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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 4 => Topic started by: tomcat on Dec 18, 2016, 04:29 PM

Title: Spider Siege! - round 4
Post by: tomcat on Dec 18, 2016, 04:29 PM
Situation: Holed up in the Millfort, the company plans to deal a wicked sting to the Spiders of Mirkwood!

Attercops (https://dl.dropboxusercontent.com/u/52987685/spiders.jpg)
Hunters (https://dl.dropboxusercontent.com/u/52987685/spider_hunter.jpg)
Tauler (https://dl.dropboxusercontent.com/u/52987685/tauler03.jpg)

Combat Advantage dice:
• Esgalwen 1 / 2
• Rorin 2 / 2


Situation Modifiers:
• The Company has initiative
• The hatch is covered with webs - TN 10 to hit and 5 END to clear

Physical Modifiers (complications):
The Millfort is impregnable save for five locations.

A) Each door has been successfully repaired and has 60 END points each (FRONT 60/60; BACK 55/60). No spiders can get in them until they reduce the doors to 0 END and then roll a Piercing attack that overcomes a 3d armor rating.

B) Each window is a vantage point that allows an attack out (and in). Ranged weapons may be fired out and the defending archer gains the Rearward DEFENSE, but may use the Open ATTACK TN. Overwhelming numbers of enemies do not affect ranged combat while the defenses hold. Melee weapons may be used to attack out (and in) but the defenders gain the Defensive DEFENSE TN rating, but may use the Forward ATTACK TN. Attackers from the outside may return a melee attack through a window, but may NOT enter the fort.

C) The hatch has been successfully repaired and has 40 END points. No spiders can get through it until they reduce the hatch to 0 END and then roll a Piercing attack that overcomes a 2d armor rating.

D) The floor has been successfully repaired and has 20 END points. No spiders can get through it until they reduce the floor to 0 END and then roll a Piercing attack that overcomes a 1d armor rating.

E) The stone roof of the fort is compromised - there is a large hole here. The second floor offers little defense and any PC that decides to fight on the second floor will not be eligible for vantage defenses once spiders come through the hole in the roof. Ranged combat WILL be affected by overwhelming numbers, if the archer positions themselves here, instead of on the first floor.

IF the first floor defenses are compromised, vantage benefits are lost as the spiders enter the room. There will be NO opening volleys, as the things coming in the night are invisible in the trees.


PC/NPC PARRY ARMOUR HOPE ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin
Bofri
6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)
4 (shield +2)
2d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
none (headgear +1)
5d (headgear n/a)
3d (headgear n/a)
13/16
16/18
10/12
10/12
7/10
n/a
14/26
22/22
27/27
31/31
28/34
9/21 [Weary]
COMBAT STATUS by PC
PCENEMYPARRYARMOURENDHATENOTES
BandyAttercop 1
Attercop 12
Attercop 14
4
4
4
2d
2d
2d
DEAD
DEAD

12/12
2/2
2/2
2/2
• firing arrows through 1st floor vantage, spider must attack with Rearward stance
EsgalwenAttercop 2
Attecop 13
Attercop 15
4
4
4
2d
2d
2d
DEAD
DEAD

5/12
2/2
2/2
2/2
• firing arrows through 1st floor vantage, spider must attack with Rearward stance
ArbogastAttercop 3
Attercop 6
Hunter 1
Attercop 16
4
4
6
4
2d
2d
3d
2d
DEAD
DEAD

18/25
8/12
2/2
2/2
3/3
2/2
• in melee on second floor with two spiders coming through roof, spiders match PC stance
RorinAttercop 4
Attercop 8
Attercop 9
Hunter 2
4
4
4
6
2d
2d
2d
3d
DEAD
DEAD
DEAD
DEAD
2/2
2/2
2/2
3/3
• in melee on second floor with spiders coming through roof, spiders match PC stance
BofriAttercop 5
Attercop 11
Hunter 3
4
4
6
2d
2d
3d
DEAD
DEAD

25/25
2/2
2/2
3/3
• in melee on second floor with spiders coming through roof, spiders match PC stance
GrimbeornAttercop 7
Attercop 10
4
4
2d
2d
5/12
12/12
2/2
2/2
• in melee on second floor with spiders coming through roof, spiders match PC stance
STANCETN (+parry)PC / LMCOptions...
Forward - action order 1
Close combat
TN 6+noneForward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/forward.jpg)
Open - action order 2
Close combat
TN 9+Grimbeorn,
Rorin
Open Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/open.jpg)
Defensive - action order 3
Close combat
TN 12+Arbogast,
Bofri
Defensive Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/defense.jpg)
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+Bandy,
Esgalwen
Rearward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/rear.jpg)
Any
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents
noneMay safely flee from the scene of combat
Title: Re: Spider Siege! - round 4
Post by: Eclecticon on Dec 18, 2016, 05:11 PM
Borne down beneath the weight of leaping spiders, the Fire-watcher vanishes beneath a thicket of black, hairy legs.  Then his axe comes into view, rising and falling, driving the creatures back just far enough that he can regain his footing. 

"Bofri, damn the beasts, get below!" 



:ooc: I'm still protecting Bofri while I hack away at the Hunter spider.  Are any others close enough to be cloven?

Rolled 1d12 : 9, total 9
Rolled 4d6 : 5, 2, 6, 5, total 18
Title: Re: Spider Siege! - round 4
Post by: GandalfOfBorg on Dec 18, 2016, 06:57 PM
Grimbeorn is getting frustrated by this engagement.  "I told them," he thinks.

