Situation: The company crosses the ford to confront the slavers that wait there
The Ford Guard (http://rpg.avioc.org/webimages/lotr/tor/Ford_guard.jpg)
Combat Advantage dice:•
Arbogast 1 die• Rorin 3 dice
• Grimbeorn 2 / 3 Command dice
Situation Modifiers:• Gaushnol and Todar have initiative
• This is round 3 of the effects of Bandy's stone of Ardillon
Physical Modifiers (complications): The ford has a great deal of large stones with algae covering them making things slippery. If a character rolls an :~~: in combat, they must roll a TN 12 Athletics roll or fall prone
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE | | ENEMY | | PARRY | | ARMOUR | | HATE | | END | NOTES |
Arbogast Bandy Esgalwen Grimbeorn Rorin | • • • • • | 6 (shield +3) 9 (shield n/a) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 4 (shield n/a) | • • • • • | 2d (helm +1) 1d (helm n/a) 1d (helm n/a) none (helm +1) 5d (helm n/a) | • • • • • | 10/16 13/18 10/12 10/12 10/10 | • • • • • | 16/26 15/22 WOUNDED 24/27 WOUNDED 8/31 WOUNDED 21/34 | • • • • • | Defensive Forward Forward Rearward Open | • • • • • | Gaushnol Todar -- -- -- | • • • • • | 5 6 # # # | • • • • • | 3d+1 3d #d #d #d | • • • • • | 3/8 1/7 #/# #/# #/# | • • • • • | DEAD 65/84 #/# #/# #/# | • in melee • in melee • in melee • in melee • in melee |
STANCESForward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Grimbeorn continues his efforts with the captives.
:ooc: stance changes to Rearward, performs Evasion to avoid potential attacks against him.
:00:
TN 16 Athletics - 1d12 : 12, total 12
Rolled 3d6 : 5, 6, 2, total 13
Todar was reeling from the light of the stone. The close proximity of Bandy within the small structure was making the creature back away as much as possible, but there was no where to go. The troll shoved into the hovel's wall and dust, stone, and wood tumbled down around them all. The result was to create further panic from Todar who also feared the sun in the sky.
This was not supposed to occur! Enemies did not assault the ford - at least none had dared to prior.
The troll felt restrained within the small shelter that had been meant only to keep the stone from harming him.
Panic and fear turned to rage and the monster struck out at the only one he could - not the small Hobbit who carried the hated Light, but the one next to him.
:ooc:
Todar attacks Arbogast in a rage with his fistTN 21 crush 2d+7:00: 1d12 : 4, total 4
Rolled 2d6+7 : 5, 2 + 7, total 14
:dmg: 7 edge: :~~: injury: 12
The troll's wild swing is easily ducked, and as he does so, Arbogast sees for the first time how the the creature recoils from the light of Bandy's stone like a wild beast from a burning brand. For all its fury, the troll never strikes too near to the Hobbit. Bandy, he realises, is in danger only if the thing should inadvertently tread on him.
As the troll lashes out again, he decides that he will be more help outside the hut than in. Choosing his moment carefully, he dashes out the doorway and crouches by the side of the wall. The sunlight is somehow less bright than that of the stone, and he pauses to rub the spots from his eyes - and to catch his breath, for the heretofore ignored pain of the troll's stone now begins to weigh on him.
:ooc: If it's relevant, I'm still in Defensive stance. I'll try for a Second Wind:
DC 14 Athletics 2:00: 1d12 : 3, total 3
Rolled 2d6 : 5, 2, total 7
:ooc: Looks like he's hurt, and no two ways about it!
Doug, is bringing the hut down going to be a prolonged action (p 149)? If so, would it be based on Craft (in which case Arbogast can't really help) or Athletics (in which case he might be able to), or something else?
:ooc: don't forget that Arbogast has a bonus success die available.
As for the structure, it will be a combination of skills to find the weakness and exploit it through strength.
