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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 7: The Trail Home => Topic started by: tomcat on Apr 24, 2006, 02:47 PM

Title: Vale attack - round 2
Post by: tomcat on Apr 24, 2006, 02:47 PM
Situation: The Company are atop their horses and six warg-riders are coming up the slope at them

Situational Modifiers: Characters will need to use one Action each round that they stay mounted to control their horses and maneuver them in combat, unless the horse has the Ability Steady; Nain will suffer his Animal Aversion penalties towards combat if he stays mounted.

Seriand - dismounted
Nain - dismounted

Creature Stats: Minor Orcs will be 3 HIT creatures with 1 Courage each; Wargs are 5 HIT creatures with 1 Courage each; Graush and the Shaman will be standard hit points - damage to Mook creatures will be based on DOS as follows: Failure 1 HIT, Complete Failure 2 HITS, and Disastrous Failure 3 HITS

Physical Modifiers: None

Initiative:
Fengel 23
Dirnhael 13
Nain 11
Orcs/Wargs 10
Edrahil 9
Seriand 6
Durgil 4


*remember to include the next round's initiative at the end of your post
Title: Re: Vale attack - round 2
Post by: sdrotar on Apr 24, 2006, 05:21 PM
OOC: Sorry - should have put this in my last post...

*Initiative Roll, +2
Roll(2d6)+2:5,6,+2 Total:13

*Intimidate (Power) +5, Specialty +2 =+7
Roll(2d6)+7:5,5,+7 Total:17

Raising his now-glowing blade aloft, Dirnhael shouts, "Minions of the Shadow! Your hunt has been for naught; now you will feel the wrath of the Free Folk!"

OOC: I had good rolls! That bodes poorly for the actual round... LOL
Title: Re: Vale attack - round 2
Post by: Stefan on Apr 25, 2006, 08:51 AM
Initiative Rd 2
Roll(2d6)+2:5,4,+2 Total:11

Nain readies his axe and attacks the enemy that comes within his range.

Actions:
I assume that the orcs will be within range this round, I'll hold my initiative until they arrive if possible.  Otherwise I'll just wait till next round.

Attack #1
Roll(2d6)+9:1,4,+9 Total:14
DMG Roll(2d6)+10:4,4,+10 Total:18

Attack #2
Roll(2d6)+9:5,6,+9 Total:20
DMG Roll(2d6)+10:4,2,+10 Total:16

Initiative Rd 3
Roll(2d6)+2:5,6,+2 Total:13
Title: Re: Vale attack - round 2
Post by: Palandil on Apr 25, 2006, 12:17 PM
I need to make a change to my last post as far as drawing Cerduil.

Fengel Slings his bow, sets his shield and pulls his spear from the holder.  He prods Heostor on and charges the first warg he sees intent on impaling the beast.

ACTION 1: change weapons
ACTION 2 & 3: Charge warg
Charge +1; AC+2; Spear+2; Nim+1; Warwise+3; Fell-handed+1
Roll(2d6)+10: 3,4,+10 Total:17
Ride test roll:
Ride+6; Horse+2; Brg+2; Experienced+2
Roll(2d6)+12: 1,2,+12 Total:15

Initiative:
Roll(2d6)+3: 6,5,+3 Total:14
Title: Re: Vale attack - round 2
Post by: Wiseman on Apr 25, 2006, 04:04 PM
May the Valar look over us...  Seriand says to himself.

Blade in hand Seriand prepares to strike at the beasts as they come at him, strike at the nearest warg.

Attack 1: Roll(2d6)+10:  3,6,+10 Total:19
Damage: Roll(2d6)+5:  1,3,+5 Total:9

Attack 2: Roll(2d6)+10: 2,6,+10 Total:18
Damage: Roll(2d6)+5: 4,2,+5 Total:11
Title: Re: Vale attack - round 2
Post by: tomcat on Apr 26, 2006, 04:27 PM
OOC: The Orcs attempt to ride their warg mounts in a ring around the Company so as they may maintain their distance and range for bows. Still, tehy have come in close enough that this round may initiate melee combat from the ground or on horseback.

