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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 5: What has been Sown => Topic started by: tomcat on Jan 09, 2012, 01:04 PM

Title: Along the Watchtower - round 4
Post by: tomcat on Jan 09, 2012, 01:04 PM
Situation: A garrison of Dugs (5 - 1 is captain) and Grans (16) bar the passage of a valley turn and must be engaged.

ALL Modifiers (situational, physical, weariness, wound conditions):
Gran 1 - DEAD
Gran 2 - DEAD
Gran 3 - DEAD
Gran 4 - Paralyzed and dying (BIT)
Gran 5 - DEAD
Gran 6 - 32/32 Unconscious
Gran 7 - 29/32 CT -1
Gran 8 - DEAD
   Dug Commander 10/44
Dug 1 - 0/32
Dug 2 - 0/32
Dug 3 - 0/32
Dug 4 - 0/32
   Sam - 18/78
Fett - 8/87
Logar - 18/72
Farok - 10/72
Brim - 1/72
Caden - 13/53

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
Brimlightsaber n/a  |  holdout blaster 0/12  |  frags 2/3
Cadenhvy blaster pistol 6/200  |  frags 0/2
Faroklightsaber n/a  | 
Kaida*blaster carbine 5/150  |  Lt Repeat blaster 0/150  |  frags 0/3
Logar*blaster rifle 30/150  |  Hvy blaster pistol 0/50  |  frags 1/8
Samblaster pistol 0/150  |  Slugthrower 20/150  |  frags 0/3
Fett*blaster carbine 30/150  |  Flamethrower 0/5  |  Missiles 1/4  |  jet pack 1/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacs


Initiative:
Logar (+11) 31
Fett (+11) 28
Dug Captain (+10) 28
BIT (+12) 24
Kaida (+11) 23
Caden (+3) 18
Farok (+1) 17
Sam (+11) 15
Brim (+6) 14
Dug (+11) 14
Gran (+11) 13

Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 09, 2012, 01:18 PM
Fett's legs continued moving him forward as blaster fire rained around him. He felt the burn of energy as it struck an un-armored area of his body. It only made him move faster. Levelling his blaster at the rampart, he autofired at the area where the flares of return fire was coming from.




Fett's actions
STANDARD - Fett autofires on D4
:00: DC 10/17 ranged +10, autofire (controlled burst) -2, Point blank +1, Rapid shot -2
Rolled 1d20+7 : 2 + 7, total 9

damage if successful 4d8+6 : 3, 8, 5, 2 + 6, total 24

MOVE - 4 squares towards ladder
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 09, 2012, 01:18 PM
:ooc: Wow... that sucked. Fett misses.
Title: Re: Along the Watchtower - round 4
Post by: Telcontar on Jan 09, 2012, 01:58 PM
Farok felt the force flowing through him once again, he both loved and loathed that feeling. His knew that the force was using him even more than he was using it. The power it gave him was to serve its own ends, but it was so temptingly effective and easy to use to the force for him. This was the danger that he lived with.

Farok attacked the adversary in front of him but prepared to move on and attack once he was down.

:ooc:
Attack Roll
Rolled 1d20+8 : 3 + 8, total 11


Dmg
Rolled 2d8+4 : 3, 5 + 4, total 12


Doug check my reading of the rules on this but this is what i am thinking. If G7 is dropped Farok will use Unstoppable Force to gain a move action, Use Unhindered Charge Power paired with Maniacal Charge to charge towards G8. This will give me a persuasion roll to intimidate G5 as I pass him and G8. Also an attack on G8 when i get there.
Unhindered Charge UtF dc15
Rolled 1d20+10 : 3 + 10, total 13

Persuasion Roll G5
Rolled 1d20+5 : 5 + 5, total 10

Persuasion Roll G8
Rolled 1d20+5 : 10 + 5, total 15

Attack Roll G8
Rolled 1d20+8 : 15 + 8, total 23

DMG Roll G8
Rolled 2d8+4 : 8, 1 + 4, total 13
Title: Re: Along the Watchtower - round 4
Post by: Telcontar on Jan 09, 2012, 02:02 PM
Damn. Ok I meant use Follow Through to gain a move action if G7 drops. And to do that.....

I'm spending a Force point on the Attack Roll and using my instinctive attack to reroll the attack roll to keep the best and adding a FP roll.

Reroll
Rolled 1d20+8 : 3 + 8, total 11

FP
Rolled 1d6 : 3, total 3
Title: Re: Along the Watchtower - round 4
Post by: Telcontar on Jan 09, 2012, 02:03 PM
 :ooc: ARE YOU F'ing KIDDING ME! APOX UPON THIS DIE ROLLER!
Title: Re: Along the Watchtower - round 4
Post by: Telcontar on Jan 09, 2012, 02:05 PM
Farok with his head filled with grandiose attacks and battle strategies failed to hit the foe before him. The Force would break him of his pride and day dreaming or get him killed if he failed to learn.
Title: Re: Along the Watchtower - round 4
Post by: GandalfOfBorg on Jan 09, 2012, 06:47 PM
Finally ready to go, BIT, quietly climbs the ladder part of the way up.   He goes only so far as to see into the room if he can, getting a bead on a Dug or Gran.  If he's able to, he'll take a shot.  If not, he'll bide his time for an opportunity (stays put until next round).

Stealth: Roll(1d20)+12: 16,+12 Total:28
Attack (Ranged Heavy blaster pistol +10 (3d8+4) with Point Blank Shot ):
Roll(1d20)+10: 7,+10 Total:17
Roll(3d8)+4: 6,1,3,+4 Total:14
Title: Re: Along the Watchtower - round 4
Post by: Jingo on Jan 10, 2012, 03:16 AM
Kaida saw most of her companions disappear into the tower and could hear blaster shots, concussion blasts,  and general shouts and confusion through the comm link. She hoped things were going in their favor. 

