Situation: The village of Mountain Hall has come under attack by a horde of goblins out of the mines...
GOBLINS (https://dl.dropboxusercontent.com/u/52987685/goblins.jpg)
Combat Advantage dice:Arbogast 0
Bandy 1
Situation Modifiers:• Company has initiative
• From Arbogast's Rally - if any PC suffers Endurance loss, the first two point lost are ignored due to the Rally. For the Mountain-men, the first two killed men of Mountain Hall are ignored. Bandy, Esgalwen,
Grimbeorn, Rorin, Mountain-man 1, Mountain-man 2
Physical Modifiers (complications): • Early evening - low light (moderately hindered) - TN's all increased by +2
Mass Combat Status: • 1 goblin at risk of death
PC/NPC | PARRY | ARMOUR | HOPE [HATE] | ENDURANCE |
Arbogast Bandy Esgalwen Grimbeorn Rorin | 6 (shield +3) 9 (shield n/a) 6/9 [skirmisher] (shield n/a) 6 (shield +4) 4 (shield n/a) | 1d (headgear +1) 1d (headgear n/a) 1d (headgear n/a) none (headgear +1) 5d (headgear n/a) | 14/16 16/18 11/11 11/12 10/10 | 0/26 0/22 0/25 2/31 0/34 |
Goblin Archers Goblin Raiders
| 2 for all
| 2d for all
| 1 for all
| 6 Left (1 with 7/8 Endurance) 17 Left
|
STANCE | TN (+parry) | PC / LM-NPC | Options... |
Forward - action order 1 Close combat | TN 6+ | Esgalwen | Intimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope |
Open - action order 2 Close combat | TN 9+ | Grimbeorn, Bandy | Rally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope |
Defensive - action order 3 Close combat | TN 12+ | Arbogast, Rorin | Prepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot |
Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 | TN 12+ | none | Protect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead |
MASS COMBAT |
:~~: | One of the Mountain-men is slain. |
1, 2 | The allies are hard-pressed to hold the enemy back. One of the mountain-men is wounded – or, if any are already wounded, then one of them is slain. The bastion of Mountain Hall is being pressed - if this is rolled again, the goblins set another building on fire. |
3, 4 | The Mountain-men hold their line and keep fighting. |
5, 6, 7, or 8 | The allies fight bravely, pushing the enemy back. Black Goblin blood spills across the stones. If this result is rolled twice in a row, then the allies slay one of the goblins! |
9, 10, or :g: | One of the goblins is slain. |
Arbogast sees the volley of arrows loosed by the goblin archers and hears Grimbeorn cry out, but has to raise his shield to catch a shaft aimed at him and does not see whether the Beorning falls. Then the goblin raiders are on him, and the cries of the Men who have rallied to his call are drowned out by crazed curses in their harsh tongue. He hears one scream as a Woodman's spear pierces its arm. As his shield deflects blow after blow, he responds where he can.
:ooc: As mentioned earlier, I'm shifting into Defensive stance until the cavalry gets here.
Axe roll:
Rolled 1d12 : 3, total 3
Rolled 4d6 : 4, 4, 1, 2, total 11
:dmg: 5, Edge :g:, Injury 18. I'll use any great or extraordinary successes to smash shields or disarm enemies, as applicable.
:ooc: Or not, as the case may be. Stupid dice.
The attack only served to enrage Grimbeorn more than he already was; his ferocity terrible to see as he waded into the fray.
:ooc:
:00:
Axes - 1d12 : 6, total 6
Rolled 4d6 : 1, 5, 5, 6, total 17
Damage: 7; Edge: 10; Injury: 18
:ooc: Great success, Matt, which is a KILL (18 raiders left)
The goblin raiders issuing from the mines engaged the Mountain-men at last, along with those companions that stood with them. The archers on the mountain-side aimed their arrows down towards the large melee, but also took notice of the lone woman that stood against them on the switch-back.
The Dúnadan woman strode valiantly into the midst of the goblins, her bright sword flashing with light from the fires below, appearing as if it, too, was laced with flames.
Esgalwen attacks a goblin archerTN 10 long sword ♦♦♦○○○, +1d for Shadow-bane:00: 1d12 : 3, total 3
Rolled 4d6 : 3, 4, 4, 2, total 13
:dmg: 7 edge: 9 injury: 18
:ooc: She just can't manage to ever make a good roll!
As the arrows began to fall, Rorin stepped behind Arbogast to make use of the woodman's shield. Mere seconds later the wave of goblins crashed into their line and several of their number began hacking at Arbogast's shield. Rorin stepped in to help his friend even the odds and swung for the nearest attacker's skull.
