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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 5: What has been Sown => Topic started by: tomcat on Sep 29, 2012, 05:31 AM

Title: Cavern engagement - Round 10
Post by: tomcat on Sep 29, 2012, 05:31 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: Shade retreats from the final assaut in the cavern.

ALL Modifiers (situational, physical, weariness, wound conditions):

BIT - 39/75
Caden - 2/53
Farok - 41/72
Fett - 18/87
Kaida - 21/55
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Shade - 89/93 -2 CT

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
BITsniper blaster rifle 11/30  |  hvy blaster pistol 3/200  |  jetpack 5/10
Cadenhvy blaster pistol 7/200  | 
Faroklightsaber n/a  |  blaster pistol 0/100
Kaida*blaster carbine 15/150  |  lt repeat blaster 0/150  | 
Fett*blaster carbine 47/150  |  flamethrower 0/5  |  missiles 1/4  |  jet pack 2/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
BIT - 285 credits, heavy blaster pistol, sniper blaster rifle w/ scope and bipod (SaV - must be aimed or take a -5 penalty to attack), shadowsuit, Arakyd Hush-About personal jetpack (5 fuel cells), sound sponge, utility belt, 5 power packs, long-range comlink, datapad, all-temperature cloak
Brim - hold-out blaster with 2 energy cells, lightsaber, 260 credits, datapad, long-range comlink, syntherope, 1 ion grenade
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 2 ion, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip, field kit (2 condensing canteens, sunshield roll, 4-day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak)

Initiative:
Sam (+11) 31
Farok (+1) 21 (nat 20, auto first initiative)
Kaida (+11) 28
BIT (+12) 27
Fett (+11) 23
Caden (+5) 21
Shade (+14) 18
Missile crew (+8) 15


Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Sep 29, 2012, 06:57 AM
 :ooc: healing surge. Is that a standard action?
Title: Re: Cavern engagement - Round 10
Post by: sdrotar on Sep 29, 2012, 09:26 AM
 :ooc: Ugh. Life seems like it'll get a lot harder for our crew if we don't finish Shade off, and Fett's got a deal to get him, too. I'm not sure how can do that now, though... Can/should I call the Aegis and have Sam turn the building to rubble?
Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Sep 29, 2012, 04:53 PM
 :ooc: I'm thinking of running in there, but i need more of an edge.
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Sep 29, 2012, 07:24 PM
Quote from: Telcontar on Sep 29, 2012, 06:57 AM:ooc: healing surge. Is that a standard action?

:ooc: What is healing surge, Tom?
Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Sep 30, 2012, 04:38 AM
 :ooc: sorry, second wing? Also, are Shade's Hit points correct as they stand now?
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Sep 30, 2012, 05:29 PM
 :ooc: Second Wind is a Swift action, and I corrected Shade's hit points - thanks for letting me know it wasn't recorded right.
Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Sep 30, 2012, 06:04 PM
Time slowed to a crawl for Farok. The rain was falling in torrents around him and the failed Jedi was still not used to such open displays of water after so long in the desert. He saw the ship come into the ravine, he felt the closeness of his bound companion on board and observed almost from outside of his body the ship being pummeled by surface to air rockets. The concussion of which reminded him of battles long past, the smell of burnt ozone, the scorched flesh and copper taste of his own blood. Somehow the one armed man had found himself in battle again, a collapsed and ripped form at his feet the last remaining shell of a foe. Turning his head he saw the battered skiff which bore those of his companions still alive and engaged. He scanned the battlefield once more and saw the figure fleeing the fight.

The Dark Jedi, the nemesis of every fiber of his body and being. The dark figure that relished in the pain of others was now attempting to flee the battle field. Farok felt the rain on his face and his lightsaber began to swing in his hand guided more by the force than the conscious decision of the one armed man. Whoosh whoosh whoooosh....

