Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in
Kindling the Lamp:• Arbogast 0/3
• Esgalwen 0/3
• Grimbeorn 1/3
• Morirúsë 0/3
Combat Advantage dice:• Arbogast 0/1
• Esgalwen 0/2
Lair score:• 12/20
Situation Modifiers:• The wargs have Initiative, as they are defending
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Arbogast Esgalwen Grimbeorn Morirúsë
| • • • • | 6 (shield +3) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 6 (shield +3) | • • • • | 2d (helm +1) 1d (helm n/a) 2d (helm n/a) 2d (helm n/a) | • • • • | 9/16 7/12 5/12 7/10 MISERABLE | • • • • | 26/26 19/27 15/31 28/28 | • • • • | Open Defensive Defensive tbd |
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Warg 1 Warg 2 Warg 3 Warg 4 Great Warg 1 Great Warg 2 Mornhûn [WoM] | • • • • • • • | 6 6 6 6 8 8 9 | • • • • • • • | 3d 3d 3d 3d 3d 3d 4d | • • • • • • • | 2/3 2/3 2/3 3/3 5/5 5/5 12/12 | • • • • • • • | 0/18 DEAD 0/18 DEAD 0/18 DEAD 0/18 DEAD 0/42 DEAD 28/42 41/75 WOUNDED 1 | • • • • • • • | n/a n/a n/a n/a n/a fighting Arbogast and Grimbeorn fighting Esgalwen and Morirúsë |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc:
Greater Warg 2 attacks Arbogast
TN 18 bite 3d:00: 1d12 : 12, total 12
Rolled 3d6 : 3, 4, 2, total 9
:dmg: 8 edge: 10 injury: 14
Mornhûn draws a Lair action on Esgalwen - corrupting spell
TN 18 Wisdom 4d:00: 1d12 : 4, total 4
Rolled 4d6 : 1, 2, 4, 3, total 10
Mornhûn attacks Esgalwen
TN 21 bite 4d+16:00: 1d12 : 11, total 11
Rolled 4d6+16 : 4, 2, 4, 4 + 16, total 30
:dmg: 8 edge: 10 injury: 16
:ooc: RESULTS
• Arbogast is missed - the greater warg rolled a :g:
• Esgalwen will spend 1 :vv: to achieve a success against the spell :csu:
• Mornhûn succeeds with an :~~: and Esgalwen needs to make a protection test
Esgalwen protection test
TN 16 armour 1d:00: 1d12 : 10, total 10
Rolled 1d6 : 1, total 1
:ooc: She will spend another 1 :vv: tp succeed at the protection test. :csu:
She takes 8 :<3: damage
Grimbeorn moves to attack the darkest threat, ignoring the other warg. "This must end now!"
:ooc:
Stance, Action 1d same
:00:
Axes - 1d12 : 11, total 11
Rolled 3d6 : 5, 2, 5, total 12
Hope if needed
As the great Beorning forces his way past the even greater warg, Arbogast follows closely behind, refusing to let his friend's back be exposed. As he does so, he catches sight once more of the vast and shadowy form of the Werewolf, its eyes shining as Esgalwen's scream rings out. There is no time to be sure of her condition, though, for the wolf bypassed by the two Men now presses forward. The battle beneath the Mountains of Mirkwood has become pure instinct and terror, but the hearts of those still standing are stout, and the latter has not yet taken them. The former, meanwhile, keeps the Warden's Axe singing through the air.
:ooc: By the look of the map, it'd be hard to get through to the Werewolf, which I guess leaves Arbogast dealing with the 'lesser' threat. Rolling to hurt it:
:00: 1d12 : 4, total 4
Rolled 4d6 : 2, 6, 2, 3, total 13
:ooc: Fuck it, let's spend a :vv: to make that a success.
The sounds of battle rang in the cave. The cacophony of sound redoubled off of the walls and the water wrought rooms of the caves. In the darkness and under foot of the battle Morirúsë stirred. His hand closing upon the hilt of his ancient sword in a firm group. Strength returned to his limbs and his mind was alert to the danger to him and his friends, the battle needed to turn.