:00:
Rolled 1d12 : 6, total 6
Rolled 4d6 : 3, 4, 2, 6, total 15
:ooc: Rorin kills himself a goblin
goblin raiders (17 left)
:ooc: I am assuming there are too many to take a rearward stance. Bandy takes an Open Stance. This should be interesting.
The numbers of the goblins were too great for Bandy to effectively use his bow. Reluctant to drop it ahould he need to flee to the burg he slung it across his body hoping the string would hold and plucked his sword that was buried point first in front of him into his hand.
Rolled 1d12 : 1, total 1
Rolled 2d6 : 2, 4, total 6
Shapes filled the oncoming night around Bandy. He had never been immersed in melee such as this, and the Hobbit felt overwhelmed. He thrust his sword, but it was batted away by a jeering goblin with stained and cruel teeth. Still he took hope as he watched the sweeping arcs of his Dwarf and Beorning companions lop heads from their terrible foes.
What's more, the men of Mountain Hall had rallied and were now pressing against the horde of goblins.
:ooc:
Men of the Mountain...:00: mass combat roll 1d12 : 5, total 5
Goblin attacksTN 15 jagged knife ♦○○○○○:00: vs Esgalwen 1d12 : 4, total 4
Rolled 1d6 : 3, total 3
:00: vs Esgalwen 1d12 : 4, total 4
Rolled 1d6 : 1, total 1
:00: vs Esgalwen 1d12 : 1, total 1
Rolled 1d6 : 6, total 6
:dmg: 3 edge: :~~: injury: 14
TN 15 bow of horn ♦♦○○○○:00: vs Esgalwen 1d12+4 : 12 + 4, total 16
Rolled 2d6 : 5, 1, total 6
:00: vs Esgalwen 1d12+4 : 3 + 4, total 7
Rolled 2d6 : 5, 2, total 7
:00: vs Esgalwen 1d12+4 : 11 + 4, total 15
Rolled 2d6 : 4, 3, total 7
:dmg: 4 edge: 10 injury: 12
TN 21 jagged knife ♦○○○○○:00: vs Arbogast 1d12 : 12, total 12
Rolled 1d6 : 5, total 5
:dmg: 3 edge: :~~: injury: 14
TN 21 bow of horn ♦♦○○○○:00: vs Arbogast 1d12+4 : 7 + 4, total 11
Rolled 2d6 : 1, 4, total 5
:dmg: 4 edge: 10 injury: 12
TN 16 jagged knife ♦○○○○○:00: vs Rorin 1d12 : 9, total 9
Rolled 1d6 : 6, total 6
:dmg: 3 edge: :~~: injury: 14
TN 16 bow of horn ♦♦○○○○:00: vs Rorin 1d12+4 : 2 + 4, total 6
Rolled 2d6 : 5, 5, total 10
:dmg: 4 edge: 10 injury: 12
TN 15 jagged knife ♦○○○○○:00: vs Grimbeorn 1d12 : 1, total 1
Rolled 1d6 : 5, total 5
:dmg: 3 edge: :~~: injury: 14
TN 15 bow of horn ♦♦○○○○:00: vs Grimbeorn 1d12+4 : 8 + 4, total 12
Rolled 2d6 : 6, 5, total 11
:dmg: 4 edge: 10 injury: 12
TN 18 jagged knife ♦○○○○○:00: vs Bandy 1d12 : 9, total 9
Rolled 1d6 : 5, total 5
:dmg: 3 edge: :~~: injury: 14
TN 18 bow of horn ♦♦○○○○:00: vs Bandy 1d12+4 : 9 + 4, total 13
Rolled 2d6 : 3, 3, total 6
:dmg: 4 edge: 10 injury: 12
:ooc: Results...
The Mountain Men claim a kill (goblin raiders 16 left)
Esgalwen loses 4 Endurance and must make a Protection test TN 12
TN 12 1d
(http://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
:00: 1d12 : 4, total 4
Rolled 1d6 : 6, total 6
Rorin loses 4 Endurance :csu:
Grimbeorn loses 8 Endurance :csu:
Bandy loses 4 Endurance :csu:
I am not sure if Grimbeorn and Bandy also need to make Protection tests, but I have made my query on the TOR forums to see if the dice result plus Attribute Level determines the score when it comes to Injury.
:ooc: Esgalwen will spend a point of Hope :csu:
:ooc: the attribute rating is added to the to hit roll to my recollection.
:ooc: Doug, I misspoke. The attribute score is only added to the attack roll if the weapon is underlined and therefore favoured by the enemy. If not then just the skill die and fate die are rolled.