Situation: The companions have been attacked from above by hideous mountain trolls.
Combat Advantage dice:• Arbogast 0/1
• Esgalwen 0/0
• Gwaithlim 0/0
• Hathcyn 2/2
Situation Modifiers:• The Fellowship has the initiative.
Physical Modifiers (complications): • Characters without bows will need to scale the bluff, requiring two Athletics rolls (TN 16 due to the danger of having rocks dropped on their heads) before they can engage the trolls (Arbogast 2/2, Hathcyn 2/2).
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Gwaithlim Hathcyn
| | • 6 (:<|: +3) • 6 (:<|: n/a) • 7 (:<|: n/a) • 7 (:<|: n/a) | | • 2d (:C|: +4) • 2d (:C|: n/a) • 3d (:C|: n/a) • 3d (:C|: +4) | | • 8/16 • 12/14 • 12/12 • 10/13 | | • 12/26 • 21/27 • 25/30 • 19/29 | | Defensive Rearward Rearward Defensive | | normal normal normal normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Tusked troll Stony troll | | • 7 • 7
| | • 4d • 4d
| | • 5/9 • 0/9
| | • 74/96 • 0/96
| | :x:
|
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
His jaw set and his eyes grim beneath his helm, Arbogast advances on the suddenly vulnerable-seeming troll, the Warden's Axe ready to do its bloody work.
:ooc: Just a standard roll to hit here, nothing flash.
:00: 1d12 : 12, total 12
Rolled 5d6 : 3, 3, 2, 6, 5, total 19
:ooc: Oooh, that's another piercing blow! Let's see how the troll fares against it...
:00: 1d12 : 1, total 1
Rolled 4d6 : 1, 3, 5, 6, total 15
Distracted by the sudden and unaccustomed pain in its side, the stony-skinned troll staggers, its broad and hefty feet falling unsteadily near the edge of the bluff. Seizing his moment, the Fire-watcher ducks beneath a wildly-swung hand and brings his blade crashing down mid-step on the beast's ankle. The troll roars as the shattered joint gives way completely beneath its great weight. Slowly and unstoppably as an empire it falls and, finding nothing but thin air beneath it, topples from the high slope. The crash as it lands is sudden and harsh, and the cracking of its spine is clearly heard by Esgalwen and Gwaithlim. Whether it continues to breathe, neither can yet say, but it will never again move from where it lies.
:ooc: 16<18. This has to be the unluckiest heavily-armoured beast this side of the Misty Mountains.
Hathcyn felt the need to spring into action so that his spear would join the fray.
"Great spear, here is task for which you were intended. Strike well."
Open Stance
Rolled 1d12 : 2, total 2
Rolled 4d6 : 3, 4, 2, 2, total 11
:ooc: (-D I see this will be another adventure where the dice are unkind to me. His calling must be to fight spiders in the wood.
:ooc: Mate, you're six points off and you have two bonus dice. Statistically, that'll turn it into a hit...
Ok lets see the snake eyes!
Rolled 2d6 : 1, 5, total 6
The Nornir have grudgingly assented to your appeal to statistics.
Relief washed over Esgalwen at the fall and death of the first troll. With renewed enthusiasm, she drew forth another arrow and loosed.
TN 19 great bow 4d:00: 1d12 : 3, total 3
Rolled 4d6 : 5, 2, 5, 1, total 13
:dmg: 7 edge: 10 injury: 16
She stomped at the ground as her arrow arched high over the troll's shoulder, even as it drew forward to confront the two men that now faced it directly.
Gwaithlim chuckled to himself at the petulant response of the lady missing, another reminder that they were but children still compared to his experience of ages. "I might do the same if that keeps happening to me," he thinks.
:ooc:
Stance: Rearward
:00:
Great Bow - 1d12 : 7, total 7
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 2, 3, total 5
True flies the arrow and true strikes the spear, and though the hide and flesh of trolls is heavy and tough, the steel of the Free Peoples is stronger still. For a moment, it recoils from the barbs like a hunted beast at bay. Then the fury of the Enemy's servants overtakes it once more and its fists shake the earth as it strikes once and again at the two Men who now harry it.
:ooc: Tusky will spend two Hate for Hideous Toughness, but still loses nine Endurance. Then it attacks Hathcyn (TN 19)...
:00: 1d12 : 5, total 5
Rolled 4d6+9 : 1, 3, 4, 4 + 9, total 21
...and Arbogast, because somehow I managed to forget to have the trolls attack last round!
:00: 1d12 : 4, total 4
Rolled 4d6+9 : 3, 4, 4, 3 + 9, total 23
The onslaught of the troll is a thing awesome and terrifying as it batters both Men mercilessly, its blows too fast to fully avoid and too powerful to be allowed to fully connect. The one consolation available to Hathcyn and Arbogast is that the creature is pouring out its wrath at a tremendous rate as it thrashes between the two of them. Surely, it must soon tire, but will it be before they lie broken before it?
:ooc: No piercing blows, but some heavy hits. The troll will spend another two Hate for Horrible Strength, for 18 Endurance loss apiece. Arbogast will take the knockback again and miss his next turn. Tom, I'll assume that Hathcyn is doing the same unless I hear otherwise from you.
Hathcyn also needs to make a Fear test (TN 14) or lose the ability to spend Hope for the remainder of the fight:
:00: 1d12 : 3, total 3
Rolled 4d6 : 5, 2, 5, 2, total 14
hmm. if we are both knocked down the thing is likely to crush us both and if we are prone we wont be able to get our Parry. If that is the case I am going to take the hit for the team so we still have one character up. Is that the case?
on second thought I should probably just go with the LM recommendation. knock me back as well.
:ooc: Unless I've missed something in the rules, 'knocked back' doesn't mean 'knocked prone' (though I've been wrong on these things before). You just lose your next turn as you recover.
Quote from: Eclecticon on Sep 09, 2022, 01:15 AM:ooc: Unless I've missed something in the rules, 'knocked back' doesn't mean 'knocked prone' (though I've been wrong on these things before). You just lose your next turn as you recover.
:ooc: This is correct.
:ooc: Ah yes. Ahoy, you fellows down below. We'll be knocked about quite a but up here so keep up the fire."