The Company came into the shadows of the Dinvuld Hills with the setting of the sun; it had been 26 miles across the vale and they had made haste behind Fengel. The hills that rose before them were sheer on their eastern face and the bare red rock revealed no hint of an easy path up. Far above, the lights of Thergas flickered and beckoned.
Undaunted, the Éothraim warrior continued his course, riding along paths that he had never forgotten, but a sudden challenge brought everyone to a halt. The companions looked about where they stood and all around could be seen dim figures clutching bows and spears. A voice in Fengel's native tongue shouted out, "Know that you are surrounded and death is close to you! State your business and be swift for these times find our resolve to be quick!"
OOC: Actions - and/or - Dialogue?
The Éothraim warrior attempts to intimidate the Company (opposed Willpower test required)
Intimidate
Brg +1, Intimidate +7
Roll(1d12)+8: 10,+8 Total:18
Edrahil's Willpowr test TN 18
Willpower +3, Strong-willed +2, Resolute +1
Roll(1d12)+6: 9,+6 Total:15 FAILED (-2 penalty to all tests)
TN 18 Willpower vs Fear - 12*+1*+2+3 Courage=18
Rochithuin champed at the bit, uneasy by both the sudden halt from the hard run and the presence of fear and menace in the air. Durgil did what he could to soothe her and she calmed her anxious sounds and movements for the moment. Durgil looked to Fengel to deliver a response -- these were his folk, he knew how to deal with them.
TN 18 Willpower vs. Fear
Roll (1d12)+1 (WP) +2 (Hardiness o' Mind): 10+1+2=13
Nain was startled by the sudden appearence of the men but he tried to hide it. He'd never admit that his heart quailed almost as bad as when they met the dragon. It was all he could do not to flee back to the save haven of the forge.
Willpower TN: 18
+2willpower
Roll(1d12)+2: 1,+2 Total:3 well here we go again. So what happens to Fengel does he shake and quiver from fear, then fall off his horse like a frozen block of ice? Really though, I was just rolling after that 1, and I got about 8 ones in about 30 rolls, twice it was right after each other! Does anybody else have trouble with 1d12?
Tomcat, I guess I use 3 courage to get that to a 12. Does that allow Fengel to respond?
;D OOC: LOL... you're killin' me Paul! As far as the failed test goes and Fengel in particular... basically Fengel was startled almost out of his saddle. The way you have potrayed him thus, he would have been heavy in thought as to his sister and the lands being overrun and riding almost into one of the defenders of Thergas would bring his mind quickly back to the here and now with a start. So, although he is not wallowing in a panicked state, he has been put out of sorts.
I will not incur the house rule here on a natural 1 roll, but I will put Fengel at a -5 test penalty until he can recompose or the situation becomes less dire.
As far as the dice roller goes... I clicked the d12 about 20 times and only got two 1 results. I think Fengel will have his due real soon here. ;) I am keeping an eye on how these test results are falling for you guys to see if we should just go back to 2d6, but I am not there yet... I want to see the d12 function a little bit longer.
So, bottom line is RP Fengel as if he had just been startled back to where he is and if any tests need come up in the immediate future, he will have the penalty above. I will let you know when all penalites are removed, but I wouldn't spend any courage on this. I actually made the Intimidate roll just to give you guys a level of surprise and concern that you are in hostile lands (even though you are from there).
Tomcat
OOC: Gottcha Tomcat, I'll post in a couple of hours. I'll be patient a little more with the d12.
Willpower Test (TN 18)
Dirnhael's Willpower +2
Roll(1d12)+2: 7,+2 Total:9 - FAIL
***
OOC: My two cents here - I really don't like the 1d12 concept, either. That gives players a potential roll between 1 and 12, whereas 2d6 gives us a potential roll between 2 and 12. Moreover, while it's even odds to roll anything on a single die, it's statistically less likely to roll poorly (or well!) on both dice simultaneously. It's what the game of craps counts on - that the most likely roll of a pair of dice is seven, and it scales up and down from there.
