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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 6: Nan Angmar! => Topic started by: tomcat on Sep 27, 2005, 01:23 PM

Title: Round 3 - Riders
Post by: tomcat on Sep 27, 2005, 01:23 PM
Description: There are only 4 Easterlings left of the initial 10 attackers, 1 on Edrahil, 1 on Daelhun, and 2 on Camentir. The Company see 15 more Easterling horsemen bearing down on them led by their commander Durac; they are 3 Mook Opponents (not including Durac) and will suffer a -3 and then -5 on first two hits; they are Defence 12

~Understand that all the other Dunedain warriors are engaged in fighting Round 8 of the Battle (constitutes 30 minutes) while you guys are doing your melee here

Physical Modifiers: No physical modifiers due to Edrahil's spell

Situational Modifiers: Fengel is Dazed -0 (Hardy), Edrahil is Wounded -5

Initiative*:
Camentir - 12
Dirnhael - 10
Daelhun - 10
Fengel - 9
Durac - 9
Durgil - 8
Easterlings - 8
Edrahil - 7

*Remember to roll your next round's initiative at the end of your posts

Durac watched his men get cut down by the skilled warriors that had just ridden out of the north and spurred on his mount. He would get his vengeance, both for this night and the embarrassment he suffered at Dirnhael's hands those few weeks ago!
Title: Re: Round 3 - Riders
Post by: Wiseman on Sep 27, 2005, 01:31 PM
OOC: Can I attack Durac?  Is he within range or do I have to waste an action by moving?
Title: Re: Round 3 - Riders
Post by: tomcat on Sep 27, 2005, 01:38 PM
Quote from: Wiseman on Sep 27, 2005, 01:31 PM
OOC: Can I attack Durac?  Is he within range or do I have to waste an action by moving?

You would have to disengage from the guy attacking you right now, this would allow that Easterling a free attack on you.
Title: Re: Round 3 - Riders
Post by: Wiseman on Sep 27, 2005, 01:51 PM
OOC: Aight, screw that idea then :)

Over the stampede that was around him Daelhun could still hear more enemy calvary coming towards them, the odds just got worse.  Daelhun's heart fell but then swelled as he thought about his comrades, they were fighting a battle for what was right and just, and that was worth dying for!  WIth renewed vigor and strength Daelhun swung the sword twice quickly hitting the nearest enemies, one time each, perhaps by wounding he could help all survive this battle...

"MAY THE CARRION EAT FROM YOUR BONES THIS DAY!"  The warrior shouted as he struck with his blade.

Attack 1: Roll(2d6)+13: 4,5,+13 Total:22 SUPERIOR SUCCESS
Attack 2: Roll(2d6)+13: 4,4,+13 Total:21 SUPERIOR SUCCESS
Title: Re: Round 3 - Riders
Post by: Palandil on Sep 27, 2005, 03:48 PM
Seeing Edrahil's struggle, Fengel spurs his horse on to attack the Easterling.

OOC: Does Fengel use any actions to get to Edrahil?

Fengel attacks Easterling: TN12
Roll(2d6)+14: 6,2,+14 Total:22
Roll(2d6)+14: 4,4,+14 Total:22
If the Easterling is still alive here is another attack and depending on if it took Fengel 1 action to arrive add the penalty.
Roll(2d6)+14: 3,2,+14 Total:19
Well I thought that was another attack.

Next Round Initiative:Roll(2d6)+3: 3,4,+3 Total:10
Title: Re: Round 3 - Riders
Post by: GandalfOfBorg on Sep 27, 2005, 05:28 PM
Spurring his horse on in the director of Camentir to lend aid, Durgil then notices the reinforcements led by none other than that savage Easterling they faced recently.  Drawing up to take steady aim, Durgil lets fly an arrow right across the Easterling's path and into a flanking comrade.