 :ooc: Twin Strike
 :00:
Axes 7 -  1d12 : 3, total 3
Rolled 1d6 : 4, total 4

 :00:
Axes 10 -  1d12 : 7, total 7
Rolled 1d6 : 4, total 4

Title: Re: Spider Siege! - round 4
Post by: Telcontar on Dec 19, 2016, 06:57 PM
Courage and determination, that's what would see them through his. The Hobbit had no idea about what was transpiring above, all he knew was that he needed to draw and loose his bow at the spiders. Nothing fancy, no trick shots or delays for openenings, just simply draw ab arrow string it and let fly.
He reached to his quiver and thought, when I'm back in Mountain Hall I need to get some more of that cheese, it was delightful.

Rolled 1d12 : 11, total 11
or
Rolled 1d12 : 5, total 5


Rolled 4d6 : 3, 6, 3, 6, total 18
Title: Re: Spider Siege! - round 4
Post by: Telcontar on Dec 19, 2016, 06:58 PM
The arrow lept from his bow and buried itself deep into the Spider that filled his window.
Title: Re: Spider Siege! - round 4
Post by: disench4nted on Dec 20, 2016, 10:51 AM
The new larger spider leapt down from it's perch and turned it's sharp fangs towards Rorin. The creature's mass knocked him off balance and Rorin fell to the ground with the spider atop him. With a great heave the dwarf thew back his assailant and regained his feet.

Before the spider could react, Rorin aimed his hammer at the center of the thing's many eyes and brought his hammer down intent to split open it's head.

:ooc:

Rorin switches to Open stance

TN 15 Targeted Strike
Rolled 1d12 : 8, total 8
Rolled 2d6 : 4, 4, total 8

Title: Re: Spider Siege! - round 4
Post by: tomcat on Dec 26, 2016, 08:30 PM
:ooc: Results thus far for the heroes attacks:

• Arbogast hits with a 27 Great success and deals 7 END / 4 END

• Bandy hits with a 23 Extraordinarry success and deals 11 END

• Grimbeorn fails both attacks

• Rorin hits with a 16 success and deals 10 END piercing blow TN 18

Hunter spider
TN 18 armour 3d
:00: 1d12 : 4, total 4
Rolled 3d6 : 6, 2, 5, total 13

Title: Re: Spider Siege! - round 4
Post by: tomcat on Dec 26, 2016, 08:41 PM
:ooc: Bofri and Esgalwen

Esgalwen fires on Attercop 15
TN 13 great bow 2d
:00: 1d12 : 5, total 5
Rolled 2d6 : 6, 4, total 10

:dmg: 7   edge: 10   injury: 16

Bofri changes to defensive stance, attacks attercop 11
TN 16 axe 4d
:00: 1d12 : 5, total 5
Rolled 4d6 : 6, 5, 1, 6, total 18

:dmg: 5   edge:  :g:    injury: 18
Title: Re: Spider Siege! - round 4
Post by: tomcat on Dec 26, 2016, 08:57 PM
The hunter spider prepared to spring at Rorin, but the Dwarf smashed his hammer down again and crushed the awful creature. Even as one died, it seemed more took their place. Webbing sprayed from spinnerets and the second floor of the tower began to look blanketed in white.

Three more of the hunters climbed through the hole of the roof, surrounding the four companions. Below, Bandy feathered another and it fell with a horrid squeal. The Hobbit smiled, but his pleasure faded when a great dark thing filled his window and then climbed up.

The tower began to tremble as it was shaken by something large.

Attercops 7, 10 and 16 will spray webs over the hatch if successful, it will block the entrance and must be cut away; the web will has 5 END and is cumulative for each web cast
TN 12 ensnare 2d6+3
:00: attercop 7 1d12 : 9, total 9
Rolled 2d6+3 : 2, 6 + 3, total 11

:00: attercop 10 1d12 : 6, total 6
Rolled 2d6+3 : 4, 4 + 3, total 11

:00: attercop 16 1d12 : 10, total 10
Rolled 2d6+3 : 5, 5 + 3, total 13


Hunter 1 attacks Bofri
TN 18 beak 2d6+4
:00: 1d12 : 1, total 1
Rolled 2d6+4 : 2, 2 + 4, total 8

:dmg: 6   edge:  :~~:   injury: 15

Hunter 3 attacks Arbogast
TN 21 beak 2d6+4
:00: 1d12 : 7, total 7
Rolled 2d6+4 : 3, 6 + 4, total 13

:dmg: 6   edge:  :~~:   injury: 15

Spider outside attacks the front door (basically leaping and smashing its mass against the doors):
TN 10 2d
:00: 1d12 : 7, total 7
Rolled 2d6 : 4, 4, total 8


Spider outside attacks the back door (basically leaping and smashing its mass against the doors):
TN 10 2d
:00: 1d12 : 1, total 1
Rolled 2d6 : 5, 1, total 6
Title: Re: Spider Siege! - round 4
Post by: tomcat on Dec 26, 2016, 09:01 PM
:ooc: Results for spiders...

• The hatch is now covered with a blanket of tough silk that takes 20 END to clear, TN 10

• Front door takes 5 END damage [21/60]

• all other attacks failed
Title: Re: Spider Siege! - round 4
Post by: Eclecticon on Dec 27, 2016, 12:45 AM
:ooc: Rorin, you magnificent motherfucker!