Situation: Holed up in the Millfort, the company plans to deal a wicked sting to the Spiders of Mirkwood!
Attercops (https://dl.dropboxusercontent.com/u/52987685/spiders.jpg)
Hunters (https://dl.dropboxusercontent.com/u/52987685/spider_hunter.jpg)
Tauler (https://dl.dropboxusercontent.com/u/52987685/tauler03.jpg)
Combat Advantage dice:•
Esgalwen 0 / 2•
Rorin 0 / 2Situation Modifiers:• The Company has initiative
• The hatch is covered with webs - TN 10 to hit and 10 END to clear
• Front door is at 39/60
• Back door is at 31/60
Physical Modifiers (complications): The Millfort is impregnable save for five locations.
A) Each door has been successfully repaired and has 60 END points each (FRONT 60/60; BACK 55/60). No spiders can get in them until they reduce the doors to 0 END
and then roll a Piercing attack that overcomes a 3d armor rating.
B) Each window is a vantage point that allows an attack out (and in). Ranged weapons may be fired out and the defending archer gains the Rearward DEFENSE, but may use the Open ATTACK TN. Overwhelming numbers of enemies do not affect ranged combat while the defenses hold. Melee weapons may be used to attack out (and in) but the defenders gain the Defensive DEFENSE TN rating, but may use the Forward ATTACK TN. Attackers from the outside may return a melee attack through a window, but may NOT enter the fort.
C) The hatch has been successfully repaired and has 40 END points. No spiders can get through it until they reduce the hatch to 0 END
and then roll a Piercing attack that overcomes a 2d armor rating.
D) The floor has been successfully repaired and has 20 END points. No spiders can get through it until they reduce the floor to 0 END
and then roll a Piercing attack that overcomes a 1d armor rating.
E) The stone roof of the fort is compromised - there is a large hole here. The second floor offers little defense and any PC that decides to fight on the second floor will not be eligible for vantage defenses once spiders come through the hole in the roof. Ranged combat WILL be affected by overwhelming numbers, if the archer positions themselves here, instead of on the first floor.
IF the first floor defenses are compromised, vantage benefits are lost as the spiders enter the room. There will be NO opening volleys, as the things coming in the night are invisible in the trees.
PC/NPC | PARRY | ARMOUR | HOPE | ENDURANCE |
Arbogast Bandy Esgalwen Grimbeorn Rorin Bofri | 6 (shield +3) 9 (shield n/a) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 4 (shield n/a) 4 (shield +2) | 2d (headgear +1) 1d (headgear n/a) 1d (headgear n/a) none (headgear +1) 5d (headgear n/a) 3d (headgear n/a) | 11/16 16/18 10/12 10/12 7/10 n/a | 4/26 [Weary] 22/22 27/27 17/31 28/34 9/21 [Weary] |
COMBAT STATUS by PCPC | ENEMY | PARRY | ARMOUR | END | HATE | NOTES |
Bandy | none | n/a | n/a | n/a | n/a | • firing arrows through 1st floor vantage, spider must attack with Rearward stance |
Esgalwen | none | n/a | n/a | n/a
| n/a | • on stairs of first floor, spiders must match stance |
Arbogast | Attercop 3 Attercop 6 Hunter 1 Hunter 5 Attercop 16 | 4 4 6 6 4 | 2d 2d 3d 3d 2d | DEAD DEAD 18/25 25/25 8/12 | 2/2 2/2 2/3 3/3 2/2 | • in melee on second floor with two spiders coming through roof, spiders match PC stance |
Rorin | none
| n/a
| n/a
| n/a
| n/a
| • on stairs of first floor, spiders must match stance |
Bofri | none
| n/a
| n/a
| n/a
| n/a
| • on stairs of first floor, spiders must match stance |
Grimbeorn | Hunter 3 Hunter 4 Hunter 6 Attercop 7 Attercop 10 Tauler | 6 6 6 4 4 8 | 3d 3d 3d 2d 2d 3d | 25/25 25/25 25/25 DEAD DEAD 47/60 | 3/3 3/3 3/3 2/2 2/2 6/8 | • in melee on second floor with spiders coming through roof, spiders match PC stance |
STANCE | TN (+parry) | PC / LMC | Options... |
Forward - action order 1 Close combat | TN 6+ | none | Forward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/forward.jpg) |
Open - action order 2 Close combat | TN 9+ | Grimbeorn, Rorin, Arbogast | Open Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/open.jpg) |
Defensive - action order 3 Close combat | TN 12+ | Bofri | Defensive Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/defense.jpg) |
Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 | TN 12+ | Bandy, Esgalwen | Rearward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/rear.jpg) |
Any Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents | | none | May safely flee from the scene of combat |
The Beorning dances with Arbogast at his back towards hatch while beating back the attackers.
