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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 4 => Topic started by: tomcat on Feb 13, 2017, 02:41 PM

Title: Wolves at twilight - round 3
Post by: tomcat on Feb 13, 2017, 02:41 PM
Situation: While exiting Mirkwood, the companions have been set upon by a pack of wargs (3) and their wolf allies (5)

Wargs and Wolves (https://dl.dropboxusercontent.com/u/52987685/warg_pack.jpg)

Combat Advantage dice:
• Arbogast 2 dice
• Grimbeorn 2 dice
• Rorin 1 dice


Situation Modifiers:
• the Company has initiative as the defenders
• Grimbeorn and Arbogast can attack this round
• the mass combat roll for the farmers, may not engage until round 4


Physical Modifiers (complications):
The rainy day has made things slippery. If a character rolls an  :~~:  in combat, they must roll a TN 12 Athletics roll or fall prone

PC/NPC PARRY ARMOUR HOPE ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin




6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)




2d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
none (headgear +1)
5d (headgear n/a)




12/16
16/18
10/12
10/12
9/10




26/26
22/22
22/27 WOUNDED
13/31 WOUNDED
24/34
COMBAT STATUS by PC
PCENEMYPARRYARMOURENDHATENOTES
ArbogastSaradag
7
3d10/405• on hill, may engage
Bandynone
tbd
tbdtbdtbd• on hilltop, fighting from Rearward
EsgalwenWolf 1
Wolf 2
5
5
2d
2d
DEAD
DEAD
1/1• on hilltop in melee
Grimbeornwarg 1
6
3d24/243• on hill, may engage
RorinWolf 3
Wolf 4
Wolf 5
warg 2
5
5
5
6
2d
2d
2d
3d
DEAD
DEAD
DEAD

24/24
1/1
1/1
1/1
3/3
• on hilltop in melee
STANCETN (+parry)PC / LMCOptions...
Forward - action order 1
Close combat
TN 6+Esgalwen,
Rorin
Forward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/forward.jpg)
Open - action order 2
Close combat
TN 9+Arbogast,
Grimbeorn
Open Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/open.jpg)
Defensive - action order 3
Close combat
TN 12+noneDefensive Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/defense.jpg)
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+BandyRearward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/rear.jpg)
Any
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll
noneMay safely flee from the scene of combat

MASS COMBAT
:~~: One of the Viglundings is slain. If rolled again in the following round, Argil is gravely wounded.
1, 2The allies are hard-pressed to hold the enemy back. One of the Viglundings is wounded – or, if any are already wounded, then one of them is slain.
3The Viglundings hold their line and keep fighting.
4, 5The allies fight bravely, pushing the enemy back. Warg and Wolf blood spills across the hilltop. If this result is rolled twice in a row, then the allies slay one of the wolves!
6, 7One of the wolves is slain.
8, 9Two of the wolves are slain.
10A warg is slain.
:g:Saradag is gravely wounded.
Title: Re: Wolves at twilight - round 3
Post by: GandalfOfBorg on Feb 13, 2017, 03:57 PM
 :ooc: Are the wargs available to engage?
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 13, 2017, 04:02 PM
Saradag led his two companions towards the top of the hill. The warg chieftain heard the commotion of combat above him and and he pressed forward, with every ounce of speed he could muster.

Suddenly, there were two men running towards them - coming from below. Above, Rorin smashed the skulls of the two remaining wolves and they died with loud yelps of agony. The Hobbit and his two companions were able to turn to see the wargs coming, and they, too, moved to engage.
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 13, 2017, 05:41 PM
From high on the hill come yelps of pain, cut suddenly short by the sound of steel striking flesh.  Forcing himself up the slope, Arbogast sees one of the wargs turn back - it could hardly have failed to hear the Men crashing towards it. 

As a youth, the Fire-watcher has warded wolves away from his father's steading, but this creature is of another kind.  Lazily, it lopes toward him, the size of a small horse and with murderous cunning in its eyes.  Arbogast finds himself wishing for roots and branches, fallen trunks, anything to slow it and make it unsteady.  But it is already leaping towards him, springing from the earth as if taking flight, jaws agape, towards him.  Desperately, he raises his shield, twisting his body to let it pass him as he raises his axe for a counterattack...


:ooc: I'll start off in Open stance - I think, what with charging all the way over here, Arbogast hasn't been taking a careful enough approach to warrant Defensive.