RC: Bows (Longbow) - (5+5)+8+2+3 Courage = 23

Init - (4+3)+2=9
Title: Re: Round 3 - Riders
Post by: sdrotar on Sep 28, 2005, 11:38 AM
The next group of riders was upon them - but the group they were facing still had teeth. Seeing that Camentir was receiving help, Dirnhael turned into the fresh riders and set himself for the grim task of cutting down every single enemy within reach of his blade... and then he saw him. The Easterling he had battled on the frozen plain not so long ago. He was fierce and Dirnhael was hard-pressed in their brief and unfinished duel that day.
"Today will be better," he snarled through gritted teeth.
Dirnhael thought of Lunduf, Nain, and the valiant men of the Army who followed his plan. They were his responsibility - and if getting them out of Barad Eldanar meant he must fight his way through this Easterling, his riders, and his entire army - then so be it.

ACTION 1: Attack Durac.
Dirnhael's AC (Longsword) +13, Anduring bonus +2, Warwise +1, Specialty Bonus +2 = +18
Roll(2d6)+18:4,6,+18 Total:28

ACTION 2: Attack Durac.
Roll(2d6)+18:4,5,+18 Total:27

ACTION 3: (Swift Strike 2 - no penalty) Attack Durac.
Roll(2d6)+18:6,2,+18 Total:26

ACTION 4: (Swift Strike 2 - no penalty) Attack Durac.
Roll(2d6)+18:2,6,+18 Total:26

Next Round Initiative:
Roll(2d6)+2:4,5,+2 Total:11

OOC: The JavaScript dice gods have been kind today... :)
Title: OOC:
Post by: tomcat on Sep 28, 2005, 08:11 PM
Quote from: sdrotar on Sep 28, 2005, 11:38 AMOOC: The JavaScript dice gods have been kind today... :)

Funny! :D

Hey everyone, I will post in the AM.. got caught up in Ghost Recon 2 until late in the night. Also, I am going to Tennessee this weekend for my Father-in-laws birthday... so, posting may diminish until Sunday night.

Good night!
Title: Re: Round 3 - Riders
Post by: tomcat on Oct 02, 2005, 05:44 PM
Camentir attacks Easterlings 6 and 10 TN 12
AC +11, Specialty +2, Warwise +1, MB +3
ACTION 1
v 6 - Roll(2d6)+17: 2,4,+17 Total:23 SUCCESS
ACTION 2 and 3
v 10 - Roll(2d6)+17: 6,5,+17 Total:28 SUCCESS
v 10 - Roll(2d6)+17: 4,4,+17 Total:25 SUCCESS

Easterling 6 attempts to parry TN 23
AC +8, PB +1, SB +3, Wounded -5
Roll(2d6)+7: 1,6,+7 Total:14 FAILED 2 HITS (KILLED)

Easterling 10 attempts to parry TN 28 and 25
AC +8, PB +1, SB +3
Roll(2d6)+12: 2,4,+12 Total:18 FAILED 2 HITS
Roll(2d6)+12: 3,6,+12 Total:21 FAILED 1 HIT (KILLED)

Easterling 9 and 12 attempt to parry Daelhun TN 22 and 21
AC +8, PB +1, SB +3
ACTION 1
E9   - Roll(2d6)+12: 3,1,+12 Total:16 FAILED 2 HITS
E12 - Roll(2d6)+12: 5,5,+12 Total:22 SUCCESS

Easterling 1 attempts to parry Fengel TN 22, 22
AC +8, PB +1, SB +3
ACTION 1
Roll(2d6)+12: 1,4,+12 Total:17 FAILED 1 HIT
ACTION 2
Roll(2d6)+12: 2,2,+12 Total:16 FAILED 2 HITS (KILLED)
**Fengel can re-use that 3rd action

Easterling 11 attempts to dodge Durgil TN 23
Roll(2d6)+2: 6,4,+2 Total:12 FAILED 3 HITS (KILLED)

Durac attempts to parry Dirnhael TN 28, 27, 26, 26
AC +12, Specialty +2, PB +1, SB +3, AA -5
ACTIONS 1-4
Roll(2d6)+18: 5,4,+18 Total:27 (1 Courage) SUCCESS
Roll(2d6)+18: 4,3,+18 Total:25 (1 Courage) SUCCESS
Roll(2d6)+18: 6,4,+18 Total:28 SUCCESS
Roll(2d6)+13: 5,4,+13 Total:22 FAILED
Title: Re: Round 3 - Riders
Post by: tomcat on Oct 02, 2005, 06:29 PM
Durac attacks Dirnhael TN 11
AC +12, Specialty +2, Dazed -1, AA -10,
ACTION 5
Roll(2d6)+3: 5,4,+3 Total:12
Damage if not parried: Roll(2d6)+7: 1,4,+7 Total:12

