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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 11: Unwanted => Topic started by: tomcat on Nov 22, 2009, 07:12 PM

Title: Road block melee - round 3
Post by: tomcat on Nov 22, 2009, 07:12 PM
Situation: The company is waylaid by a group of hired swords - 5 horsemen attack and two remaining archers stand ready.

Situational Modifiers: Dirnhael is Wounded -3

NPC swordsmen will have standard Hit Points.

Physical Modifiers: The snowy ground is slippery and will impose -3 penalty to ALL physical actions (except archery). Combat from atop a mount will provide an advantageous position bonus of +2 to any PC that is fighting against a non-mounted opponent, but understand that fighting while on horse back requires the animal have the Steady ability otherwise there will be an additional -2 penalty to ALL combat actions.

Initiative (for round 2):
Fengel (+3) 12
Pethron (+2) 11
Vidugavin (+1) 11
Dirnhael (+5-3) 10
Mercenaries (+2) 6




The fighting became frantic as the Company was quickly outnumbered and the mercenaries showed little in their eyes for offering any quarter. The companions had made quick work of the skulking archers, but the horsemen seemed the greater threat. Dirnhael swung two vicious attacks at one of his opponents, but they were parried by sword and shield. Then the Dúnadan was put on the defensive as the two men before him brought their own weapons to bear. Dirnhael could do little to stave off the attacks and felt himself go weak as he was stabbed multiple times. His companions fared better, but not by much.

Yet there would be no surrenders here. These men had been sent to slay them, and so Dirnhael lifted Vorandúr again to dispatch his enemies.

What none of the combatants knew was that Vidugavin had arrived from the north, and the man of Rhovanion saw three men beset upon by seven others. He knew something here was wrong and drew forth his weapon. From the south came another, his horse a flash of white in the snowy landscape about.
Title: Re: Road block melee - round 3
Post by: Palandil on Nov 30, 2009, 11:17 AM
Fengel once again brought Cerduil down upon his opponents, hoping to at least dispatch one of them soon he pressed them with a flurry of attacks.

AC:AC+13,Specialty +2, Snow -3=+12
Action 1: Attack H3:Roll(2d6)+12:6,4,+12 Total:22
Action 2: Attack H3:Roll(2d6)+12:5,5,+12 Total:22
Action 3: Attack H3:Roll(2d6)+12:2,4,+12 Total:18
Action 4: Attack H4:Roll(2d6)+12:6,4,+12 Total:22
Action 5: Attack H4:Roll(2d6)+12:4,3,+12-5MAP Total:14
Action 6: Attack H4:Roll(2d6)+12:3,6,+12 -10MAP Total:11
Initiative:Roll(2d6)+3:4,4,+3 Total:11

Title: Re: Road block melee - round 3
Post by: BrianM on Nov 30, 2009, 03:17 PM
Pethron, worried about duelling with a superior warrior, adoped a more defensive position, and made a tentative attack with his sword, all the while hoping help from friends would arrive soon.

AC +7, Specialty +2, Snow -3, Non-steady horse -2, Injured -3, Defensive Attack -2 = -1
Action 1: Attack H5: Roll(2d6)+1: 1,6,-1 Total:6 FAILED
Title: Re: Road block melee - round 3
Post by: sdrotar on Dec 10, 2009, 12:15 AM
Dirnhael's AC plus mods +17, snow -3, Wounded -3 = +11 total

Action 1 - Attack H1
Roll(2d6)+11:1,3,+11 Total:15
Damage if successful: Roll(2d6)+7:5,6,+7 Total:18

Action 2 - Attack H1 (or H2 if H1 is dead)
Roll(2d6)+11:6,2,+11 Total:19
Damage if successful: Roll(2d6)+7:5,6,+7 Total:18

Action 3 - Attack H2
Roll(2d6)+11: 6,3,+11 Total:20
Damage if successful: Roll(2d6)+7:6,4,+7 Total:17

Action 4 - Attack H2
Roll(2d6)+11:6,5,+11 Total:22
Damage if successful: Roll(2d6)+7: 4,3,+7 Total:14

***

For a fleeting moment, Dirnhael panicked. These mercenaries were far more formidable and numerous than he expected, and his plan to divide them had not been successful. He may have led his friends to their deaths on this snowy plain.

But until that moment, he would make these would-be murderers taste his blade - Ioreth's blade - and as many of them would feel his pain as he could muster. He took four mighty swings with Vorandur and saved what energy he had to defend himself from the blows he knew would be coming.
Title: Re: Road block melee - round 3
Post by: tomcat on Dec 14, 2009, 12:40 PM
The rider from the south hastened along, seeing his friends hard pressed. He hadn't seen Fengel and Dirnhael for most of two months, but he recognized them from their forms and mounts - the other man that was with them was not Durgil, and so the Eldar wondered what had become of him. But at the moment, they were in need and Edrahil reacted.

