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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 9: Mountain Passage to Wilderland => Topic started by: tomcat on Dec 05, 2006, 06:22 PM

Title: Round 2 - To save their kin!
Post by: tomcat on Dec 05, 2006, 06:22 PM
The trolls were engaged by the hasty Dwarves, but Bori's initial plan had worked, an opneing was created for Nain and Dirnhael to slip past them and into the main chamber. Both warrior and craftsman looked about the larger cave and were glad that a fire burned there, casting its light about. It took only moments for the companions to see the three Dwarven prisoners squirming, bound and gagged. They quickly ran to where they lay, Dirnhael casting his gaze about in search of weapons that could be given to the freed captives. It took only a quick glance back to his left to cause Dirnhael to pause momentarily... in the corner not only lay the Dwarves weapons, but a large pile of treasures collected by the large brutes.

Edrahil felt a wave of weariness wash over him from his failed casting and wondered how he had failed at one of the spells that had become so common to him. The Sindar shook off the feeling of weight that seemed to hang on him - his companions would need him.

The rest of the companions and Dwarves prepared to return the attack. All the while, Ort, Bin, and Gnash raised their heavy clubs to smash their enemies once again!



Situation: The trolls are engaged! See the image to see your character's position and give me initiative rolls and your actions plus any narrative.

Situational Modifiers: Faint Light -2, Size mods 4 for Dwarves, 2 for Men/Elves (+ or - is relative to whether you are attacking or defending)

Troll Stats: Standard health levels for these baddies... sorry  :( ;) ; TN 10 defence

Physical Modifiers: Edrahil -1 Winded; Dwarf 3 -1 Dazed; all three Dwarves are knocked prone


Initiative:
Seriand 12
Edrahil 10
Fengel 8
Trolls 8
Durgil 7
Galudir 6
Dwarves 4

Dirnhael 12
Nain 9
*initiative rolls are transfered to Round 3



**Please remember to give me your next round's initiative at the end of your posts (Thanks GOB!)
Title: Re: Round 2 - To save their kin!
Post by: sdrotar on Dec 05, 2006, 08:00 PM
OOC: I don't see the image...

Initiative roll:
Roll(2d6)+2: 5,5,+2 Total:12 - Wow!
Title: Re: Round 2 - To save their kin!
Post by: GandalfOfBorg on Dec 06, 2006, 04:54 AM
The young Dunedain puts himself in an advantageous position out of reach of the behemoths, hiding in the shadows and smoke as best he can to avoid the ire he's sure to create.  Durgil's bow sang again as the arrow was thrust towards its target.  It was made for this - the destruction of the servants of The Shadow and it revelled in its blood-letting.

Stealth (Hide) - 9*+3+2=14
OOC: My guess is that an additional +4 TN (Faint Light, Size Mod) will be given to the trolls if they try to find him.

(same troll as before) RC: Bows - 4*+11+2 Specialty +2 Size Mod +2 Rivendell Bow + 3 Courage -2 Faint Light = 22  EXTRAORDINARY SUCCESS
Damage - (3+1)+1=5 + (6+3) = 14

Init - 7*+2=9
Title: Re: Round 2 - To save their kin!
Post by: Palandil on Dec 06, 2006, 05:12 AM

Intitiative: Roll(1d12)+3: 5,+3 Total:8
Title: Re: Round 2 - To save their kin!
Post by: tomcat on Dec 06, 2006, 07:10 AM
Quote from: sdrotarOOC: I don't see the image...

OOC: That's because I forgot to attach it... sorry!  :D You will find it below.

Quote from: PalandilOOC: Does Fengel get to have an action in the last round?  I didn't post any thing other than moving forward, more of holding his actions.  Then all of the sudden Dirnhael is in the main chamber and Fengel wouldn't have just stood there while his captain jumps into the jaws if you will.

