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Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on Oct 14, 2013, 05:25 PM

Title: Uphill engagement - round 3
Post by: tomcat on Oct 14, 2013, 05:25 PM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: PC's have made their initial movement on the hill, but their position was compromised. They face two auto-turrets with limited field of fire; a sniper droideka; two spider droids out of position; two patrols of 6xB-1 2xB-2 battle droids, also out of position and will need to close

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 0/96
Booth - 0/89
Mitts - 9/80
Hammer - 0/91
Haywire - 18/81
Longshot - 0/81
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Sniper droideka - 1/41 CT -1; SR 15 REF 19
Droideka 1 - 20/40 CT -1; SR 15 REF 16
Droideka 2 - 0/40 SR 20 REF 16
Auto turret 1 - DESTROYED
Auto turret 2 - DESTROYED
Spider droid 1 - DESTROYED
Spider droid 2 - DESTROYED

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Droideka (+8) 25
Auto-turrets (+8) 24
Mitts (+12) 22
Hammer (+12) 21
Longshot (+11) 21
Sniper Droideka (+9) 20
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
B1/B2's (+0) 3





The team had now reached the wall and needed to begin the arduous climb, but even as they began two more Droideka rolled out of the station above and began to unwrap themselves into their fighting forms.




:ooc: The two new droidekas are shown on the map and they have used their initiative to roll our and change. Auto-turret 2 has no targets, so it is your turns.
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 14, 2013, 05:38 PM
:ooc: Again, sorry for the delays, guys. It's been a heckuva busy week!  :|

I think I extrapolated everything over from round 2, but if you guys see something I missed, please let me know. Thanks!
Title: Re: Uphill engagement - round 3
Post by: GandalfOfBorg on Oct 15, 2013, 06:02 AM
I'm of no use here, ducking under the rock face.  Martel pulls out his syntherope and grappling hook, slinging it up the rock face to find a hold.

Throw grappling hook -  1d20+11 : 12 + 11, total 23
Title: Re: Uphill engagement - round 3
Post by: deadpool on Oct 15, 2013, 11:02 AM
"Hammer and I will take the turret, you go up!"

:ooc:  Ranged attack with blaster carbine +10 (3d8+5) with Point Blank Shot  at Auto Turret

Attack
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+10 : 7 + 10, total 17

DMG
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d8+5 : 4, 8, 7 + 5, total 24

If I need to move or something I'll do it with Running Attack
Title: Re: Uphill engagement - round 3
Post by: deadpool on Oct 15, 2013, 11:04 AM
Sorry, made a mistake with the color and had to modify the post. I forgot about the whole tampered thing.
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 15, 2013, 12:01 PM
:ooc:  ;D No problem, Deadpool!

One thing, Stefan has a kill on that auto-turret if he wants to spend a force point, otherwise, Mitts knocks it out. Probably be wiser to save the FP, right?

Once John fires, I will do the sniper droid.
Title: Re: Uphill engagement - round 3
Post by: Callowmoryne on Oct 15, 2013, 04:39 PM
Well the shot was close, but not to close in longshots mind. His job was to draw fire. He sighted the droideka. Slowly squeezing the trigger.

:ooc:

Ranged sniper rifle* +10 (4d8+7; CT -1) with Deadeye and Debilitating Shot (requires Aim)
Spider Droideka
Rolled 1d20+10 : 7 + 10, total 17

Damage if needed
Rolled 4d8+7 : 6, 6, 1, 1 + 7, total 21
Title: Re: Uphill engagement - round 3
Post by: Callowmoryne on Oct 15, 2013, 04:41 PM
  :ooc: damn what's the number I need to hit, is it worth a force point?
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 15, 2013, 04:50 PM
:ooc: Hey John, he has a REF of 20, so yea, you could make the hit with a FP. So you know, at 8th level, you roll two d6's and take the better of the two.
Title: Re: Uphill engagement - round 3
Post by: Callowmoryne on Oct 15, 2013, 05:36 PM
 :ooc:force point
Rolled 1d6 : 2, total 2

Rolled 1d6 : 3, total 3
Title: Re: Uphill engagement - round 3
Post by: deadpool on Oct 16, 2013, 03:53 AM
 :ooc: Hey, I'm first on initiative, so stefan could change his post since the target he shot is dead by his turn?
Title: Re: Uphill engagement - round 3
Post by: Stefan on Oct 16, 2013, 06:42 AM
 Unless I get to reroll it's not going to matter, with a hit roll of 9 it would take at least 2-3 fp to bring it up enough to hit anything else.
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 16, 2013, 12:11 PM
Quote from: deadpool on Oct 16, 2013, 03:53 AM:ooc: Hey, I'm first on initiative, so stefan could change his post since the target he shot is dead by his turn?