He canted under his breath enacting his arts and with a thought yanked Pethron's attacker from his sadde. Lifting him backwards and high, Edrahil slammed him into the body of one of the great trees that grew close and then let the man plummet twenty feet to the ground.




Edrahil casts Wizards Fist
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 12 Willpower +3, The Art +2, Strong-willed +2, Resolute +1 = +8
-------------------------
Action 1- Roll(2d6)+8: 3,1,+8 Total:12 SUCCESS (lucky!) [gives Edrahil an effective telekinetic strength of 25 (+9)]

Edrahil yanks the horseman attacking Pethron from his saddle (H5) - draws him up and slams him into one of the trees, and then drops him
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 15 Strength +9, The Art = +11
-------------------------
Action 2- Roll(2d6)+11: 4,3,+11 Total:18 SUCCESS [damage hitting tree Roll(1d6)+9: 3,+9 Total:12 and hitting the ground Roll(2d6)+3: 4,5,+3 Total:12 = 24 total (no armour advantage)]

H5 is reduced to Injured -3. He is prone and stunned for 1 full round and loses initiative for the following round.
Title: Re: Road block melee - round 3
Post by: tomcat on Dec 14, 2009, 12:56 PM
The horsemen attempt to defend:

H1 vs Dirnhael

(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 15,19 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1- Roll(2d6)+18: 6,3,+18 Total:27 SUCCESS
Action 2- Roll(2d6)+18: 5,3,+18 Total:26 SUCCESS

H2 vs Dirnhael
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 20, 22 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1- Roll(2d6)+18: 2,5,+18 Total:25 SUCCESS
Action 2- Roll(2d6)+18: 4,6,+18 Total:28 SUCCESS

H3 vs Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 22,22,18 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1- Roll(2d6)+18: 3,3,+18 Total:24 SUCCESS
Action 2- Roll(2d6)+18: 5,2,+18 Total:25 SUCCESS
Action 3- Roll(2d6)+18: 1,6,+18 Total:25 SUCCESS

H4 vs Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 22,14,11 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1- Roll(2d6)+18: 4,1,+18 Total:23 SUCCESS
Action 2- Roll(2d6)+18: 1,6,+18 Total:25 SUCCESS
Action 3- Roll(2d6)+18: 6,3,+18 Total:27 SUCCESS

:ooc: Let me know if you would like to use any Courage to change results. I will hold off on making the mercenaries attacks until I hear back from Paul and Shawn.

I also need Vidugavin's attacks before the mercs will go. He is in range to ride in and attack this round but question is... does he know who he would be helping and why?
Title: Re: Road block melee - round 3
Post by: sdrotar on Dec 14, 2009, 08:03 PM
Quote from: tomcat on Dec 14, 2009, 12:56 PM
:ooc: Let me know if you would like to use any Courage to change results. I will hold off on making the mercenaries attacks until I hear back from Paul and Shawn.


:ooc: Since Vorandur's enchantment grants a +5 to Courage spent in an Armed Combat action, my understanding is that spending a CP right now would grant Dirnhael a +8? If that's correct, burn 3 of my 4 on Actions 2, 3 and 4 - all which would then become hits... gotta put some of these guys down fast.

If I'm mistaken, though, please save 'em all - I wouldn't hit them and then I'll really need them to defend myself.  :(
Title: Re: Road block melee - round 3
Post by: ZehnWaters on Dec 15, 2009, 10:19 AM
 :ooc:  I'm SOOO sorry guys; finals week.  Dead week before that.  I'm here now, though!

Vidugavin makes a Wisdom check to determine on whose side he should fight:
Action 0- Roll(2d6)+1: 6,4,+1 Total: 11
And in advance, here are my subsequent rolls:
Move (Jog) Action 0- Roll(2d6)+11-2: 5,4,+11-2 Total:18

Vidugavin vs H3 (or Fengel if I attack the wrong people)
(S. Bow) Attack Action 1- Roll(2d6)+12: 4,5,+12 Total: 21
    Damage (if Successful): Roll(2d6)+0: 4,4,+0 Total:8

Vidugavin vs H2 (or Dirnhael if I attack the wrong people)
(S. Bow) Attack Action 2- Roll(2d6)+12: 5,2,+12 Total: 19
    Damage (if Successful): Roll(2d6)+0: 3,4,+0 Total:7
Title: Re: Road block melee - round 3
Post by: Palandil on Dec 15, 2009, 12:08 PM
 :ooc: I'll spend two for the first two attacks.
Title: Re: Road block melee - round 3
Post by: BrianM on Dec 16, 2009, 07:39 AM
Pethron stared death in the eye ... and then death was whisked away in a heartbeat! The scribe watched open mouthed as his attacker was lifted from the saddle, slammed into a nearby tree and dropped to the ground stunned. Had Pethron not been gripping them so tightly, he likely would have let his weapons fall to the ground.

Muttering praise to Elbereth, he thought he spotted another rider on the road through the trees, but the clash of arms behind him drew Pethron's attention back to the battle.
Title: Re: Road block melee - round 3
Post by: tomcat on Jan 02, 2010, 02:51 PM
:ooc: Okay, sorry for the delays here guys... been busy with Christmas and New Years holidays.