OOC: Hey Paul, by all means Fengel can have an action for last round, just go to that thread and post the actions. Please take no offense here, this is not directed at you or any one player, but I had the 1st round thread holding for everybody to respond for a few days. I know life is busy for all, and I do not ever want any players to feel rushed here, but I do not want the game to sit too long because then we may have players drop off because it gets stagnant.

Anyway, yes, add a post in the Round 1 thread, and then give me what you are going to do in round 2. Feel free to let me know that your held actions will be based on a certain character's actions and that you will post after they do... or something like that. I definitely will wait to let you guys play out this story!  ;)

On that note, everyone let me know if I have you positioned on the map correctly, or if your character would have done something else. I will change it. THANKS!

PS - Galudir is also in the same boat as Fengel from round one... if your character had intentions of doing something prior to this new round, please add the posts to Round 1.
Title: Re: Round 2 - To save their kin!
Post by: Wiseman on Dec 06, 2006, 08:15 AM
OOC: Assuming I was able to rush past the trolls and saw the same as the others.

The treasure horde that sat in the corner was something to see, not the most amazing sight of his long life, but an interesting one none-the-less.  He took his eyes off the treasure to see that the two dwarves already were being attended to by the others in his party. 

Looking back Seriand hoped he might be able to attack one of the brutes from behind now that he was in a different position of the cave.  (OOC: Failing the ability to attack he will do the next action of looking over the treasure for the dwarves valueables, and maybe any others he can find... ;) )

With a quick look over the pile Seriand tried to figure out how much of the treasure he could carry out quickly, most notably the arms of the dwarves that had fallen.

Observe - Spot:  Roll(1d12)+10: 7,+10 Total:17
Title: Re: Round 2 - To save their kin!
Post by: Stefan on Dec 06, 2006, 08:46 AM
When Nain got passed the Trolls he quickly set about freeing the dwarves that were tied.  Once they were freed he helped them get to their feet and get their weapons.

"Dwolin and Bori are fighting the trolls lets go give them a reason to lair near the Dwarves!"

He then heads back to the fighting, attacking Gnash from behind.

Initiative
(2d6)+2; 5,2,+2=9

OOC: I assume that with all that I wont have time to attack this round but I'll be headed back to attack next time.
Title: Re: Round 2 - To save their kin!
Post by: sdrotar on Dec 06, 2006, 09:10 AM
Dirnhael didn't relish leaving the others to fight the trolls alone, but he reasoned that if he could help bring a handful more Dwarves back into the fight as quickly as possible, his brief absence would be worth it. He saw that Nain and Seriand apparently had the same idea, and he shouted back to them as he veered away.
"We must free the prisoners quickly! I will collect their weapons and bring them!"

Reasoning that the craftsman and the slender Elf had more nimble hands than he - so much the better to free the prisoners from their bonds - Dirnhael sprinted toward the gleaming pile he had spotted earlier, caring little for any of the riches therein, save what might arm the Dwarves and help keep them all alive...

Run Roll:
Roll(2d6)+4: 1,3,+4 Total:8

Search Roll:
Roll(2d6)+4:4,4,+4 Total:12
Title: Re: Round 2 - To save their kin!
Post by: tomcat on Dec 06, 2006, 07:58 PM
OOC: Seriand is in position to run back and attack the nearest troll, as long as he is not getting involved with the release of captives or the finding of their weapons. So you may go ahead and give me melee combat rolls...

To answer Dirnhael and Nain, yes Nain - you will spend this round cutting the binding from the other Dwarves; Dirnhael will have to rummage a little to collect the very obvious Dwarven battle axes and then bring them back to where  the prisoners sit rubbing hands and feet. You guys can give me initiatives for Round 3... (I will even allow you guys to transfer this round's initiative rolls to Round 3)  ;)



The bindings were tight and Nain had to grab up a small dirk that lay amongst the many items scattered on the ground. WIth the knife, the Dwarven craftsman made quick work of the ropes and gags, freeing his kin. The three Dwarves sat up but it was obvious that they would be a few minutes getting up - their hands and feet were still blue from the circulation being cut off by the ropes, yet grim determination sat in their faces and they worked rapidly at trying to get their appendages to obey the commands given them.

