Situation: The company is waylaid by a group of hired swords - 5 horsemen attack and two remaining archers stand ready.
Situational Modifiers: Dirnhael is Incapacitated -5; Fengel is Injured -1; Pethron is Injured -3
NPC swordsmen will have standard Hit Points - H2 (5dmg) is Healthy -0; H3 (20 dmg) is Injured -3; H4 (16 dmg) is Dazed -1; H5 (24 dmg) is Injured -3
Physical Modifiers: The snowy ground is slippery and will impose -3 penalty to ALL physical actions (except archery). Combat from atop a mount will provide an advantageous position bonus of +2 to any PC that is fighting against a non-mounted opponent, but understand that fighting while on horse back requires the animal have the Steady ability otherwise there will be an additional -2 penalty to ALL combat actions.
Initiative:Edrahil (+2) 12
Dirnhael (+5) 12
Pethron (+2) 9
Mercenaries (+2) 9
Fengel (+3) 8
Vidugavin (+1) 6
Edrahil rode into the tree line to get a better view of his companions. He could see the wounds, even at his distance, and he knew he must do something to curtail the attacks. He made a quick mental search of his talents to determine which might have the best effect in driving away these marauders, at least for a while. It was then that the Sindar took notice of the new rider that came in to offer aid and he wondered who he might be.
Edrahil casts Evoke Awe TN 10 Willpower +3, The Art +2, Strong-willed +2, Resolute +1, Recent casting -3 = +5-------------------------
Action 1- Roll(2d6)+5: 6,6,4,+5 Total:21 EXTRAORDINARY SUCCESS! Granting a doubling of the bonus.
Edrahil Intimidates n/a Intimidate +6, Specialty +2, Spell bonus +16 = +24-------------------------
Action 2 - Roll(2d6)+24: 2,6,+24 Total:32
The marauders attempt to overcome the Intimidation, they gain a +7 bonus for their numbers, and a +3 bonus due to the current status of the fight... plus their Willpower TN 32 Willpower +2, Bonuses +10 = +12-------------------------
Reaction-
H1-
Rolled 2d6+12 : 2, 4 + 12, total 18
H2-
Rolled 2d6+12 : 3, 2 + 12, total 17
H3-
Rolled 2d6+12 : 4, 6 + 12, total 22
H4-
Rolled 2d6+12 : 4, 2 + 12, total 18
H5-
Rolled 2d6+12 : 4, 4 + 12, total 20
X3-
Rolled 2d6+12 : 1, 3 + 12, total 16
X4-
Rolled 2d6+12 : 4, 1 + 12, total 17