Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)
Situation: Half of the team have made access to the sub-level of the Relay Station - the other half are still needing to regroup and get to the second tier of the mount. They face a new threat of Commando droids, Har'zic the Dashade, and the remaining B1/B2 battle droid squad.
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
- Longshot and Haywire both suffer fatigue - persistent condition CT -1.
Martel - 19/96 Booth - 6/89 Mitts - 9/80 Hammer - 0/91 Haywire - 57/81 CT -1 (weariness) Longshot - 3/81 CT -1 (weariness)
| | | | | | | | | Commando Droid - REF 23, HP 0/76, Threshold 21 Commando Droid C3 - REF 23, HP 7/76, Threshold 21 Commando Droid C4 - REF 23, HP 7/76, Threshold 21 Har'zic - REF 27, HP 0/103, Threshold 25 |
Consumption:I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.
Initiative:Mitts (+12) 22
Hammer (+12) 21
Longshot (+11) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
B1/B2's (+0) 3
:ooc: I put it in the other round's thread, but I destroyed the B2 already. So I'll fire at the B1 and we should be good to go.
Attack roll blaster carbine +10 (3d8+5) with Point Blank Shot
Rolled 1d20+10 : 8 + 10, total 18
DMG
Rolled 3d8+5 : 5, 7, 6 + 5, total 23
If it's destroyed I'll start moving towards the bunker.
:ooc: The B1 goes down in a pile with its other droids.
Counting the squares, it will take 5 rounds for Longshot to cover the distance at full RUN - I do not hold PC's to having to run in a direct line of squares. I see people run full tilt and turn no problem.
All this said, I do not want to hold all the PC's up and see half the team get chewed to pieces while the other is trying to get there, SO - it will be 3 full rounds for Longshot to make it the access doorway and 2 rounds for Mitts and Hammer.
Fire from Longshot's right seared into the B1's thin metallic skin and burned its control motivators to scrap. It fell to the ground with the others from its company. The sniper glanced in the direction of the fire and saw Mitts give a salute and then turn towards the mountain. Hammer gave a gesture to hurry along and then he too was moving.
There were no more apparent threats.
Wave Longshot to hurry, turn and run.
:ooc:Use a Force Point, activate Damage Reduction (Energy) 10. I just don't remember what kind of action this requires.
:ooc: It's a standard action and it lasts for 1 minute /10 rounds
Martel moves out into the hallway between Booth and the droid at the far end, preparing for some onslaught.
:ooc:Martel moves out to cover Booth from his flank and goes defensive to increase REF save.
:ooc: Should I be waiting on my post until after the commando droid act?
Also, am I able to shoot at a foe when I'm only 5 ft away (melee range) without incurring attacks of opportunity? I forget how it works for Star Wars.
Finally, I'm about to hit some vacation time with family and will likely be away from the boards until next Saturday. I might be able to get a post in this Saturday before I head out. I'll try for sure.
:ooc: Hey Aryn, I will get to my posting soon. I've been slammed with Christmas stuff. Give me a bit more time.
:ooc: No worries... I'm swamped too. #:S
:ooc: I'd like to apologize for my disappearance without notice. It's that time of year. Finals and Travel sucked away pretty much all my free time. and I've had pretty much no time for games, even had to delay the game I run over skype, and the start of a 2nd one(Although the delay doesn't hurt too much, I threw out every ship for a custom galaxy, and am filling in all the required types of ships with 100% custom designs, which was also put on hold, I only have shuttles, some freighters, starfighters/bombers, and tanks done.).
Quote from: Posterboy on Dec 20, 2013, 01:48 AM
:ooc:
Also, am I able to shoot at a foe when I'm only 5 ft away (melee range) without incurring attacks of opportunity? I forget how it works for Star Wars.
Yes, however aiming or reloading does provoke an AoO. Simply firing a ranged weapon at melee distance does not.
:ooc: Okay - its been a while, but its time to get things moving.