Dirnhael came over to where they all sat, the Dúnadan burdened with the battle-axes that were most presumably of Dwarf-make. He dispersed the weapons to their appropriate owners and they all began to awkwardly stand. Nain stood close at hand, his own axe ready in his fist, "Dwolin and Bori are fighting the trolls! Let's go give them a reason not to lair near the Dwarves!"

He then ran back to the fighting, approaching Gnash from behind.
The troll was presently engaged, bringing its huge club down to strike its attacker.

Behind Nain, Dirnhael came, followed by the Dwarf warriors of Khazad-dûm.
Title: Re: Round 2 - To save their kin!
Post by: sdrotar on Dec 06, 2006, 08:57 PM
Quote from: tomcat on Dec 06, 2006, 07:58 PM
OOC: You guys can give me initiatives for Round 3... (I will even allow you guys to transfer this round's initiative rolls to Round 3)  ;)

OOC: I'm going to take you up on that. ;)
Title: Re: Round 2 - To save their kin!
Post by: Nikitas on Dec 06, 2006, 09:13 PM
Initiative for round 2:
1d12= 1
Initiative (+5)
1+5= 6

Initiative for round 3:
1d12= 4
Initiative (+5)
4+5= 9

Armed Combat (Blades: Long sword):
1d12= 8
Nimbleness (+3), Skill Ranks (+6), Speciality (+2), Size (+2), Faint Light (-2)
8+3+6+2+2-2= 19

Damage:
1d12=2
Strength (+2), Weapon (+5)
2+2+5= 9

Galudir will delay until/if Fengel attacks, then join him. Oh and sorry about the 2d6 before, it totally slipped my mind.
------------------------------------------------------------------------------------------------

"Orc's teeth!" grumbled Galudir under his breath. The rogue was not shy from a fight, but he had little experience with trolls and yet still less inclination to stay and learn. Yet he held firm, waiting to join another in an attack.
Title: Re: Round 2 - To save their kin!
Post by: Wiseman on Dec 07, 2006, 02:19 AM
Init: Roll(1d12)+3: 9,+3 Total:12

Seeing a perfect opening where he could flank the trolls Seriand doubled back and attacked the nearest troll with a fury that he had not felt in a long time.  With the elven blade in his hand he aimed for the back of the knees on the trolls, hopefully the wound would injure them enough to either aide in their eventual escape, or simply make the killing of the beast that much easier.

Attack 1: Roll(1d12)+10: 12,+10 Total:22
Attack 2: Roll(1d12)+10: 7,+10 Total:17
Damage 1: Roll(1d12)+5: 6,+5 Total:11
Damage 2: Roll(1d12)+5: 5,+5 Total:10

Init: Roll(1d12)+3:  1,+3 Total:4
Title: Re: Round 2 - To save their kin!
Post by: Stefan on Dec 07, 2006, 04:53 AM
OOC: I think I'll stick with my roll for Initiative since I have even odds of it being better or worse.
Title: Re: Round 2 - To save their kin!
Post by: tomcat on Dec 07, 2006, 06:00 PM
OOC: Hey Paul, when you get the opportunity, if you will give me Fengel's actions for round 2. The trolls will follow him in initiative.

Thanks!
Title: Re: Round 2 - To save their kin!
Post by: Palandil on Dec 08, 2006, 05:46 AM
Fengel was surprised that the troll did not take notice of him at first, but as Cerduil cut deep into his flesh he caught a glimpse of the creature glaring at him.  His wound seemiing to only anger him.  Fengel swung Cerduil again hoping the new wounds would bring the troll to fear instead of more anger.  As his blade slashed through the creature's hide, Fengel raised his sword and shield, preparing for the return blow.

