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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Topic started by: tomcat on Dec 28, 2012, 08:48 PM

Title: SPELL REFERENCE
Post by: tomcat on Dec 28, 2012, 08:48 PM
The CODA spell list will be added here, over time, for purpose of easy reference - instead of having to search through books. If I have made any modifications to them for purpose of our game, I will notate it by the spell name.

One modification that will be with every spell added is the Weariness TN is now called the Casting TN. It will reflect the house rule that I have for our game (added below for reference), which mirrors the optional rule in the Paths of the Wise.

Magic Willpower: Instead of using the Stamina Reaction when casting spells, Willpower shall be used to achieve the spells TN. Any failure result of the tests will have the same Weariness effect from casting the spell. Multiple spell casts, and spells that are active will incur the penalties to Willpower tests on future castings. The Willpower casting test result will also set the TN for any victim saves (see the next House Rule).
Title: Wizard's Fist
Post by: tomcat on Dec 28, 2012, 09:07 PM
Wizard's Fist

Casting time: 1
Range: 5 feet per point of Bearing
Duration: Instant
Casting TN: 12
Cost: 2 spell picks
Requisite: Wizard's Hand
Method: Standard
Specialty: None

Effect: This spell is similar to Wizard's Hand, but is a great deal more powerful. With this spell, a caster can 'grasp' an object at a distance and move or fling it. The object must be one the caster could lift with twice his own Strength. The effect is instantaneous, so while the caster can fling the object away from him or draw it swiftly to his hand, he cannot move it back and forth or cause it to dart about a room.

For purposes of determining how far the caster can throw an object with Wizard's Fist, he has a Strength of 25 (+9) or double his own Strength, whichever is greater. The caster can use his Ranged Combat (Thrown Weapon or Spell) skill to aim the thrown item at someone or something else, although he does not need to do so to draw something into his hand. The spell does not allow for fine manipulation in any case.

If another person holds or is the object in question, that person may make an opposed Strength test to counter the spell's effects and retain his grasp on the object or, if he is the object, something nearby. The spellcaster has an effective Strength of 25 (+9) or double his own Strength for the purpose of this contest.

If a person is hurled into a solid object with this spell, roll damage as if the attacker performed an unarmed attack on the victim, using the spell's effective Strength.