Sam moved to the last standing mutant's right to look down the passage that led to the chamber in which the battle was raging. The action caused an instant reaction by the mutant who swung his metal bar at the droid. The crude weapon went high over Sam, and the droid levelled his blaster and fired in response. At close ranged, the blaster bolt hit the creature and seared through its torso exposing a hole the size of a dinner plate. The mutant staggered and then toppled backward to lay over two of its other dead companions.
With its death, the chamber was suddenly calm - only the ringing in their ears and the sound of water splashing was present.
From Kara's fusion lantern, the room now danced with light and shadows. The floor was littered with the dead remains and gore of the creatures that the company had just slain. But also it was littered with the the items the mutants had kept, feces, and the offal of their prey that they did not consume. Water was also present in abundance.
Sam observed the room and saw that there was a great crack that had opened in the tunnel's floor. He deduced it had been some form of geological fault that must have split via a quake or tremor. The net effect was to cause the floor and ceiling to crack open and reveal the foundation of Tantau prison and its environmental system. The huge machines above whined loudly - still functioning properly - but the cooling condensors were exposed and the condensation rained down and pattered in the culvert in the floor. Over time, the condensation had filled the crack and formed a pool, which then traced its way down and out of the maintenance tunnel. Sam wondered how deep the crack was.
Cautiously the team moved into the next chamber and again saw pooling water along its periphery. There were large cabinets of sorts that were tossed on their sides and beaten open. The contents of which were long destroyed by the moisture or the beasts that resided here. Sam noticed the remains of a droid laying close to one of the broken cabinets. Off of this chamber was an access corridor that had collapsed. Where it led, none could know. The only other way to go was up, as metal ladder rungs were driven into the far wall rising into a tube. The circumfrence of the manhole was large enough to accomodate a human-sized creature (or droid), but would have hindered the larger mutants that now lay dead.
Sam took a good look at the droid, storing its image and comparing it against his database of known types as he continued to search. It looked like the only way to go was up and Sam volunteered to poke his head through first. As deftly as he could, he tried to quietly climb the ladder, but metal on metal had a distinctive ring. He went only so far as to poke his head through the opening and look around before climbing up all the way if the coast was clear.
:ooc: I want you guys to know about sound issues - first, even though you were firing blasters in this tunnel, you guys are deep down from the prison itself in solid rock. Also, the prison machinery for its environment and power reactor are all louder than hell, and somewhat exposed, so to even talk and be heard can be a challenge.
This said, the clink of Sam's feet on the metal ladder rungs will be slight - besides, I am sure he has some kind of rubber paddings to give traction.
Sam started up the ladder, his worries of noise quickly abated when compared to the sound of machinery all around. He climbed quickly and disappeared into the manhole in the ceiling of the access tunnel, but there was still another twenty-five feet to climb up the tube cut in the rock. Small flourescents had been installed along the way, lighting the ladder, but only a few still worked, others either flickered or were dark.
At last, Sam came to the top and a large, metal manhole cover.
:ooc: Is the whole team going to follow Sam up, or are you guys going to wait for some response from Sam? Also, does Sam want to push up on the manhole cover to open it? I attached a profile pic of chamber to show what you guys are dealing with.
Sam - the droid remains are of a protocol droid that has been modded with a maintenance droid body - giving it a more rugged and agile shell but the independent, non-proprietary processing.
Logar watched the droids feet disappear up the shaft. He eyed the rest of the group. " Its gotta smell better up there." He shot them his winningest smile, slung his rifle over his back, and followed sam up the ladder.
"The ladder leads into the maintenance area, we saw that on the schematics. We dont want to rush the prison just yet."
Britton looked around, "any chance we can get this other droid powered up?"
Brim gave Logar'Dan a queer look. "Was this one sane?" he wondered to himself. The Rodian shook his head, deactivated the lightsaber in his hand and holstered it on his belt. He looked at Britton, "What time do you think it wise to enter the prison, Britton? And as for the droid... I do not think we can do anything with it save see if it contains spare functional parts."
