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Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on Mar 04, 2014, 08:00 AM

Title: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 04, 2014, 08:00 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: The team has made access to the sub-level of the Relay Station

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 28/96*
Booth - 36/89*
Mitts - 19/80*
Hammer - 0/91
Haywire - 38/81 CT -1 (weariness)*
Longshot - 48/81 CT -1 (weariness)
* have taken their second wind
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Commando Droid C1 - REF 23, HP 44/76 CT -0, Threshold 21
Commando Droid C2 - REF 23, HP 30/76 CT -0, Threshold 21
Commando Droid C3 - REF 23, HP 00/76 CT -0, Threshold 21
Commando Droid C4 - REF 23, HP 00/76 CT -0, Threshold 21
Har'zic - REF 27, HP 20/103, Threshold 25

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 22
Hammer (+12) 21
Longshot (+11) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: GandalfOfBorg on Mar 04, 2014, 09:00 AM
 :ooc:Martel would vote to fight through if his men feel they can survive it.
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Stefan on Mar 04, 2014, 09:37 AM
Hammer, still braced, continues pouring fire into the room at the top of the stair.

:ooc:I'd like to use Autofire Sweep starting at grid P10 in hopes that it will hit both droids and the alien.  If I can't get him in the area then I'll just use the regular autofire on N&O 9 and 10.

DC - 23 (27) Ranged heavy assault blaster rifle* +10 (3d10+8) when braced on autofire and Point Blank Range
:00: 1d20+10 : 20 + 10, total 30

:dmg: 3d10+8 : 6, 2, 4 + 8, total 20
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Posterboy on Mar 04, 2014, 09:39 AM
With the proximity mines in place, and the sergeant feeling some assurance that Haywire would not be ambushed while doing his work, Booth moved up the stairs. "Advancing to support," his voice was all business.

Moving as close as he could to his tropps without feeling like he was bunching up, Booth looked for a clear shot on the commando droids and squeezed the trigger.

:ooc:Nice roll, BTW, Stefan!  :tup:
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Stefan on Mar 04, 2014, 09:46 AM
 :ooc:Just making up for last round. :]
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Posterboy on Mar 04, 2014, 09:48 AM
 :ooc:Booth is moving to K-14, and firing at CommDroid2 if possible, or CommDroid1 if not possible. His position should give Longshot, Hammer and Mitts a +1 REF due to cover fire (sorry, I couldn't get you too, Commander)

:00:
Attack Roll- REF 23 1d20+10 : 4 + 10, total 14

:dmg:
Eat it, Tinnie! 3d8+4 : 8, 3, 7 + 4, total 22
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Posterboy on Mar 04, 2014, 09:49 AM
 :ooc:Move along... nothing to see here.  :'(
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: deadpool on Mar 04, 2014, 10:48 AM
"Let's go! Take this clankers!"

:ooc: blaster carbine +8 (3d8+5) when autofire and braced and Point Blank Shot

attack
Rolled 1d20+8 : 3 + 8, total 11


damage
Rolled 3d8+5 : 5, 7, 3 + 5, total 20
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 06, 2014, 09:34 AM
:ooc: Great roll, Stefan! Too bad it is on autofire - otherwise C2 would have taken a 40 point hit! But, you do hit C2 and Har'zic are hit for 20

C2 20/76
Har'zic 20/103

Booth misses

Mitts hits - there are a lot of soft cover targets in the way (i.e. Hammer and Martel, but I will give you it anyway). Going to assume the 2x2 square is made up of C1 and C2's squares.

C1 - 24/76
C2 - 30/76
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 06, 2014, 09:54 AM
:ooc: CIS bad guys go...

C1
MOVE - makes a withdrawal move to avoid an AoO from Martel; grabs cover of the wall
SWIFT - switch to non-auto
STANDARD - fires on Martel
DC 23 Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot
:00: 1d20+12 : 11 + 12, total 23

:dmg: 4d8+8 : 6, 2, 8, 2 + 8, total 26


C2
MOVE - makes a withdrawal move to avoid an AoO from Martel; grabs cover of the wall
SWIFT - switch to non-auto
STANDARD - fires on Hammer
DC 27 Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot
:00: 1d20+12 : 3 + 12, total 15

