Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in
Combat Advantage dice:• Arbogast 1/1
• Esgalwen 1/2
Lair score:• 18/20
Situation Modifiers:• The wargs have Initiative, as they are defending
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Arbogast Esgalwen Grimbeorn Morirúsë
| • • • • | 6 (shield +3) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 6 (shield +3) | • • • • | 2d (helm +1) 1d (helm n/a) 2d (helm n/a) 2d (helm n/a) | • • • • | 10/16 11/12 6/12 9/10 | • • • • | 26/26 27/27 15/31 15/28 WEARY | • • • • | Forward Open Defensive Open |
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Warg 1 Warg 2 Warg 3 Warg 4 Great Warg 1 | • • • • • | 6 6 6 6 8 | • • • • • | 3d 3d 3d 3d 3d | • • • • • | 2/3 2/3 2/3 3/3 5/5 | • • • • • | 0/18 DEAD 0/18 DEAD 0/18 DEAD 13/18 29/42 | • • • • • | n/a n/a n/a fighting Grimbeorn figthing Morirúsë |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc: Okay...I ret-con'ed the scene and put Warg 2 back into play, as Esgalwen did not have the right to take the attack she did.
Morirúsë moved to his right, as his companions fought off the wargs. The Noldor did not want any surprises, and so cast his light about in the next cave chamber. The sound of water was now plainly heard and the moisture from it could be seen drenching the walls. A glitter of light reflections struck him - light cast from his torch that returned to him in a bounty of sparkles.
The Elf stared wide-eyed into the back of the cave - on the floor, in broken ruin, was a large Elven lamp the likes of which had not been seen since the craftsmen of Eregion.
Between him and the shattered relic was another beast. The great, black warg was as large as a horse. It snarled and displayed a terrible set of fangs.
:ooc:
• Esgalwen moves to Open stance
The wargs attack
Warg 2 attacks Esgalwen
TN 18 bite 3d:00: 1d12 : 2, total 2
Rolled 3d6 : 2, 1, 3, total 6
Warg 2 attacks Grimbeorn
TN 25 bite 3d:00: 1d12 : 5, total 5
Rolled 3d6 : 4, 1, 2, total 7
Great Warg 1 spends 1 :@: to make a Great Leap and attack Morirúsë
TN 18 bite 3d:00: 1d12 : 3, total 3
Rolled 3d6 : 3, 2, 4, total 9
:dmg: 8 edge: 10 injury: 14
:ooc: There was some bad rolls... #:S
They all miss.
:ooc: Esgalwen attacks Warg 2
TN 15 longsword 4d:00: 1d12 : 10, total 10
Rolled 4d6 : 5, 2, 6, 1, total 14
:dmg: 11 edge: 8 injury: 18
:ooc: Now it is officially dead! ;)
Quote from: tomcat on Jan 04, 2018, 11:38 PM:ooc: There was some bad rolls... #:S
They all miss.
:ooc: I encourage more of this.
:ooc: Second Winds and Rally comrades are in the near future.
Leaping over the body of the warg as it falls, Arbogast swings the Warden's Axe wildly at the remaining beast, driving it back from Grimbeorn. He calls out once more, his voice sounding and resounding from the cavern walls. "Son of the skinchanger, will you allow the pride of your line to end here, in this dismal place? Rise! Rise too, Morirúsë, hunter of ages past! Your quarry is at bay!" He fancies that he sees a feral grin from the elf as he moves into the darkness.
But then the shadow of the great warg springs from the darkness to fall upon its foe. The Fire-watcher's blood chills in his veins. Has he rekindled his companions fire enough for them to survive?
:ooc: Arbogast is likewise shifting into Open stance and attempting to Rally his comrades. Rolling Inspire:
:00: 1d12 : 4, total 4
Rolled 2d6 : 2, 3, total 5
:ooc: Hmmm, not great. I'll use my bonus die and see if that bumps it over the top:
Rolled 1d6 : 1, total 1
:ooc: Wait, shit! I can spend Hope on that! Let's do that, then. That brings the total up to 17. Enjoy two weariness-free rounds, Grimbeorn and Morirúsë.
I haven't :csu: for the Hope yet, 'cause I think I get it back for helping my Fellowship focus - unless you have a different view, Doug?
:ooc:
Action: Second Wind
:00:
TN 14 Athletics - 1d12 : 9, total 9
Rolled 3d6 : 4, 4, 6, total 14
Morirúsë saw the beast and he knew that the hour was at hand. Many deeds and actions had transpired to culminate into the events of this cave. The ancient sword sparkled with its own light here in the cave. The desire to destroy this dark beast overwhelmed the elf. All the sorrow all the pain and defeats of his long life were manifested into the point of the sword.
"Axor ilcalanna et sillumello ter yénion yéni tenn' ambarmetta!"
(on bones gleaming from this hour, though years of years until the ending of the world!)
The elf sprung forward and at the last minute pivoted upon one foot to change the direction of his attack against the best. The light of the sword rose and fell upon the beast.
:ooc: Doug I am assuming you can Distract Opponent and still attack, if not disregard the Distract and keep the roll.
Distract: Stealth
Rolled 1d12 : 1, total 1
Rolled 3d6 : 1, 3, 3, total 7
Attack:
Rolled 1d12 : 3, total 3
Rolled 5d6 : 5, 4, 5, 4, 3, total 21
:ooc:
• Morirúsë does 13 :<3: loss to the Great Warg