:ooc: Makes absolute sense. Mitts knocks out the auto-turret 2 with his attack: 24 -10(SR) = 10 damage -or- 25/25 DESTROYED (actually disabled but these are just mook fodder)

Stefan, I have no problem if you do a complete revision of your post and any actions that would go with it.

With the FP, Longshot also hits on the droideka for 21 - 20(SR) = 1 point of damage -or- 1/41 CT -1; shields reduced by 5 points

I will post for the droideka once I see if Hammer revises




Mitts stepped off the wall again into line of sight with the turret tower above. His carbine blaster flared and the automated gun began to smoke and then made a loud POP! as it blew the turret off its tower.

On top of the tower, the duel between snipers commenced as Longshot's returned attack hit the droideka cleanly. The clone gritted his teeth as he saw his blaster fire disperse across the killer droid's shields. It would be a tougher nut to crack, but he would see it done. With its shields sparkling, the enemy returned fire.
Title: Re: Uphill engagement - round 3
Post by: Stefan on Oct 17, 2013, 06:12 AM
Hammer, seeing no other enemies on the ground, turns and takes a quick step back to fire on the remaining turret, seeing that it's been destroyed, he fires at the droideka instead, then moves back under cover of the rock face.

Ranged heavy assault blaster rifle* +7 (5d10+8) with Burst Fire and Point Blank Shot


Rolled 1d20+7 : 18 + 7, total 25



Rolled 5d10+8 : 9, 1, 2, 10, 10 + 8, total 40

Title: Re: Uphill engagement - round 3
Post by: Stefan on Oct 17, 2013, 06:13 AM
That's much better, thanks for letting me revise it.
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 17, 2013, 08:29 AM
:ooc: Not a problem, Stefan - but I am going to make one correction to the post. Hammer does not have Running Attack which allows to split up movement, so he will have to MOVE out first and then STANDARD fire but this will leave him exposed until the start of your next turn. Any questions, give me a shout.

Hammer hits Droideka 1 for 40 - 20(SR) = 20 damage -or- 20/40 CT -1; SR reduced to 15
Title: Re: Uphill engagement - round 3
Post by: Stefan on Oct 17, 2013, 08:48 AM
Guess I know what he'll be taking for his level 9 feat B-)
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 17, 2013, 09:07 AM
Longshot's fire had overcome the droideka sniper's shields and its processor recorded a real threat. It would not allow that to occur again. It aimed on the clone and fired.




SWIFT x 2 to aim
STANDARD fire on Longshot
:00: DC 25 Ranged blaster rifle +13 (4d8+2), CT -1
Rolled 1d20+12 : 1 + 12, total 13

dmg if success 4d8+2 : 3, 1, 3, 8 + 2, total 17


FP if necessary
Rolled 1d6 : 6, total 6
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 17, 2013, 09:08 AM
:ooc: Freaking lame! The sniper auto misses with NAT 1 - not going to charge it the FP
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 20, 2013, 06:03 AM
:ooc: Going to  act for Aryn, as I think he is still away. If you do not like these actions, let me know and we can look at revising.

Matt, my narrative below will not cost you any  actions, so you may perform as you please on your initiative.




Booth needed to get his team moving. They were close to the target but getting bogged down with fire from above would only increase their danger. He quickly drew and switched his blaster pistol to its ascension gun setting and aimed at the wall above the first tier. The clone's other arm reached out to Martel who stood beside him and suddenly the two were being hoisted to the ledge above. He yelled in his comlink as he rose, "Keep the fire heavy on those clankers until we're in position and then Longshot and I will cover for you! I want the three of you up here pronto!"
Title: Re: Uphill engagement - round 3
Post by: GandalfOfBorg on Oct 20, 2013, 12:17 PM
 :ooc: If Martel moved closed to the next cliff face, would he be within the 12 spaces needed for Move Object against a droideka?
Title: Re: Uphill engagement - round 3
Post by: Posterboy on Oct 21, 2013, 08:51 AM
 :ooc:Thanks, Doug. The action looks good to me. I was going to have Booth order Haywire take Martel up, but this works just as well. I'm back now... I'll be away the next few weekends for work, but otherwise should be able to post during the week. Thanks!