:00: 1d12 : 4, total 4
Rolled 4d6 : 2, 3, 1, 5, total 11
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 13, 2017, 05:48 PM
:ooc: Also, Arbogast's bonus dice appear to have gone walkabout.  (You'll find the relevant posts here (http://rpg.avioc.org/boards/index.php/topic,1444.msg25997.html#msg25997).)
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 13, 2017, 09:29 PM
Quote from: Eclecticon on Feb 13, 2017, 05:48 PM:ooc: Also, Arbogast's bonus dice appear to have gone walkabout.  (You'll find the relevant posts here (http://rpg.avioc.org/boards/index.php/topic,1444.msg25997.html#msg25997).)

:ooc: Fixed
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 13, 2017, 09:39 PM
Saradag loped towards the two new men that had started up the hill. He yelped when an arrow struck him, but the pain only fired his rage. He would tear out the man's throat.

Behind him, his two followers changed course to keep with their leader.
Title: Re: Wolves at twilight - round 3
Post by: Telcontar on Feb 13, 2017, 10:18 PM
 :ooc: who can act this round so I'll know when I may go.
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 13, 2017, 10:37 PM
:ooc: By my count, everyone's on deck now.  The Viglundings may or may not still be fighting with us, given that we're down to three adversaries. 
Title: Re: Wolves at twilight - round 3
Post by: GandalfOfBorg on Feb 14, 2017, 10:29 AM
Grimbeorn's advance slowed only but for a moment to prepare his attack, then bounded in to engage the horrid creatures.

:ooc: Grimbeorn is in Open Stance, performing Targeted Strike upon Saradag.
:00:
Axes -  1d12 : 11, total 11
Rolled 2d6 : 3, 4, total 7
Title: Re: Wolves at twilight - round 3
Post by: GandalfOfBorg on Feb 14, 2017, 10:34 AM
 :ooc: I believe I did say I would be cursed.
Title: Re: Wolves at twilight - round 3
Post by: Telcontar on Feb 14, 2017, 10:48 AM
 :ooc: it would appear so. Standing by for my rearward initiative spot.
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 14, 2017, 03:25 PM
:ooc: Yeesh, you're not wrong!  Want to make an athletics roll to avoid slipping over while we wait?
Title: Re: Wolves at twilight - round 3
Post by: disench4nted on Feb 14, 2017, 03:33 PM
"How's that for a meal ya filthy dogs?" Rorin relaxed as he removed his hammer from the two collapsed carcasses in front of him. But not a moment later he heard Bandy's bow sing behind him and he spun to find the new target. A short ways down the Saradag bore down atop Arbogast's shield threatening to run the Woodman into the ground.

Without hesitation the Dwarf launched himself down the hill towards the massive beast throwing caution to the wind and hoping to blindside the beast before it's teeth found purchase in his friend.  

:ooc:

Rorin is sprinting down the hill in Forward stance and will use the All Out Attack maneuver (Loses Parry rating for this round)

TN 13 All Out Attack -> Saradag
Rolled 1d12 : 10, total 10
Rolled 6d6 : 3, 6, 4, 3, 2, 5, total 23

Title: Re: Wolves at twilight - round 3
Post by: GandalfOfBorg on Feb 14, 2017, 03:40 PM
 :ooc: Here goes Grimbeorn not slipping...
 :00:
TN 12 Athletics -  1d12 : 9, total 9
Rolled 3d6 : 6, 1, 6, total 13


Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 14, 2017, 06:29 PM
:ooc: Like a boss!

EDIT: Or rather, a pair of bosses.
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 15, 2017, 01:20 AM
The Fire-watcher's battle-panic turns to sudden shock as the great warg crashes to the earth, borne down by the impact of Dwarven steel.  He has barely a heartbeat to be glad at Rorin's grin, though, before Saradag springs up once more, a frenzy of fur and fang.  But the dark beast is torn between two foes, and the momentary indecision is all the invitation Arbogast needs to press his own attack, even as the two lesser wargs choose their targets among the Fellowship. 



:ooc: So, I just put two and two together and realised that Arbogast has Saradag coming at him.  I think Rorin connects with him before Arbogast's attack, hence the extra bit of narration.  My roll earlier wasn't enough for a hit, but I have these handy-dandy bonus dice.  Since I'm one short of Saradag's Parry, I'll go ahead and use one...

:00: 1d6 : 3, total 3
Title: Re: Wolves at twilight - round 3
Post by: Telcontar on Feb 16, 2017, 01:16 PM
 :ooc: Bandy goes after Esgalwen but I'll post and amend if needed.

Bandy side stepped to the crest of the knoll of the hill keeping the burly men between himself and the giant wolves so that he could use his bow.

The goose feathered arrow came to his cheek and Bandy let the arrow fly.

Rolled 1d12 : 1, total 1

Rolled 1d12 : 11, total 11


Rolled 4d6 : 2, 3, 6, 3, total 14
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 16, 2017, 09:57 PM
:ooc: Hey all - sorry for the delays. Ton of stuff going on in my small part of the world.