The rain fell and the one armed padawan began to run. His feet moving before him faster and faster as the lightsaber swung in its deadly arc. Leaping over the body of his fellow force user he closed with the Dark Jedi, every lesson of the makashi school thundered in his head as he closed. Farok was conscious only of his foe before him as the lightsaber swung again and again in its rhythmic arcs, up the blade came once more seeking to end the Dark Jedi.
"NAZARA JINN, DAHAMA FEDAYKIN!!!"

:ooc:
Swift Action: Second Wind
Maniacal Charge
Persuasion Attempt 1d20+5
Lightsaber Attack: Destiny point to hit. I figure that's the most appropriate one that I have spent.  B-)
Title: Re: Cavern engagement - Round 10
Post by: Jingo on Oct 02, 2012, 04:57 AM

Kaida deftly maneuvered the skiff until it was a couple of feet away from the Aegi's lowering ramp. "Everyone it's time to wrap this up! On the ship now!" She didn't move just yet though. She scanned the cavern with her scope, again and picked out the Dark Jedi. Unbelievably, he was fleeing the scene of the fight!

It was time to go. But she had time for one more shot. She lined up her sights on the back of his torso, and nearly pulled the trigger when Farok suddenly came into her scope, his blade arcing down on their foe. She held her breath anxious for her companion.

She continued to scan, waiting for a clean shot.

:ooc:
Standard: If Farok kills him, she'll use her standard as a second move action to move herself from skiff to Aeigs.
If Farok doesn't kill Shade, she'll use a DP to auto crit on Shade.
Move: Moves the Skiff close enough to the Aegis for ppl to jump on.
Swift: Does Inspire Haste on FAROK.

Title: Re: Cavern engagement - Round 10
Post by: sdrotar on Oct 02, 2012, 12:44 PM
 :ooc: If Kaida's taking the skiff back to the Aegis, Caden will fire at Shade in every opportunity he finds before he gets out of range/sight. He'll use Destiny Points, Force Points, whatever - put 'em all on the table.

"Farok's still down there!", Caden exclaimed, without bothering to look at Kaida. "You're worrying about losing men and then you leave one behind?"
He ripped off as many shots as he could at the Shade, hoping that if he couldn't hit him, then Farok could handle him -- all the while, furious that he may not be able to help.
Title: Re: Cavern engagement - Round 10
Post by: Jingo on Oct 02, 2012, 04:15 PM
Quote from: sdrotar on Oct 02, 2012, 12:44 PM
:ooc: If Kaida's taking the skiff back to the Aegis, Caden will fire at Shade in every opportunity he finds before he gets out of range/sight. He'll use Destiny Points, Force Points, whatever - put 'em all on the table.

"Farok's still down there!", Caden exclaimed, without bothering to look at Kaida. "You're worrying about losing men and then you leave one behind?"
He ripped off as many shots as he could at the Shade, hoping that if he couldn't hit him, then Farok could handle him -- all the while, furious that he may not be able to help.

:ooc: I'm assuming the Aegis is close enough to still give us LOS to Farok since we felt the explosion from the missile I assume we're close enough to reach it in one Movement action of the skiff.


"Come on!" she responded instead, holding out her hand, motioning the rest of the team to get to the Aegis. "We're picking him up on YOUR ship! It's more protected than this piece of junk." she kicked the skiff for emphasis. "Plus they have a landing pad there remember?"
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 03, 2012, 06:49 PM
:ooc: All right, the only thing I have accomplished since my last post is to apply Farok's second wind by returning his hit points.

As for some other matters:

First, Matt is not coming around. Not sure what is going on - I see him on Facebook daily - but he has not been here for nine days. Anyway, I am going to perform BIT's actions again if they become necessary. I am also going to assume that he did climb aboard the skiff just before the Aegis was hit with the missile.

Second, per the narratives that you guys have posted, Kaida is driving the skiff UP to meet the Aegis. Sam/Kara had not lowered the landing ramp, but if you want that to be the case, I can make it so and you guys can make rolls to jump aboard.

