Situation: Holed up in the Millfort, the company plans to deal a wicked sting to the Spiders of Mirkwood!
Attercops (https://dl.dropboxusercontent.com/u/52987685/spiders.jpg)
Hunters (https://dl.dropboxusercontent.com/u/52987685/spider_hunter.jpg)
Tauler (https://dl.dropboxusercontent.com/u/52987685/tauler03.jpg)
Combat Advantage dice:• Esgalwen 1 / 2
• Rorin 2 / 2
Situation Modifiers:• The Company has initiative
Physical Modifiers (complications): The Millfort is impregnable save for five locations.
A) Each door has been successfully repaired and has 60 END points each (FRONT 60/60; BACK 55/60). No spiders can get in them until they reduce the doors to 0 END
and then roll a Piercing attack that overcomes a 3d armor rating.
B) Each window is a vantage point that allows an attack out (and in). Ranged weapons may be fired out and the defending archer gains the Rearward DEFENSE, but may use the Open ATTACK TN. Overwhelming numbers of enemies do not affect ranged combat while the defenses hold. Melee weapons may be used to attack out (and in) but the defenders gain the Defensive DEFENSE TN rating, but may use the Forward ATTACK TN. Attackers from the outside may return a melee attack through a window, but may NOT enter the fort.
C) The hatch has been successfully repaired and has 40 END points. No spiders can get through it until they reduce the hatch to 0 END
and then roll a Piercing attack that overcomes a 2d armor rating.
D) The floor has been successfully repaired and has 20 END points. No spiders can get through it until they reduce the floor to 0 END
and then roll a Piercing attack that overcomes a 1d armor rating.
E) The stone roof of the fort is compromised - there is a large hole here. The second floor offers little defense and any PC that decides to fight on the second floor will not be eligible for vantage defenses once spiders come through the hole in the roof. Ranged combat WILL be affected by overwhelming numbers, if the archer positions themselves here, instead of on the first floor.
IF the first floor defenses are compromised, vantage benefits are lost as the spiders enter the room. There will be NO opening volleys, as the things coming in the night are invisible in the trees.
PC/NPC | PARRY | ARMOUR | HOPE | ENDURANCE |
Arbogast Bandy Esgalwen Grimbeorn Rorin Bofri | 6 (shield +3) 9 (shield n/a) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 4 (shield n/a) 4 (shield +2) | 2d (headgear +1) 1d (headgear n/a) 1d (headgear n/a) none (headgear +1) 5d (headgear n/a) 3d (headgear n/a) | 14/16 16/18 10/12 10/12 7/10 n/a | 20/26 22/22 27/27 31/31 28/34 3/21 [Weary] |
COMBAT STATUS by PCPC | ENEMY | PARRY | ARMOUR | END | HATE | NOTES |
Bandy | Attercop 1 Attercop 12 Attercop 14 | 4 4 4 | 2d 2d 2d | DEAD 3/12 12/12 | 2/2 2/2 2/2 | • firing arrows through 1st floor vantage, spider must attack with Rearward stance |
Esgalwen | Attercop 2 Attecop 13 Attercop 15 | 4 4 4 | 2d 2d 2d | DEAD DEAD 12/12 | 2/2 2/2 2/2 | • firing arrows through 1st floor vantage, spider must attack with Rearward stance |
Arbogast | Attercop 3 Attercop 6 Hunter 1 | 4 4 6 | 2d 2d 3d | DEAD DEAD 25/25 | 2/2 2/2 3/3 | • in melee on second floor with two spiders coming through roof, spiders match PC stance |
Rorin | Attercop 4 Attercop 8 Attercop 9 Hunter 2 | 4 4 4 6 | 2d 2d 2d 3d | DEAD DEAD DEAD 25/25 | 2/2 2/2 2/2 3/3 | • in melee on second floor with spiders coming through roof, spiders match PC stance |
Bofri | Attercop 5 Attercop 11 Hunter 3 | 4 4 6 | 2d 2d 3d | DEAD 7/12 25/25 | 2/2 2/2 3/3 | • in melee on second floor with spiders coming through roof, spiders match PC stance |
Grimbeorn | Attercop 7 Attercop 10 | 4 4 | 2d 2d | 5/12 12/12 | 2/2 2/2 | • in melee on second floor with spiders coming through roof, spiders match PC stance |
STANCE | TN (+parry) | PC / LMC | Options... |
Forward - action order 1 Close combat | TN 6+ | none | Forward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/forward.jpg) |
Open - action order 2 Close combat | TN 9+ | Grimbeorn, Bofri | Open Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/open.jpg) |
Defensive - action order 3 Close combat | TN 12+ | Arbogast, Rorin | Defensive Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/defense.jpg) |
Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 | TN 12+ | Bandy, Esgalwen | Rearward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/rear.jpg) |
Any Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents | | none | May safely flee from the scene of combat |
The attercops chittered among each other.
Bofri had been knocked forward and a sting had penetrated his leg - the Dwarf now staggered about to regain his footing. The companions looked about as another type of spider squeezed through the hole - there were three of them. These were larger and leaner then the attercops, looking a bit like the giant Tauler that had slept atop the tower earlier in the day. The new hunters moved along the walls and positioned themselves to attack.
The companions could not help but notice that the exit in the floor was now covered.
