PC/NPC | PARRY :+~: | ARMOUR :<>: | HOPE :vv: | END :<3: | STANCE | |||||
Grimbeorn | 4 (shield +4) | • | 2d (helm n/a) | • | 4/12 | • | 18/31 | • | Defensive |
ENEMY | PARRY :+~: | ARMOUR :<>: | HATE :@: | END :<3: | NOTES | |||||
Thunar | • | 7 | • | 3d+1 | • | 5/5 | • | 21/21 | • |
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Quote from: Telcontar on Aug 29, 2018, 04:09 PMHathcyn ... faded from the front of the crowd and tried to get a read on where the buildings were and from which direction the captives would run.:ooc: Apart from a few outbuildings which are obviously granaries and a smokehouse, there's really only one large hall within the palisade, though it abuts one of the outer towers (and can be accessed by the door you saw inside). That said, the hall is built on top of a fairly steeply-sloping mound, and there must be some supporting work to allow the hall to be as large and long as it is. Hathcyn's no expert, but he's seen Beorning halls built on the same sort of terrain, and they usually include a cellar space built under, and supporting, the end of the hall that juts out from the earth. It might also be dug into the side of the hill. At a guess, you'd say that the thralls will be locked in there during the hours of darkness.