Brim hissed up the ladder, "Come back down here! We are not going to make our attack until the wee hours of the morning." He then turned to the others, "Might as well get some rest while we wait."
:ooc: You guys can RP as you want here, but knowing the basic plan, give me a heads up when you are done with any chatter and I will 'move' game time on.
Hopefully this room is a little better smelling if not louder than the other room.
"Sam see if you can get any sensor readings from the other side of the manhole cover."
Once the party was reasembled, "well we have some time, we can move back down the tunnel where it is quieter and try and get some rest, the smell will be better anyway. Anyone think we can get the memory unit out of this droid? if we cant power it up, maybe we can tap into its memories, might have some useful information."
Kaida nodded with Britton's assessment, and cast a worried look at Sam ascending the shaft. "Lets wait down here until it's time to infiltrate."
She turned to look over the group, assessing any injuries among them.
:ooc: She'll do first aid on any wounded (at least those that took more than 15 hits). Not sure who they all are, so I'll let you roll for me GM. I have 3 med packs on me and each person should be carrying at least one (that's what I handed out from the ship's store anyway)
Sam reached the cover and gave it a gentle push to see if it would move. Assuming it does, he uses his (durasteel) head to push the cover up carefully on one side until he can peek around. If nothing of threat is seen, he will lift the cover up and slide it over to quickly climb out of the access. Of course, if he spots a threat he will try to remain unnoticed while he observes.
Logar had only climbed a few steps before Britton spoke up about resting. He dropped back to the flooor. " Good idea, stick to the plan, attack when their weakest. I have a few spare medpacs for the wounded. Also we should post a guard at the tunnel entrance in case some of these beasties were out and about. Id like to volunteer." With that he moved off towards the access tunnels entrance near the river.
Britton left Sam to check out the entry point and Logar to head back to the mouth of the tunnel while the rest of the party prepared to move. he scavanged around the area looking for any information and then checked for indicators on the wall as to where the collapsed portion of the tunnel may go.
Once done he tried to move the party into the tunnel where the air was cleaner, established a watch and then waited and rested for the time of the attack.
:ooc:
Kaida performs first aid on Brim with a medpac(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif)
DC 15 Skill +14, medpac +2-------------------------
Rolled 1d20+16 : 4 + 16, total 20
:ooc: Brim recovers 11 hit points :csu:
My next post is going to move time on to the early morning, unless Sam or another character decides to become more adventurous.
Sam sees an empty room - a maintenance shack - with multiple control and diagnostic stations for the entire prison. Crates were stacked about of what might be spare parts, but the droid could see most had been opened at one point, and most likely used. The manhole from which he had exited was on the south wall and it offered little cover for them to move in and out of the room if someone was there. But for now, the chamber was empty and quiet.
Logar found his way back to the entrance to the maintenance tunnel. The air was fresh, but warmer. Night time was falling on the small planetoid.
The rest of the team had also moved out of the mutants lair, but not before Britton and Brim had searched the chambers. The crates and file cabinets were full of old Republic files on prisoners that surely were long gone from the detention center above. The soldier scraped old dirty mildew from a metal sign that hung on the wall near the collapsed corridor and read it - CONTROL ROOM ACCESS - AUTHORIZED PERSONNEL ONLY.
A quick look was enough for Sam. His companions needed time to heal and if they hadn't been discovered yet, he wouldn't risk bringing Imperials down on them as they recovered. He stayed to the room for a bit and searched around. He rummaged through the crates and existing consoles to see if he could scab together some passive detection in the room that would give them a head's up if anyone entered while he went down below.
:ooc: Don't know if it's possible, but Sam tries to pull together a sensor from what parts he can find before going back down with the group.
Mechanics +17, DC unknownRolled 1d20+17 : 15 + 17, total 32
:ooc:I'm good on moving time forward, unless we can clear that tunnel to the contorl room.