The elf rose like the tide, slowly and unstoppable.
"SONS AND DAUGHTERS OF THE FATHERS OF MEN DISPELL YOUR FEAR! Take heart in this hour of darkness."
The blade and elf rose and shown in the torchlight as the Noldo elf again entered the fray. In the murky darkness his voice rang out like the sea. In his heart and in his will the elf attempted to relight the lamp that lay broken, yet glittering in the adjacent cave. This was no lamp of the Silvan elves, this was a mighty working of his people of old. This treasure was not crafted for the simple love of wood and trees, but for the adoration of Varda, so to her the Noldo elf lifted up his voice as was done long ago at its kindling.
"Father of Waters, mark our need, hear our cry. Bring like the thunder of rivers and Sirion of old the might of your coming. Bring to us in your arms Varda, and the light of her eyes. Here, under the mountains while hope seems lost bring her to us that will rekindle the lamp. Take the spark of our hope and bring us the light!
Let not the wolf's bite wound and wreck, bring the Queen on thunder riding. O Elbereth Starkindler, from heaven gazing afar to thee I now cry beneath the shadow of the earth. O, look towards me Everwhite and bring the light of your coming! Here banish ancient darkness and ancient dread, to you we call, lady of our hope, light of our lives. "
The elf swung upon the great wolf while he sang.
:ooc:
Morirúsë, will burn a point of hope :vv: into the lamp and attack.
Defensive Stance
Attack
Rolled 1d12 : 7, total 7
Rolled 5d6 : 3, 6, 5, 3, 3, total 20
:ooc: Esgalwen attacks the werewolf...and spends her first :vv: to add to Morirúsë's to kindle the lamp.
First the Hope test:
Rolled 1d12 : 1, total 1
Rolled 1d6 : 5, total 5
Now her attack on the werewolf
TN 21 longsword 4d:00: 1d12 : 3, total 3
Rolled 4d6 : 6, 5, 5, 4, total 20
:dmg: 11 edge: 8 injury: 18
:ooc: RESULTS
• She fails her first Hope test :csu:
• she hits the werewolf with a 23 :%: success for 17 :<3: loss
• Morirúsë hits the werewolf (assuming this is who you meant by great wolf) with a 27 :%: for 16 :<3: loss, and protection test TN 18
• Grimbeorn misses with a 12 :~~: - I need him to make a Corruption (Wisdom) test TN 18
• Arbogast spends the 1 :vv: and hits the Greater Warg with a 21 :%: for 7 :<3: loss
:ooc: to clear a few things:
• Paul, I need an update of Arbogast's stance for this round - I assumed Defensive
• Tom, you were attacking the werewolf, right?
• Matt, you have the greater warg between you and the werewolf, so I am concluding your attack - though failed - went towards it
• I will need Grimbeorn's corruption and any Hope tests if contributing to the lighting of the Lamp
One thing I will point out. The PC's are all weakened and their spirits have been strained. You guys could flee and maybe come back to do this on a future attempt when you all have 'healed'.
Ayrn, your appearance will be outside the lair and I will give you the situation once I get the makeup of your hunting party.
Lastly, I will update the werewolf and greater warg damages in the next post.
:ooc: The werewolf will take its two remaining Lair actions for this round and spend 2 :@:, 1 on each attack from Esgalwen and Morirúsë to enact Toughness.
The :<3: loss is decreased by its attribute level which is 8 for each attack - and thus it only takes 17 total :<3: loss
It still must make the protection test
TN 18 armour 4d:00: 1d12 : 3, total 3
Rolled 4d6 : 2, 5, 3, 1, total 11
:ooc:
:00: Corruption
TN 18 Wisdom - 1d12 : 3, total 3
Rolled 5d6 : 3, 4, 2, 2, 4, total 15
:00: Lamp
TN 12 Hope - 1d12 : 5, total 5
Rolled 1d6 : 6, total 6
:ooc: Dude! Those are great rolls!
I am going to throw the party this one and give the first :vv: success on that one.
Don't ask me for any other favors! ;)
:ooc: yes, the werewolf is the chief foe.
