Situation: The companions have entered the barrows with Ceawin. The Master of Sunstead has been waylaid and the companions now face those that inhabit hallows...
BARROW-WIGHTS (https://dl.dropboxusercontent.com/u/52987685/barrow_wight.jpg)
Combat Advantage dice:• Arbogast, Bandy, Esgalwen,
Grimbeorn,
Idunn, Rorin - all have 1 Success die to use on ANY check while in the barrow.
• Bandy 2 Success dice to use against Corruption or Fear; may extend these dice to other players, through inspiration of their own.
• Grimbeorn 2 Success dice to use against Corruption or Fear; may extend these dice to other players, through inspiration of their own.
Situation Modifiers:• Company has initiative
Physical Modifiers (complications): • none
Tactical Situation• Arbogast - currently engaged with the Barrow King
PC/NPC | PARRY | ARMOUR | HOPE [HATE] | ENDURANCE |
Arbogast Bandy Esgalwen Grimbeorn Idunn Rorin | 6/9 [woodcrafty] (shield +3) 9 (shield n/a) 6/9 [skirmisher] (shield n/a) 6/9 [great strength] (shield +4) 6/9 [woodcrafty] 4 (shield n/a) | 1d (headgear +1) 1d (headgear n/a) 1d (headgear n/a) none (headgear +1) 2d (headgear n/a) 5d (headgear n/a) | 10/16 16/18 10/11 7/12 12/15 8/10 | 16/26 22/22 25/25 31/31 25/25 34/34 |
Wight-King Wight 1 Wight 2
| 7 4 4
| 2d+10 2d+8 2d+8
| 7/9 6/6 5/6
| 65/70 54/54 54/54
|
STANCE | TN (+parry) | PC / LMC | Options... |
Forward - action order 1 Close combat | TN 6+ | Arbogast | Forward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/forward.jpg) |
Open - action order 2 Close combat | TN 9+ | tbd | Open Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/open.jpg) |
Defensive - action order 3 Close combat | TN 12+ | tbd | Defensive Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/defense.jpg) |
Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 | TN 12+ | none | Rearward Stance maneuvers (https://dl.dropboxusercontent.com/u/52987685/rear.jpg) |
Any Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents | | none | May safely flee from the scene of combat |
:ooc: bringing Arbogast's results forward from the end of the last thread -
• he fails on his Battle roll, so no bonus success dice
• he hits the Wight-king for 5 END loss and disarms the monster
Bandy heard the clatter of steel on stone and wondered as to what he would find when he caught up to Arbogast. The hobbit quickly moved ahead of his companions as his small form allowed for easy passage through the burrowed holes.
If the undead face could show expression, then Arbogast saw it when his axe struck the thing's melee hand. The old notched sword was knocked from the fleshless fingers and skittered far across the barrow chamber. Still, the Wight-king did not falter and it raked with its terrible claws.
TN 12 chilling touch 3d+10:00: 1d12 : 5, total 5
Rolled 3d6+10 : 2, 3, 2 + 10, total 17
:dmg: 10 edge: :~~: injury: 18
The Wight-king grabbed at Arbogast's throat, the old nails digging into the flesh, as it did. What was worse was the undead cold that emanated from its touch, freezing Arbogast to his very heart. The pain was intense and the dead king's grip was like a vice.
The Fire-watcher felt himself being hoisted up and then he was tossed backwards. He thumped hard against the barrow's stone wall - the wind knocked from his chest - but the man managed to keep his feet.
:ooc: The wight hits for 10 END loss
Should The group should have 1d for my song earlier?
:ooc: Yep! Corrected
:ooc: Can I give Esgalwen the sword and still attack?
:ooc: Sure, you can give it to Esgalwen - but just know that you guys cannot enter the fray until the third round. You guys are maneuvering the warren of passages.