Sam searched the crates and found few items of use. Undeterred, he went to one of the large consoles and saw that it was tied to the prison's communication tower and dish. An idea came to the droid as to how they could be warned of any presence in the maintenance room when it came time to their infiltration. He quickly began to type a small batch file program that he hid discreetly within the mainframes operating system. Sam then took a small bit of wire and connected it like an antenna to the inside of the maintenance shack's door controls. The entire project took him less than ten minutes and if it worked - for there was no way to test it - would ping him via the communication tower should anyone open the shack's door.
The droid was content with his work and moved to the manhole and disappeared back down into the lower tunnel. Once down, Sam saw Brim and Britton both trying to find a way to squeeze into the collapsed corridor, all the while Kara shook her head and smiled. There was no chance for anyone to use that passageway without heavy equipment to clear it. Accepting that the only entrance was the manhole, the man and Rodian gave up and the team moved out of the mutants' lair and into a length of cleaner smelling tunnel. There they all hunkered down and rested while awaiting their opportunity to enter the prison.
Time passed.
Logar watched the night sky as it bloomed with countless stars. There was no light or smog to obscure the sky, save the glow that lay on the horizons, reflected light from the gas giant planet. He sat in silence watching and listening, but nothing moved or made noise, save the water and falls not far away. His blaster lay by his side, but the long steel of his vibro-bayonet lay across his lap. Logar muttered whispers to the knife he called Katherine.
Time passed.
He wasn't asleep, but the hypnotic sound of the falls had lulled him and Logar jumped a moment when Kaida came to his side. It was time.
:ooc: Okay, it is relatively 4:00 AM on the planetoid. Sam was not pinged from his alert system that he set up - but there is no guarantee that it worked.
Logar grinned at Kaida, he stood and checked his gear. He clipped the bayonet home onto his rifle. "Ok, im ready. Bring on the revolution."
Britton wiped his palms on his jump suit and looked around the room at the assembled team. "Ok this is it. We are going to move out of this tunnel and into the maintenance room. We will move out of there, into the hallway and immediately move up to the second floor storage area. From there we will move into the control room, seize the control room as quietly as possible and try to find our prisoner. We need to be quiet so don't fire the blasters unless you have to. Once in the supply area we will try and rush the control room, violence of action. Brim, you and your lightsaber will have the rear, Logar you and kathrine on point and I'll be behind you with my swords. Any last minute thoughts?"
Once more, the team returned to the mutants' lair and the ladder rings that ascended into the prison. Logar hung his blaster over his shoulder and leapt up the ladder. He disappeared through the ceiling with Britton close on his tail. The other members followed in order, the Rodian bringing up the rear.
Logar reached the manhole cover and put his shoulder into it, hoisting it up. He was relieved to see Sam's detection system had worked for the maintenance shack was empty. The soldier unlimbered his rifle and took up a position by the door as the others finished their climb.
Kaida stood by the manhole and helped the others up and then took out her Blaster pistol, praying she'd never have to use it while she quietly followed the lead members.
Britton waited for the whole team to get into the room. He glanced quickly at the computers and thought that maybe they should spend some time and try and hack into them and then gave up the idea. Violence of Action would get them out of here. With a pistol one hand and a sword in the other he motioned for Logar to enter into the hall and take the stairs to storage level and then into the control room.
:ooc: All right, I have all the maps completed for the inside of the prison to match the overall layout.
I do not want to assume that you guys are doing things, so if you are trying to be stealthy, give me a stealth roll. I will only call for tests as I need them.
Logar nodded to Britton and the group. He moved into the hallway, Katherine leading the way. He was not a stealthy sort but tried to move quietly.
Stealth roll
Rolled 1d20+6 : 14 + 6, total 20
stealth mode for sure!
:ooc: Kaida goes stealthy too.
Stealth Check: 1d20+11 : 2 + 11, total 13
Sam fell in line, blaster readied. He kept watch with his enhanced sensors, but had none of the anxiety that might plague the humans (and near-humans). There was a task. There was a plan to accomplish it. That's all he needed. He crept along with the rest, but wondered if speed might be more advantageous. He scanned the hallways for signs of sensors or cameras that might even now be betraying their location.
