Gamely, Hathcyn swims on, seeing the eastern bank draw closer, ever closer and knowing that the only other choice available to him is to perish in the jaws of his pursuers. But his paws grow heavier with each stroke, and each breath comes harder than the last. Not fashioned for swimming was this form!
:ooc: From this round on, the TN of your tests will start to climb - it's 16 this round. Tom, as your lead is now at 8/10, you can, should you so choose, try for a high-risk manoeuvre that will double any change in lead. That'll be a TN of 20.
Matt, Doug, feel free to chime in with ideas as previously suggested.
:ooc: any thoughts guys? I dont want to deus machina but can I garner any assistance from the Swift trait?
:ooc: Even Wary could come to good use given the situation
:ooc: You've already had some help from being Swift, otherwise I would've bumped the TN up last round instead of this one.
:ooc: How about a hunting roll to strategize a way out?
:ooc: That seems appropriate to me, though narratively it'll have to wait until he's on the other side of the river. Which TN are you trying for?
:ooc: just the TN 16. My athletics roll is t great and I need to get out of this river.
Rolled 1d12 : 10, total 10
Rolled 2d6 : 2, 1, total 3
I'll have to Hope that one. Athletics is favoured.