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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 4: Seeds of Dissent => Topic started by: tomcat on Feb 26, 2011, 06:40 PM

Title: Access tunnel encounter - round 5
Post by: tomcat on Feb 26, 2011, 06:40 PM
Situation: Inside the access tunnel, the party is attacked by six of the mutant ogres that root around for whatever sustenance they can find.

M4 is enraged
M6 is enraged
M3 is 0 hit points, CT helpless (unconscious)
M5 is 0 hit points, CT helpless (unconscious)
Brim is CT -1

Situational Modifiers: Putrid smell - the ogres exude a terrible smell and will cause any person within melee proximity (adjacent squares) to suffer a -2 to any dice rolls.

**Because the chamber is their nest, the awful smell has permeated the room - any PC that goes into either chamber will suffer a -1 penalty to all actions (this penalty does not stack with the -2 penalty for close proximity to a mutant).

Kaida has given everyone a Leadership bonus of +1 to all actions - character must remain in her line of sight for bonus. She also has Inspired Haste on Brim for this round giving him the option to make a skill check for his Move action.

Physical Modifiers: The tunnel is dark and provides concealment and thus a -2 penalty to all attacks, unless your PC is equipped with low-light vision, or your PC (and his opponent) is within a 6 square radius of Kara's fusion lantern.


Initiative:
Brim (+7) - 26
Sam (+6) - 25
Logar (+11) - 22
Britton (+9) - 20
Kara (+6) - 17
Kaida (+11) - 17
Mutants (+2) - 15
Title: Re: Access tunnel encounter - round 5
Post by: Callowmoryne on Feb 27, 2011, 11:07 AM
As the next mutant fell Logar stepped into the room over it's unconscious form. His adrenaline had him in a grip he could not explain. He wanted more. Britton was engaged with one just inside the room. Logar intended to flank the beast. He moved in and thrust his bayonet at it's side.

:ooc:
Move 1 square west and 1 square south
Standard action bayonet attack m4
Rolled 1d20+8 : 8 + 8, total 16


Damage If successful
Rolled 2d6+5 : 4, 3 + 5, total 12


Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Feb 27, 2011, 11:30 AM
Standard action - Brim attacks M6
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) DC 13 Melee +6, Kaida bonus +1, Odor -2

-------------------------
attack M6:  1d20+5 : 9 + 5, total 14

damage if successful:  2d8+4 : 1, 8 + 4, total 13
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Feb 27, 2011, 12:07 PM
:ooc: M6 goes down with 0 hit points and is unconscious.
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 27, 2011, 02:36 PM
 :ooc: whats the status on M4?
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Feb 27, 2011, 03:18 PM
:ooc: Its status is listed up top, alive and angry.
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 27, 2011, 05:10 PM
 :ooc: did Logar hit it for 12 dmg?
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Feb 27, 2011, 09:14 PM
:ooc: Oh, sorry... yea, I was waiting on a Rule clarification on the Star Wars boards regarding John's move.

So, John, I want to let you know that if you move through the squares as you have indicated, you will provoke an Attack of Opportunity from the mutant (M4) before you are able to attack it.

(http://rpg.avioc.org/webimages/starwars/AoO_question.jpg)

The first square you enter is fine, but the second square qualifies for a free attack from the mutant (M4) because you are moving from one of the threatened squares (the first one you moved into) to the other. So, I am only going to move you to the first square and apply your attack, but keep this tidbit of knowledge for future reference, because like cigarettes... first one is free!  ;)

Attacks of Opportunity are on page 155 of the Core rule book.

So... Logar does hit and he does 12 damage. The creature is still up and moving.
Title: Re: Access tunnel encounter - round 5
Post by: Jingo on Feb 28, 2011, 12:17 AM
Kaida heard the Sam shoot his blaster repeatedly and Kara shoot hers. She grimaced in frustration. Noise discipline had gone out the window apparently. Nothing for it but to finish this now and either abort the mission or move quickly into the base before they could find out what was going on. Had they lost the element of surprise? No way to know.

"Take them down! Blasters free!" She shouted angrily and shot over Sam's shoulder at the creature with a relatively free line of fire.


:ooc:
Standard Action:
Shoot at M6 by Brim 1d20+7 : 4 + 7, total 11

Damage 3d8 : 5, 7, 4, total 16


Swift Action: Inspire Haste on Brim.

Move Action: None. She'll stay put.
Title: Re: Access tunnel encounter - round 5
Post by: Jingo on Feb 28, 2011, 12:18 AM
 :ooc: Sorry, I meant M3 is who she's shooting at. She prob missed anyway with the -2 lighting. Ah well.
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:05 AM
 :ooc: M3 is already down and disabled.
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:14 AM
Britton found that the second sword had come to his hand as if own its own. He had forgotten the feel of them in his hands, it had been awhile. As soon as the twin blades were again called to action he could feel the music in them come alive, the silence of the blades had a music of its own that a blaster could never match or master. I blaster was a good weapon, it had saved him numerous times but the elegance of a true blade was something else. He understood the Jedi attraction to them intimately and of their own accord his muscles started to go through the forms.