Sam's Stealth roll
Stealth +6Rolled 1d20+6 : 13 + 6, total 19
...and (if needed), Perception check to spot surveillance
Perception +12Rolled 1d20+12 : 8 + 12, total 20
Britton stealth roll(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif)
DC n/a Stealth +5-------------------------
Stealth 1d20+5 : 9 + 5, total 14
Brim stealth roll(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif)
DC n/a Stealth +17-------------------------
Stealth 1d20+17 : 8 + 17, total 25
Brim preception roll(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif)
DC n/a perception +9-------------------------
perception 1d20+9 : 13 + 9, total 22
Logar nodded at Britton's silent order and pushed the control panel to open the door. It slid open with a slight hiss of air and revealed a long corridor, sterile in color and illuminated by flourescents. The walls and floor showed signs of age, but upkeep, as the garrison here probably had little often to do.
Sam looked along the ceiling both inside the maintenance shack, as well as along the corridor and noticed the camera security system. It was at the far end of the corridor where it entered into the main prison, and he was certain that it could not see them in their current position The droid also could only assume that there was one above the door outside this room. It would most likely have a scope of vision of the stairs and the corridor going down towards the prison.
Brim knelt on his haunches, listening intently for any sounds, but only heard silence. The silence was reassuring that they as yet had not been discovered, or most certainly alarms would be sounding. He whispered, "The stairs up to the second floor and then the control room, right? Do we rush it from here, or attempt to make it undetected?"
:ooc: The map attached displays the maintenance room exit and the barracks. It is all displayed, but obviously you guys can't see what is in the barracks - only have your schematics. The drawn lines show the field of vision for the cameras.
"I doubt they have motion sensors as people would be coming in and out of the rooms. There is a chance the guy who watches them isnt. Lets try and rush past them up the stairs and make straight for the control booth. Unless someone has a better idea."
"Any way to use these terminals to slice into the camera feed so and make our movements invisible?" She didn't know much about computers, but all the holovids seemed to show computers being able to do that kind of stuff.
"If not, then lets rush the control room."
Sam probably had the best chance of hacking the computers, but still didn't like his chances, "Getting into the system will take time, which will leave us sitting here. One misstep will alert them that something is wrong. I can try, but think the direct route is best."
Kaida nodded. "Thanks Sam. Alright Britton, take us out then. Quietly and decisively. The longer we can hold onto the element of surprise, the better."
"Stack on the wall, once we are in a line get as close as possible to the person in front of you. When were up we will move out of the room as fast as posible and head up the stairs. If we move fast enough anyone watching wont have time to count us. The stairs may have monitors too, so once we clear this spot its a straight rush to the control room. Ready?"
Kaida nodded grimly, checking the power supply in her pistol one last time. "Lets do it."
Logar smiled that bloody smile. This was gonna be more fun than he originally thought. "let's move"
:ooc: Nice posts guys! ;D
The team stacked up as Britton had ordered, and Logar led them out. They moved quickly and quietly, hugging the wall underneath the camera. The door to the stairwell was just to their left from the maintenance room and Logar opened it and scurried in. He looked up, and left and right but saw that the stairwell was empty and without observation devices. The rest of his companions made their way into the lower landing and the door was closed. They all stood there a moment, some breathing harder than others, listening to hear a klaxon that would tell them that they had been seen.
There was nothing.
Britton felt sweat across his brow. He was a soldier and for him this was all natural - as it was for Logar'Dan - but he had with him non-soldiers and it was making him tense. He gave an inner smile but it faded as the thought of silent alarms entered his mind. He wasn't sure what was better - silence and feeling that they were still undetected, or silence and not knowing if they had been and an ambush was being set for them. The soldier in him told him that this was wasted energy and he pushed on Logar, signalling for him to keep moving... fast.
