Situation: A garrison of Dugs (5 - 1 is captain) and Grans (16) bar the passage of a valley turn and must be engaged.
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
Gran 1 - DEAD Gran 2 - DEAD Gran 3 - DEAD Gran 4 - Paralyzed and dying (BIT) Gran 5 - DEAD Gran 6 - 32/32 Unconscious Gran 7 - 29/32 CT -1 Unconscious Gran 8 - DEAD | | Dug Commander - 39/44 Dug 1 - 20/32 Dug 2 - 20/32 Dug 3 - 0/32 Dug 4 - 11/32 | | Sam - 35/78 Fett - 8/87 Logar - 18/72 Farok - 10/72 Brim - 1/72 Caden - 13/53 |
Consumption:
PC | Primary | | | Secondary | | | Weapon 3 | | | Misc |
Brim | lightsaber n/a | | | holdout blaster 0/12 | | | frags 2/3 |
Caden | hvy blaster pistol 6/200 | | | frags 0/2 |
Farok | lightsaber n/a | | |
Kaida* | blaster carbine 7/150 | | | Lt Repeat blaster 0/150 | | | frags 0/3 |
Logar* | blaster rifle 30/150 | | | Hvy blaster pistol 0/50 | | | frags 1/8 |
Sam | blaster pistol 0/150 | | | Slugthrower 40/150 | | | frags 0/3 |
Fett* | blaster carbine 32/150 | | | Flamethrower 0/5 | | | Missiles 1/4 | | | jet pack 1/10 |
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you haveEquipment:Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden - heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacsInitiative: Logar (+11) 31
Fett (+11) 28
Dug Captain (+10) 28
BIT (+12) 24
Kaida (+11) 23
Caden (+3) 18
Farok (+1) 17
Sam (+11) 15
Brim (+12) 14
Dug (+11) 14
Gran (+11) 13
Kaida centered the scope on the one she had injured before and squeezed the trigger again, hoping to put him down for good.
:ooc: same as previous round aimed shot at D4.
Blaster Carbine Aimed Shot 1d20+7 : 1 + 7, total 8
Damage if Hit 3d8+3 : 6, 5, 8 + 3, total 22
Anyone in Kaida's LOS gets +2 to attacks this encounter.
:ooc: Caden hadn't worked his way inside the tower yet? When he does, he'll use the door for cover and see if can line up a decent shot. Since BIT and Fett are near the top of the tower anyway, Caden will stay downstairs for another round.
BIT waits for a response from the Dug captain.
Sam dropped prone on the slope of the small hill and opened up on the same pair of Dugs again. He opened his satchel to pull out a spare clip, knowing his next burst would expend the rest of the one loaded.
Sam's Actions
Swift: Fall prone
Standard: Autofire Ranged Attack D1/D2
:00:
Slugthrower +5 (Autofire, PB range), +2 Kaida's bonusSlugthrower +7, area attack: 1d20+7 : 8 + 7, total 15
Dmg, if hit, 2d8+5: 2d8+5 : 2, 5 + 5, total 12
Move: Open stachel to retireve clip (1 of 2 move actions)
:ooc: BIT has posted and is waiting, but this is Fett's post and falls before BIT...
Fett stood with weapon raised at the Dug mercenary commander and he heard BIT's warning. The bounty hunter's cold voice came through his helmet, "He only has one choice... we don't need prisoners."
A flick of his finger switched his weapon to single shot and he fired. So skilled was Boba Fett with his weapon that the blaster fired two rounds almost instantly.
Fett fires on TrevuloSWIFT - switch from Auto to Single
STANDARD - fires blaster
:00: DC 17 (made him flat-footed since he is a bit helpless) Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot Rolled 1d20+9 : 6 + 9, total 15
damage if successful 4d8+6 : 8, 5, 3, 7 + 6, total 29
:ooc: Fett will use a Force Point to aid his shot... :csu:
Rolled 1d6 : 3, total 3
:ooc: Okay... now a couple things:
Shawn, I have Caden kinda in the doorway of the tower, using it for cover but also leaning out keeping an eye. Of course, this draws fire on the doorway. The Dugs are using Autofire so all they need is a die result of 10 to do 1/2 damage to a 2x2 square, which will include the first inner squares of th tower. Since you have Evasion, it is all irrelevant.