As it stands, we now have a 1-in-12 chance (8.3%) to roll a one, where in the other system, we had a zero percent chance of doing so and only a 1-in-35 chance (2.9 %) chance of even rolling a two. Of course, there's the possibility of rolling high, too, but the odds of rolling a seven is 8.3% as it stands, where in the original rules with two dice, the odds of rolling a seven was 16.7%, or double our existing setup.
Please look here for further details (http://www.crapshero.com/craps/odds/), including the exact breakdown of any 2d6 dice system.
In the end, the 1d12 system is essentially random - making spectacular success or failure mathematically as likely as the mundane, which I believe is neither realistic, dramatic nor manageable for either the Narrator or the players.
In contrast, the 2d6 setup statistically demands that all rolls will trend toward the mean of seven, which in my opinion, makes it easier to use - both in terms of game mechanics, and in role playing; as it's a fairer and more sensible representation of a "skill" or "attribute", and helps game/strategy planning accordingly.
But as Dennis Miller used to say, "That's my opinion... I could be wrong". Of course, I'll go along with whatever our house rules end up to be - I merely wanted to see if I could provide a new perspective on things. :)
Fengel had been deep in thought the whole ride from Buhr Donun. He tried to think of where his sister might have flown to if these invaders had come. Though the more he thought of Gleowyn his mind came up with new thoughts of despair. He fought hard not to give in to the hopelessness that gnawed at him.
The ride had been faster than he expected and he didn't even realize they had begun to climb the hill to Thergas when the voice of his kin startled him. After a few moments Fengel collected his thoughts and answered the question put forth. "I am Fengel-sen-Halath of the Ailgartha clan, I have been gone long only to return to find the land of my father under control of the Sagath and my friends killed or taken as slaves." Again his sister flashed before his eyes but he dared not think that she was taken. As if to blame the riders of Thergas he called out his own question, "Why have the riders of Thergas not mounted and delivered her people!"
Quote from: sdrotar on Mar 06, 2007, 06:44 PMOOC: My two cents here - I really don't like the 1d12 concept, either...
In the end, the 1d12 system is essentially random - making spectacular success or failure mathematically as likely as the mundane, which I believe is neither realistic, dramatic nor manageable for either the Narrator or the players. In contrast, the 2d6 setup statistically demands that all rolls will trend toward the mean of seven, which in my opinion, makes it easier to use - both in terms of game mechanics, and in role playing; as it's a fairer and more sensible representation of a "skill" or "attribute", and helps game/strategy planning accordingly.
OOC: All right, you guys won the argument with the above paragraph - you are right Shawn, when we are
'skilled' at something, we usually have success at it each time - it is not a random chance - it is usually the difficulty of the task and the surrounding situations that will play into the achieving of success.
So - this said, we are returning our game to the 2d6 dice rolls. ;)
An incredulous voice replied to the Éothraim, "If you are Fengel, son of Halath, then you would know of your brother and the sigil he wore."
OOC: Fengel had no brother.
With that Fengel smiled, "And if you knew Halath, you would know that I am his only son. These are my friends from the west with whom I have traveled and fought alongside. And we have come to find aid for the lands of Buhr Donun, the people have waited for the riders to come for to long."
"I knew Halath well... his brother was my father," the voice said sternly as the figure walked out from the shadows of the cliffs.
In the face, Fengel could see the child that he had known many years ago when his father's brother Halend would come to their home and visit. Halend's son was younger than Fengel and the two did not have much in common, but the man before him was certainly that boy - his name was Gareth. Fengel admired how the boy had grown into manhood, tall and strong. He had golden hair like most of the Éothraim and it was woven in a long braid that hung down his back; in his hands he clutched a long spear.
Gareth was postured to strike up into the mounted warrior before him, but his face relaxed as he took in the lines of age on Fengel's face and recognition finally struck home, "It is you... Fengel! You have come home!" He yelled over his shoulder to the other hidden warriors, "Stand down! He is friend and family!"
