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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 11: Unwanted => Topic started by: tomcat on Jan 06, 2010, 06:25 PM

Title: Road block melee - round 4
Post by: tomcat on Jan 06, 2010, 06:25 PM
Situation: The company is waylaid by a group of hired swords - 5 horsemen attack and two remaining archers stand ready.

Situational Modifiers: Dirnhael is Incapacitated -5; Fengel is Injured -1; Pethron is Injured -3

NPC swordsmen will have standard Hit Points - H2 (5dmg) is Healthy -0; H3 (20 dmg) is Injured -3; H4 (16 dmg) is Dazed -1; H5 (24 dmg) is Injured -3

Physical Modifiers: The snowy ground is slippery and will impose -3 penalty to ALL physical actions (except archery). Combat from atop a mount will provide an advantageous position bonus of +2 to any PC that is fighting against a non-mounted opponent, but understand that fighting while on horse back requires the animal have the Steady ability otherwise there will be an additional -2 penalty to ALL combat actions.

Initiative:
Edrahil (+2) 12
Dirnhael (+5) 12
Pethron (+2) 9
Mercenaries (+2) 9
Fengel (+3) 8
Vidugavin (+1) 6




Edrahil rode into the tree line to get a better view of his companions. He could see the wounds, even at his distance, and he knew he must do something to curtail the attacks. He made a quick mental search of his talents to determine which might have the best effect in driving away these marauders, at least for a while. It was then that the Sindar took notice of the new rider that came in to offer aid and he wondered who he might be.

Title: Re: Road block melee - round 4
Post by: tomcat on Jan 06, 2010, 06:38 PM
Edrahil casts Evoke Awe
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 10 Willpower +3, The Art +2, Strong-willed +2, Resolute +1, Recent casting -3 = +5
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Action 1- Roll(2d6)+5: 6,6,4,+5 Total:21 EXTRAORDINARY SUCCESS! Granting a doubling of the bonus.

Edrahil Intimidates
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) n/a Intimidate +6, Specialty +2, Spell bonus +16 = +24
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Action 2 - Roll(2d6)+24: 2,6,+24 Total:32

The marauders attempt to overcome the Intimidation, they gain a +7 bonus for their numbers, and a +3 bonus due to the current status of the fight... plus their Willpower
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 32 Willpower +2, Bonuses +10 = +12
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Reaction-
H1-
Rolled 2d6+12 : 2, 4 + 12, total 18

H2-
Rolled 2d6+12 : 3, 2 + 12, total 17

H3-
Rolled 2d6+12 : 4, 6 + 12, total 22

H4-
Rolled 2d6+12 : 4, 2 + 12, total 18

H5-
Rolled 2d6+12 : 4, 4 + 12, total 20

X3-
Rolled 2d6+12 : 1, 3 + 12, total 16

X4-
Rolled 2d6+12 : 4, 1 + 12, total 17