Fett hits for 29 damage, current 35/44
Kaida misses
Sam hits for 1/2 damage but failed to roll higher than DC 17 for full. D1/D2 take 6 damage, current 20/32 each
Need to wait for Logar, Caden, Farok and Brim before I roll the Dugs on the rampart.
Here is what Trevulo does...
Searing pain flared through the Dug's body as the blaster bolts hit. Trevulo fought to keep his mind focused, but the grey morning around him blurred out of focus. He grabbed the rail of the tower balcony to keep from falling and hung on it breathing hard. His blaster clattered out of his hand and in broken common speech he said, "Sor-under!"
BIT briefly looks over at the bounty hunter, "So you're here just for the blood, hmm?" He turns back to the Dug, blaster still trained on the Dug. "Call off the rest, no more need die."
Hearing Caden's reminder of the dangers still outside, Brim grabbed one of the carbines with a power pack, leaving the others on the bed. The rifle almost felt unfamiliar in his hands, heavy and clunky compared to the elegance of his lightsaber. How long had it been since he fired one? he wondered to himself as he made his way up the ladder to the second level.
:ooc: Brim's grabbing a carbine and moving up to the second level to deal with the Dug commander or shoot at the Dugs on the rampart. He'll leave the make shift knapsack with the rest of the weapons for now.
Farok left the sleeping Gran where he fell and made his way to the top of the tower. Farok saw the stand off that was underway, ignored it, and examined the web blaster to see if it could be used to fire on the ramparts.
Again the cold mechanical voice from Fett's helmet replied to BIT, "Not even that. I don't know who you are, but we do not have time for this."
Brim crested the ladder onto the second tier to see BIT holding his weapon close to the Dug commander's head, along with Fett who stood but a pace away.
Farok looked over the E-Web blaster and could see that the primary stock and barrel of the weapon had been unseated from its tripod and hung at an odd angle. The power cables still were connected but the blaster cannon would not swivel or move without some repairs.
From the tower doorway below, Caden raises his heavy blaster pistol and returns fire at the rampart.
Caden fires on D2STANDARD - fire blaster
:00:
DC 17 Ranged heavy blaster pistol +8 (3d8+4) with Point blank shot, Darkness -5 Rolled 1d20+3 : 15 + 3, total 18
damage if successful 3d8+4 : 7, 5, 4 + 4, total 20
:ooc: D2 goes down, dead
Just need Logar'Dan, and then I will post for the Dugs
:ooc: When Logar realizes the roof is takin care of he will make his back outside to cover Kaida. Sorry guys ive been away in another world for a few days. Logar will use this round to get outside if he can and as close to Kaida as i can
:ooc: Doug, can the cannon still fire? And would it be possible to UtF move object and point it at the dugs. I have the power move object so I think it let's me move some pretty heavy stuff and not just small objects.
:ooc: Hey Tom, the E-Web will require a Mechanics test DC 15, taking 15 minutes, to repair it to working order. Moving the cannon would not take much to do, but it still needs work. The thing isn't huge - it is just to powerful and unwieldy to use without tripod. I attached a pic so you can get an idea.
(http://www.studiocreations.com/howto/snowtrooper/images/starwarscom_eweb_bg.jpg)
:ooc: Logar MOVES twice to exit the tower - map will be updated with the next thread.
Quote from: tomcat on Jan 17, 2012, 09:44 PM
:ooc: Hey Tom, the E-Web will require a Mechanics test DC 15, taking 15 minutes, to repair it to working order. Moving the cannon would not take much to do, but it still needs work. The thing isn't huge - it is just to powerful and unwieldy to use without tripod. I attached a pic so you can get an idea.
(http://www.studiocreations.com/howto/snowtrooper/images/starwarscom_eweb_bg.jpg)
:ooc: Might be useful to take it and repair it--I bet we could put it to some good use later. Maybe we should have Kara come and pick it up... Or one of us carry it on a speeder.