The younger Éothraim warrior then made inspection of the other companions, "You bring with you men of Gondor and an Elf and Dwarf? Surely you have traveled the world and made valuable alliances! Do more follow behind?"
Fengel too now had a chance to see his cousin's face and though it was young, it was worn with lines of... grief? Stress? The warrior wondered. Gareth, not waiting for Fengel's response to his inquiry, spoke, "Come... it is another 200 yards to climb to the fortress above and the trail is not easy. I recommend you dismount and guide your horses. We shall talk more above."
Once topside, the Company saw the fortress known as Thergas in its full strength. Constructed of earthen ramparts and sun baked bricks, the structure was formidable indeed, espscially with the rough terrain that it sat atop. It could not easily be assaulted from the east but the hills smoothed and rolled out to the west allowing an easier access. Tactically this had little bearing as the enemy that the fortress was meant to defend against came from the east. But like any permanant fortification, a mobile army could roll right past said structure and render its ability to project power useless.
Torches lit the walls in preparation of the coming night as the Company rode into the fort and people stood about looking on the strangers, some with wonder in their eyes. Fengel's question that he had demanded earlier was painfully answered as the Éothraim looked about and took measure of his people's defense - Thergas stood almost empty; its stables light with horses and its walls scarcely manned. A memory of the Company's defense of Barad Eldanar came immediately to mind as each member looked at what the Éothraim people were dealing with. The wind stirred and on it the companions could smell the fetid odor of sickness. The Easterlings were not the only enemy of these people.
OOC: Actions -and/or - dialogue?
Nain's first response at seeing the fortress was to determine what could be done to make it stronger. His mind went easily into studying the earthen works and defenses. He also studied the weapons and armor of the men on the walls. There was much work for a smith here but he expected that he'd be swinging the axe as much as the hammer once again the way the events were adding up.
Nain was concerned with what he saw of Thergas' construction - not that it had not been built well, but in its lack of upkeep. There was also very little reinforcement of the brick walls that stood atop the natural ramparts. The earth embankments would certainly hold, but the walls could be tumbled if an enemy was ingenious enough to get large war machines on top of the mount to smash them.
As for the weapons and armor of the warriors that surrounded the dwarf, he mostly saw coats of leather and hafted weapons - steel appeared in short supply. There were blades about to be sure, but far too few to the Dwarf's liking and they looked to be in need of service.
Edrahil dismounted and let his horse trot away towards the stabling yard where more of its kind stood. He looked about and concern also sat on his brow. If the Éothraim-folk were suffering from the plague as well, his ability to aid was in short supply for they had very little Ephanial with them.
The Sindar looked at Gareth, "Are there sick here?"
Gareth pointed to a lone structure that sat away from all others, "We have housed them there, but most have been turned away. The bodies of those that die of the wet sickness* are burned just west of here."
They were smart to keep the sick away, but still Edrahil was concerned. The disease was a killer and could show itself in anyone, anywhere. While he pondered how he could aid in this, a stern-looking older warrior approached. Across his back hung a formidable looking sword and his hands and face showed that he had a close familiarity with combat and war. Gareth introduced the man to the Company, "This is Eorlas. He leads Thergas in these times until word comes from Thuidmar, our clan chief."
*wet sickness is what the Éothraim call the plague due to its filling of the lungs with fluid.
Fengel looked at Eorlas, he had many questions to ask and the haste that he felt to find his sister caused them to spill out rapidly. "Where are all of the riders of Thergas? Have the Sagath come this far into our lands? You can't still be fighting the plaque from when I left so long ago? Tell me how long have you been waiting Thuidmar's reinforcements?" Fengel finally stopped realizing the man had not been able to answer any of his questions.
"Your questions shall be answered, but come, let us go in where the light is better," replied Eorlas.
Both Gareth and the commander of Thergas led the companions into a well lit meeting hall. Upon the walls were painted maps of the vale - the land between the Donu River and the Dinvuld Hills. Clearly on the illustration could be seen Thergas and around it were small flags that represented the Éothraim and how Eorlas had positioned the warriors available to him. Also hanging in the room was the smell of food recently cooked and the Company all felt pangs of hunger as they drew in the scent.