Logar started up the stairs, his blaster rifle trained at the rise in front of him and to his left. If there were any Imperials on the stairwell, he would have the bead on them. The team made it to the first landing and then to the next and were deposited on the second floor of the prison barracks and control. The room was darker with fewer lights to illuminate what was an obvious storage facility. There were merchant crates neatly stacked three-high making a series of rows and corridors. The lower volume of light had shadows casting about and it allowed for the team to move even more stealthily.
Logar got to the last row of storage crates and pinned his back to the far right side, his blaster aimed up to the ceiling. He looked over his left shoulder enough to allow him to see around the crates and down the corridor.
He choked on his breath.
Standing duty at the entrance to the command facility, just in front of the first turret, was an Imperial Stormtrooper - his heavy blaster resting across his arms. Logar held up a finger to signify one target and to bring everyone else to a halt.
:ooc: is he facing us doug like looking down that hall?
:ooc: Hey John, he is standing with his back to the wall looking towards the control room.
:ooc: Assuming Logar stops and lets up know what's up
"Well if he hasnt moved they dont know we are here yet. lets lure him down the hall and take him out quietly. Maybe a falling crate."
"I like that idea, let's retreat down the aisles between these crates. Knock one down from the furthest row. And when he comes to check we jump him with our blades. Sound good?"
Britton nodded and started backing away.
Logar followed Britton. Turning down the second aisle of crates. "I'll strike from here. Whenever your all ready make some noise." Logar had been in enough scraps to know this would get ugly eventually. They had to keep it low-key for as long as they could. Babysteps of violence before a marathon of bloodshed. He was ready, he had worn his running boots.
:ooc: babysteps of violence AWESOME!
:ooc: Tomcat, does the storm trooper armor protect against physical attacks or just energy? AKa, can me swords carve this dude up or no?
:ooc: From the core book p. 131-132, storm trooper armor adds a +6 bonus to Reflex Defense, but that doesn't stack with any heroic class level bonus to Ref Def. It doesn't make any distinctions about diff types of damage it protects against, so I assume it protects equally well against energy or physical.
Kaida nodded at the plan. "Quickly, everyone into the crates!" Things were going to hit the fan hard and fast once an alarm broke out. To that end, she moved behind the last row of crates, hidden for now, but able to move out to where she could cover the either the stairwell or the entire hallway as needed.
"Logar, you lure him in. I'll take cover near the hallway and cut him off if i need to. if things get crazy I'll rush the control room."
The team dispersed between the rows of storage crates. Logar, Brim and Britton took lead positions because all had melee weapons. It was Sam who was given instructions to topple one of the crates due to the strength in his servos. The two women went to the last two rows of crates and readied their blasters to only be used if someone came up from downstairs to investigate, or things went wrong with the stormtrooper.
With everyone in place, the nod was given to Sam and he hefted upward one of the crates only to let it topple to the opposite row. The storage container was built for interspace transport and so was reinforced with metal and even vacuum sealed - some of the crates even had mini-environmental systems. Needless to say, the large heavy box tumbled loudly against its mates and thumped hard on the floor causing a resounding boom. The amount of noise caused made the companions suddenly concerned that maybe the barracks below would be alerted.
Everyone tensed.
Suddenly the sound of booted feet came down the corridor from the control center - all the while, Kara and Kaida kept their blasters trained on the stairwell. Brim and Logar stood in the same row across from one another and Britton was one row back. In the diffuse light, the white-armored soldier suddenly appeared.
:ooc: This is a surprise round on the heavy stormtrooper. You all have one free round of actions before the trooper can react - if he even lives.
And to answer your question, Tom - the armor rating of any suit of armor just gives the total score needed to hit. It does not reduce damage by melee or ranged, unless it has a Damage Reduction score, which stormtrooper armor does not. If you have more questions, give me a holla!
:ooc: I was kinda hoping to lure him further into the storage area and have my aisle be between the strike and the hallway to cut him off.
:ooc: Well I can swap the two aisles that you guys are in... but troopers have low-light visibility, so you tell me if that is what you want. If it is, he will get one Perception roll to see if he sees you down the first aisle, as he passes by.