She followed the Dug on the rampart again and pulled the trigger.

:ooc: Same as last round, remains prone, hidden, aim, aim and blam!
Blaster Carbine at D3 1d20+7 : 3 + 7, total 10

Damage 3d8+3 : 8, 7, 7 + 3, total 25


"Give me a status report!" she called through the comm.

Title: Re: Along the Watchtower - round 4
Post by: sdrotar on Jan 10, 2012, 10:58 AM
Caden pounded his back up against the outside wall of the tower, breathing heavily and leaning into the doorway only far enough to fire on any targets.

:ooc: This assumes, however, that the base of the tower isn't visible easily from the top... don't want to be an easy target for boiling oil or blasters. ;)
Title: Re: Along the Watchtower - round 4
Post by: Posterboy on Jan 10, 2012, 05:02 PM
Brim closed the last remaining distance between himself and the Gran mercenaries. He felt the rush of the Force flowing within him, still heady from redirecting the grenade. With both hands on his lightsaber, the Rodian slashed out at the Gran to his right.

:ooc:Move action to square I7
Standard action: Attack Gran #6

Attack Roll 1d20+10 : 5 + 10, total 15

Damage if successful 2d8+5 : 2, 6 + 5, total 13
Title: Re: Along the Watchtower - round 4
Post by: Posterboy on Jan 10, 2012, 05:07 PM
 :ooc:Not sure if the Force Points on our character sheets have been updated, but Brim will use one if he has 5 or more remaining to increase his attack roll

Force Point to increase Attack Roll 1d6 : 6, total 6
Title: Re: Along the Watchtower - round 4
Post by: Callowmoryne on Jan 10, 2012, 10:07 PM
 :ooc: Hey Douglas could i hit both g5 and g8 with an autofire i know its a 2 square deal but does that count for diaganol squares?
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 10, 2012, 10:20 PM
:ooc: Hey John, yea, you can do that. Autofire affects a 2x2 square.
Title: Re: Along the Watchtower - round 4
Post by: Callowmoryne on Jan 10, 2012, 10:30 PM
The concussive blasts of the grenades was a symphony of beauty to Logar'Dan. He was born for this. Brim slipped past him engaging one of his targets with his lightsaber. Logar was starting to like that lizard. He shuffled up behind the Rodian and went full auto on the other two with his blaster rifle.

:ooc: Move 2 squares East
Autofire G5 and G8
Blaster rifle
Rolled 1d20+5 : 20 + 5, total 25

Damage
Rolled 3d8+3 : 8, 3, 4 + 3, total 18
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 11, 2012, 01:48 AM
:ooc: PC results in initiative order (I may have changed a couple things with your actions):

Logar criticals with his autofire attack on the 2x2 square containing G5 and G8. The damage is doubled for 36 to both killing them.

BIT pokes his head up and fires on G6 and hits with a 17 for 14 damage, current 26/32

Kaida fires and misses with a 10 result

Caden pokes his head in and fires (and no, Shawn... there are no cauldrons of oil percolating above you)
MOVE - to door
STANDARD - attack G7
:00: DC 16 ranged w/ point blank shot +8, firing into melee -5
Rolled 1d20+3 : 2 + 3, total 5

damage if successful 3d8+4 : 4, 3, 5 + 4, total 16


Farok missed on his attack (even after taking his FP reroll) and cannot follow through with his charge

Brim attacks G6 and hits with a 21 for 13 damage which renders the Gran unconscious
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 11, 2012, 01:50 AM
:ooc: Caden misses miserably, too.

Farok FP  :csu:

Brim FP  :csu:

All munitions have been adjusted for the attacks.

My next post will be the Dugs and the Grans.
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 11, 2012, 02:12 AM
Logar cut both Grans down where they stood. At the same time, BIT poked his head up through the floor and saw a Rodian and Gran about to engage. He decided to save him the trouble and fired. Brim's saber struck the Gran mercenary mere seconds after BIT's blaster bolt cut into his chest. The Gran quickly went down.

There was no more sound in the room save the hum of the lightsabers and the ringing in the ears of those who had endured the grenade assaults. The remaining Gran mercenary that was engaged by Farok knew that he was dead if he made another move. Instead, he dropped his blaster and raised his arms in surrender.

Outside, the Dug's still had plans of their own.




Dugs fire on the party
STANDARD - D1 fires on Sam; D2 & D3 fire on Caden; D4 fires on Kaida
:00: DC below ranged +10 w/PB shot, Born leader bonus +2, autofire -5, darkness -5
D1 on Sam DC 10/24 1d20+2 : 13 + 2, total 15

D2 on Caden DC 10/22 1d20+2 : 10 + 2, total 12

D3 on Caden DC 10/22 1d20+2 : 11 + 2, total 13

D4 on Kaida DC 10/22 1d20+2 : 11 + 2, total 13

D1 dmg if successful, 1/2 if not 3d8+3 : 4, 5, 8 + 3, total 20

D2 dmg if successful, 1/2 if not 3d8+3 : 6, 7, 6 + 3, total 22

D3 dmg if successful, 1/2 if not 3d8+3 : 1, 5, 3 + 3, total 12

D4 dmg if successful, 1/2 if not 3d8+3 : 4, 3, 3 + 3, total 13
Title: Re: Along the Watchtower - round 4
Post by: tomcat on Jan 11, 2012, 02:19 AM
:ooc: Wow! They all hit over 10 and so do 1/2 of their damage roll to the PC's, unless an individual has Evasion

Sam takes 10, current 28/78  :csu:
Caden takes nothing due to Evasion
Kaida takes nothing due to Evasion

Round is over