:ooc: I rolled your :vv: roll, Tom, but with how important these are, I don't think it is me that should roll...
So I still need your roll for this turn.
Here was a foe that the ancient blade of the elf felt worthy of, the keen edge bit into the werewolf. Morirúsë sang louder and louder, to inspire his friends, to combat the dakness, and to use every tool at his disposal against the darkness.
"The lamp friends! Tis like those of the Wood Elves, light the lamp!"
:ooc:
Rolled 1d2 : 2, total 2
Rolled 1d6 : 5, total 5
Surprised and encouraged by the renewed presence of Morirúsë, whom she thought moments before slain, Esgalwen swings Nimronyn with a vigor anew, slashing deeply into the werewolf's side.
The Dúnadan could sense the spirit within the risen Elf and knew that it was hope that would kindle the light of the broken Lamp of Amon Lanc. It was all they had to give.
Unfortunately, she watched as the wound on the large monster's body close of its own accord - darkness covering it - and her spirit slightly fell.
Quote from: Telcontar on Jan 14, 2018, 11:55 AM:ooc: (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d2 : 2, total 2 (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d6 : 5, total 5
:ooc: Damn! That is not close enough for me to award a point there.
Sorry, man. Gotta keep trying if the Elf really wants to do this for Middle-earth and its new inheritors.
:ooc: Arbogast can still contribute a :vv: to the lamp for this round, if he wants.
:ooc: I'll try to add another for Arbogast. :vv:
Rolled 1d12 : 2, total 2
Rolled 1d6 : 4, total 4
:ooc: oh for F@$ks sake.
:ooc: no, due to the sacrifice, I am going to wait for each person to roll their own.
:ooc: i was adding in lieu of as you indicated, not rolling for him.
Quote from: Telcontar on Jan 14, 2018, 04:51 PM:ooc: i was adding in lieu of as you indicated, not rolling for him.
:ooc: Oh - I see what you are saying.
Well, I am not going to count you one less hope for this round, as you can only sacrifice it once per round. And I want to know if Arbogast will also participate - if he does, then it will be on him to roll.
If he says no, then I will count this roll for you, Tom, but for round 8. ;) >:D
:ooc: ok sure. So what do you mean when you say in lieu of then?
:ooc: I intended to keep Arbogast in Open stance - he's defending Grimbeorn largely by being a more tempting target. Counting on my fingers, that means that I actually managed the hit without using a Hope point, so I'll go ahead and spend one on the lamp instead. Post to follow.
Arbogast does not know what the ancient Elf means when he speaks of a lamp, but the words kindle within him a deep desire to once more see the light of the Lamp of Balthi shining over the Great Hall of Woodmen-Town, to be once more among his kin and to hear the laughter of his childhood friends. He finds himself taking up Morirúsë's cry. "Light the lamp! Light the lamp!"
:ooc: Rollin':
:00: 1d12 : 2, total 2
Rolled 1d6 : 4, total 4
:ooc: Just thought I'd point out that the first roll that Tom did was a 1d2, not 1d12... this may have contributed to the low score.
Quote from: Telcontar on Jan 14, 2018, 11:55 AM:ooc: (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d2 : 2, total 2 (https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d6 : 5, total 5
:ooc: oh yea! Thanks, Ayrn!
Tom, you may reroll your Hope point roll for Morirúsë for this round. I would just reroll the d12, unless you feel really lucky. You have a 5 showing on the d6 from above.
As to in lieu of...I am saying that if the players are having their characters participate, then the Hope needs to come from those characters, and each can do 1 per round until successful or total failure.
If a PC is not willing to participate, then another character can pick up their share but still can only do 1 Hope burn a round to light the lamp.
Right now, everyone wants to participate, so we need to see where each goes.
The point in this is to have the dice control whether our heroes unite to perform a feat that will either raise them to a paragon level of hero, or diminish them in spirit. Maybe both will happen, but all characters are participating.
If a PC falls out due to a lack of anymore Hope, than another can try to give more of themselves.
I hope I am making myself clear - I can't think how to write it any other way.