Arbogast takes the spider's blow on his shield, crouching down to absorb the impact of the creature's body. To his left, he hears Bofri cry out in pain, but there is no time to see whether the Dwarf is badly hurt. As the dead spiders begin to pile up around the four warriors, he shifts, hoping to give Bofri the benefit of his shield.
"Roadwarden, get below if you can! The time will soon come when this floor must be abandoned!"
:ooc: I'm going to Protect Bofri - I'm expecting one of those Hunters to close on him as soon as there's room. In the meantime, there's an attercop that probably should die now...
:00: 1d12 : 5, total 5
Rolled 4d6 : 4, 6, 5, 2, total 17
Grimbeorn presses his attack against the injured spider (7) so he can position himself to clear away the webbing from the door.
:ooc: Twin Strike
:00: Spider
Axes - 1d12 : 1, total 1
Rolled 1d6 : 4, total 4
:00: Hatch
Axes - 1d12 : 1, total 1
Rolled 1d6 : 6, total 6
:ooc: Grimbeorn is not catching a break in this combat on his dice results! :\
Down below Bandy can hear the melee on the top floor. He trusts to his comrades and takes aim at another spider.
Rolled 1d12 : 11, total 11
or
Rolled 1d12 : 3, total 3
Rolled 4d6 : 2, 1, 4, 6, total 13
Ooc: I believe that that squeaks by as a hit and great sucess.
Rorin saw the new enemies emerge and also urged Bofri to get down below, "Cut through those webs and get downstairs Bofri! We will hold them here."
Rorin wanted to launch himself at the larger spiders but knew that their greatest strength was in their numbers and that his companions must not be overwhelmed. He turned his hammer to a third attercop and tried to continue evening the odds.
:ooc:
TN 16 Hammer vs attercopRolled 1d12 : 5, total 5
Rolled 4d6 : 6, 5, 3, 2, total 16
:ooc: Bofri and Esgalwen...
Esgalwen fires her bow at an attercop 13
TN 13 bow 2d:00: 1d12 : 8, total 8
Rolled 2d6 : 6, 5, total 11
:dmg: 7 edge: 10 injury: 16
Bofri swings his axe attercop 12
TN 13 axe 4d:00: 1d12 : 12, total 12
Rolled 4d6 : 5, 2, 4, 4, total 15
:dmg: 6 edge: :g: injury: 18
:ooc: Companions' results...
• Arbogast hits Attercop 6 with a 22 Great Success for 7 END loss KILL
• Bandy hits Attercop 12 with a 16 Great Success for 9 END loss 3/12
• Esgalwen hits Attercop 13 with a 20 Great Success for 13 END loss KILL
• Grimbeorn fails his attacks
• Rorin hits Attercop 9 with a 21 Great Success for 16 END loss KILL
• Bofri hits Attercop 11 with a 27 Success for 5 END loss 7/12 and piercing
TN 18 armour 2d:00: 1d12 : 9, total 9
Rolled 2d6 : 6, 3, total 9
:ooc: Spiders attack
Attercops outside attacks the doors (basically leaping and smashing its mass against the doors):
TN 10 2d:00: front door 1d12 : 7, total 7
Rolled 2d6 : 5, 4, total 9
:00: back door 1d12 : 10, total 10
Rolled 2d6 : 3, 2, total 5
:dmg: 5 edge: :~~: injury: n/a
Attercop 12 and 14 attack Bandy
TN 21 ensnare 2d:00: A12 1d12 : 1, total 1
Rolled 2d6 : 2, 6, total 8
:00: A14 1d12 : 7, total 7
Rolled 2d6 : 2, 2, total 4
Victim is considered seized
Attercop 15 attacks Esgalwen
TN 21 ensnare 2d:00: A15 1d12 : 7, total 7
Rolled 2d6 : 1, 2, total 3
Victim is considered seized
Hunter 1 attacks Arbogast
TN 21 fangs 2d+4:00: 1d12 : 11, total 11
Rolled 2d6+4 : 2, 3 + 4, total 9
:dmg: 6 edge: :~~: injury: 15
Hunter 2 attacks Rorin
TN 16 fangs 2d+4:00: 1d12 : 9, total 9
Rolled 2d6+4 : 1, 2 + 4, total 7
:dmg: 6 edge: :~~: injury: 15
Hunter 3 attacks Bofri
TN 15 fangs 2d+4:00: 1d12 : 7, total 7
Rolled 2d6+4 : 4, 3 + 4, total 11
:dmg: 6 edge: :~~: injury: 15
Attercop 11 attacks Bofri
TN 15 fangs 2d+3:00: 1d12 : 7, total 7
Rolled 2d6+3 : 4, 4 + 3, total 11
:dmg: 3 edge: 10 injury: 14
Attercop 7 and 10 attack Grimbeorn
TN 22 fangs 2d+3:00: A7 1d12 : 5, total 5
Rolled 2d6+3 : 3, 6 + 3, total 12
:00: A10 1d12 : 3, total 3
Rolled 2d6+3 : 4, 2 + 3, total 9
:dmg: 3 edge: 10 injury: 14
:ooc: Results...
• Front door is hit [16/60]
• Back door is hit [15/60]
• Bandy and Esgawlen are missed
• Arbogast was barely missed by the attack
• Hunter 2 hits Rorin for 6 END loss
• Hunter 3 and Attercop 11 hit Bofri for 9 END loss
• Grimbeorn is missed
:ooc: I'll spend a Hope point to take the Hunter attack that was meant for Bofri.
:ooc: I will update round 4