(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Britton makes two attacks with his swords 1d20+7 : 7 + 7, total 14
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Britton makes two attacks with his swords 1d20+7 : 6 + 7, total 13

Rolled 1d8+5 : 3 + 5, total 8

Rolled 1d8+5 : 3 + 5, total 8


Britton
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:17 AM
 :ooc: Doug, I tried to edit the post after I rolled to hit to add the damage in and more flavor text based on my rolls and I think I tilted out. I didnt do anything to change the results of the dice rolls though. What do you want me to do?
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:19 AM
Attack one:
Rolled 1d20+7 : 9 + 7, total 16

Attack two:
Rolled 1d20+7 : 19 + 7, total 26

Dmg rolls
Rolled 1d8+5 : 3 + 5, total 8

Rolled 1d8+5 : 2 + 5, total 7
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:20 AM
I'm typing in the modifies like the +1 and the -2 smell -2 darkness but its not noting them in the text. Sorry guys I'll figure this out.  :-[
Title: Re: Access tunnel encounter - round 5
Post by: donimator on Feb 28, 2011, 01:50 AM
Sam moves ahead to stand between Britton and Brim. Mutants were down all around him and it looked like Britton and Logar had the other one in the room under control. More were still pouring in through the accessway and he took a shot at the first one he saw.

Sam's Actions
Move: 2sq. west, 1sq. south (between Brim and Britton)
Standard: Ranged Attack on 'M8'
Blaster +8, PB Shot +1, Kaida's bonus +1
Rolled 1d20+10 : 8 + 10, total 18

Damage, if hit, 3d6+3 +1 PB Shot
Rolled 3d6+4 : 5, 6, 3 + 4, total 18
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Feb 28, 2011, 10:14 AM
Quote from: Telcontar on Feb 28, 2011, 01:17 AM:ooc: Doug, I tried to edit the post after I rolled to hit to add the damage in and more flavor text based on my rolls and I think I tilted out. I didnt do anything to change the results of the dice rolls though. What do you want me to do?

I'm typing in the modifies like the +1 and the -2 smell -2 darkness but its not noting them in the text. Sorry guys I'll figure this out.  :-[

:ooc: Oops, yea, I forgot to tell you that if you edit your post after you roll, it will come back with the tamper warnings automatically. Norhing you can do, but leave it or erase the dice rolls and roll again.

To put text inside your roll, you need to enclose it in brackets {} within the dice roll bbcode, like this... [ro11]{blaster fire +2, lighting -2}1d20+0[/ro11]

But, I corrected your PC from its original write-up, Tom, so give it a look under the Character Stat Blocks thread. You did total damage of 19 to M4 which reduces the creature to 0 hit points. Your Fatal Hit feat allows you to kill anything you reduce to 0 hit points, so it is dead...

Also, Sam hit M8 for 18 hit points.

Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Feb 28, 2011, 01:06 PM
 :ooc: roger that.

Brittons swords danced before him and the creature that in one moment stood before him was on the ground no longer a threat in the next. The music of the swords was not yet finished as he looked to the passage way to see more of the creatures coming their way.
Title: Re: Access tunnel encounter - round 5
Post by: watanabe on Mar 01, 2011, 09:56 PM
 :ooc: just have me keep firing at the closest mutants.  If I need to I can use my talent that allows me to move, shoot, then move again.
Title: Re: Access tunnel encounter - round 5
Post by: Telcontar on Mar 04, 2011, 11:54 AM
 :ooc: Who's up?
Title: Re: Access tunnel encounter - round 5
Post by: Callowmoryne on Mar 04, 2011, 02:16 PM
Mutants I believe
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Mar 04, 2011, 02:28 PM
:ooc: Hey guys, sorry! I have been busy the last three days since my anniversary and I was/am going to post today... just work has been a bitch these last couple days and left me no time to get involved here.

John is right, the mutants need to go along with Kara. I will post them now and then start the new round. Give me a few minute to get the new posts up and then you may go.

A quick note, I am leaving for Florida on Tuesday next week - I have a couple shows to play and a few friends to see (John!). I will be in front of a PC and will have my gaming stuff, so there will be no delays in game.
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Mar 04, 2011, 02:35 PM
:ooc: First, going to leave Jingo's attack as it stands and call it a coup de grace on M3, which kills it.

Move - Kara moves into the chamber (which lights the room and eliminates all darkness penalties.)
Standard - fires on M8
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) DC 13 Ranged +7, Kaida's bonus +1, Putrid smell -1
-------------------------
Kara fires on M8 1d20+7 : 17 + 7, total 24

damage if successful 3d6+6 : 2, 4, 2 + 6, total 14
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Mar 04, 2011, 02:40 PM
:ooc: The last standing mutant M7 is afraid, but also enraged because its home has been invaded and it has no where to run - so it comes out swinging.

Move - moves into the room to attack Brim
Swift - becomes enraged
Standard - power attacks Brim
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) DC 22 Melee +9
-------------------------
M7 attacks Brim 1d20+9 : 1 + 9, total 10

damage if succsessful 1d8+14 : 4 + 14, total 18
Title: Re: Access tunnel encounter - round 5
Post by: tomcat on Mar 04, 2011, 02:41 PM
:ooc: And he whiffs it!

Man! They can feel that breeze on Coruscant!  (-D