Eorlas looked to Fengel, "I remember you lad. You were young when Halath had brought you to this fortress years back." The commander smiled wanly, "Anyway, what you see around you is all the warriors we currently have available. The Sagath swept most of our folk under a quick and decisive attack in the spring of 1636. Our people were reeling from the sickness that came up from the south and even now it still appears in our settlements. We had thought it had run its course and burnt itself out, but then an elder or youth takes ill and with them we lose three or four more. Fortunately the Sagath have also been stricken by the sickness and their numbers dwindled over the summer as well - Ilanin being almost emptied. But while we were weak, Harizän came from east of the Sea of Rhûn and invaded. It is said he is in league with the dark powers of old and thus his people are not taken by the disease. We have not heard from any of those that we spared to send word to Thuidmar, and so we wait."
OOC: Some notes...
There are currently a total of 60 warriors of varying ages under Eorlas' command.
Fengel left home in the summer of 1635 after his father and mother passed that winter and spring from the plague out of the south. Gondor had been heavily stricken in the same year. Over the next few months, Fengel passed over the mountains and worked for a merchant until in the fall 1636 his employer and most of the train died (the plague had crossed the mountains). That as you all know is when Fengel joined up with a Company out of Tharbad on a quest to Rivendell.
So, to sum up - the Éothraim were hit hard by the plague in the fall of 1635 through spring 1636 when the invaders came and now they are contending with both.
OOC: Should I still roll that earlier Willpower test?
------------------------------------------------------------------------------------------------
Though at first willing to fight, the sorry state of Thergas brought many doubts to Galudir's mind. Whereas the rogue was genuinely cowed in the majestic court of the Dwarf King, there was a certain informality in stronghold that loosed his tongue. "Excuse me, Fengel, but perhaps you should consider exactly what can be accomplished here. Find your kin, certainly, but what then? Before sitting at a council for war you might entertain other options, such as refuge in other lands."
OOC: Don't worry about the willpower test Nikitas... the intimidate test was kind of unecessary.
Great post man! I love the way this character thinks.
Fengel turned to Galudir and saw the doubt in his eyes. "We have always had to fight for our land, and indeed if it were just for land I too would consider your counsel. But tell me, would you so easily consider leaving if your own loved ones had been taken into slavery or perhaps worse. No, the Sagath have brought the fight to us, but they have not considered our strength well enough." Fengel looked at all of his friends, "As was said before, you all graciously agreed to accompany me on my journey home, but to join in defending my people you have no other obligation. Those of you who wish to avoid this conflict may journey to Buhr Alge and await any that would stay and fight. But don't let your hearts be troubled, we have defended a castle with only a hand full against multitudes of orcs and even stared into the face of a dragon, this will be just another grand adventure we will pass on for generations." He finished with a smile. Fengel hoped that his optimistic out look would encourage his friends to stay. With them at his side he felt he had the strength to fight no matter what they encountered.
Fengel turned back to Eorlas, "How long ago have you sent for Thuidmar?"
"I have stated it before to Dirnhael, and as I have served the Dúnedain, so will I assist your people in their time of need - for the common cause against the Shadow; for friendship; for love. We have endured a long road together Fengel and it has created binds that tie," said Edrahil. "I cannot speak for our fellow companions, but I cannot believe that any of us would refuse you this. So I say, instead of your worrying about whether we are behind you, instead let us put that energy into finding your sister and to driving this enemy from your land."
A grim look fell on Edrahil's face, "These Sagath have had their day of squandering the fruits of your people... let them now meet their newly arrived neighbors." The aura of the Elf, that common men might call magic, flared about the Sindar and made all in the chamber stare in awe.
OOC: Edrahil casts Evoke Awe to stir all the hearts of those present:
Evoke Awe TN 10
Willpower +3, The Art +2, Stron-willed +2, Resolute +1
Roll(2d6)+8: 4,2,+8 Total:14
Embolded by the elf, Durgil speaks. "None of Arthedain would sit idly by to let the evil men of the East pillage Free Folk anywhere. I have to agree, though, with Edrahil, we need to measure with our own eyes what is set against us."
