Situation: The companions have been discovered before their ambush on the guards outside the farmhouse could be sprung.
Combat Advantage dice:• Gwaithlim 0/0
• Hathcyn 0/0
• Luindîs 0/0
Situation Modifiers:• The Fellowship has the initiative.
Physical Modifiers (complications): • None
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Gwaithlim Hathcyn Luindîs
| | • 7 (:<|: n/a) • 7 (:<|: n/a) • 5 (:<|: n/a) | | • 3d (:C|: n/a) • 3d (:C|: +4) • 1d | | • 12/13 • 14/14 • 12/12 | | • 30/30 • 29/29 • 27/27 | | Rearward Defensive Rearward | | normal normal normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Taller guard Knot-bearded guard
| | • 5 • 5 | | • 2d+2 • 2d+2 | | • 3 • 3 | | • 0/17 • 0/17
| | DEAD DEAD
|
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc: Let's hear what you've got! Hathcyn's up first, then Gwaithlim who, because of his successful Stealth roll (:csu:) remains unseen and unsuspected...
Light footed and gliding across the ground Hathcyn closed with the guards.
Spear leveled he engaged.
Rolled 1d12 : 7, total 7
Rolled 4d6 : 6, 3, 2, 3, total 14
Hathcyn feints high with his spear-tip. As the guard raises his shield to deflect the blow, he instead plunges the shaft into the man's leg, drawing forth a scream of pain and fear.
:ooc: You didn't specify which guard you were engaging, so I'm going to assign you the knot-bearded man (who loses 14 Endurance).
As the unlucky guard loses his footing, Luindîs takes aim and shoots...
:ooc: She's trying to finish off the knot-bearded man.
00 1d12 : 10, total 10
Rolled 3d6 : 6, 3, 3, total 12
:ooc: And that's a Piercing Blow (shot?) with a TN of 16:
:00: 1d12 : 3, total 3
Rolled 2d6+2 : 4, 6 + 2, total 12
The hard, narrow tip of the she-Elf's arrow bursts through the guard's mail and, finding a gap between his ribs sinks deep into his side. His cries of warning abruptly silenced he falls, never again to rise.
From the trees, the elvish arrow flies at the taller guard.
:00:
Bows - 1d12 : 6, total 6
Rolled 3d6 : 6, 4, 6, total 16
The other guard slumps noiselessly to the ground. A quiet call from Gwaithlim urges them into the building while he remains on-guard for others.