:ooc: Is Tauler available as a target?
:ooc: Yes, Tauler is.
The Fire-Watcher's heart falls as new webs cover the only hope of escape. He sees it now: while the beaks of the hunters press them hard, it is the lesser creatures which have trapped them. So long as the attercops remain in the fray, there will be no escape for him. Nor will there be for Grimbeorn, who even now bares his teeth in a wordless challenge to that which is forcing is way into the fort.
His course is clear, and his arm is yet strong. He raises once more the Dwarf-axe and narrows his eyes, waiting for an opening.
:ooc: So, Arbogast will concentrate on the attercops until they're gone.
Rolled 1d12 : 11, total 11
Rolled 4d6 : 1, 3, 3, 2, total 9
:ooc: Shitbiscuits. I'll spend another Hope point (for an extra 4 - it's a favoured skill) if that'll make a difference.
The Halfling spared a glance up the stairs and saw that there were plenty of hands available to open the way. He noted as well that he was the only one remaining to defend the downstairs. He scanned the windows lookkng for an a target and let fly with his arrow.
Rolled 1d12 : 8, total 8
or
Rolled 1d12 : 8, total 8
Rolled 4d6 : 1, 1, 3, 1, total 6
OOC: that was disappointing.
Grimbeorn doesn't waste his time on the small fry, leaving them to his companions. Instead he targets the chief threat, Tauler.
:ooc:
:00:
Axes (Tauler) - 1d12 : 4, total 4
Rolled 4d6 : 6, 4, 5, 4, total 19
Esgalwen watched as spider silk was draped once more over the opening. She slashed at it to clear the way again for her friends, but they still did not come.
"Move now! We will make sure the way is clear, but you must come through."
:ooc: Esgalwen will hack at the webs again...her suggestion is that in the next round, even if webs are re-weaved, let her and Rorin go first and they will make sure the way is clear for you.
Esgalwen slashes at the webs
TN 10 longsword 3d:00: 1d12 : 6, total 6
Rolled 3d6 : 1, 4, 6, total 11
:dmg: 5 edge: 9 injury: 16
Rorin will also swing his hammer to tear them away
TN 10 hammer 4d:00: 1d12 : 10, total 10
Rolled 4d6 : 3, 6, 2, 5, total 16
:dmg: 10 edge: 9 injury: 18
The two companions quickly removed the blockage and beckoned for their friends to come. Behind them. Bofri moved down the stairs to join Bandy in the lower chamber. The Dwarf mumbled to himself in his weariness, "We can't fall...no...I just attained the staff. The Dwarven Road will be made whole once more."
Above him, Arbogast and Grimbeorn were now surrounded and the spiders pounced.
:ooc: PC results
• Arbogast has a 13 success (with a Hope point spent :csu:) for 5 END loss on Attercop 7 [DEAD]
• Bandy has a 14 success for 7 END loss on Attercop 15 [DEAD]
• Grimbeorn achieves a 23 great success on Tauler for 13 END loss [47/60]
Quote from: tomcat on Jan 02, 2017, 11:49 PM:ooc: Esgalwen will hack at the webs again...her suggestion is that in the next round, even if webs are re-weaved, let her and Rorin go first and they will make sure the way is clear for you.