BUT... if we are going to assume the ship has slowed to a hover to allow people to board, then it is at a FULL STOP. That reduces the ship's DEX to 0, which makes the DEX mod -5, which in turn makes the ship's REF defense an 8.

Also, based on back and forth discussion on the WOTC SW boards regarding shields, since there is no definitive rule mechanic in any book, it has come to a consensus that SW shields are both a physical barrier as well as energy (RotJ - starships explode when they strike the shields around the Death Star). What that means is the Aegis' shields would need to be lowered to allow a physical thing to enter, or a person, so you would not have a Shield Rating for this round. We are still going back and forth with the conversation, as there is also the argument of how does a ship fire a missile through its own shield if it is a physical barrier?

I may revise my shields decision, but I'll let you know. So, do you guys want to risk the Aegis being hit by a missile with no maneuverabilty bonus and no shield protection? Let me know. I will not move this round forward until after I hear from you guys.

If the decision is to find another way on board, then you guys are okay to change your narratives and any actions posted.
Title: Re: Cavern engagement - Round 10
Post by: sdrotar on Oct 03, 2012, 08:44 PM
Quote from: tomcat on Oct 03, 2012, 06:49 PM
. So, do you guys want to risk the Aegis being hit by a missile with no maneuverabilty bonus and no shield protection? Let me know.

:ooc: Umm... no.
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 04, 2012, 02:58 AM
 :ooc: the discussion is still being debated, so I will let you all know if there are new thoughts.

I wanted to point out here, though, that pad in the cave as well as the cave's entrance are neither large enough to allow for the Aegis to land.
Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Oct 04, 2012, 03:59 AM
 :ooc: hmmm. I would say that the shields are sectional and not one continuous shell. So sections or power could be directional. As for firing i would say that the shields would flicker to allow out going. Something akin to a world war one plane shooting its machine guns through its propellers.

Lets make a call and move forward so I can redeem Farok as a jedi or have him get cut down like a sacrificial lamb.   
Title: Re: Cavern engagement - Round 10
Post by: Telcontar on Oct 04, 2012, 04:03 AM
 :ooc: i was under the impression as well that the cavern was big enough for the ship. Could we look at the aegis as having done a straffing run and Kara brining the skiff up to either dock with the ship or driving it into the loading bay ala Nightrider? Aft shield drops shields all full skiff flies in.
Title: Re: Cavern engagement - Round 10
Post by: Jingo on Oct 05, 2012, 11:34 AM
 :ooc: Let's just keep the play going; I want to find out if Farok "[becomes] more powerful than [we] can possibly imagine" or not!  ;D As to shields, I like the idea of allowing sections of shields to be lowered (Fore, Aft, Starboard, Portside). Also make the shields unidirectional. So they only prevent attacks against the ship. Physical objects going out are not affected. No need to go back and change the narrative, we can bolster the deflector shields on the section likely to take the missile and lower the section (aft?) around the ramp.
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 05, 2012, 12:21 PM
:ooc: Okay, after this discussion: http://community.wizards.com/go/thread/view/75862/29409907/Shields...

Here is the decision that I will rule for our game:

Shields are both a physical and energy barrier - they will stop both physical and energy based attacks against them.

A ship's fire control system, which operates much faster than an organic being can process information and react, is able to put the shields in a standby mode and then reactivate them when a missile launches, clears its rails, and passes out of close proximity to the launching vessel. This idea is much like a modern day naval war vessel (i.e. an Aegis cruiser) that can move the radar fire control system from standby to active in less than seconds.

A pilot/co-pilot/engineer controlled action - not the ship's fire controls - can lower the shields on a facing to allow for entry or exit of a physical object or person. The affect is to reduce shields to 1/2 their rating, rounding down while the shield facing is down.

Any questions, ask...

