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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 3 => Topic started by: tomcat on Feb 04, 2016, 01:02 PM

Title: Trouble with Trolls - round 2
Post by: tomcat on Feb 04, 2016, 01:02 PM
Situation: The company has been engaged in combat by two hungry trolls

Combat Advantage dice rolls:
Arbogast rolled a 17 - 1 die
Bandy rolled a 8 - fail
Rorin rolled a 11 - fail
Grimbeorn rolled a 13 - fail
Esgalwen rolled a 11 - fail

Situation Modifiers:
• Company has initiative

Physical Modifiers (complications):
• heavy rainfall (moderately hindered) - TN's all increased by +2
• ranged combat against trolls easier - TN's against Trolls is decreased by -2

PC/NPC PARRY ARMOUR HOPE [HATE] ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin
6 (shield +3)
9 (shield n/a)
9 [skirmisher] (shield n/a)
7 [great strength] (shield +2)
4 (shield n/a)
1d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
0 (headgear +1)
5d (headgear n/a)
14/16
18/18
11/11
12/12
10/10
0/26
0/22
0/25
12/31
0/34
Troll [Bin]
Troll [Dim]
5
5
3d
3d
5/5
1/5
DEAD
54/72 Injured (1) Weary
STANCETN (+parry)PC / LM-NPCOptions...
Forward - action order 1
Close combat
TN 6+GrimbeornIntimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope
Open - action order 2
Close combat
TN 9+Arbogast
Esgalwen
Rally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope
Defensive - action order 3
Close combat
TN 12+RorinPrepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+BandyProtect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead
(https://dl.dropboxusercontent.com/u/52987685/stone_troll_att.jpg)
Title: Re: Trouble with Trolls - round 2
Post by: disench4nted on Feb 04, 2016, 02:14 PM
As the great beast swung at Grimbeorn, it over committed and left his flank open to attack. Rorin stepped in with a great sideways swing to punish the attack on his friend.

 :00:
Rolled 1d12 : 12, total 12
Rolled 4d6 : 4, 4, 5, 5, total 18


 :dmg: 8, Edge 9, Injury 18
Title: Re: Trouble with Trolls - round 2
Post by: disench4nted on Feb 04, 2016, 02:21 PM
 :ooc:
Yay! I was hoping I wouldn't botch the roll after describing the hit beforehand.
Title: Re: Trouble with Trolls - round 2
Post by: Telcontar on Feb 04, 2016, 02:48 PM
Bandy drew forth another arrow from the quiver at his side. The fletching came quickly and easily to his cheek, still dry the feather lightly kissed his cheek and then the shaft was away and towards the remaining troll. "SHIRE!"

Rolled 1d12 : 10, total 10

Rolled 1d12 : 10, total 10


Rolled 3d6 : 3, 1, 5, total 9
Title: Re: Trouble with Trolls - round 2
Post by: Telcontar on Feb 04, 2016, 02:50 PM
Another shaft sprouted from the hide of the troll

( 7 dmg)
Title: Re: Trouble with Trolls - round 2
Post by: Eclecticon on Feb 04, 2016, 03:38 PM
Abandoning his axe for the time being, Arbogast runs to where his spear juts from the earth.  Skidding and sliding in the churned mud, he races back to the battle.
Title: Re: Trouble with Trolls - round 2
Post by: GandalfOfBorg on Feb 04, 2016, 04:23 PM
Grimbeorn bellows a roar and swings his axe back with great force.

 :ooc:
TN 14 Axes ♦♦♦○○○  D/E/I 7/10/18

 :00:
Axes - 1d12 : 4, total 4
Rolled 3d6 : 1, 1, 3, total 5

Title: Re: Trouble with Trolls - round 2
Post by: GandalfOfBorg on Feb 04, 2016, 04:27 PM
 :ooc: Well, that's pretty sad...
Title: Re: Trouble with Trolls - round 2
Post by: Telcontar on Feb 04, 2016, 05:58 PM
Also the 10 feat die roll is another protection test.
Title: Re: Trouble with Trolls - round 2
Post by: Eclecticon on Feb 04, 2016, 08:01 PM
:ooc: Beware the short ones, for they are prickly. 
Title: Re: Trouble with Trolls - round 2
Post by: tomcat on Feb 04, 2016, 09:33 PM
 :ooc: Matt, you can use a hope for a success.
Title: Re: Trouble with Trolls - round 2
Post by: GandalfOfBorg on Feb 05, 2016, 10:00 AM
 :ooc: Good to know, I will do so.
Title: Re: Trouble with Trolls - round 2
Post by: tomcat on Feb 06, 2016, 04:55 PM
:ooc: with these three attacks above, all were a success. The troll must save against 2 piercing attacks:

v Rorin
TN 18 armour 3d
:00: 1d12 : 6, total 6
Rolled 3d6 : 1, 2, 1, total 4


v Bandy
TN 18 armour 3d
:00: 1d12 : 3, total 3
Rolled 3d6 : 2, 5, 6, total 13


No matter the results of the piercing tests, he suffers:

8+7+7 = 22 Endurance loss
Title: Re: Trouble with Trolls - round 2
Post by: tomcat on Feb 06, 2016, 04:57 PM
:ooc:  The troll failed the roll against Rorin, but succeeds against Bandy... TN should have been 14.

Esgalwen
TN 14 sword ♦♦♦○○○
:00: 1d12 : 4, total 4
Rolled 3d6 : 1, 5, 1, total 7

:dmg: 7    edge: 9    injury: 18
Title: Re: Trouble with Trolls - round 2
Post by: tomcat on Feb 06, 2016, 05:28 PM
Troll attacks Grimbeorn once more, as he stands tall at the head of the companions
TN 15 ♦♦♦○○○
:00: 1d12+6 : 10 + 6, total 16
Rolled 3d6 : 6, 3, 2, total 11

:dmg: 6    edge: 10    injury: 14
Title: Re: Trouble with Trolls - round 2
Post by: tomcat on Feb 06, 2016, 05:36 PM
The combat raged like the weather around them.

Rorin bellowed and slammed his war hammer into the beast and the Dwarf smiled as he saw the armor hide open and blood seep out, turning the rain water black. Even the hobbit was pleased again as his luck, for his arrow struck true making the troll dodge, but the missile did not pierce.

The Dunadan woman raised her sword overhead and swung, but the troll maneuvered, already swinging his club around again to slam it into Grimbeorn. The Beorning felt as his small shield was smashed into him and the beast's great strength hammered him back. Air left his lungs as he staggered.


:ooc: Grimbeorn is hit with a Great Success which causes him 12 Endurance loss, and he must make a TN 14 Protection roll to avoid being wounded.
Title: Re: Trouble with Trolls - round 2
Post by: GandalfOfBorg on Feb 06, 2016, 08:21 PM
 :00:
Protection -  1d12+7 : 11 + 7, total 18

Spending a Hope for bonus, helm bonus