Situation: An ambush has been ineptly sprung on the Fellowship as they escort the decoy casket to Laketown's town hall.
Combat Advantage dice:• Arbogast 0/1
• Esgalwen 0/0
• Grimbeorn 0/1
• Hathcyn 0/0
Situation Modifiers:• The companions have the initiative.
Physical Modifiers (complications): • Characters attempting to engage the bowman in melee must accumulate three Athletics successes (great successes count as two, Extraordinary successes count as three)
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Grimbeorn Hathcyn
| | • 6 (:<|: +3) • 6 • 4 (:<|: +4) • 7 | | • 2d (:C|: +3) • 1d (:C|: n/a) • 2d (:C|: n/a) • 2d (:C|: n/a) | | • 13/16 • 11/14 • 7/12 • 8/13 | | • 21/26 • 27/27 • 21/31 • 14/29 | | Open Rearward Forward Defensive | | normal normal normal normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Bowman Swordsman Unarmed youth Viglunding Spearman Dorwinish
| | • 4 • 5 • 6 • 5 • 5 • 5
| | • 1d • 3d • 0d • 3d • 3d • 3d
| | • 1/2 • 3/3 • 1/1 • 3/3 • 2/3 • 3/3
| | • 0/16 • 0/16 • 8/8 • 16/16 • 1/16 • 1/16
| | Dead (?) Dead Dragging casket Dragging casket vs Grimbeorn and Hathcyn vs Arbogast
|
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
This has to end now, her voice didn't say but her mind cried.
Another arrow was drawn and loosed.
TN 16 great bow 3d:00: 1d12 : 10, total 10
Rolled 3d6 : 4, 4, 1, total 9
:dmg: 7 edge: 10 injury: 16
:ooc: Still unable to make a killing shot! Success for 7 :<3: loss.
Esgalwen looked grimly as her next arrow found its target, but still the man was on his feet and he was readying his own bow's next lethal shot.
Hathcyn poked and jabbed with is spear. He hoped that his attack would distract his opponent and turn the spear aside enough for Grimbeorn to strike a true blow. The broad leaf of his blade swung, stabbed, tapped the spear of his foe. Teasing and probing setting the stage for the killing blow.
Rolled 1d12 : 2, total 2
Rolled 1d12 : 12, total 12
Rolled 3d6 : 6, 1, 2, total 9
Quote from: tomcat on Mar 29, 2021, 02:05 PM:ooc: Still unable to make a killing shot! Success for 7 :<3: loss.
:ooc: In fact, that's a Piercing Blow, so let's do a protection roll for the Bowman:
:00: 1d12 : 10, total 10
Rolled 1d6 : 3, total 3
:ooc: Ooo... I forgot about the piercing shot! And a 13 is a fail. He is wounded.
:ooc: Matt, you're up. What's Grimbeorn up to?
The whistle of the fletchings on Esgalwen's arrow is lost amid the furor on the street, as is any cry the bowman lets out as he falls out of sight. Arbogast, in the clear moment as the Dorwinish recovers a knife, turns his head to the Ranger. "After him," he says. "If he lives, he may yet speak!"
Then he returns his attention to his own foe, pushing forward to bring the skirmish to an end.
:ooc: Arbogast is shifting into Open stance and attacking again:
:00: 1d12 : 1, total 1
Rolled 4d6 : 5, 5, 5, 3, total 18
Try as he may, Grimbeorn cannot find a way past the iron spear-tip. As the youth and the Viglunding start to increase their speed, dragging the casket recklessly over bumps and knots in the timbers, he bellows "Bah! It is time to roll the bones and let them fall where they may!" Then he smashes the spear aside with his shield - a powerful move, but it leaves him open if the spearman can recover faster than the Son of Beorn can strike...
:ooc: Grimbeorn is shifting into Forward stance and using a Challenge Adversary action (Adventurer's Companion, p 107). That cancels out the penalty of the spearman's action, but means that the spearman (if he survives) will roll the Feat die twice and take the best result.
Attack roll:00: 1d12 : 11, total 11
Rolled 5d6 : 1, 6, 2, 4, 2, total 15
:ooc: That's a powerful hit - 15 damage - but it doesn't quite do the job.
Grimbeorn's blow rocks the spearman, the power of Bear Claw's impact on the haft of the spear clearly injuring the man's wrists and sending him staggering back, but the man presses forward again in a dreamy-eyed fury, heedlessly thrusting his spear forward again.
Out on the open street, the Dorwinish, battered but not yet beaten, slashes wildly at Arbogast as the Fire-watcher calls out to the town watch. "Back! Stay back lest innocents be hurt!"
:ooc: No fancy tactics - the two men fighting on will just keep on fighting.
Spearman:00: 1d12 : 2, total 2
:00: 1d12 : 1, total 1
:00: 3d6+4 : 3, 5, 2 + 4, total 14
Dorwinish:00: 1d12 : 7, total 7
Rolled 3d6+4 : 4, 2, 4 + 4, total 14
Both Grimbeorn and Arbogast are pressed back by the heedless frenzy of their attackers. Grimbeorn twists away from the spear thrust with an effort that sends his breath hissing from his teeth, while the Fire-watcher takes a cut across his weapon hand with narrow-eyed stoicism.