As for Tom's questions about flying the skiff right into the Aegis... well below is attached a scale picture of the Bantha II skiff in comparison to the Falcon. The Falcon and the Aegis are the same size in Saga terms, so that isn't going to happen. Lastly, Tom suggested you guys jump on the ship from above... although possible, I am just going to finish this round out with what we have going on.

The Aegis is too large to land on the skiff pad and it cannot fit into the cavern, so you guys are going to need to think of something. Kaida is als taking the PC's out of LOS to the combat by flying up to the Aegis, as the ship is hovering well above the cave entrance.

Lastly, Matt has been absent for a number of days... not sure what he has going on, but based on his current PC's original mission, I am withdrawing the assumption that BIT climbed aboard the skiff. BIT was there to steal data for an employer, so he will stay behind to finish his mission. Matt - if you come back and don't want this to be what BIT will do, just let me know and we can correct my narrations below.

Okay...  updated Farok's hit points for the Second Wind and here we go...




Kara saw that the skiff was gaining altitude to meet them and she assumed it was to climb on board. She nodded to Ardana who hit the button that started the landing ramp to descend. Kara took a quick look at her threat board and it was bright red, but still she commanded the Aegis to lower its forward ventral shield, thus allowing their companions the ability to enter. The mech mentally willed her friends to hurry, but they were only able to go so fast and Kara saw that a new missile was now inbound.

BIT watched as the skiff began to climb and then he took aim one more time at the shadow that had threatened them all. He pulled his trigger.

Inside the cavern, Farok's lightsaber slammed down on the wounded dark jedi and brought him to his knees in a shower of sparks. Shade was still alive, his lightsaber coming between Farok's own and glowing angrily. But then blaster fire screamed in from both behind and above. BIT and Fett fired on the Shade at almost the same time and the weakened warrior rolled out from under Farok's lightsaber and intercepted BIT's blast. Unfortunately, he was out of luck and Fett's shot struck him in the back.

Farok watched as Shade maneuvered, deflected and then... died. The desert warrior was almost impressed by the darksider's skill, and then the cloaked figure was motionless on the cavern floor. A sudden bright flare caught his eye and he quickly looked outside the cave to see a missile streak in towards the Aegis.
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 05, 2012, 12:25 PM
:ooc: All right the summation:

Farok used a DP to attack. Shade uses a DP to defend (1 left). BIT uses a DP to attack. Shade uses his last DP to defend.

Fett fires on Shade
SWIFTx2 - aim, Hunter's Mark if attack successful will reduce Shade -1 on the CT
STANDARD - fire at Shade
:00: DC 22 Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot, +5 Familiar Foe
Rolled 1d20+14 : 17 + 14, total 31

dmg 4d8+6 : 7, 7, 6, 1 + 6, total 27


Shade attempt to Deflect (if successful)
REACTION

REACTION - Use the Force [deflect]
:00: DC above Use the Force +13, CT -2
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 05, 2012, 12:27 PM
:ooc: I forgot to add Shade's dice roll (throwing in a FP):

Rolled 1d20+11 : 8 + 11, total 19


best of two 2d6 : 2, 5, total 7
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 05, 2012, 12:29 PM
:ooc: Missile attack on the Aegis:

Missile crew
STANDARD - attack Aegis
:00: DC 8 Ranged Concussion Missile light (7d10+2 x2) +7
Rolled 1d20+8 : 16 + 8, total 24

dmg multiplied by 2 7d10+2 : 3, 2, 10, 4, 6, 5, 4 + 2, total 36
Title: Re: Cavern engagement - Round 10
Post by: tomcat on Oct 05, 2012, 12:33 PM
:ooc: Damage results on the Aegis...

The Aegis is hit for 72 damage and it is applied as follows:

Aegis Shield rating: 20 (due to our rules above for dropping an area) - damage reduced by 20 to 52, but shield effectiveness reduced by 5 points to 35/45

Aegis damage reduction - the remaining 52 points of damage are reduced by the ships damage reduction of 15 to 37

The Aegis loses 37 hit points for a total of 53/150