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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 11: Unwanted => Topic started by: tomcat on Nov 15, 2009, 04:15 PM

Title: Road block melee - round 2
Post by: tomcat on Nov 15, 2009, 04:15 PM
Situation: The company is waylaid by a group of hired swords - 5 block the road, while 3 others sought to lay ambush

Situational Modifiers: Archer X5 is Injured -3

NPC swordsmen will have standard Hit Points.

Physical Modifiers: The snowy ground is slippery and will impose -3 penalty to ALL physical actions (except archery). Combat from atop a mount will provide an advantageous position bonus of +2 to any PC that is fighting against a non-mounted opponent, but understand that fighting while on horse back requires the animal have the Steady ability otherwise there will be an additional -2 penalty to ALL combat actions.

Initiative (for round 2):
Dirnhael (+5) 14
Pethron (+2) 13
Fengel (+3) 10
Mercenaries (+2) 10




The Company drove into the archers on the east side of the road and both Dirnhael and Fengel made quick work of their opponents - Pethron left his man bleeding and at a disadvantage due to position. But even as they cut down their attackers, more of the mercenaries closed with them bringing swords and shields to bare.

Title: Re: Road block melee - round 2
Post by: ZehnWaters on Nov 16, 2009, 06:38 AM
Vidugavin decided he didn't like what he had heard and mounted his horse and rode to investigate.
Title: Re: Road block melee - round 2
Post by: tomcat on Nov 16, 2009, 06:59 AM
:ooc: Hey Zehn... the other player that joined does not appear to be coming online, so I may be changing your intro a bit... but stick with what you are doing.
Title: Re: Road block melee - round 2
Post by: BrianM on Nov 18, 2009, 07:53 AM
Hearing the other riders approaching from the road, Pethron decided it would be best to remain in the saddle, despite his mount's lack of combat experience (not to mention his own). He wheeled his horse towards the archer nearest him, swinging his sword and hoping to finish off the injured man or at least drive him away.

:ooc:

Action 1: Attack X5 TN 11 AC +7, Specialty +2, Snow -3, Advant. Posit. +2, Non-steady horse -2 = +6
Roll(2d6)+6: 5,6,+6 Total:17 (Damage if successful: Roll(2d6)+5: 5,1,+5 Total:11)

Action 2: Attack X5 TN 11 AC +7, Specialty +2, Snow -3, Advant. Posit. +2, Non-steady horse -2 = +6
Roll(2d6)+6:1,5,+6 Total:12 (Damage if successful: Roll(2d6)+5: 3,3,+5 Total:11)

Title: Re: Road block melee - round 2
Post by: ZehnWaters on Nov 18, 2009, 12:23 PM
 :ooc:  Sounds like a plan.
Title: Re: Road block melee - round 2
Post by: tomcat on Nov 19, 2009, 11:48 AM
Dirnhael saw the two mercenaries ride in on him and brought his weapon and shield up to engage them. The horse under him made some hesitant moves, both from the activity around it and the slippery fresh snow that lay on the ground - the DĂșnadan masterfully held himself in the saddle with his legs.




Dirnhael attacks H1
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 12 AC +17, Specialty +2, Snow -3, Non-steady horse -2 = +14
-------------------------
Action 1 - Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS [dmg if parried Roll(2d6)+7: 1,4,+7 Total:12]
Action 2 - Roll(2d6)+14: 1,6,+14 Total:21 SUCCESS [dmg if parried Roll(2d6)+7: 5,1,+7 Total:13]

Holds remaining two actions for defense

Horseman H1 defends himself
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 24, 21 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1 - Roll(2d6)+18: 2,1,+18 Total:21 +3 [use 1 (and only) Courage] = 24 SUCCESS
Action 2 - Roll(2d6)+18: 4,3,+18 Total:25 SUCCESS

Archer X5 cannot avoid Pethron's attacks and takes 22 more damage, which kills him.

:ooc: Need Fengel's attacks and then I will roll the mercenaries attacks.
Title: Re: Road block melee - round 2
Post by: Palandil on Nov 21, 2009, 12:47 PM
Fengel spun Heostor around and rode hard into the two mounted opponents.  Again Cerduil sung as it sliced through the air.

Attack nearest opponent
AC+13,Specialty +2, Snow -3, Advantageous Posit +2=14
Action 1:Roll(2d6)+14:5,4,+14 Total:23
Action 2:Roll(2d6)+14:6,6,+14 Roll(1d6)+26: 2,+26 Total:28
Action 3:Roll(2d6)+14:6,2,+14 Total:22
Action 4: saved
Title: Re: Road block melee - round 2
Post by: tomcat on Nov 22, 2009, 06:42 PM
Horseman H3 defends himself from Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 23, 28, 22 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1 - Roll(2d6)+18: 4,5,+18 Total:27 SUCCESS
Action 2 - Roll(2d6)+18: 6,5,+18 Total:29 SUCCESS
Action 3 - Roll(2d6)+18: 4,3,+18 Total:25 SUCCESS

And now their attacks...