C3 Fires on Booth
STANDARD
:00:
DC 27 Ranged blaster carbine +13 (3d8+7)Rolled 1d20+7 : 18 + 7, total 25
dmg if successful 3d8+7 : 3, 5, 4 + 7, total 19
C4 fires on Haywire
:00:
DC 26 Ranged blaster carbine +13 (3d8+7)Rolled 1d20+7 : 19 + 7, total 26
dmg if successful 3d8+7 : 1, 8, 7 + 7, total 23
They then MOVE back to new firing positions
:ooc: Haywire is hit for: 23 -2(DR) = 21 damage
:ooc: Am I able to toss a grenade over the generator and in behind the commando droid? I'm trying to throw it in such a way that it gains the most blast radius, but the generator provides Haywire and Booth cover from it.
:ooc: Yea, you can do that.
:ooc:Decided to go a different route...
Booth felt the searing heat of the blaster fire as his armor absorbed the bolt. The clone gritted his teeth as he squeezed off a shot at the droid in the corner. "Haywire, let's tag-team these tinnies. Mitts, Hammer, Longshot... you're missing the party. Best hustle."
:ooc:Shooting the C4 droid...
:ooc: You know, you have have decided to go another route, but I like that idea, I'm going to take it and alter it a little.
Haywire clenched his teeth in pain from the blaster bolt. He could certainly take a hit, but the hits were really starting to add up. Taking a quick second to catch his breath, he'd respond over the comlink with a "Yes sir!" Pain creeping it's way into his voice as he took in the droid's movement. Too far apart now to hit both on automatic with out some crazy trick, but not far enough apart for a well placed grenade's blast, which Booth was a safe distance from. Leveling the rifle aimed between the droids, he'd fire off a grenade from it's grenade launcher undercarriage.
Ranged Grenade Launcher w/PBS 1d20+9 : 1 + 9, total 10
Dmg if hit/Half if miss but better than 10 4d6+5 : 2, 2, 1, 4 + 5, total 14
:ooc: I'd like to target the Q/R 7/8 Corner(So long as no allies move 2-square burst range before the attack goes off). the 2-square burst should be enough to catch both C3 and C4 in the blast. [If I'm completely misjudging my burst area for some reason, please tell me]
For my swift action I'd like to take my second wind and gain back 20 HP. Should put me at 37, and since they spread back out, I guess I'll trade my move-action back down to a swift to switch back to semi-auto.
:ooc: I think this is highly appropriate right now.
(http://rlv.zcache.com/help_my_dice_are_trying_to_kill_me_round_sticker-r968c324ccb864062aff1ccbd3fd159c4_v9wth_8byvr_512.jpg)
:ooc: haha Don't worry, the medic is on its way, a long, long way...
:ooc: Hey, everyone. I wanted to let you know that I will be going away next wednesday and I won't be back until February. tomcat, please feel free to GM my character.
:ooc: ZIL! Bummer roll, man! It misses unfortunately.
I am assuming Aryn meant to roll but maybe got distracted, so I will roll for him now.
Deadpool, cool! I will GM Mitts for the next couple months, but let me know if you won't be back for any reason. Aryn has to leave us for a while, too, and I may either reorganize Derecho squad for the next mission or we put the game to bed.
:ooc: Booth fires on C4
STANDARD
:00:
DC 23 Ranged assault blaster rifle* +11 (3d8+5) with Point Blank Rolled 1d20+11 : 1 + 11, total 12
dmg if successful 3d8+5 : 2, 4, 1 + 5, total 12
:ooc: Yikes! Blaster fire is very ineffective so far.
Matt, what is Martel going to do this round?
Once Matt goes, Round 2 is over and we have two more rounds until the remaining PC's reach the entrance.
Booth and Haywire both fired at the cornered commando droid, but their blaster bolts were wild. The computer console that the droid took cover near exploded in a blast of sparks and smoke, but little harm was done to their enemy. Haywire had taken some serious wounds - they needed the advantage to change quickly.
:ooc: Don't worry. I'll be back on the first week of February. I'm just going on vacation. Is summer here in the southern hemisfere.
:ooc:Argh! Sorry, man... just forgot to put the roll in. Thanks for covering me... sorta... :P
:ooc: Unless the map has changed, my action is on the first page of the thread where I activate the DR 10 ability and move between Booth and the far droid at the bottom of the pic.
:ooc: Ah! I see it now... sorry, man.
I will get Round 3 posted in a few.
no problem, we're all getting a little old ;) ;D