Warg 4 attempts to Dodge Fengel's attack TN 17
Dodge +3, Swiftness +3
ACTION 1
Roll(2d6)+6: 1,4,+6 Total:11 FAILED - 3 HITS due to charge

Orc/Warg group attempt to oppose Intimidation from Dirnhael TN 17(Reaction... so No ACTION cost here)
Willpower +1, Courage in numbers +5 (1 point for each orc/warg combo)
Roll(2d6)+6: 1,6,+6 Total:13 FAILED; -2 test modifier to all enemy present and Orcs must all spend their Courage point to stay in combat (Craven flaw)

Nain leaps out in the path of Orc/Warg 5 and strikes twice against the Warg; Warg will attempt to Dodge TN 14 and 20
Dodge +3, Swiftness +3
ACTION 1
Roll(2d6)+6: 5,4,+6 Total:15 SUCCESS against first attack, FAILED against second - 2 HITS

Orcs attack - ACTION 1 (relaod) and ACTION 2:
RC +8, Specialty +2, Mounted -4, Target Moving -2, Fear -2
Orc 1 v. Durgil TN 12
Roll(2d6)+2: 5,6,+2 Total:13 SUCCESS - Damage = Roll(2d6)+1: 6,4,+1 Total:11 (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 5,5,+1 Total:11 damage this round and Roll(1d6)+1: 6,+1 Total:7 at the onset of next round (1 stage)).
Orc 2 v. Durgil TN 12
Roll(2d6)+2: 4,6,+2 Total:12 SUCCESS - Damage = Roll(2d6)+1: 3,3,+1 Total:7 (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 2,6,+1 Total:9 damage this round and Roll(1d6)+1: 6,+1 Total:7 at the onset of next round (1 stage)).
Orc 3 v. Dirnhael TN 11
Roll(2d6)+2: 2,4,+2 Total:8 FAILED
Orc 5 v. Nain TN 12 - Point Blank +2, no Target moving penalty
Roll(2d6)+6: 5,3,+6 Total:14 SUCCESS - Damage = Roll(2d6)+1: 5,6,+1 Total:12 (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 1,5,+1 Total:7 damage this round and Roll(1d6)+1: 4,+1 Total:5 at the onset of next round (1 stage)).
Orc 6 v. Seriand TN 13 - Fell-handed +1, no Target moving penalty
Roll(2d6)+5: 5,2,+5 Total:12 FAILED

Warg 4 attacks Fengel TN 11
AC +7, Specialty +2, Fear -2, Wounded -3
Roll(2d6)+4: 6,1,+4 Total:11 SUCCESS - Damage = Roll(2d6)+3: 3,6,+3 Total:12
Title: Re: Vale attack - round 2
Post by: sdrotar on Apr 26, 2006, 05:59 PM
Dirnhael sees the fear in the Orc's eyes as the vile wretch misses wildly with his shot.
The Dunadan believed he'd have better luck... he spurred his horse in to attack.

Action 1 -- Intimidation above.

Action 2 -- required per round to keep horse steady in combat

Action 3 (via Swift Strike edge)  -- Roll: AC (Longsword) +13, Warwise, +1, Vorandur +3, Specialty +2 = +19
Roll(2d6)+19: 2,4,+19 Total:25

Action 4 (via Swift Strike edge) -- Roll: AC (Longsword) +13, Warwise, +1, Vorandur +3, Specialty +2 = +19
Roll(2d6)+19: 6,2,+19 Total:27

Action 5 -- Roll: AC (Longsword) +13, Warwise, +1, Vorandur +3, Specialty +2, AA -5 = +14
Roll(2d6)+14:4,4,+14 Total:23

OOC: I'm assuming you don't need Damage rolls for the run-of-the-mill Orcs...

Two quick, graceful arcs and a fierce thrust flowed from Dirnhael's hand  - Vorandur was a fierce weapon, and perfectly made for Dirnhael. He marvelled at the ease with which he maneuvered the blade; even as he fought for his life...
Title: Re: Vale attack - round 2
Post by: tomcat on Apr 26, 2006, 09:35 PM
OOC: Hey Shawn D.