To recap...

Shawn, your Courage bonus when Vorandúr is wielded is +5 instead of +3, not +8, so I will leave rolls as they are.

Zehnwaters, your PC is from the same territories as Fengel and so it is safe to assume that his Wisdom check worked and he recognized one of his own folk, and so attacked the enemy.

Paul, I deducted two Courage from your character sheet. You did the following damage to H3 and H4:

H3: Roll(2d6)+7: 3,6,+7 Total:16 -2 armour = 14 [takes him to Dazed -1]
H4: Roll(2d6)+7: 6,5,+7 Total:18 -2 armour = 16 [takes him to Dazed -1]
Then Vidugavin's arrows hit H2 and H3:

H2: takes 7 -2 armour = 5 damage [takes him to Healthy -0]
H3: takes 8 -2 armour = 6 damage [total 20] [takes him to Injured -3]




Horsemen attack

H1 vs Dirnhael

(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 11 AC +15, Specialty +2, Snow -3, (MAP -5) = +14
-------------------------
Action 3- Roll(2d6)+14: 4,5,+14 Total:23 SUCCESS
Action 4- Roll(2d6)+9: 3,6,+9 Total:18 SUCCESS

H2 vs Dirnhael
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 11 AC +15, Specialty +2, Snow -3, (MAP -5) = +14
-------------------------
Action 3- Roll(2d6)+14: 5,1,+14 Total:20 SUCCESS
Action 4- Roll(2d6)+9: 2,5,+9 Total:16 SUCCESS

H3 vs Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 11 AC +15, Specialty +2, Snow -3, MAP -5 (-10) = +14
-------------------------
Action 4- Roll(2d6)+9: 3,3,+9 Total:15 SUCCESS
Action 5- Roll(2d6)+4: 1,4,+4 Total:10 FAILED

H4 vs Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 11 AC +15, Specialty +2, Snow -3, MAP -5 (-10) = +14
-------------------------
Action 4- Roll(2d6)+9: 6,2,+9 Total:17 SUCCESS
Action 5- Roll(2d6)+4: 3,2,+4 Total:9 FAILED

Damages unless parried:
Dirnhael:
Roll(2d6)+6: 2,3,+6 Total:11
Roll(2d6)+6: 3,2,+6 Total:11
Roll(2d6)+6: 2,2,+6 Total:10
Roll(2d6)+6: 5,1,+6 Total:12

Fengel:
Roll(2d6)+6: 2,2,+6 Total:10
Roll(2d6)+6: 2,6,+6 Total:14
Title: Re: Road block melee - round 3
Post by: Palandil on Jan 05, 2010, 02:38 PM
Quote from: tomcat on Jan 02, 2010, 02:51 PM

Damages unless parried:
Fengel:
Roll(2d6)+6: 2,2,+6 Total:10
Roll(2d6)+6: 2,6,+6 Total:14

:ooc: I don't see a chance of that happening.  I'll just take the damages.
Title: Re: Road block melee - round 3
Post by: tomcat on Jan 06, 2010, 05:36 PM
:ooc: Fengel takes 14 +10 -5 -5 (armour reduction for each hit) = 14

Dirnhael attempts to parry
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 23, 18, 20, 16 AC +17, Specialty +2, PB +1, SB +3, Snow -3, MAP -5 -10 -15 -20
-------------------------
Action 5- Roll(2d6)+15: 5,3,+15 Total:23 SUCCESS
Action 6- Roll(2d6)+10: 4,6,+10 Total:20 SUCCESS
Action 7- Roll(2d6)+5: 3,1,+5 Total:9 FAILED
Action 8- Roll(2d6)+0: 2,5,+0 Total:7 FAILED

Dirnhael takes 10 + 12 -5 -5 (armour reduction for each hit) = 12

Title: Re: Road block melee - round 3
Post by: sdrotar on Jan 08, 2010, 09:19 PM
Quote from: tomcat on Jan 06, 2010, 05:36 PM
:ooc: Fengel takes 14 +10 -5 -5 (armour reduction for each hit) = 14

Dirnhael attempts to parry
(http://rpg.avioc.org/boards/Themes/default/images/dice_a.gif) TN 23, 18, 20, 16 AC +17, Specialty +2, PB +1, SB +3, Snow -3, MAP -5 -10 -15 -20
-------------------------
Action 5- Roll(2d6)+15: 5,3,+15 Total:23 SUCCESS
Action 6- Roll(2d6)+10: 4,6,+10 Total:20 SUCCESS
Action 7- Roll(2d6)+5: 3,1,+5 Total:9 FAILED
Action 8- Roll(2d6)+0: 2,5,+0 Total:7 FAILED

Dirnhael takes 10 + 12 -5 -5 (armour reduction for each hit) = 12

:ooc: Thanks for the rolls here... had to travel last-second for work. Yuck.