Easterling warriors attack:
AC +8 (some may have action allowance penalties)
9vDaelhun - Roll(2d6)+8: 5,5,+8 Total:18 SUCCESS
12vDaelhun - Roll(2d6)+8: 3,2,+8 Total:13 SUCCESS
Damage if not parried:
Roll(2d6)+7: 2,4,+7 Total:13
Roll(2d6)+7: 6,2,+7 Total:15


13 and 14 v Camentir
Action 1 & 2
Roll(2d6)+8: 4,4,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,4,+8 Total:15
Roll(2d6)+8: 3,5,+8 Total:16
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 3,6,+7 Total:16
Roll(2d6)+7: 6,4,+7 Total:17


15 and 16 v Fengel
Actions 1 & 2
Roll(2d6)+8: 6,2,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,1,+8 Total:12
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 5,4,+7 Total:16
Roll(2d6)+7: 6,3,+7 Total:16


17 and 18 v Durgil
Actions 1 and 2
Roll(2d6)+8: 4,1,+8 Total:13
Roll(2d6)+8: 5,2,+8 Total:15
Roll(2d6)+8: 5,2,+8 Total:15
Roll(2d6)+8: 6,3,+8 Total:17
Damage if not parried:
Roll(2d6)+7: 6,5,+7 Total:18
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 4,5,+7 Total:16
Roll(2d6)+7: 6,2,+7 Total:15


19 v Edrahil
Actions 1 and 2
Roll(2d6)+8: 2,2,+8 Total:12
Roll(2d6)+8: 1,5,+8 Total:14
Damage if not parried:
Roll(2d6)+7: 2,5,+7 Total:14
Roll(2d6)+7: 3,5,+7 Total:15


20 v Dirnhael
Actions 1 and 2
Roll(2d6)+8: 3,1,+8 Total:12
Roll(2d6)+8: 4,6,+8 Total:18
Damage if not parried:
Roll(2d6)+7: 3,4,+7 Total:14
Roll(2d6)+7: 6,3,+7 Total:16


Camentir parries TN 16, 13, 15, 16
Actions 4, 5, 6, 7
AC +12, Specialty +2, Warwise +1, MB +3, PB +1, AA -5,-10,-15,-20
Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS
Roll(2d6)+9: 4,6,+9 Total:19 SUCCESS
Roll(2d6)+4: 4,3,+4 Total:11 FAILED
Roll(2d6)-1: 1,6,-1 Total:6 FAILED
Takes 33 points of damage (Injured -3)

Edrahil parries TN 12, 14
Actions 1 & 2
AC +6, Specialty +2, PB +1, Wounded -5
Roll(2d6)+4: 1,4,+4 Total:9 (1 Courage ) SUCCESS
Roll(2d6)+4: 3,6,+4 Total:13 (1 Courage) SUCCESS
**Edrahil cannot attack this round, AA and wounds make it moot
Title: Re: Round 3 - Riders
Post by: sdrotar on Oct 02, 2005, 06:49 PM
Dirnhael's AC (Longsword) +13, Anduring bonus +2, Anduring Parry Bonus +1,  Warwise +1, Specialty Bonus +2, Shield Parry Bonus +1 (I'm using +1 instead of the +3 since I'm assuming Dirnhael's still holding the reins: +20

Action 5: (-5 penalty/Swift Strike 2) Parry Durac (TN 12): +15
Roll(2d6)+15:5,4,+15 Total:24 - SUCCESS

Action 6: Parry (TN12) -10/+10
Roll(2d6)+10:1,3,+10 Total:14 - SUCCESS

Action 7: Parry (TN 18) -15/+5
Roll(2d6)+5:3,5,+5 Total:13 - FAIL
OOC: 16 points is a pretty good lick. I'd better spend two CP to pass. I hate to burn 'em, but I guess it's best to remain uninjured and hold off those penalties as long as possible...

