his armor and he felt a rib or two was also broken - breathing was suddenly a challenge. He leveled his blaster as he withdrew from his opponent.



MOVE - withdraw (1/2 movement) 4 squares
STANDARD - attacks BG4
DC 19 Ranged blaster carbine +10 (3d8+5) with Point Blank Shot, CT -1
:00: 1d20+9 : 8 + 9, total 17

:dmg: 3d8+5 : 4, 1, 4 + 5, total 14
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 06, 2015, 12:42 pm
By unspoken words, the two Bando Gora captains decided the two clone troopers that stood behind in overwatch were the main threat - both carried weapons of range. The dark figures crept from their shadowy perches above and aimed their own weapons at Longshot and Hammer.



The Bando Gora captains stand on opposite sides of the cargo bay on cargo crates mag locked to the walls above the team - 15' above

MOVE - Stealth to keep hidden - will need to be overcome to get a shot that is not affected by darkness
:00:  BG1 Stealth +6 1d20+6 : 17 + 6, total 23

:00:  BG2 Stealth +6 1d20+6 : 16 + 6, total 22


STANDARD - attack Longshot (BG1) and Hammer (BG2)
DC 27 (Hammer) Ranged Bando Gora Captain's staff +11 (3d8+5 fire)
:00: 1d20+11 : 2 + 11, total 13

:dmg: 3d8+5 : 4, 1, 4 + 5, total 14

DC 27 (Longshot) Ranged Bando Gora Captain's staff +11 (3d8+5 fire)
:00: 1d20+11 : 17 + 11, total 28

:dmg: 3d8+5 : 7, 5, 3 + 5, total 20
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 06, 2015, 12:52 pm
:ooc: Results thus far:

Mitts misses BG4
BG2 misses Hammer
BG1 hits Longshot for 20 - 2(DR) = 18
Haywire hits BG5 for 13 damage
Longshot misses BG5

Martel moves forward and draws and ignites his saber

I now have two more BGs' actions to perform, then apply Hammer's and finally the last BG. I will do this tonight when I get home.
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 07, 2015, 09:51 am
Seeing Martel approach with saber in hand, the Bando Gora soldier attacks with his force pike. At the same time, just behind the two combattants, Haywire continued his withdrawal back to his companions only to have a shadow drop from a crate above onto him. Like a great simian beast, the thing mindlessly clubbed at him with its fists.



BG4 attacks Martel
STANDARD - attacks with force pike
DC 23 Melee force pike +10 (3d8+7) with both hands
:00: 1d20+10 : 6 + 10, total 16

:dmg: 3d8+7 : 8, 5, 5 + 7, total 25


BG6 drops from above onto Haywire
MOVE - drop from above
STANDARD - attack Haywire
DC 27 Melee unarmed +7 (2d6+4) with Hammerblow and Rapid Strike
:00: 1d20+7 : 7 + 7, total 14

:dmg: 2d6+4 : 6, 2 + 4, total 12
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 07, 2015, 10:03 am
Haywire was unaffected for the the clone's armor was impervious to the Bando Gora grunt's fists, though the close proximity of the humanoid made it difficult for the tech to move. In front of him, Martel pulled back as the force pike swung in a wide arc nearly hitting the Jedi. The sound of Hammer's blaster roared in the hanger and Martel watched as the blaster bolts tore into the Bando Gora soldier.



Quote from: Stefan on Apr 17, 2015, 11:59 am:ooc: assuming I can do both. If not I'll just brace and prepare for next round.

DC - ?? Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d20+10 : 16 + 10, total 26
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:dmg: 5d10+8 : 3, 3, 2, 2, 2 + 8, total 20

BG4 is hit for 20 damage = 26/59
Title: Re: Shadowed Cargo - round 2
Post by: tomcat on May 07, 2015, 10:14 am
The sole remaining Bando Gora soldier rushed forward to close the distance between it and Haywire, but it closed on Mitts first.




MOVE - move 6 squares to attack nearest clone
STANDARD - attack Mitts
DC 26 Melee force pike +10 (3d8+7) with both hands, mod +2
:00: 1d20+12 : 4 + 12, total 16

:dmg: 3d8+9 : 5, 2, 1 + 9, total 17
Title: Re: Shadowed Cargo - round 2
Post by: GandalfOfBorg on May 09, 2015, 12:11 am
The young Jedi engages his enemy with gusto, attempting to sweep aside the attack and pulling out his second energy blade and igniting it.

 :ooc:  {deflect (reaction) - }
Rolled 1d20+12 : 12 + 12, total 24

Title: Re: Shadowed Cargo - round 2
Post by: GandalfOfBorg on May 09, 2015, 12:20 am
Martel returns a more ferocious attack in kind with both blades.
 :ooc:
Two-wpn attack -  1d20+9 : 18 + 9, total 27
Rolled 1d20+9 : 5 + 9, total 14

dmg, 2wpns -  2d8+5 : 6, 2 + 5, total 13
Rolled 2d8+5 : 8, 2 + 5, total 15