OOC Cool spell and great speach Tomcat ... very fitting for Edrahil in this situation. I'm back now with a few spare moments and I've just caught up with everyone's posts.
IC
Edrahil hoped that his presence would give the warriors hope, and the courage to allow them to make a wise plan of action. But he knew that his skills were best used elsewhere at the moment. He turned to Eorlas, "With your leave, I will see to those afflicted with the wet sickness. I am a healer with some experience treating this malady."
Nain was a little annoyed at the Elf's words. They were always using tha flowery speach on people trying to convince them to do things that the should already be doing. It just seemed pointless to him.
"As if there was any question. We'll stay and help ye as ye've helped us all. Now to more important matters, is there a forge in this place? What sort of metals do ye have to work with? If we're going te be fightin' battles we're going to need to be prepared."
To Edrahil, Eorlas speaks,"We welcome any healing skills the Elves can bring in these times. Gareth will show you."
With a nod Fengel's cousin leads Edrahil from the room leaving the Thergas commander with the remaining Company members. He looked to Fengel, "To answer your question, we sent riders west to Burh Alge with the onset of spring... so maybe sixty days ago. They were the last riders I could spare."
Then to Nain, "The smiths have finished for the night Master Dwarf, but feel free to visit the forge... it is the second structure down from here."
Dirnhael looked to Fengel, "What is your wish Fengel, to seek out your sister or to take up with these warriors and combat the Sagath? I feel that the latter will consume a great amount of time... and that lost time will make the search for your sister more difficult. Who knows when, or if, she was taken by the raiders, but if she was then the trail has grown very cold and the more time we spend it will become that much colder."
Dirnhael did not want to think in terms of finality; it was better to maintain a belief that the woman was alive for his friend's sake. He hoped that this did not prove to be in vain. "Mayhaps she resides even now within these walls... in any case, you have my support."
For all the pomp that had been bestowed him of knight and the apparent leader of their Company, Dirnhael was a warrior. His had been a martial life and like the overrun lands of Cardolan from whence he came, Fengel's home was no different and he had taken a personal affront to these invaders.
Dirnhael placed a hand on Vorandúr... he was ready for action.
Fengel thought hard about what Dirnhael said. Hoping that his sister took refuge in Thergas he asked Eorlas, "My sister and her husband abandoned our homestead when the Sagath invaded. Have refuges come to Thergas? My sister is Gleowyn and her husband is Eoman." Fengel could not contain his hope, as it flashed in his eyes at his question.
Eorlas sadly shook his head, "I know nothing of your sister's fate Fengel. Unfortunately, word came to us of Eoman's fall from those fleeing across your land. His slain body was found... it was said to have looked like he had been dragged to his death behind one of the chariot's of Harizän - the hands were still bound. The invaders had left the body to rot in the sun, but our people found him and laid him upon a pyre so that nothing more could defile him."
Fengel remembered no mark of a burning near his home or anywhere in the close vicinity, which told him that his brother-in-law had been slain in the initial invasion, long ago enough for the land to heal over his place of rest. The Éothraim gritted his teeth from the thought of his sister being captured, and enslaved by the Sagath for almost two years! Part of his heart hoped that she perished with her husband, so as not to have endured the tortures of Harizän.
OOC: Actions -and/or - dialogue?
Nain considered leaving for the Forge. There was still plenty of day left, these humans obviously needed him here. But then he thought better of it and decided to stay which meant that he was there when the man told Fengel of te fate of his Sister's Husband.
"Fengel, you helped save my brother and I. Now comes my chance to repay that debt. I will stand by you when it comes time to save your sister."
or determine her fate. He thought quietly after.