Here are the results for the current PC attacks:

• Arbogast rolled an 18 success against Saradag for 5 END loss

• Grimbeorn failed his roll with an :~~: ; this will cause a called shot attack on him

• Bandy misses with his bow shot.

• Rorin rolls an INCREDIBLE attack roll, but I need to get everyone's thoughts on this... Steve is wanting to do an All out Attack, but Rorin needs to run down the hill to engage. I am having trouble putting the two together. By its name, it seems to me an All out Attack would essentially be a Full-Round action (as in other rpg's) and not enable him to run, too. I am fine with the successful run to engage and then the attack, but not gain the benefit (and penalty) of the maneuver. What do you all think? I will go with the consensus.

If we stick with what was rolled as an All out Attack, then Rorin hits with a 33 great success, piercing attack.

If not, we have basically the same thing, except the roll is a 28 great success, piercing attack. We just would qualify when the maneuver can be used.

16 END loss and protection test needed.

Saradag protection test
TN 18 armour 3d+6
:00: 1d12 : 3, total 3
Rolled 3d6+6 : 1, 3, 5 + 6, total 15


Title: Re: Wolves at twilight - round 3
Post by: disench4nted on Feb 16, 2017, 10:18 PM
 :ooc:

I'm fine with whatever ruling (especially considering the extra roll didn't end up helping me), but here was my thinking for all out attack. Instead of being a "full round action" like in DnD, it was one single swing for the fences that would throw Rorin off balance due to the extra weight he put into the swing.
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 16, 2017, 10:32 PM
Saradag felt both axe and hammer.

The warg feared for the first time in his life. These were not farmers. These were not the young of those who stood on two legs and wielded sharp tools. No - these were dangerous opponents and he knew he must flee, or perish.

Saradag's two companions charged into the melee and the chief wolf decided he would bring the great, hairy one down.
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 16, 2017, 10:38 PM
:ooc: Warg attacks...Arbogast and Grimbeorn went to attack Saradag this round, so I am going to allow the warg to choose whom he will attack, and it will be Grimbeorn.

Saradag attacks Grimbeorn [called shot]
TN 22 bite 3d+6
:00: 1d12 : 7, total 7
Rolled 3d6+6 : 6, 6, 6 + 6, total 24

:dmg: 6   edge: 10   injury: 14

warg 1 will attack Arbogast
TN 18 bite 3d
:00: 1d12 : 6, total 6
Rolled 3d6 : 3, 2, 3, total 8

:dmg: 5   edge: 10   injury: 14

warg 2 will attack Rorin
TN 6 bite 3d
:00: 1d12 : 2, total 2
Rolled 3d6 : 5, 3, 1, total 9

:dmg: 5   edge: 10   injury: 14
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 16, 2017, 10:46 PM
:ooc: Yikes! Grimbeorn gets RIPPED into!

First...

• Saradag hits with an Extraordinary Called Shot success for 18 END loss.

The called shot is Pierce, which means an auto-piercing blow if successful.

Finally, Saradag will spend a point of Hate and use his Savage Assault trait, which allows him to take another immediate attack against his prey as long as one of his success dice were a 6...they were.

Saradag rends Grimbeorn
TN 22 rend 2d+6
:00: 1d12 : 7, total 7
Rolled 2d6+6 : 4, 1 + 6, total 11

:dmg: 6   edge:  :~~:   injury: 14

• Arbogast is missed by warg 1

• Warg 2 hits Rorin with an 11 success for 5 END loss
Title: Re: Wolves at twilight - round 3
Post by: tomcat on Feb 16, 2017, 10:53 PM
Seeing Grimbeorn get viciously mauled, Esgalwen stands to her feet and began to hobble down the hill. Blood flowed from the open wound in her leg, but she needed to get to her friends.
Title: Re: Wolves at twilight - round 3
Post by: Eclecticon on Feb 16, 2017, 11:15 PM
Quote from: tomcat on Feb 16, 2017, 09:57 PM:ooc: <SNIP>

By its name, it seems to me an All out Attack would essentially be a Full-Round action (as in other rpg's) and not enable him to run, too. I am fine with the successful run to engage and then the attack, but not gain the benefit (and penalty) of the maneuver. What do you all think? I will go with the consensus.

:ooc: For what it's worth, I can see an All Out Attack being a berserk charge with no thought being given to self-preservation.  I think that's the key - if you're bothering to defend yourself at all, it's not all out.  Otherwise, I don't see it being a problem.  Honestly, I don't suspect it'll come up often enough to be a game-breaker.