The ferocity of Dirnhael's attacks seemed to surprise the Easterling, and his fluttering attempt at Dirnhael in return was easily knocked away by Anduring's blade. He deflected another blow as it flew in from the side from another attacker, but the third very nearly found it's mark, cutting into Dirnhael's sleeve before he desperately batted it away.
There were so many of them...
Title: Re: Round 3 - Riders
Post by: GandalfOfBorg on Oct 02, 2005, 08:00 PM
OOC: Praise the maker for the dice roller!
Dodge - (6+5)+2-5+9 Courage=17

OOC: Is there anything that Durgil can do, such as Ride tests or something, to avoid melee combat as much as possible?
Title: Re: Round 3 - Riders
Post by: tomcat on Oct 02, 2005, 08:11 PM
Quote from: GandalfOfBorg on Oct 02, 2005, 08:00 PM
OOC: Is there anything that Durgil can do, such as Ride tests or something, to avoid melee combat as much as possible?

OOC: I will allow a Reaction roll (no Action Allowance penalties) - Opposed Ride tests against both of your new attackers. If you are successful against both, you will break from the melee and gain a new firing position outside of the fighting.

Easterlings 1 and 2
Roll(2d6)+4: 5,1,+4 Total:10
Roll(2d6)+4: 1,3,+4 Total:8
Title: Re: Round 3 - Riders
Post by: Wiseman on Oct 03, 2005, 04:28 AM
Roll(2d6)+16: 4,6,+13 +3 parry Total:26 SUCCESS
Roll(2d6)+11: 5,6,+11 Total:22  SUCCESS

Init: Roll(2d6)+2: 4,1,+2 Total:7
Title: Re: Round 3 - Riders
Post by: Palandil on Oct 03, 2005, 05:43 AM
Quote from: tomcat on Oct 02, 2005, 06:29 PM
15 and 16 v Fengel
Actions 1 & 2
Roll(2d6)+8: 6,2,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,1,+8 Total:12
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 5,4,+7 Total:16
Roll(2d6)+7: 6,3,+7 Total:16

Fengel's 3rd Action:Parry TN 16
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 1,3,+18 Total:22 SUCCESS
4th Parry TN 13
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 2,6,+18 Total:26-5=21 SUCCESS
5th Parry TN 13
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 4,4,+18 Total:26-10=16 SUCCESS
6thParry TN 12
Roll(2d6)+18: (6,6 NO WAY!!)+18 Total:30+Roll(1d6)+0: 1,+0 Total:1 (well look at that a one?) ROLL TOTAL:31-15=16 SUCCESS

Fengel was glad to see new Easterlings to direct his fury upon.  He parries their attacks and glares at them with a snarl as each one misses their mark.

Initiative:Roll(2d6)+3: 3,6,+3 Total:12
Title: Re: Round 3 - Riders
Post by: Wiseman on Oct 03, 2005, 08:10 AM
OOC: You are not taking into account the penalties for multiple actions are you Palandil?
Title: Re: Round 3 - Riders
Post by: Palandil on Oct 03, 2005, 09:00 AM
OOC:Thanks for checking on me, I am still getting used to how all of the rules apply.  I did however include the penalties at the end of each roll, I even did it acording to the book(accumulative).  Recheck it and let me know if I did it right.
Title: Re: Round 3 - Riders
Post by: tomcat on Oct 03, 2005, 09:03 AM
Quote from: Palandil on Oct 03, 2005, 09:00 AM
Recheck it and let me know if I did it right.

OOC: You did it just fine Palandil... also, can you use another color besides black to dress your posts. I use a skin that is dark and it is difficult to read what you write... Lime Green works very nicely.

Tomcat
Title: Re: Round 3 - Riders
Post by: Palandil on Oct 03, 2005, 09:12 AM
Quote from: tomcat on Oct 03, 2005, 09:03 AM

OOC: You did it just fine Palandil... also, can you use another color besides black to dress your posts. I use a skin that is dark and it is difficult to read what you write... Lime Green works very nicely.
OOC: Sorry about that, I edited my post back to black before I read this.  How does this red work?
Title: Re: Round 3 - Riders
Post by: tomcat on Oct 03, 2005, 10:23 AM
OOC: Red works... :D

I am updating the Round 4 post, now that everyone has parried... I hope you all like it! ;D