"If she is indeed captured, indeed the best way to free her would be to rid the your land of these interlopers. I, too, have a sister dear to me, my friend -- I believe I would feel the same if she were taken." To others, Durgil turns his attention. "Even if Fengel weren't our friend or being it his homeland besieged, driving off these barbarians would benefit all. We surely wouldn't want them come in league with Angmar or the dark powers of the South. Free Peoples everywhere have the right to life and liberty."
Inspire - (5+4)+4=13
Edrahil followed Gareth to the house of healing within the fortification. Upon entering, the elf thought a more fitting name might be the house of death. The all too familiar smells of the plague assaulted his senses. He dropped his gear near the door, silently calculating how much brew he could make from the remaining Ephanial flowers within his satchel. Finding an attendant among the sick, Edrahil asked, "Please show me the worst ... those that approach their passing ... they may yet be saved."
OOC: Been in GRAW 2 all night... I'll give you guys a new thread tomorrow. ;)
Fengel felt his heart sink, but though it did little for the pain he felt, he was glad for Durgil and Nain's words. "Eorlas, sixty days ago? It shouldn't have taken that long for riders to assemble and arrive here. Perhaps the men you sent did not make it to Buhr Alge. Have the Sagath made their way past Thergas? Regardless, we must send more riders to Thuidmar, and then to the other tribes, for if Harizan defeats us so easily he will surely attack them."
Edrahil saw the room contained less than ten people and it looked as if they were all but abandoned, for no nursemaid or healer was present. Gareth confirmed the resignation, "There are none here who will tend to them anymore for fear of falling ill themselves. So we have made them as comfortable as we can and hope that their passing will be as painless as may be."
Gareth proceeded no further inside, instead walking away leaving Edrahil alone.
Back in the Eorlas' chamber, the Éothraim commander listened to Fengel's questions and realized that the young warrior did not comprehend the true nature of the situation. He sighed, "Yes, we believe that the wargs of Harizän range over the hills and across the plains west of Thergas. It can be the only explanation of no word coming from Thuidmar. But you must understand Fengel, we have made no attacks against the invaders because for the most part the lands that they hold have emptied of our kin. Yes, there are a few clans that still reside there, mostly elders, but we can do nothing about freeing them right now - the sickness has greatly reduced our numbers."
He shook his head, "Now do not think we sit idle but the lives lost in attacks merit little return. The good news is that Harizän has also suffered from the sickness, or at least the threat of it, and most of his warriors still sit on the east side of the river. Only here..." Eorlas pointed to a spot on the map at the northeast end of the Dinvuld Hills, "Here there is the location of Harizän's chief lieutenant, Koskas the Fell he is called and we have heard that he commands a pack of wargs and thrity men. We have planned raids on his encampment, but again it comes down to cost, and our folk can bear little more loss."
Eorlas had a look of almost guilt knowing that his explanation held little solace for those caught behind enemy lines. He cleared his throat, "This I will say... if you are willing to lead your group in harrying attacks against Koskas, we will dispatch three more riders to Burh Alge - with the wargs occupied we may get our riders through. Thuidmar should then be able to rally our folk and send a sizable force for us to drive the invaders back over the river!"
The Éothraim commander nearly shouted his last words but in his face, the Company could see his eyes turn from theirs and the look of guilt hang there. The man was defeated already and sadly had never attempted even this simple plan he now presented, a plan that might have brought freedom for the Éothraim before the loss of so many these last two years.
"Have your fastest riders make ready. We will plan some way of distracting the enemy." Fengel looked at Dirnhael hoping that with his military mind they might come up with a good plan. Hoping that he could increase his companies numbers he asked Eorlas one more question, "Can you spare any men to ride with us?"
Quote from: Palandil on Mar 13, 2007, 06:56 PM
"Have your fastest riders make ready. We will plan some way of distracting the enemy." Fengel looked at Dirnhael hoping that with his military mind they might come up with a good plan. Hoping that he could increase his companies numbers he asked Eorlas one more question, "Can you spare any men to ride with us?"
Dirnhael pondered the situation. Eorlas' plan was sound and simple enough - a brief diversionary tactic. But Dirnhael was thinking beyond that - if this Koskas and his men were isolated, then they could be cut off and taken apart piece by piece. That should be their next objective after getting the emissaries safely through to Thuidmar.
