Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)
Situation: The team has been confronted by the Bando Gora
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
Martel - 0/96 Mitts - 0/80 Hammer - 0/91 Haywire - 0/81 Longshot - 15/81 * have taken their second wind | | | | | | | | | | Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25 Bando Gora Captain BG2 - REF 24, HP 0/102 CT -0, Threshold 25 Bando Gora soldier BG3 - REF 19, HP 6/59 CT -0, Threshold 21 Bando Gora soldier BG4 - REF 19, HP 6/59 CT -0, Threshold 21 Bando Gora soldier BG5 - REF 19, HP 0/59 CT -0, Threshold 21 Bando Gora grunt BG6 - REF 16, HP 0/47 CT -0, Threshold 17 |
Consumption:I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.
Initiative:
Mitts (+12) 31
Longshot (+11) 31
BG Captain 1 (+11) 31
Martel (+13) 27
BG soldier 5 (+10) 26
BG Captain 2 (+11) 24
BG soldier 3 (+10) 23
Haywire (+11) 21
BG soldier 4 (+10) 20
Hammer (+12) 13
BG grunt 6 (+7)12
:ooc: The map has changed a little bit, but I was tired of trying to make those ship schematics work. So, I made my own. I will wait for Mitts and Longshot to give me their attacks before I make the enemy moves.
If anyone is unhappy with their Init result, you are free to give me a Force Point d6 to increase it.
[EDIT] I don't think Mitts' player, deadpool, is still around so I will do his actions. If he does show up he will take back over control of the PC.
Mitts leaned against the wall and pulled his carbine tight against his chest, the stock seated under his arm. The weapon braced, he clicked the fire rate control to autofire and depressed the trigger. The cargo hold erupted with blaster fire and light.
SWIFT ACTION x2 to brace weapon
STANDARD fires on area containing BG3 & BG4
DC 10(19 for full damage) Ranged blaster carbine +8 (3d8+5) when autofire and braced and Point Blank Shot:00: 1d20+8 : 6 + 8, total 14
:dmg: 3d8+5 : 1, 5, 1 + 5, total 12
:ooc: Mitts does damage of 6 to each of the Bando Gora soldiers 6/59
:ooc:From where I am at, can I use Move Object on the elevator?
:ooc: Just checking in. I'll wait to post until we're farther down the initiative order. But I'm here!
Quote from: GandalfOfBorg on Dec 30, 2014, 10:36 AM:ooc:From where I am at, can I use Move Object on the elevator?
:ooc: Yes, Matt, you are in visual range of the target. I am just waiting on Shawn before I do the bad guys moves.
:ooc:Ditto, since Hammer is almost last I'm going to wait till the baddies move before I decided what he's going to do.
:ooc: Sorry, everybody. I got logged out without noticing, and therefore didn't see the "new" badge on this thread. My apologies for the delay. :(
Longshot took aim at the lead enemy leaving the lift; even if he didn't finish him in one shot, perhaps he'd trip him up, delaying his fellows from leaving the lift quickly.
:00:
Rolled 1d20+10 : 8 + 10, total 18
:dmg:
Rolled 3d8+7 : 3, 6, 2 + 7, total 18
Longshot's blaster bolt flared into the dark shroud of the bestial humanoid as it moved forward. Eerily, there was no sound of pain, though it was clearly harmed, just a distant hiss. The darkside creatures began to move forward regardless of the fire.
:ooc: BG1 does his actions:
MOVE x2
In an effort to better the odds for his team, Martel put his faith in the Force.
:ooc:Move Object (target: elevator) -
Rolled 1d20+12 : 4 + 12, total 16
:ooc:If I need to use a FP or DP to get the thing to move, I'll do it.
Quote from: tomcat on Jan 19, 2015, 08:30 PM
:ooc: Longshot missed the attack by 1.
:ooc:A Force Point it is, then. I'm going to hit
something on this mission...
Quote from: sdrotar on Jan 20, 2015, 08:17 PM:ooc:A Force Point it is, then. I'm going to hit something on this mission...