Horseman H1 attacks Dirnhael
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3 (MAP -5) = +14 (+9)
-------------------------
Action 3 - Roll(2d6)+14: 3,4,+14 Total:21 SUCCESS [dmg if not parried Roll(2d6)+6: 1,3,+6 Total:10]
Action 4 - Roll(2d6)+9: 4,6,+9 Total:19 SUCCESS [dmg if not parried Roll(2d6)+6: 5,3,+6 Total:14]

Horseman H2 attacks Dirnhael
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 4,2,+14 Total:20 SUCCESS [dmg if not parried Roll(2d6)+6: 4,3,+6 Total:13]
Action 2 - Roll(2d6)+14: 1,3,+14 Total:18 SUCCESS [dmg if not parried Roll(2d6)+6: 5,5,+6 Total:16]
Action 3 - Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS [dmg if not parried Roll(2d6)+6: 5,6,+6 Total:17]

Horseman H3 attacks Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3, MAP -5 = +9
-------------------------
Action 4 - Roll(2d6)+14: 1,1,+9 -6 -1 Total: 4 FAILED

Horseman H4 attacks Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 2 - Roll(2d6)+14: 6,2,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 4,2,+6 Total:12]
Action 3 - Roll(2d6)+14: 6,5,+14 Total:25 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]

Horseman H5 attacks Pethron
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 4,6,+14 Total:24 SUCCESS [dmg if not parried Roll(2d6)+6: 6,3,+6 Total:15]
Action 2 - Roll(2d6)+14: 2,2,+14 Total:18 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 3 - Roll(2d6)+14: 4,4,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,2,+6 Total:10]

Archer X3 shoots at Pethron
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 RC +8, Specialty +2, Accurate +3, Range (short) +0, Shield (small) -3, Targets in motion -5, Tree/skirmish cover -2 = +3
-------------------------
Action 1 - Roll(2d6)+14: 4,2,+3 Total:9 FAILED
Action 2 - draw and nock arrow

Archer X4 shoots at Dirnhael
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 RC +8, Specialty +2, Accurate +3, Range (short) +0, Shield (small) -3, Targets in motion -5, Tree/skirmish cover -2 = +3
-------------------------
Action 1 - Roll(2d6)+14: 4,5,+3 Total:12 SUCCESS [damage if not parried Roll(2d6)+0: 3,6,+0 Total:9]
Action 2 - draw and nock arrow
Title: Re: Road block melee - round 2
Post by: tomcat on Nov 22, 2009, 06:51 PM
Dirnhael defends against H1
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 21, 19 AC +17, Specialty +2, PB +1, SB +3, Snow -3, Non-steady horse -2, (MAP -5) = +18
-------------------------
Action 4 - Roll(2d6)+18: 4,1,+18 Total:23 SUCCESS
Action 5 - Roll(2d6)+13: 4,5,+13 Total:22 SUCCESS

Dirnhael defends against H2
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 20, 18, 24 AC +17, Specialty +2, PB +1, SB +3, Snow -3, Non-steady horse -2, (MAP -10, -15, -20) = +8
-------------------------
Action 6 - Roll(2d6)+8: 5,5,+8 Total:18 +3 Courage = 21 SUCCESS
Action 7 - Roll(2d6)+3: 2,4,+3 Total:9 FAILED
Action 8 - Roll(2d6)-2: 4,4,-2 Total:6 DISASTROUS FAILURE

Dirnhael takes 16 -5 armour = 11 + MAX damage -5 armour = 13, then the arrow strikes him for 9 -5 armour = 4, for a total of 28. He is reduced to Wounded -5, but Hardy trait changes that to -3.

:ooc: Give me the defense rolls for Pethron and Fengel and we can move to the new round I have up. Zehnwaters, the other player has never shown so we will just be bringing in your PC... I am going to change the scene to allow you to show in Round 3 instead of Round 6.
Title: Re: Road block melee - round 2
Post by: BrianM on Nov 23, 2009, 11:09 AM
Pethron feebly defends against H5
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 24, 18, 22 AC +7, Specialty +2, Shield +3, Snow -3, Non-steady horse -2 = +7 (MAP -5, -10, -15)
-------------------------
Action 3 - Roll(2d6)+2: 6,2,+2 Total:10 DISASTROUS FAILURE
Action 4 - Roll(2d6)-3: 2,4,-3 Total:3 DISASTROUS FAILURE
Action 5 - Roll(2d6)-8: 5,3,-8 Total:0 DISASTROUS FAILURE

Including armour, Pethron takes (15-5)+(12-5)+(10-5)=22 damage. He is reduced to Injured -3.

Pethron managed to turn his mount to face the oncoming horseman, but was unable to defend against the flurry of blows from the attacker. The scribe grunted with pain as the slashes found their mark.
Title: Re: Road block melee - round 2
Post by: Palandil on Nov 27, 2009, 04:30 AM
Quote from: tomcat on Nov 22, 2009, 06:42 PM

Horseman H3 attacks Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3, MAP -5 = +9
-------------------------
Action 4 - Roll(2d6)+14: 1,1,+9 -6 -1 Total: 4 FAILED

Horseman H4 attacks Fengel
(http://rpg.avioc.org/boards/Themes/default/images/dice.gif) TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 2 - Roll(2d6)+14: 6,2,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 4,2,+6 Total:12]
Action 3 - Roll(2d6)+14: 6,5,+14 Total:25 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Fengel defends TN:22, 22, 25
AC+13,Specialty +2, PBshield+3, PBsword+1, Snow -3, =16
Action 4: Roll(2d6)+18: 2,6,+16 Total:24  SUCCESS
Action 5: Roll(2d6)+18: 2,1,+16 Total:21-5=14 FAILURE Damage=8
Action 6: Roll(2d6)+18: 5,4,+16 Total:27-10=15 FAILURE Damage=8

The warriors moved with precision, avoiding Fengel's sword and then taking the offensive.  Managing to block one attack Fengel found himself twice feeling the sting of a blade.  With the abilities of these men now known, Fengel feared for there new friend Pethron.  With a grimace he prepared to press the battle further. 
Doug I couldn't remember how to access my character to add the injury, sorry.
Next Round Initiative: Roll(2d6)+3: 3,5,+3 Total:11