Situation: The company has found the encampment of slavers that abducted Ruithel; they have set up a tactical position but failed at being stealthy; this is engagement 2
Combat Advantage dice:• Bandy 2d
• Rorin 3d
Situation Modifiers:• The orcs have initiative
Physical Modifiers (complications): • There is advantageous positions due to the hills for ranged attacks and defensive stances - anyone who uses the higher ground will gain a +2 combat advantage to attack rolls
• Darkness has set in and ALL TN's are increased by +4
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE | | ENEMY | | PARRY | | ARMOUR | | HATE | | END | NOTES |
Arbogast Bandy Grimbeorn Rorin | • • • • | 6 (shield +3) 9 (shield n/a) 6/9 [giant strength] (shield +4) 4 (shield n/a) | • • • • | 2d (helm +1) 1d (helm n/a) none (helm +1) 5d (helm n/a) | • • • • | 10/16 13/18 9/12 10/10 | • • • • | 26/26 14/22 WOUNDED WEARY 15/31 WOUNDED WEARY 30/34 | • • • • | defensive rearward defensive defensive | • • • • • • | Shûkrag Orc Orc Orc Orc Orc | • • • • • • | 5 4 +2 (shield) 4 +2 (shield) 4 +2 (shield) 4 +2 (shield) 4 +2 (shield) | • • • • • • | 3d+1 (helm) 2d 2d 2d 2d 2d | • • • • • • | 8/8 3/3 3/3 3/3 3/3 3/3 | • • • • • • | 48/48 16/16 16/16 16/16 16/16 16/16 | • tbd • tbd • tbd • tbd • tbd • tbd |
STANCESForward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc: Because neither side has achieved surprise - we will go with standard initiative roll.
I will also include Battle rolls here for bonus dice.
TN 14 battle by PC:00: Arbogast 3d 1d12 : 2, total 2
Rolled 3d6 : 6, 1, 2, total 9
:00: Bandy 2d 1d12 : 7, total 7
Rolled 2d6 : 6, 5, total 11
:00: Grimbeorn 2d 1d12 : 1, total 1
Rolled 2d6 : 5, 1, total 6
:00: Rorin 3d 1d12 : 8, total 8
Rolled 3d6 : 6, 6, 1, total 13
Initiative roll [opposed roll between highest Battle roll on both sides]
TN n/a battle by opponent:00: Arbogast 1d12 : 3, total 3
Rolled 3d6 : 2, 1, 4, total 7
:00: Shûkrag 1d12 : 9, total 9
Rolled 3d6 : 3, 6, 3, total 12
The sound of heavy feet was suddenly heard, charging towards where the companions had prepared themselves. The orcs had circled around the hills and now came at them from a new direction. The darkness had not hidden them from their enemies - they had made too much noise.
With the thundering of boots also came terrible war cries in an ugly language, along with the hiss of arrows back and forth in opening volleys.
:ooc: Three of the orcs carry horned bows as one of their weapons. Before we begin this, i need everyone's declared stances.
I am positioning Rorin Defensive - if you are around, Steve, and want something different, let me know
:ooc: Do not worry about this post - it is for something else that the current battle does not hinge on, but the story does overall.
Rolled 10d12 : 8, 9, 7, 6, 2, 3, 6, 4, 12, 9, total 66
:ooc: Grimbeorn will be Defensive, engaging the archers if possible.
:ooc: Likewise, Arbogast will be Defensive until the orcs get within hand to hand range.
:ooc: I am going to roll the three orcs and have them aiming at the three PC's I have for stance already - that way we can expedite.
TN by PC horned bow 3d:00: Arbogast TN 25 1d12 : 1, total 1
Rolled 3d6 : 4, 5, 2, total 11
:00: Grimbeorn TN 22 1d12 : 8, total 8
Rolled 3d6 : 3, 2, 3, total 8
:00: Rorin TN 20 1d12 : 11, total 11
Rolled 3d6 : 5, 5, 4, total 14
:dmg: 4 edge: 10 injury: 12
:ooc: Rorin has to make a TN 12 protection test
TN 12 armour 5d:00: 1d12 : 3, total 3
Rolled 5d6 : 6, 4, 3, 4, 5, total 22
As quick as he can, Arbogast turns to face the fellowship's new foes. Kneeling beneath his shield, he feels the impact as one of the heavy orcish arrows bites into the wood. Looking up as the war cries carry up the hill, he beholds a titan of an orc, nearly the size of the troll at the ford. A vision of doom in black mail, it advances surely - almost casually - up the hill. As it does, its eyes meet those of the Fire-watcher. In them, he sees a promise of his death in fear and pain, far from his home and kin.
He looks away, desperate not to meet that murderous gaze. In doing so, he regains enough sense to look for Essylt. Where was the Hill-woman? And could she be trusted?
The woman was there, in the oncoming blackness of night. Her form was crouched low, but she could sense Arbogast's eyes upon her.
"Have you a spear? I can fight!" she hissed, even as arrows struck.
:ooc: Bandy is in a rearward stance.
The Hobbit quickly moved in the tall dead grass of spring to take up a position on the high ground of the hill. He saw the archers in the dim light fire upon his friends and thought to take them from the fight as quik as possibble. The Hobbit brought the string of his bow to his ear and let fly a deadly dart.
Rolled 1d12 : 2, total 2
Rolled 1d12 : 3, total 3
Rolled 4d6 : 5, 1, 3, 3, total 12
:ooc: Bandy's arrow flies into the darkness
Starting a new round