:ooc: Cool, I am updating my narrative above, so read again if you want. Lonsghot :csu: for FP
BG3 takes 18 damage 24/59
Matt, the lift is a LARGE sized, so yes, you need to apply another type of point. My only question is what is your intended goal? To push it up or down out of the ship? It is a platform lift which it means it drops down out of the ship to allow for loads to be loaded on and then it would bring them up into the ship. So, you could literally/possibly shove it down, but then there would be an explosive vacuum, so be careful.
Once you let me know what you are going to do, I will move the bad guys. Haywire and Hammer will finally be able to go!! ;)
:ooc:My intent is to push it back to the upper level to trap them there for at least a short period of time.
Just as the rest of the team was sighting their weapons on their targets, there was a terrible hiss of released pressure as hydraulics were released and the cargo lift was forced upwards. Martel's brow creased as he concentrated and manipulated the Force. There was a terrible scream of resisting metal and then it was done. The Jedi opened his eyes to see that the lift had been raised up into its shaft was now wedged there at an unnatural angle. It would not be working anytime soon outside of a drydock.
The Bando Gora were equally surprised as the floor began to lift under them. The remaining five tried to get clear but only their one captain made it. He looked back to see his allies now pinned inside the lift shaft and then back towards his adversaries whom he faced alone. Inside the shaft, the simian-like creatures began to grab and climb up in search of vents that would lead them back down to the hated Jedi.
:ooc: That bought you guys some rounds against the five other Bando Gora, but there is still one in the cargo space with you.
Martel DP :csu:
Hammer watched as the lift moved back up as if some unseen hand tore it from it's bindings and jammed it off kilter back up into the shaft from which it had come. He watched the one that made it off and took aim at that one, squeezing off a shot at the lone warrior.
DC - 24 Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot :00: 1d20+10 : 19 + 10, total 29
:dmg: 5d10+8 : 4, 1, 2, 3, 5 + 8, total 23
The lone Bando Gora was struck square in the torso, spinning from the bolt as it tore away flesh. This time it did scream.
Suddenly, from the Action VI's decks above came the thunderous boom of an explosion. The members of Derecho Squad shared looks in wonder as to what that might have been.
:ooc: BG3 takes 23 damage for 47/59
:ooc: Quick clarification, then I'll post Haywire's actions. He is done with the computer stuff he was working on right? I don't want to leave the terminal with something half done.
:ooc: For how long it has taken me to get to your turn, you are DEFINITELY done with any computer needs. ;D
With the loud sound, Haywire heard the small mech-droid begin to trill and beep. He looked to his bracer computer to see the translation of the mechanical sounds.
ALERT. INNER HULL BREACH AND POWER SURGE.
:ooc: Yikes!! I completely forgot to come back and act for Haywire! I'm really sorry everyone :P
Haywire ran to the Jedi's side and yelled at the team, "We've had an inner hull breach guys, we need to wrap this up quick!" and fired a shot at the Bando.
assault blaster rifle* +11 (3d8+5) with Point Blank Shot:00:
Rolled 1d20+11 : 18 + 11, total 29
:dmg:
Rolled 3d8+5 : 2, 8, 6 + 5, total 21
:ooc: It's totally cool! I am just glad you're still hanging out with us. I will get a new post up tomorrow.
To accentuate the moment, Haywire's blaster bolt struck the hooded shape in the head and it quickly fell to the deck. It did not move again.
Behind them all, the mech-droid whistled again and on Haywire's bracer computer, "SECURITY DOORS BYPASSED ON DECKS 8 AND 7. EMERGENCY BULKHEAD AND AIRLOCK INTEGRITY HAS BEEN COMPROMISED. IT WOULD SEEM THE PIRATES ARE USING CHARGES TO BLOW THROUGH THE DOORS WE HAVE LOCKED DOWN."
:ooc:Are there any other ways that we know of off this level, besides that main lift that just went back up carrying the bad guys?
:ooc: Yes, there are stairwells up on both port and starboard sides of the ship.
With the immediate threat put down Hammer thinks for a second about splitting the team between the stairwell then decided against it. He waves the team to follow him and heads for the starboard stairwell.
There he checks the stairs to make sure they're clear.
"Longshot, your on point. Commander, you'll be second, Haywire and Mitts behind him. Go!"
Normally he'd check with the commander for his approval of the orders but there was no time for that. He stood at the bottom of the stairs and kept watch while each of them passed in turn.
"Make sure you keep your intervals. 3 meters on the stairwell."