For the team, except Hammer, let's try to combine fire on that sniper droid to ease the pressure off Longshot. If Hammer can take the heat for a bit, stay down low for a bit and keep hitting at the other two droideka's with burst fire so that you keep lowering their shield rating. Once we finish off the sniper, us guys who can't cause as much damage will hit the other droidekas (now with little to no shields) and take them out while Hammer covers Longshot's movement from his perch to the station from the battle droid patrols. I suggest something like this:

Hammer attacks the two regular droidekas with burst fire looking to bring down their shields.
Haywire and Martel continue to move up towards the power station, probably attacking the regular droidekas along the way.
Booth, Mitts and Longshot take out the sniper droid, and then move over to take out the regular droidekas if necessary.

Longshot makes his way to the station, Hammer provides cover fire from the battle droid patrols if needed. Once Longshot reaches the hill, the two of them make their way up the hill side.

Martel and Haywire make their way to the power generator so Haywire can plant explosives. Martel covers him.

Booth and Mitts provide cover fire for either Longshot or Martel/Haywire as needed.

After the explosives are set, the team makes their way to the relay station to set some explosives.


Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 21, 2013, 11:07 AM
Quote from: GandalfOfBorg on Oct 20, 2013, 12:17 PM:ooc: If Martel moved closed to the next cliff face, would he be within the 12 spaces needed for Move Object against a droideka?

:ooc: He Matt, no, you have to take the height into count, too, and it is still a distance for that power to work. I added the vertical exaggeration to this post so you can get an idea of distance in squares. Understand the Vertical Exaggeration map is measured in normal 1.5 meter squares compared to the overhead map we are using for combat which are 3.0 meter squares.

Any questions, give me a shout.
Title: Re: Uphill engagement - round 3
Post by: Posterboy on Oct 21, 2013, 11:23 AM
 :ooc:So that I understand correctly, the regular droidekas are two tiers higher than Booth and Martel (one tier above the power generator)? And the sniper is on the same tier as well, but higher up because it's on top of the roof of the relay station? Yes?

If so, if Booth steps away from the cliffside now, will he still have line of sight to the regular droidekas and the sniper?

Also, if Booth were to give Martel his ascension gun at the end of his last movement, would that be considered a free or quick action? In which case could Martel grab Booth and rappel up to the next tier (the one with the power generator?) {not gonna lie... it feels a little abusive to me, but cool tactic if it works... it would be an effective way to get our team up quick}
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 21, 2013, 01:36 PM
Quote from: Posterboy on Oct 21, 2013, 11:23 AM
:ooc:So that I understand correctly, the regular droidekas are two tiers higher than Booth and Martel (one tier above the power generator)? And the sniper is on the same tier as well, but higher up because it's on top of the roof of the relay station? Yes?

If so, if Booth steps away from the cliffside now, will he still have line of sight to the regular droidekas and the sniper?

Also, if Booth were to give Martel his ascension gun at the end of his last movement, would that be considered a free or quick action? In which case could Martel grab Booth and rappel up to the next tier (the one with the power generator?) {not gonna lie... it feels a little abusive to me, but cool tactic if it works... it would be an effective way to get our team up quick}

:ooc: First question is yes, the sniper is on the roof top and the standard droidekas are on the top tier.

Second question, I am going to allow line of sight up the hill  as long as a PC moves out 4 squares from the wall they are taking cover. If you were to run a line on the Vert_Exag map, it wouldn't show LOS unless you were out six, but I am not going to do that to you guys.

For the last question, no, to hand over the gun would be a MOVE action.
Title: Re: Uphill engagement - round 3
Post by: Zilfallion on Oct 21, 2013, 08:34 PM
Haywire would be in the process of drawing his own blaster pistol when Booth's order came in over his helmet's comlink.  He didn't have a line of sight on any target, so progressing upwards was a logical choice.  A quickly flick of a switch later to change it to ascension mode, Haywire would fire the grapple up the cliff so he could begin the climb up.

:ooc: Ugh, my brain just has not been able to generate posts for RPs recently.  I'm not sure why not.  I feel so zombie-like right now.  At least Imperial bioweapons Project I71A hasn't been created yet, we don't have to deal with zombies.
Title: Re: Uphill engagement - round 3
Post by: GandalfOfBorg on Oct 22, 2013, 04:24 AM
"One more climb, Booth!" says Martel, racing for the cliff edge.

:ooc: Guess I wait until next round :)
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 22, 2013, 11:24 AM
:ooc: Maps updated and attached
Title: Re: Uphill engagement - round 3
Post by: Stefan on Oct 22, 2013, 12:02 PM
 :ooc:Aye, aye, cap'n
Title: Re: Uphill engagement - round 3
Post by: tomcat on Oct 22, 2013, 12:13 PM
:ooc: Okay... battle droids move again to end the round... setting up round 4