:dmg: 4d8+8 : 4, 3, 7, 6 + 8, total 28


Har'zic
MOVE - steps up into firing position
STANDARD - targets Hammer and fires
DC 27 Ranged heavy blaster rifle +11 (4d10+12) with Point Blank Shot and Rapid Shot
:00: 1d20+11 : 2 + 11, total 13

:dmg: 4d10+12 : 10, 5, 7, 4 + 12, total 38
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 06, 2014, 09:58 AM
:ooc: Har'zic will use Desperate Gambit [once per turn, may reroll a missed attack (even if it was a natural 1) but suffer a -2 to Reflex defense]
Rolled 1d20+11 : 10 + 11, total 21
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 06, 2014, 10:00 AM
:ooc: Now he'll try a Force Point
Rolled 2d6 : 3, 2, total 5
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 06, 2014, 10:01 AM
:ooc: Okay... only Martel is hit and he can try to Deflect DC 23 or take 26 damage
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Stefan on Mar 07, 2014, 05:02 AM
 :ooc:Dang, that was close.  I have a couple of questions about my attack, if I used Autofire sweep since it's a cone would that not have hit C1 as well? and Do I have to say that I'm using my improved suppression for the autofire part or is that automatic (also, all targets in an autofire attack area take a -2 penalty to all attacks until the start of your next turn)?  If C1 is in my area and the suppression is automatic then he'd get a -2 so he'd miss Martel....I know it's a stretch but you know I gotta ask.
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 07, 2014, 05:51 AM
:ooc: Answers...

1) Yes - I will update damage to C1
2) You don't have to, but if you would so that I remember that it took affect.
3) Yes - Martel is no longer threatened

All three are suppressed (-2) - I probably miss these penalties a lot each round
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: Stefan on Mar 07, 2014, 08:04 AM
 :ooc:No problem, it didn't occur to me either so I fully understand.  I can't expect you to remember something that my character can do if I don't.   ;D
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 13, 2014, 10:36 AM
:ooc: I am waiting on Matt for this round, just so you all know. Haywire is doing his thing with the charges, but Martel still needs to go - it's his INIT order.
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: GandalfOfBorg on Mar 17, 2014, 04:31 AM
 :ooc:  sorry.... parents in town, allergies kicking my butt ... all kinds of yuck

DC 23 Utf (Deflect) -  1d20+12 : 3 + 12, total 15
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: GandalfOfBorg on Mar 17, 2014, 04:32 AM
Martel is hit hard by the blaster fire.
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 17, 2014, 06:03 AM
Quote from: Stefan on Mar 07, 2014, 05:02 AM
:ooc:Dang, that was close.  I have a couple of questions about my attack, if I used Autofire sweep since it's a cone would that not have hit C1 as well? and Do I have to say that I'm using my improved suppression for the autofire part or is that automatic (also, all targets in an autofire attack area take a -2 penalty to all attacks until the start of your next turn)?  If C1 is in my area and the suppression is automatic then he'd get a -2 so he'd miss Martel....I know it's a stretch but you know I gotta ask.

Quote from: tomcat on Mar 07, 2014, 05:51 AM:ooc: Answers...

1) Yes - I will update damage to C1
2) You don't have to, but if you would so that I remember that it took affect.
3) Yes - Martel is no longer threatened

All three are suppressed (-2) - I probably miss these penalties a lot each round

:ooc: Actually Matt, I was not looking for you to defend, but attack. Stefan pointed out the missed penalty that negated the attack against you, so you are good. I just need Martel's actions.
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: GandalfOfBorg on Mar 18, 2014, 06:17 AM
 :ooc: ya, that crap is still affecting my head...

Martel lays into the nearest droid, hoping to make an opening for his men to break through.

:ooc:
Dual Strike on C1 or C2, whichever is in front of me...
Lightsaber 1 -  1d20+9 : 20 + 9, total 29

Damage -  2d8+5 : 6, 3 + 5, total 14

Lightsaber 2 -  1d20+9 : 14 + 9, total 23

Damage -  2d8+5 : 5, 4 + 5, total 14
Title: Re: Blow the station - round 10 [countdown 16 rounds]
Post by: tomcat on Mar 20, 2014, 08:13 AM
:ooc: Great rolls, Matt!

Your CRIT does 28 and the other 14 for a total of 42 damage -or- 86/76 DESTROYED