Action 1: Attack (Ort) TN 10 -2 Size Mod = TN 8
AC +8; Lsword +2; Nim +1; Warwise +3; Cerduil +1; +2 night-eyed(reduce penalty)
Roll(1d12)+15: 6,+15 Total:21

Action 2:Attack (Ort) TN 10 - 2 Size Mod = TN 8
AC +8; Lsword +2; Nim +1; Warwise +3; Cerduil +1; +2 night-eyed(reduce penalty)
Roll(1d12)+15: 8,+15 Total:23

Action 3: Parry
AC +8; Lsword +2; Nim +1; Warwise +3; Cerduil +1; parry bonus +1; -2 size mod; +3 Shield parry bonus; +2 night-eyed(reduce penalty)
Roll(1d12)+17: 1,+17 Total:18 - Roll(1d6)+0: 5,+0 Total:5   18 - 5 = 13

Strength Test:
Roll(1d12)+1:5,+1 Total:6

OOC: Hey Tomcat, its been a while since I had to parry, could you tell me if Fengel should use his shield or his sword?  I rolled for his sword but if the shield would be better I'll reroll, did I do this right in the above post anyway?
Title: Re: Round 2 - To save their kin!
Post by: tomcat on Dec 08, 2006, 12:06 PM
OOC: Hey Paul, you can use your shield to parry with if you have a skill in it, otherwise it conveys the +3 defense to your parry roll... I already added it in, see post above.

I will get the defensive and offensive actions of the trolls up tonight after dinner.

Tomcat
Title: Re: Round 2 - To save their kin!
Post by: Palandil on Dec 08, 2006, 12:23 PM
I fixed the total on that parry roll.  Yet again I rolled a 1 on a d12! :'(  So I rolled 1d6 and deducted it from my total.
Title: Re: Round 2 - To save their kin!
Post by: BrianM on Dec 09, 2006, 09:33 AM
[ooc]

sorry I forgot to roll init for round 2 ... I'll assume I go last, and try the spell again ...

Cast Blinding Flash ...
Weariness Test TN 10
Willpower +3, Resolute +1, Strong-willed +2, The Art +2, Winded -1
Roll(1d12)+7: 11,+7 Total:18  A bit better than last time!

2nd action draw longsword

Init Round 3:
Roll(1d12)+2: 7,+2 Total:9

[ic]

Edrahil gathered his energy for the spell a second time. His song brought forth the spark once again, but this time the elf was confident that the casting had gone well. Switching targets to the nearest troll, he hurled the spark at its eyes, the enchantment carrying it straight to the target. When it reached the trolls head, it burst into a bright light.

As he watched the effects of his spell, Edrahil drew his blade, and readied himself for battle.
Title: Re: Round 2 - To save their kin!
Post by: tomcat on Dec 10, 2006, 04:11 PM
The area in the cave surrounding Bin erupted in a great flash surprising both friend and foe alike, and the large humanoid tried to avert his gaze from the blinding light. Meanwhile, around him, Bin's comrades were engaged by their own foes and Ort faced the most; Gnash further away only faced one of the Dwarves and his great club had the warrior nearly subdued.

Before Ort was Fengel, Seriand and the prone form of Bori - both Elf and Man wondered if he still lived. The Lorien Elf swung his sword, hacking into the troll's mid-section, but Ort was concentrating on the oncoming Éothraim, his eyes blazing with hatred.

OOC: Hey Brian, I went ahead and rolled initiative for Edrahil for this round instead of putting him last, because I wanted to see if his spell would affect this round. I got a 10, so it will!  ;D

Trolls defend...

Ort defends v Seriand - both attacks hit the troll Ort for 14 each (I corrected your rolls Wiseman due to the Extraordinary Successes) (-5 each = total 18 damage) is Dazed (-1 penalty +2 Hardy = no wound penalty)

Ort defends v Fengel - TN 27 and 23
AC +16
ACTION 1
Roll(1d12)+16: 11,+16 Total:27 SUCCESS!!! Sorry Paul but that was a great roll!!  ;)
ACTION 2
Roll(1d12)+16: 3,+16 Total:19 FAILED - Damage (I am rolling it for you Paul) Roll(2d6)+8: 3,3,+8 Total:14 (-5 armour) = 9

Bin makes a Swiftness reaction to reduce Blinding Flash penalty duration (no Action cost here) - TN 12
Roll(1d12)+2: 2,+2 Total:4 FAILED (-5 to all sight based actions for Roll(1d6)+1: 3,+1 Total:4 rounds)

Trolls attack...

