Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.
Combat Advantage dice:• Arbogast 0/1
• Esgalwen 0/2
• Hathcyn 0/0
• Laeral 0/2
Situation Modifiers:• The companions have the initiative.
Physical Modifiers (complications): • The platform is slippery, but broad enough that characters are not in danger of falling.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Hathcyn Laeral
| | • 6 (:<|: +3) • 6 • 7 • 8 | | • 2d (:C|: +3) • 1d (:C|: n/a) • 2d (:C|: n/a) • 3d (:C|: n/a) | | • 10/16 • 10/14 • 8/13 • 9/12 | | • 0/26 • 27/27 • 11/29 • 20/28 | | Defensive Rearward Defensive Rearward | | unconscious normal unconscious normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
The Haunter of the Lakeshore Bowman 1 Bowman 2 Bowman 3 Knifeman 1 Knifeman 2 Knifeman 3 Knifeman 4 Knifeman 5 Knifeman 6 Beorning Guard Beorning Warrior Wulfdan Broken-jaw Lake-Beast | | • 6 • 4 • 4 • 4 • 3 • 3 • 3 • 3 • 3 • 3 • 4 • 4 • 5 • 4 | | • 2d • 1d • 1d • 1d • 1d • 1d • 1d • 1d • 1d • 1d • 2d • 2d • 3d • 2d | | • 0/10 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 2/2 • 4/4 • 5/6 | | • 0/50 • 1/14 • 1/14 • 1/14 • 0/12 • 0/12 • 0/12 • 0/12 • 0/12 • 12/12 • 14/14 • 0/14 • 13/24 • 0/32 | | |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
An arrow was sent with her words, even as Esgalwen finished her spirited curse.
:ooc: I will shoot at the Haunt, as I see no other targets... not sure what it will do.
TN 18 great bow 3d:00: 1d12 : 9, total 9
Rolled 3d6 : 5, 3, 3, total 11
:dmg: 7 edge: 10 injury: 16
:ooc: no piercing shot, but it is a success for 7 :<3: loss if that matters.
Quote from: tomcat on Jun 22, 2021, 06:47 PM:ooc: I will shoot at the Haunt, as I see no other targets...
:ooc: The two men with the strongbox haven't gotten away yet, but it's hard to argue that they present more of a threat.
:ooc:
Laeral soooooo wants to chase that guy down, but also can't let the wraith stay nor let those men get away.
Shoot at one of the men with the strong box.
Bow - 1d12 : 10, total 10
Rolled 3d6 : 4, 6, 5, total 15
Hathcyn spends the round in fever dreams of woe.
Quote from: GandalfOfBorg on Jun 22, 2021, 09:09 PM:ooc:
Laeral soooooo wants to chase that guy down, but also can't let the wraith stay nor let those men get away.
Shoot at one of the men with the strong box.
(https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Bow - 1d12 : 10, total 10
Rolled 3d6 : 4, 6, 5, total 15
:ooc: That could potentially be a kill, which means that strongbox comes tumbling back down onto the platform and Wulfdan might have to come back down to get it! Nice shot!
:ooc: It's definitely a Piercing blow. Let's see how the guy's armour holds up:
:00: 1d12 : 1, total 1
Rolled 2d6 : 6, 2, total 8
The shriek of an elven arrow is cut short by the sound of it burying itself in the back of the foremost man. Without a cry, he topples almost exactly where Wulfdan fell moments before, and does not move. Bereft of his strength, the strongbox falls heavily to the planks and is abandoned by the remaining clansman, who throws down his spear and calls "Peace! I yield to you! This man is my cousin and I shall not leave him to die here, nor perish for a box of coin!"
Though struck once again by Esgalwen's arrow, the Haunter barely seems peturbed as the shaft shivers itself asunder. At the Beorning's call, it shoots a clawed hand toward the remaining man. Does Esgalwen imagine that she sees him blanch even in the flickering light of the torch in his hand? For certainly his eyes widen and a new and sudden tremor afflicts him. What ghastly visions of wrathful fire or terrible, lingering helplessness the Haunter shows him, the Ranger can only fancy, but the Haunter's command, scornful of kinship or mercy, is clear. NONE ARE RELEASED FROM THE SERVICE OF MORDOR. SLAY THEM BOTH.
Thereupon, the black shade doffs its cloak and casts aside its form, going forth unclad and invisible. Only Laeral marks where the dread wraith passes as it vanishes along the winding plank paths that lead yet further into the gloom.
As the threat and horror of the Nazgûl passes, Laeral and Esgalwen have time to exchange a brief look, for Wulfdan's meaning was clear: there remains yet one more agent of the Enemy, not only at large but unknown and unsuspected in the the household that now hosts the Council of the North. Even now, if his word is at all to be trusted, she brings wine to the King Under the Mountain and the King of Dale, to Queen Una and Legolas son of Thranduil, to Mogdred of the Toft and Tyrant's Hill, and to Grimbeorn. Such an opportunity to lay waste to the leadership of the Free Peoples will not soon come again, thinks Laeral, and all it would take is a few drops of some poison, drawn forth and refined in the blackness of Barad-dûr, to take full advantage of it!
All that now stands before them is a single man, bearing the same wide-eyed, jaw-clenched mien that they have seen on all their living assailants these past terrible days. But whether they slay him or somehow pass him by, can they make their way to the Town Hall in time to stop this final plot of the Shadow?