Evaluation skills will be: craft
Bringing it down will be athletics
:ooc: He already used his bonus die to avoid being wounded, but I guess there are Grimbeorn's freebies just lying around... Okay, count me in next round.
Though he was weary, though he was wounded the stout Halfling was not afraid while bathed in the light of Elbereth. Dust choked his lungs and debris filled the air as the troll thrashed about the cabin. Dodging the flailing blows of the troll the Hobbit sought to find purchase with his ancient blade and to buy his friends time.
Rolled 1d12 : 1, total 1
Rolled 3d6 : 2, 4, 6, total 12
:ooc: by my reckoning that is barely a hit, but I hit none the less. I'll spend a point of hope with the :%: to make it Auto piercing.
:ooc:
Rorin will continue looking for a weakness while this is going on.
CraftRolled 1d12 : 5, total 5
Rolled 3d6 : 4, 6, 3, total 13
:ooc: looking for a TN14 protection roll for the troll.
:ooc: Here you go:
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 1, total 1
Rolled 3d6 : 1, 1, 1, total 3
Totally official.
:ooc: I will get the game caught up tonight.
:ooc: Paul, I am going to roll for Arbogast's extra die from Grimbeorn, as they only last through this round...
Rolled 1d6 : 4, total 4
:ooc: RESULTS this far...
• Grimbeorn rolls a :g: success Athletics roll and thus gains a +3 to his Parry :csu:
• Arbogast rolls a success Athletics roll and gains back 4 END
• Troll attacks and misses Arbogast
• Bandy hits Todar with a 13 great success for 9 END loss and a piercing attack
• Rorin succeeds at his Craft test with an 18 great success :csu:
Todar's protection testTN 14 armour 3d:00: 1d12 : 10, total 10
Rolled 3d6 : 4, 6, 6, total 16
The Dwarf could hear the scuffle and roar of the troll within the structure, as Bandy held it at bay through the light of his stone. Rorin's crafty-mind worked quickly to appraise the stone and wood to find its weakness; to find where the load-bearing stones were within the mix. It did not take long for his keen eyes to find it, and he placed his hands upon the large slab in hopes to find a grip. If he could wrench it free, the pile of wood above would tumble from above and reveal the interior of the structure to the sun.
Esgalwen had been standing at the ready to race in and help Bandy and Arbogast, but the interior space of the troll's hut was quite limited - especially for swinging and stabbing weapons. While she waited to see an opportunity, the activity of Rorin caught her eye. She saw the Dwarf had found what he was looking for and was trying to work the large stone out of the stack.
Sheathing her sword, Esgalwen quickly grabbed a long branch that lay on the rocky riverside and raced to aid her friend. Using the branch like a lever, she wedged it into the stack of stones and pushed.
:ooc: Anyone who works on bringing down the troll hut - it will need to be an Extended-test with an aggregate of 80. What this means is each person must make a successful Athletics test TN 14 result to be counted. If successful, each roll will be added up. Once the aggregate reaches 80, the structure will begin cave in and fall apart. If questions, feel free to ask.
Esgalwen Athletics testTN 14/b] athletics 1d+4*:00: 1d12 : 10, total 10
Rolled 1d6+4 : 2 + 4, total 6
*bonus for using a prying implement
:ooc: Structure aggregate 16 / 80
With the ranger standing by his side pulling as well, Rorin dug feet into the dirt and pushed with all the force his stout frame could muster.
:ooc:
TN 14 AthleticsRolled 1d12 : 12, total 12
Rolled 1d6 : 1, total 1
:ooc:
And adding all my advantage dice for the encounter to the roll
Rolled 3d6 : 6, 1, 5, total 12
:ooc:
Crap, just realized that I've already taken my action for this round....
I'll be gone at a wedding all weekend, so if you could just apply these rolls to the next round that would be great! ;D
Rorin's priority is the hut until it's taken down.
:ooc: no problem, Steve. I meant to start the new thread after I posted for Esgalwen.
:ooc: i'm going to try the stabby stab one more time in round 5 and then get the hck out of there.