I just wanted to point out the changes I made to your post. Remember that each round while fighting from horseback I am requiring an automatic Action cost. And yes, you are correct in that I do not need any damage rolls for these orcs.
Title: Re: Vale attack - round 2
Post by: GandalfOfBorg on Apr 26, 2006, 11:01 PM
1) TN 12 Dodge - (5+5)+2+3 Courage = 15
2) Ride action

Ganged up on, Durgil ducks out of the way of the two attacks and charges down one of his attackers (O1).  His blade glints with a white fire as he slashes at the orc rider seeking to take a drink of the dark creature's ichor.

3) AC: Blades (Longsword) - (4+3)+6+3+2-5=13

Init - (5+5)+2=12

OOC: Durgil keeps moving passed his target, not standing still to continue attacking -- his attacks are essentially hit&run.
Title: Re: Vale attack - round 2
Post by: sdrotar on Apr 27, 2006, 01:31 AM
Quote from: tomcat on Apr 26, 2006, 09:35 PM
OOC: Hey Shawn D.

I just wanted to point out the changes I made to your post. Remember that each round while fighting from horseback I am requiring an automatic Action cost. And yes, you are correct in that I do not need any damage rolls for these orcs.

OOC: Whoops! Thanks for the fix.
Title: Re: Vale attack - round 2
Post by: Wiseman on Apr 27, 2006, 07:09 AM
OOC: Woohoo!  No hits on the elf!

Init: Roll(2d6)+2: 1,5,+2 Total:8
Title: Re: Vale attack - round 2
Post by: Palandil on Apr 27, 2006, 08:09 AM
Fengel's spear was imbeded in the warg, and yet the creature's great maw reaches for his leg.  Fengel pull's his leg out of the way just in time, yanking his spear free as he does.  He then spurs Heostor on to prepare for another charge attack.

Action 4 Dodge:
Swiftness+3; Evasion
Roll(3d6)+3: 5,4,6,+3 drop the 4 Total:14 - 5=9 +3 courage = 12

Initiative:
Roll(2d6)+3: 6,2,+3 Total:11

Title: Re: Vale attack - round 2
Post by: Stefan on Apr 27, 2006, 09:38 AM
Action 3 Dodge TN 14:
Swiftness+2
Roll(2d6)+2: 3,4+2  Total:9 - 5=4 Failed
Damage taken =12-7(armor)=5
Stamina test vs poison DC 9
Stamina +4
Roll(2d6)+4: 6,4+4=14 No poison damage

The arrow pierces his armor but Nain ignored it and faced the Worg and his rider readying for the next attack.
Title: Re: Vale attack - round 2
Post by: sdrotar on Apr 27, 2006, 01:28 PM
*Next Round Initiative:
Roll(2d6)+2: 5,3,+2 Total:10
Title: Re: Vale attack - round 2
Post by: tomcat on May 06, 2006, 02:45 PM
OOC: Okay, at long last... let's continue. I have only a few things left to do to end this round and then we can move onto Round 3.


Orc 3 tries to Dodge vs Dirnhael TN 21, 23 or 19 (TN's needed reduced due to target moving at Jog)
Dodge +2, Fear -2
ACTION 1 - Roll(2d6)+0: 5,2,+0 Total:7 FAILED 3 HITS
ACTION 2 - Roll(2d6)+0: 6,3,+0 Total:9 FAILED 3 HITS KILLED

Warg 3 defends against Dirnhael's last attack TN 15
Dodge +6, Fear -2
ACTION 1 - Roll(2d6)+4: 4,3,+4 Total:11 FAILED 2 HITS

Dirnhael need not worry about defending the attacks against him.

Orc/Warg 6 Dodge vs. Seriand TN 15 and 14 (TN's needed reduced due to target moving at Jog)
Dodge +2, Fear -2. AA -5
Roll(2d6)-5: 2,2,-5 Total:-1 EXTRAORDINARY FAILURE 3 HITS from both attacks - KILLED

Finally, Durgil's attack is unssuccessful due to the Target is Jogging modifier -4.