Let me know, and I will re-write it or leave it as it stands.
:ooc: Nah Leave it.
Brim hit the trigger on his lightsaber which activated with a snap-hiss. The aisle illuminated with a bright green and the saber was brought down two-handed in a terrible arc on the startled stormtrooper.
:00:
DC 16; Armed combat +6Lightsaber attack 1d20+6 : 14 + 6, total 20
If successful:
damage 2d8+5 : 3, 8 + 5, total 16
Logars mind was already wandering to there next move as the guard approched, the flash of Brims lightsaber brought him back to deadly focus. He followed the Rodians two-handed swing with a thrust of his bayonet.
:ooc: :00: DC 16 Melee +8
Rolled 1d20+8 : 19 + 8, total 27
Damage if successful
Rolled 2d6+5 : 5, 6 + 5, total 16
Kara saw Sam working with some parts and went over to the droid.
"Need a hand?" she asked.
:ooc:
I would like to assist on his mechanics check
Mechanics +15
Rolled 1d20+15 : 5 + 15, total 20
Quote from: watanabe on Mar 29, 2011, 01:07 AM
Kara saw Sam working with some parts and went over to the droid.
"Need a hand?" she asked.
:ooc:
I would like to assist on his mechanics check
Mechanics +15
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+15 : 5 + 15, total 20
:ooc: Not sure what you want me to do with this, Nick - the last time Sam worked on anything was about 6 hours ago when he set up an alarm should someone enter the maintenance shack. He was alone at the time.
Logar's vibroblade caught the trooper just where his torso shell armor met the waist and was flexible. The knife went in deep, sliding over the trooper's hip bone and severing the spine just above his hips. Between the shocking surprise of the lightsaber and then the quick stab to the mid-section, the trooper clattered lifeless, down to the floor.
Perception roll to see if anyone heard the falling stormtrooper
:00:
DC 27 Perception +10Perception 1d20+10 : 15 + 10, total 25
Brim quickly moved to the edge of the crates to check the passage that led into the control room, but saw no one else following the trooper. He deactivated his lightsaber and the chamber went back into shadows. The others emerged from their places of hiding.
:ooc: Are those turrets portable tripod type units or are they fixed emplacements?
:ooc: They are fixed.
:ooc: Jingo, I like where your heads at.
Britton moved out of his hidding place, he saw Brim check the hallway so he immediately set about seeing what gear the trooper had in ways of out fitting his little band.
"Allright lets take the control room. Blasters as a last resort. Once secure Sam and Kaida see what you can do with the computers. Brim see if you can disable those gun turrets, cutting them with your glow stick maybe the most effective. We need to find the prisoner manifest and then see how much of the prison we can control from the control room. Ready?"
Kaida quickly knelt over the fallen trooper's form, and checked him for useful gear, collecting his rifle and any power packs. She then holstered her own pistol, careful not to touch the blood. A little extra firepower would come in handy. While not as skilled in soldiering as perhaps Britton or Logar'Dan, she had some skill in weaponry. Too bad those turrets were fixed in place.
:ooc: I'm assuming he has standard issue rifle, if not let me know and I'll adjust post. Also, if he has a medpack I'll collect that too to replace the one used on Brim. Does he have any melee weapons she can use. If so, she'll take that too.
She then dragged the trooper's form into the shadows among the crates. Perhaps it would buy them a little more time if anyone came to investigate. She was glad the trooper wore a helmet that concealed his face. It made it easier to stomach the killing they were doing and would have to do. She shook her head and growled to herself. No time for that now. There would be time enough later to grieve at the unavoidable loss of life in a war.
She checked the rifle and nodded to Britton, giving him a wry grin. "Computers...As I said before, I can press the ENTER key for Sam, if that's what you have in mind. But that's about the extent of my computer skills. Alright, lets go. I'll cover our rear."
:ooc: Kaida will be rear guard, frequently checking their flank and rear.