It was obvious that their knowledge of the situation needed to be improved - there were precious few fighting men here, and the less unnecessary risks they took, the better their chances of success - and survival.
"Let us not be too hasty, my friend," he said to Fengel.
He looked to Durgil; the youthful noble was a skilled rider and had keen eyes. He and Fengel could both move quickly, and the Eothraim knew the area.
"We need the lay of the land and more knowledge of our foes," he said to the Durgil. "Will you accompany Fengel and ride out to the Dinvuld Hills? Ride at speed, and do not engage the enemy - flee if you must; we cannot afford to lose either of you."
He knew that Edrahil would be busy bringing what health he could to the sick, and that Nain would be busy imparting his invaluable knowledge of fortifications.
Dirnhael knew that Easterlings were often mercenaries, working for whomever had the deepest pockets and asking few questions. Dirnhael obviously didn't relate to such people, and thinking like they did was a nigh-impossible task for him. Fortunately, he knew someone who did.
"Thermon," he asked coyly, "please come with me and Eorlas. I need your... unique talents."
OOC: I appreciate that you neglected to add 'Nain could barely ride well enough to stay mounted on a good day' :)
Quote from: sdrotar on Mar 14, 2007, 02:41 AMDirnhael knew that Easterlings were often mercenaries, working for whomever had the deepest pockets and asking few questions.
OOC: Although this is true in western territories far from their native lands, remember Shawn that in Rhovanion these are border wars between these people and a racial antipathy exists. So keep that in mind when you put together your plans.
Doug
Quote from: tomcat on Mar 14, 2007, 11:29 AM
Quote from: sdrotar on Mar 14, 2007, 02:41 AMDirnhael knew that Easterlings were often mercenaries, working for whomever had the deepest pockets and asking few questions.
OOC: Although this is true in western territories far from their native lands, remember Shawn that in Rhovanion these are border wars between these people and a racial antipathy exists. So keep that in mind when you put together your plans.
Doug
OOC: Will do. Thanks.
Galudir leaned forward and rested his hands on the table before him. He was silent for a moment as his face displayed a smirk, betraying his curiosity. The rogue then nodded at Dirnhael and responded, "Well, I suppose I'm up for the task, but what exactly is the plan?"
Quote from: sdrotar on Mar 14, 2007, 02:41 AM
"Let us not be too hasty, my friend," he said to Fengel.
He looked to Durgil; the youthful noble was a skilled rider and had keen eyes. He and Fengel could both move quickly, and the Eothraim knew the area.
"We need the lay of the land and more knowledge of our foes," he said to the Durgil. "Will you accompany Fengel and ride out to the Dinvuld Hills? Ride at speed, and do not engage the enemy - flee if you must; we cannot afford to lose either of you."
Fengel shook his head, "I knew you would have wisdom in this Dirnhael. We will ride just before the dawn so that our travel maybe be unseen."
OOC: Fengel plans the trek so that they arrive near the camp before the sun rises.
Durgil nods a confirmation. "I'll be ready. If you don't have further use with me at the moment, I'll go prepare." He departs to see to his horse, then to his gear. His weapons always ready, he double checks provisions for the short venture yet prepares for bad weather or longer journey. An eye to a short respite, he drifts into dreams with thoughts of home and hearth.
OOC: I am going to open two new threads for our story - 1) for Fengel and Durgil and their scouting ride, and 2) for the rest of the Company.
Feel free to type anything else you need to in this one, but look to the thread your character is in for new narrative.
PS- Hey Paul, I am glad you like the full name for Fengel! ;D Especially since I make a lot of this stuff up on the fly! ;) Keep up the great RP'ing you guys.
OOC Hi guys, sorry for being out of touch the past few days. I was in San Fran taking training last week and thought I could keep up with the game in the evenings, but that didn't work out so well (and I forgot to let you know - my bad). Anyway, I'm back now and catching up ...
Cheers,
Brian