RPG.avioc.org

Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 4 => Topic started by: tomcat on Apr 26, 2017, 01:55 PM

Title: Slavers camp - round 2
Post by: tomcat on Apr 26, 2017, 01:55 PM
Situation: The company has found the encampment of slavers that abducted Ruithel; they have set up a tactical position but failed at being stealthy; this is engagement 2

Combat Advantage dice:
• Bandy 2d
• Rorin 3d

Situation Modifiers:
• The orcs have initiative

Physical Modifiers (complications):
• There is advantageous positions due to the hills for ranged attacks and defensive stances - anyone who uses the higher ground will gain a +2 combat advantage to attack rolls
• Darkness has set in and ALL TN's are increased by +4

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END NOTES
Arbogast
Bandy
Grimbeorn
Rorin



6 (shield +3)
9 (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)



2d (helm +1)
1d (helm n/a)
none (helm +1)
5d (helm n/a)



10/16
13/18
9/12
10/10



26/26
14/22 WOUNDED WEARY
15/31 WOUNDED WEARY
22/34



open
rearward
defensive
defensive





Shûkrag
Orc
Orc
Orc
Orc
Orc





5
4 +2 (shield)
4 +2 (shield)
4
4
4





3d+1 (helm)
2d
2d
2d
2d
2d





7/8
3/3
3/3
3/3
3/3
3/3





48/48
16/16
16/16
0/16 [DEAD]
16/16
16/16
• tbd
• tbd
• tbd
• tbd
• tbd
• tbd
STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Title: Re: Slavers camp - round 2
Post by: tomcat on Apr 26, 2017, 02:06 PM
Even as the arrows flew off into the night or found their targets, the charging orcs slammed into the Company's position. Shûkrag eyed the largest shape he could see in the darkness and snarled as he attacked. On his left and right, his lads joined the fray.

Bandy could see three shapes remain at a distance.
Title: Re: Slavers camp - round 2
Post by: tomcat on Apr 26, 2017, 02:17 PM
:ooc: The orcs attack:

Shûkrag spends 1 hate to activate Wicked Cunning and gains a +12 Parry bonus

Shûkrag attacks Grimbeorn
TN 29 broad-bladed sword 3d+6
:00: 1d12 : 5, total 5
Rolled 3d6+6 : 1, 1, 4 + 6, total 12

:dmg: 6    edge: 10   injury: 14

Orc melee attackers:
TN by PC spear 3d
:00: v Arbogast TN 25 1d12 : 10, total 10
Rolled 3d6 : 6, 1, 2, total 9

:00: v Rorin TN 20 1d12 : 2, total 2
Rolled 3d6 : 4, 1, 6, total 11

:dmg: 4    edge: 9   injury: 12

Orc archers fire:
TN by PC horned bow 3d
:00: v Bandy TN 25 1d12 : 6, total 6
Rolled 3d6 : 5, 6, 3, total 14

:00: v Essylt TN 20 1d12 : 4, total 4
Rolled 3d6 : 5, 1, 1, total 7

:00: v Rorin TN 20 1d12 : 11, total 11
Rolled 3d6 : 5, 6, 5, total 16

:dmg: 4    edge: 10   injury: 12
Title: Re: Slavers camp - round 2
Post by: tomcat on Apr 26, 2017, 02:21 PM
:ooc: Results

Rorin is hit with an :~~: great success for 8 END loss and needs to make a protection test

TN 12 amour 5d
:00: 1d12 : 2, total 2
Rolled 5d6 : 5, 5, 4, 5, 2, total 21

Title: Re: Slavers camp - round 2
Post by: GandalfOfBorg on Apr 26, 2017, 06:02 PM
In his charge upon the orc archers, the great orc lept into the path of Grimbeorn, cutting him off from advancing further.  The fellowship's hands were full with this war party, arrows flying hither and thither in the dusky light while blades clashed.  Setting himself in for a fight, Grimbeorn plants his feet and sets his shield upon the brute.  With a might bellow, he takes his first swing.
 :00:
Axes -  1d12 : 6, total 6
Rolled 4d6 : 2, 5, 2, 2, total 11