:ooc: yeah rigth I forgot. Who has the good computer type skills?
:ooc: Logar (+9) and Sam (+10)
:ooc: The stormtrooper was considered 'heavy', and so carries:
- stormtrooper armor [+6 armor, +2 equipment] - except it is now cut into by a lightsaber and vibro-bayonet and thus useless (pieces could be salvaged to build a suit of armor from other like suits)
- light repeating blaster - Dmg 3d8; ROF Autofire only (see autofire info below); Wt 6kg (weapon is size Large and considered two-handed for any creature of Medium size); needs power pack and has 30 shots
- utility belt with medpac, frag grenade and two additional power packs
Autofire
- treated as an area attack, target a 2x2 square and make a single attack roll at -5; compare result to Reflex score of all present and those hit take full damage, those missed take half (Evasion talent reduces a hit to half damage and a miss to a miss)
- autofire consumes 10 shots (or slugs) and can only be use if it has ten shots in it
- autofire only weapons may be braced by taking two Swift actions before firing; reduces the -5 autofire penalty to -2
- if a PC has the Burst Fire feat, they may concentrate an autofire on a single enemy; still take the -5 penalty, but do +2 dice of damage and only consume half the number of shots; burst fire cannot be evaded with Evasion.
Logar, Sam and Brim also nodded a ready and so the team moved out once more. Logar at the lead with Brim quietly moving behind him, his lightsaber in hand. They had been lucky so far, with no one taking notice of their presence... at least that is what they thought.
ISB Officer Falken Wright had a bad reputation. Not as an officer, nor as a trustworthy member of the Empire. No, he had been a quality soldier and had quickly risen through the ranks of the Imperial services, only to find his niche in the Imperial Security Bureau - a dangerous and secret branch of the Imperial governance that all feared - soldier and civillian alike. His family connections had not hindered his prominent rise to the rank of ISBO and it in turn also protected him.
ISBO Wright's bad reputation came from his quirky and at times evil way of doing things. It was the reason he was now stationed on Tantau II, although in his mind the position was a blessing. Wright had a command that was under no scrutiny save his own, and he had a free hand to do most things he wanted - his subordinates fearing to disobey him. And so, the Tantau II prison had become his own personal torture room for his sick mind to
play with the inmates at his leisure, and he performed his expiriments with a passionate fervor.
In his mind, Wright believed that the Emperor would approve of his actions... would probably appreciate his art.
BOOM!
Something large fell above his quarters on the storage room floor. Falken was sitting at his desk writing a supply request, which he was prone to do in the early hours, for he slept very little, when Sam shoved over the crate. The ISB officer wondered what the hell was going on upstairs. He rose from his desk and pushed a button. The voice of one of his squad officers answered, "Yes, sir?"
"What was that noise?"
"Something must have toppled in storage, sir. I sent one of my troopers to investigate."
"Yes... well, please report immediately if there is anything out of the ordinary."
"I will call momentarily, Commander Wright, as soon as I have something to report."
"Very good," said Falken. He had an aristocracy about him that made him feel that he was his underling's better - not just in rank, but in all things.
The Imperial Officer in the control room watched as the commlink light went out and shook his head. He hated that creepy bastard. He hit the communicator again to his troopers' helmet frequency, "Let me know what you find... the commander is awake."
Why am I not surprised about that, he thought to himself, leaving the words unspoken. He was a good officer and did not let the crap roll down to the grunts on the line.
A response came back to him from one of his stormtroopers tasked with walking the floors, and who was currently finishing up a round on level one. "I am walking the main corridor now, from the prison, sir. I will meet up with Dax in the storage room via the back stair."
The officer on duty responded, "Roger."
Logar got to the next corner where the stormtrooper had been stationed and quickly peeked around it. The chamber was well lit and he clearly saw another heavy stormtrooper stationed in a position to protect the control room. The control room itself he knew was there, but did not have a good view as to who might be in it.