:ooc: Sounds like a plan!
:ooc: Spiders attack!
Spider outside attacks the front door (basically leaping and smashing its mass against the doors):
TN 10 2d
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d12 : 2, total 2
Rolled 2d6 : 1, 6, total 7
Spider outside attacks the back door (basically leaping and smashing its mass against the doors):
TN 10 2d
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d12 : 10, total 10
Rolled 2d6 : 1, 6, total 7
Attercop 16 will spray webs over the hatch if successful, it will block the entrance and must be cut away; the web will has 5 END and is cumulative for each web cast
TN 12 ensnare 2d6+3
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 4, 4 + 3, total 11
Hunters 1 and 5 attack Arbogast
TN 18 beak 2d+4
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: hunter 1 1d12 : 10, total 10
Rolled 2d6+4 : 1, 4 + 4, total 9
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: hunter 5 1d12 : 10, total 10
Rolled 2d6+4 : 1, 2 + 4, total 7
:dmg: 6 edge: :~~: injury: 15
Hunters 3, 4 and 6 attack Arbogast
TN 22 beak 2d+4
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: hunter 3 1d12 : 3, total 3
Rolled 2d6+4 : 5, 6 + 4, total 15
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: hunter 4 1d12 : 2, total 2
Rolled 2d6+4 : 2, 1 + 4, total 7
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: hunter 6 1d12 : 2, total 2
Rolled 2d6+4 : 5, 3 + 4, total 12
:dmg: 6 edge: :~~: injury: 15
Tauler is going to spend a Hate point to Strike Fear [all PC's must make a Fear test TN 16], and he will bite at Grimbeorn
TN 22 beak 5d6+7
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d12 : 6, total 6
Rolled 5d6+7 : 1, 3, 1, 2, 2 + 7, total 16
:dmg: 7 edge: 8 injury: 18
:ooc: Paul posted before I hit send and so all of the rolls are considered tampered - sorry guys, I forgot to check to see first.
anyway... results:
• front door is unaffected
• back door takes a 17 great success hit and thus 9 END loss [31/60]
• Attercop rolled a :g: which is a 0 for the Enemy, and thus does not weave sufficient webbing to block the hatch
• Hunter 1 rolled a 19 success against Arbogast; it spends a Hate point to increase the END damage to 10
• Hunter 5 missed
• Hunters 3, 4, 6 all missed Grimbeorn - I copied and pasted the information from Arbogast's attackers, but they were attacking Grimbeorn
• Tauler rolled a 22 success against Grimbeorn; it spends a Hate point to increase the END damage to 14
:ooc: Finally - all PC's that can see Tauler must make a TN 16 Fear test. Those individuals are Arbogast, Grimbeorn, Rorin, and Esgalwen (even though the latter two are looking up through the hatch).
Fear test
TN 16 valour by PC:00: Arbogast 1d12 : 6, total 6
Rolled 4d6 : 4, 6, 2, 2, total 14
:00: Esgalwen 1d12 : 11, total 11
Rolled 4d6 : 4, 5, 6, 3, total 18
:00: Grimbeorn 1d12 : 3, total 3
Rolled 3d6 : 2, 4, 5, total 11
:00: Arbogast 1d12 : 6, total 6
Rolled 4d6 : 2, 2, 5, 3, total 12
Due to Arbogast's weariness, 1-2-3 are all considered 0's
:ooc: I'm assuming that the second Arbogast is actually Rorin. Am I right?
:ooc: LOL! Son of a Beeeotch! I keep screwing up my cut and pastes! (-D
Yea, that is Rorin
:00: Grimbeorn uses a Hope for the Fear test.