Title: Re: Slavers camp - round 2
Post by: GandalfOfBorg on Apr 26, 2017, 06:03 PM
 :ooc: Hope, if necessary.
Title: Re: Slavers camp - round 2
Post by: Eclecticon on Apr 26, 2017, 08:54 PM
The orcs' advance confirms Arbogast's worst fears - the great orc is at least as cunning in battle as he is.  As the archers continue to harass the fellowship with arrows, Shûkrag leads his followers up the side of the hill until they nearly flank their foes.  Denied the use of higher ground, Grimbeorn strikes wildly.  But the great orc moves with amazing speed for his size and stays always just a hair away from the Beorning's blade. 

Meanwhile, Arbogast and Rorin are pressed by orcs bearing heavy spears and broad shields.  The Fire-watcher avoids a strong blow, and responds in kind...



:ooc: I'm shifting into Open stance - I have a feeling we'll need the extra help with the light fading. 

:00: 1d12 : 3, total 3
Rolled 4d6 : 3, 3, 4, 3, total 13
Title: Re: Slavers camp - round 2
Post by: Eclecticon on Apr 26, 2017, 09:04 PM
... but steel bites shields on both sides leaving neither the worse.  Arbogast glances at Essylt, who watches the fight with desperation in her eyes and naught in her hands. 

"Bandy," he cries, hoping that the orcs will be less familiar with the tongue of the Vales than with the Common tongue, "bewierp þu hire þín hypeseax!" 


:ooc: "... throw you her your sword!"
Title: Re: Slavers camp - round 2
Post by: Eclecticon on Apr 27, 2017, 09:30 PM
His eyes narrowed, his lips curling back, Rorin strikes at the orc before him.  Each of the creatures that fell was another step towards settling the ancient grudges of his people. 



:ooc: So, I'm pulling my trick of rolling for Steve again because I suspect Tom is waiting his turn to go in initiative order, like the well-mannered young man that he is. 

TN 20 Warhammer 5
:00: 1d12 : 7, total 7
Rolled 5d6 : 3, 1, 6, 3, 5, total 18

{:dmg:}10, Edge 9, Injury 18
Title: Re: Slavers camp - round 2
Post by: Eclecticon on Apr 27, 2017, 11:22 PM
:ooc: Whoops - the TN should have been 22 there.  Not that it matters!
Title: Re: Slavers camp - round 2
Post by: Telcontar on Apr 28, 2017, 09:23 AM
Bandy was loathe tonpart with his sword. Too frequently it had become his weapon of last defense. There was no time to deliberate.

The Hobbit slipped the leather baldric over his shoulder and threw it towards the woman. Even if she was untrained it was better than teeth and hands.

The archer of the Shite then let go with a quick shot at the orc that Grimbeorn faced.
Rolled 1d12 : 9, total 9

Rolled 1d12 : 10, total 10

Rolled 4d6 : 3, 4, 2, 2, total 11
Title: Re: Slavers camp - round 2
Post by: Telcontar on Apr 28, 2017, 09:25 AM
The arrow struck true and with a bit of luck had passed between the shoulder joint.
Title: Re: Slavers camp - round 2
Post by: GandalfOfBorg on Apr 28, 2017, 01:37 PM
Quote from: Telcontar on Apr 28, 2017, 09:23 AMThe archer of the Shite then let go with a quick shot at the orc that Grimbeorn faced.
>:D
Title: Re: Slavers camp - round 2
Post by: tomcat on Apr 28, 2017, 09:20 PM
Quote from: GandalfOfBorg on Apr 28, 2017, 01:37 PM
Quote from: Telcontar on Apr 28, 2017, 09:23 AMThe archer of the Shite then let go with a quick shot at the orc that Grimbeorn faced.
>:D

:ooc: I saw this and chuckled to myself, too.  ;)

Anyway - the results of this round:

• Grimbeorn attacks Shûkrag and misses [TN 33]

• Arbogast attacks an orc and misses [TN 19]

• Rorin attacks an orc and hits with a 25 great success for 16 END loss [KILL]

• Bandy fires at Shûkrag and misses with a 14 [TN 33]