Quote from: tomcat on Mar 30, 2011, 02:18 PM
:ooc: The stormtrooper was considered 'heavy', and so carries:
- stormtrooper armor [+6 armor, +2 equipment] - except it is now cut into by a lightsaber and vibro-bayonet and thus useless (pieces could be salvaged to build a suit of armor from other like suits)
- light repeating blaster - Dmg 3d8; ROF Autofire only (see autofire info below); Wt 6kg (weapon is size Large and considered two-handed for any creature of Medium size); needs power pack and has 30 shots
- utility belt with medpac, frag grenade and two additional power packs
Autofire
- treated as an area attack, target a 2x2 square and make a single attack roll at -5; compare result Reflex score of all present and those hit take full damage, those missed take half (Evasion talent reduces a hit to half damage and a miss to a miss)
- autofire consumes 10 shots (or slugs) and can only be use if it has ten shots in it
- autofire only weapons may be braced by taking two Swift actions before firing; reduces the -5 autofire penalty to -2
- if a PC has the Burst Fire feat, they may concentrate an autofire on a single enemy; still take the -5 penalty, but do +2 dice of damage and only consume half the number of shots; burst fire cannot be evaded with Evasion.
:ooc: Kaida will also pick up the Frag Grenade as well.
Sam saw Logar's signal and internally plotted the new trooper's positions on his stored schematics. He ran scenarios and possibilites, but the conclusion he could draw was this was still taking too much time. Their element of surprise was in danger with every action they took. He did not see a scenario where it did not come to mixing it up and thought better they do it on their terms instead of having their hand forced.
Quietly he suggested, "Grenades. Let's take the command centre now and defend from there."
Logar agreed with Sam. He pulled a frag Grenage from his utility belt and eyed the rest of the group. "Sams right. We are gonna lose what surprise we have before to long. If everyone else agrees ill toss this frag at trooper we can see and we will rush the control room. They may have a panic switch that shuts us out so im thinking we need to get in there fast. Any nay sayers?"
:ooc: You may want to take those power packs for that blaster, too, Jingo. Otherwise that thing gets three shots and it has discharged its power. But cool on the medpac and frag.
Brim silently nodded. He was ready to do what must be done, but still his stomach began to churn. They were about to willingly enter a major skirmish with an Imperial installation. Up until now, all they had done is break into the prison... but now, it was real. The Rodian loosened his blaster from its holster and held his lightsaber in his opposite hand.
"Ready when you are," he said.
"No Grenades! they will damage the computers. Logar, go wide around the entrance and blast him. Sam come up short and track to the right and engage any targets you see. I'll go up the middle after you fire and take the room. Dont hit the computers we still dont know where our target is and they still dont know we are here, we need to be in a position of dominance before we tip our hand."
Quote from: tomcat on Mar 30, 2011, 08:27 PM
:ooc: You may want to take those power packs for that blaster, too, Jingo. Otherwise that thing gets three shots and it has discharged its power. But cool on the medpac and frag.
:ooc: 3 shots on auto fire right? Otherwise its 30 single shots, I think, but yeah, I'll take em all. ;D
Quote from: Jingo on Mar 31, 2011, 11:22 AM:ooc: 3 shots on auto fire right? Otherwise its 30 single shots, I think, but yeah, I'll take em all. ;D
:ooc: Right, the power pack contains '30 shots', and Autofire consumes 10 shots per pull of the trigger - so three shots... BUT ALSO - this is an AUTOFIRE ONLY weapon, so no single shots available unless you do some future mods. Thus, with all three power packs (one in the gun and two additional), you have a total of 9 shots (or 18 Burst Fires if you have that feat).
:ooc: Got it. Didn't know it was autofire only. Yikes... I'm assuming power packs are universal between heavy blaster pistol and this rifle? I do have some of those for my pistol I could use is needed.
Kaida made sure she was behind some cover as she covered the hallway. With the weapon braced on one of the crates, she prayed no one would come.
:ooc: She'll make a hide check and try to remain hidden as much as possible, but will take opportunity action and shoot if anyone spots her as they come down the hallway.