Ort attacks Fengel - TN 11 +2 Size mod = 13
AC +16, MAP -5
ACTION 3
Roll(1d12)+11: 10,+11 Total:21 SUPERIOR SUCCESS (OUCH!! I am rolling good tonight for the troll!) Damage (parry was failed with a 13) - Roll(4d6)+8:
4,2,4,6,+8 Total:24 (-5 armour) = 19  :o
*Strength test is failed and Fengel is also knocked prone and takes additional Roll(1d6)+4: 4,+4 Total:8 (-5 armour) = 3
**Fengel's armour is damaged and is reduced in protection by 1 (see House Rules on damaging armour)
ACTION 4 - slams Bori's prone body with fist TN 11, +4 Size Mod, -5 prone = 10
UC +13, MAP -10
Roll(1d12)+3: 7,+3 Total:10 MARGINAL SUCCESS Damage if not Dodged Roll(2d6)+10: 5,2,+10 Total:17

Bin attacks Dwolin - TN 11, +4 Size Mod, -5 prone = 10
AC +16, Blinded -5
ACTION 1
Roll(1d12)+11: 9,+11 Total:20 SUPERIOR SUCCESS Damage if not parried Roll(4d6)+8: 4,1,5,2,+8 Total:20 (-7 armour) = 13
ACTION 2
Roll(1d12)+11: 12,+11 Total:23 EXTRAORDINARY SUCCESS Damage if not parried Roll(5d6)+8: 3,1,5,2,3,+8 Total:22 (-7 armour) = 15

Gnash smashes Dwarf 3 with club -  TN 11, +4 Size Mod, -5 prone = 10
AC +16
ACTION 1
Roll(1d12)+16: 3,+16 Total:19 SUPERIOR SUCCCESS Damage if not parried Roll(4d6)+8: 2,2,6,2,+8 Total:20 (-7 armour) = 13
ACTION 2
Roll(1d12)+16: 7,+16 Total:23 EXTRAORDINARY SUCCESS Damage if not parried Roll(5d6)+8: 1,1,2,2,5,+8 Total:19 (-7 armour) = 12

Dwarves attempt to defend - no knock back effect cause they are already on the ground...

Bori attempts to parry Ort - TN 10
AC +14, AB +1, SB +3, -4 Size mod
Roll(1d12)+13: 9,+13 Total:22 EXTRAORDINARY SUCCESS

Dwolin attempts to parry Bin - TN 20 and 23
AC +14, AB +1, SB +3, -4 Size mod
ACTION 1
Roll(1d12)+13: 7,+13 Total:20 +3 Courage = 23 (Bin spends 2 increasing attack success to 26) - FAILURE (13 damage above)
ACTION 2
Roll(1d12)+13: 2,+13 Total:15 COMPLETE FAILURE (15 damage above)

Dwarf 3 attempts to parry Gnash - TN 19 and 23
AC +14, AB +1, SB +3, Dazed -1, -4 Size Mod
ACTION 1
Roll(1d12)+12: 7,+12 Total:19 MARGINAL SUCCESS
ACTION 2
Roll(1d12)+12: 9,+12 Total:21 FAILURE (12 damage above)

Bin is struck by Durgil's arrow and Galudir's sword stroke - damage of 14 and 17 (-4 each) for 23 total

Dwarves will stand up from the prone position...

Lastly... just a quick shout out to Nikitas -  the d12 die will be used to roll your actions only, rolls for weapon damage will still be done with the d6's.
Title: Re: Round 2 - To save their kin!
Post by: Palandil on Dec 11, 2006, 05:12 AM
OOC: OUCH, indeed!!